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The Sad Zealot Fan Club - Page 57

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Sajaki
Profile Joined June 2011
Canada1135 Posts
November 26 2011 03:05 GMT
#1121
Sad zealot should be a little happier right now. Doing good (re: better) in GSL. Doing better @ dreamhack. Race fighting!!!~~~
Inno pls...
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
November 26 2011 03:07 GMT
#1122
On November 22 2011 20:38 HolyArrow wrote:
Show nested quote +
On November 22 2011 18:46 Manifesto7 wrote:
This thread is becoming a cesspool of balance whine.


IMO we could easily cut the amount of balance arguments in half if people stopped coming in here and suggesting that the fanclub be closed, something that doesn't exactly seem appropriate for a fanclub.

However, since the very foundation of the club is a mascot who is pretty much an embodiment of implications of imbalance, it's probably going to be hard to entirely separate this fanclub from balance whine. Though I realize that perhaps "Sad Zealot" represents Protoss simply not doing well rather than being underpowered, it's just too easy to make that connection.


If this was the Idra Fanclub all the Terrans would be banned already.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
cavalier117
Profile Joined April 2011
United States430 Posts
November 26 2011 04:11 GMT
#1123
On November 26 2011 12:07 Sabu113 wrote:
Show nested quote +
On November 22 2011 20:38 HolyArrow wrote:
On November 22 2011 18:46 Manifesto7 wrote:
This thread is becoming a cesspool of balance whine.


IMO we could easily cut the amount of balance arguments in half if people stopped coming in here and suggesting that the fanclub be closed, something that doesn't exactly seem appropriate for a fanclub.

However, since the very foundation of the club is a mascot who is pretty much an embodiment of implications of imbalance, it's probably going to be hard to entirely separate this fanclub from balance whine. Though I realize that perhaps "Sad Zealot" represents Protoss simply not doing well rather than being underpowered, it's just too easy to make that connection.


If this was the Idra Fanclub all the Terrans would be banned already.


If this was the IdrA fanclub, EVERYONE would be banned already...

but since a TL admin made the fanclub..... well, this is what you get.
Capitalization is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2011-12-13 12:33:11
December 13 2011 12:31 GMT
#1124
Bump

Not gonna lie that was ridiculous

for those that don't know + Show Spoiler +

Naniwa @ Blizz cup + Show Spoiler +
dropped out after doing some decent eco damage while having an expo up and fell to a 1 1 1 with good control, and then lost to a thor rush with terrible control by MMA. I don;t quite get how MMA can have that skill in TvZ and TvT and have barely any in TvP besides some Bo's... but anyways


+ Show Spoiler +

I've said it before and been laughed at by my friends, but that last game proved it. P has NO efffective scouting. Take a map as large as Calm Before the storm, and basically Blizzard is pleading with us to go 3 gate robo every game before we take an expand. If we don't, we die to proxy thor rushes that look like 1/1/1's because our obs is still flying to their empty base. Even if P scouts that empty base, all it means is that the factory was proxied, and banshee's could STILL be on the way (The hellion was out n about, cant remember if it poked or not).
Or lets say we scout a walled off front. Is this 1/1/1 or is this 1 base ghost push? is this 2 base ghost push? Is it sky terran? is it 1 rax expand? is it 2 rax expand? is it goody's mech style? The list goes on.

Well, we have to wait until 6:40ish until hallucinate (warp and halluci fully chrono'd) is done to see WHAT WE NEED TO COUNTER. Or rather, we need to risk sending out that 1st obs at about 6 minutes to traipse across the map and see what's coming as it leaves the base. 1/1/1 and thor push hits at the same time, a slightly delayed 1/1/1 and a ghost push hits at the same time. What do we do? Do the same units even counter? Not that I've found.

I am only a mid diamond Toss (i almost made masters at one stage ... SO CLOSE!!!)) (I watch a lot of streams and come up with decent meta game strats b4 u T.T), but the fact that Naniwa saw ALL the indications for a 1/1/1 and was hit by something else entirely. MMA's control was bad enough that he let two thor's die surrounded by scv's not repairing it that I saw, and still won.

And tbh, when it comes down to it, a race that uses more minerals then gas such as terran uses a +-200 mineral cost (estimated present value of a mule over its life) to instantly scout a surprisingly large area of a base (xelnaga it can cover about 75% of it, iirc), where an obs has to TRAVEL there, and hopefully not get spotted on the way, and costs 25 minerals 75 gas. or to put into semi mineral terms for comparison, where each 8 gas = +- 40 minerals, so a whopping 385 minerals for something that still has to travel there. Against the amount of marines he scouted, Naniwa needed that gas for OTHER units. What's worse Naniwa built two obs as well, that served no purpose that game, instead of 3 stalkers, trying to defend a push that as far as almost every other P can say he scouted as a 1/1/1 in the current meta-game, but wasn't.

I ask you "What can P do?".


and this isnt even dealing with PvZ (which is a personal problem mostly consisting of my inability to 2 base push like you apparently have to if you want to win -_- ) and the ability to tech switch uber fast:/ (That is more a theoretical discussion... )
If I were a rich man, I wouldn't be here
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 14 2011 07:52 GMT
#1125
If he expected a 1/1/1, then why did he not have Immortals?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
TaylorGangOrDie
Profile Joined February 2011
United States104 Posts
December 14 2011 08:19 GMT
#1126
Sad zealot isn't sad anymore just to let yah know, toss looking pretty good now
MarineKing / Byun / LosirA - Favorite Players <3
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 14 2011 08:26 GMT
#1127
It's up to the test today, MC the Kratoss Protoss will slay them all!
Flying, sOs, free, Light, Soulkey & ZerO
Yello
Profile Blog Joined July 2010
Germany7411 Posts
December 14 2011 08:32 GMT
#1128
On December 13 2011 21:31 TheEconomist wrote:
Bump

Not gonna lie that was ridiculous

for those that don't know + Show Spoiler +

Naniwa @ Blizz cup + Show Spoiler +
dropped out after doing some decent eco damage while having an expo up and fell to a 1 1 1 with good control, and then lost to a thor rush with terrible control by MMA. I don;t quite get how MMA can have that skill in TvZ and TvT and have barely any in TvP besides some Bo's... but anyways


+ Show Spoiler +

I've said it before and been laughed at by my friends, but that last game proved it. P has NO efffective scouting. Take a map as large as Calm Before the storm, and basically Blizzard is pleading with us to go 3 gate robo every game before we take an expand. If we don't, we die to proxy thor rushes that look like 1/1/1's because our obs is still flying to their empty base. Even if P scouts that empty base, all it means is that the factory was proxied, and banshee's could STILL be on the way (The hellion was out n about, cant remember if it poked or not).
Or lets say we scout a walled off front. Is this 1/1/1 or is this 1 base ghost push? is this 2 base ghost push? Is it sky terran? is it 1 rax expand? is it 2 rax expand? is it goody's mech style? The list goes on.

Well, we have to wait until 6:40ish until hallucinate (warp and halluci fully chrono'd) is done to see WHAT WE NEED TO COUNTER. Or rather, we need to risk sending out that 1st obs at about 6 minutes to traipse across the map and see what's coming as it leaves the base. 1/1/1 and thor push hits at the same time, a slightly delayed 1/1/1 and a ghost push hits at the same time. What do we do? Do the same units even counter? Not that I've found.

I am only a mid diamond Toss (i almost made masters at one stage ... SO CLOSE!!!)) (I watch a lot of streams and come up with decent meta game strats b4 u T.T), but the fact that Naniwa saw ALL the indications for a 1/1/1 and was hit by something else entirely. MMA's control was bad enough that he let two thor's die surrounded by scv's not repairing it that I saw, and still won.

And tbh, when it comes down to it, a race that uses more minerals then gas such as terran uses a +-200 mineral cost (estimated present value of a mule over its life) to instantly scout a surprisingly large area of a base (xelnaga it can cover about 75% of it, iirc), where an obs has to TRAVEL there, and hopefully not get spotted on the way, and costs 25 minerals 75 gas. or to put into semi mineral terms for comparison, where each 8 gas = +- 40 minerals, so a whopping 385 minerals for something that still has to travel there. Against the amount of marines he scouted, Naniwa needed that gas for OTHER units. What's worse Naniwa built two obs as well, that served no purpose that game, instead of 3 stalkers, trying to defend a push that as far as almost every other P can say he scouted as a 1/1/1 in the current meta-game, but wasn't.

I ask you "What can P do?".


and this isnt even dealing with PvZ (which is a personal problem mostly consisting of my inability to 2 base push like you apparently have to if you want to win -_- ) and the ability to tech switch uber fast:/ (That is more a theoretical discussion... )


hm, a nexus-first-build is so damn greedy, it's guessing that the terran does 1-rax-cc and can't pressure the toss. it was clearly a build-order-win for mma in that game.
also about the scouting issue: protoss can just as easily proxy a robo (immortal-allin or warpprism-4-gate) or a stargate. i'm not talking about how effective these allins are, but scouting them is just as hard for terran as scouting for toss.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Patate
Profile Joined January 2011
Canada441 Posts
December 14 2011 08:43 GMT
#1129
On December 14 2011 17:32 Yello wrote:
Show nested quote +
On December 13 2011 21:31 TheEconomist wrote:
Bump

Not gonna lie that was ridiculous

for those that don't know + Show Spoiler +

Naniwa @ Blizz cup + Show Spoiler +
dropped out after doing some decent eco damage while having an expo up and fell to a 1 1 1 with good control, and then lost to a thor rush with terrible control by MMA. I don;t quite get how MMA can have that skill in TvZ and TvT and have barely any in TvP besides some Bo's... but anyways


+ Show Spoiler +

I've said it before and been laughed at by my friends, but that last game proved it. P has NO efffective scouting. Take a map as large as Calm Before the storm, and basically Blizzard is pleading with us to go 3 gate robo every game before we take an expand. If we don't, we die to proxy thor rushes that look like 1/1/1's because our obs is still flying to their empty base. Even if P scouts that empty base, all it means is that the factory was proxied, and banshee's could STILL be on the way (The hellion was out n about, cant remember if it poked or not).
Or lets say we scout a walled off front. Is this 1/1/1 or is this 1 base ghost push? is this 2 base ghost push? Is it sky terran? is it 1 rax expand? is it 2 rax expand? is it goody's mech style? The list goes on.

Well, we have to wait until 6:40ish until hallucinate (warp and halluci fully chrono'd) is done to see WHAT WE NEED TO COUNTER. Or rather, we need to risk sending out that 1st obs at about 6 minutes to traipse across the map and see what's coming as it leaves the base. 1/1/1 and thor push hits at the same time, a slightly delayed 1/1/1 and a ghost push hits at the same time. What do we do? Do the same units even counter? Not that I've found.

I am only a mid diamond Toss (i almost made masters at one stage ... SO CLOSE!!!)) (I watch a lot of streams and come up with decent meta game strats b4 u T.T), but the fact that Naniwa saw ALL the indications for a 1/1/1 and was hit by something else entirely. MMA's control was bad enough that he let two thor's die surrounded by scv's not repairing it that I saw, and still won.

And tbh, when it comes down to it, a race that uses more minerals then gas such as terran uses a +-200 mineral cost (estimated present value of a mule over its life) to instantly scout a surprisingly large area of a base (xelnaga it can cover about 75% of it, iirc), where an obs has to TRAVEL there, and hopefully not get spotted on the way, and costs 25 minerals 75 gas. or to put into semi mineral terms for comparison, where each 8 gas = +- 40 minerals, so a whopping 385 minerals for something that still has to travel there. Against the amount of marines he scouted, Naniwa needed that gas for OTHER units. What's worse Naniwa built two obs as well, that served no purpose that game, instead of 3 stalkers, trying to defend a push that as far as almost every other P can say he scouted as a 1/1/1 in the current meta-game, but wasn't.

I ask you "What can P do?".


and this isnt even dealing with PvZ (which is a personal problem mostly consisting of my inability to 2 base push like you apparently have to if you want to win -_- ) and the ability to tech switch uber fast:/ (That is more a theoretical discussion... )


hm, a nexus-first-build is so damn greedy, it's guessing that the terran does 1-rax-cc and can't pressure the toss. it was clearly a build-order-win for mma in that game.
also about the scouting issue: protoss can just as easily proxy a robo (immortal-allin or warpprism-4-gate) or a stargate. i'm not talking about how effective these allins are, but scouting them is just as hard for terran as scouting for toss.


Not really, since Terrans can scout Toss very easily early game, they can see something is missing in his base and can proceed to be more careful.
Dead game.
Bruky
Profile Joined January 2011
Czech Republic161 Posts
December 20 2011 01:59 GMT
#1130
So who watched up/down matches day 1?
+ Show Spoiler +
Protoss have won 2 matches today, one was PvP and the other one was seven pool T_T
1Eris1
Profile Joined September 2010
United States5797 Posts
Last Edited: 2011-12-20 02:18:19
December 20 2011 02:18 GMT
#1131
On December 20 2011 10:59 Bruky wrote:
So who watched up/down matches day 1?
+ Show Spoiler +
Protoss have won 2 matches today, one was PvP and the other one was seven pool T_T



+ Show Spoiler +
Really? Two games and we gotta complain OP/UP atm. Both HuK and Alicia played pretty badly, thats what happened. (DID YOU SEE ALICIA'S GAMES? WTFFFF)
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
December 20 2011 02:44 GMT
#1132
On December 20 2011 10:59 Bruky wrote:
So who watched up/down matches day 1?
+ Show Spoiler +
Protoss have won 2 matches today, one was PvP and the other one was seven pool T_T


This fan club was never about protoss losing but protoss having no hope of winning. We have a few protoss comming out/back of the Code A and maybe a few from Up and Downs, current situation isnt bad, its not as good as Terran Camp, where everyone is always smiling and happy, but still not bad. Protoss hwaiting!

Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 20 2011 14:00 GMT
#1133
After a few weeks of hope, players learned to play against protoss with just slightly better upgrades and it's stomping all over again.

Pretty much all PvT cheese strats are more than all-in and have a really bad % of winrate, while TvP works the opposite way. The lategame toss deathball has not been imba against competent players for months already.
Revolutionist fan
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 20 2011 14:05 GMT
#1134
At least we still have SlayersBrown and MC to cheer for next season.
Honestly none of the protoss players in the last two days were very consistent at winning PvT
moo...for DRG
jkang
Profile Joined May 2011
United States404 Posts
December 20 2011 14:43 GMT
#1135
On December 20 2011 23:05 neoghaleon55 wrote:
At least we still have SlayersBrown and MC to cheer for next season.
Honestly none of the protoss players in the last two days were very consistent at winning PvT
and Oz and Puzzle. I'm expecting Oz and MC to do pretty well. Hope Brown crushes zergs
parazice
Profile Joined March 2011
Thailand5517 Posts
December 20 2011 17:44 GMT
#1136
Long to no see my Brotoss XD

let's hope Oz Puzzle Brown Mc can show something in next code-S
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2011-12-21 01:44:04
December 21 2011 01:43 GMT
#1137
Damn it, I can't root against Boxer or July, so at best I'm hoping for three more Protoss to advance.

That would be Hero, Genius and Inca I guess.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Nightshake
Profile Joined November 2010
France412 Posts
December 21 2011 02:15 GMT
#1138
+ Show Spoiler +
I've said it before and been laughed at by my friends, but that last game proved it. P has NO efffective scouting. Take a map as large as Calm Before the storm, and basically Blizzard is pleading with us to go 3 gate robo every game before we take an expand. If we don't, we die to proxy thor rushes that look like 1/1/1's because our obs is still flying to their empty base. Even if P scouts that empty base, all it means is that the factory was proxied, and banshee's could STILL be on the way (The hellion was out n about, cant remember if it poked or not).
Or lets say we scout a walled off front. Is this 1/1/1 or is this 1 base ghost push? is this 2 base ghost push? Is it sky terran? is it 1 rax expand? is it 2 rax expand? is it goody's mech style? The list goes on.

Well, we have to wait until 6:40ish until hallucinate (warp and halluci fully chrono'd) is done to see WHAT WE NEED TO COUNTER. Or rather, we need to risk sending out that 1st obs at about 6 minutes to traipse across the map and see what's coming as it leaves the base. 1/1/1 and thor push hits at the same time, a slightly delayed 1/1/1 and a ghost push hits at the same time. What do we do? Do the same units even counter? Not that I've found.

I am only a mid diamond Toss (i almost made masters at one stage ... SO CLOSE!!!)) (I watch a lot of streams and come up with decent meta game strats b4 u T.T), but the fact that Naniwa saw ALL the indications for a 1/1/1 and was hit by something else entirely. MMA's control was bad enough that he let two thor's die surrounded by scv's not repairing it that I saw, and still won.

And tbh, when it comes down to it, a race that uses more minerals then gas such as terran uses a +-200 mineral cost (estimated present value of a mule over its life) to instantly scout a surprisingly large area of a base (xelnaga it can cover about 75% of it, iirc), where an obs has to TRAVEL there, and hopefully not get spotted on the way, and costs 25 minerals 75 gas. or to put into semi mineral terms for comparison, where each 8 gas = +- 40 minerals, so a whopping 385 minerals for something that still has to travel there. Against the amount of marines he scouted, Naniwa needed that gas for OTHER units. What's worse Naniwa built two obs as well, that served no purpose that game, instead of 3 stalkers, trying to defend a push that as far as almost every other P can say he scouted as a 1/1/1 in the current meta-game, but wasn't.

I ask you "What can P do?".


WTF.


I believe Protoss is REALLY not underpowered, but the Sad Zealot is cute.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 21 2011 12:38 GMT
#1139
GSL day 3 spoiler (today)
+ Show Spoiler +
And then Inca goes and wins 2 games going DTs. IMO the opponents discarded that option because DTs are so bad?... meta'd
Revolutionist fan
HK_TPZ
Profile Joined November 2011
48 Posts
December 21 2011 19:22 GMT
#1140
Just played a PvZ [high-master EU]. this Zerg dude has zero creep spread all game, + 33 Energy Queens, floats +3 larvae regularly, has no build refinement --- then the Zerg dude masses roaches and a-moves.

Meanwhile, in camp P, I open FFE, spend my money wisely, cb's intelligently, pressures into third with Blink + Immortal.

Even with defender's & upgrade advantage, I couldnt hold his roach a-move...

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