|
Personal attacks in this thread will draw a temp ban. |
On November 21 2011 00:16 IVN wrote:Show nested quote +On November 20 2011 23:48 Aocowns wrote:On November 20 2011 23:41 IVN wrote:On November 20 2011 23:34 FeUerFlieGe wrote: Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs... Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds... So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick". lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice. I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo. and if that was the case this wouldnt have happened at all, and you wouldnt be here arguing about this shit. Reavers would be better for the game that the collossus. Reavers at least took some micro to be good, while the collossus just fucking A move and kill everything
|
On November 21 2011 00:21 Evotroid wrote:Show nested quote +On November 21 2011 00:16 IVN wrote:On November 20 2011 23:48 Aocowns wrote:On November 20 2011 23:41 IVN wrote:On November 20 2011 23:34 FeUerFlieGe wrote: Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs... Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds... So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick". lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice. I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo. Because the new concaving-clumping nature of ranged unit dosen't favor the collossus? or because you could'nt just walk over your own bunched up units out of the enemy fire? Because the way units clump in SC2, and reavers have slow att speed, but do insane DMG per shot, and they cant be countered by air, I am certain, that the whining would out of this world.
|
On November 21 2011 00:23 IVN wrote:Show nested quote +On November 21 2011 00:21 Evotroid wrote:On November 21 2011 00:16 IVN wrote:On November 20 2011 23:48 Aocowns wrote:On November 20 2011 23:41 IVN wrote:On November 20 2011 23:34 FeUerFlieGe wrote: Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs... Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds... So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick". lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice. I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo. Because the new concaving-clumping nature of ranged unit dosen't favor the collossus? or because you could'nt just walk over your own bunched up units out of the enemy fire? Because the way units clump in SC2, and reavers have slow att speed, but do insane DMG per shot, and they cant be countered by air, I am certain, that the whining would out of this world. No, the game would be balanced entirely different -.-
|
On November 21 2011 00:23 IVN wrote:Show nested quote +On November 21 2011 00:21 Evotroid wrote:On November 21 2011 00:16 IVN wrote:On November 20 2011 23:48 Aocowns wrote:On November 20 2011 23:41 IVN wrote:On November 20 2011 23:34 FeUerFlieGe wrote: Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs... Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds... So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick". lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice. I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo. Because the new concaving-clumping nature of ranged unit dosen't favor the collossus? or because you could'nt just walk over your own bunched up units out of the enemy fire? Because the way units clump in SC2, and reavers have slow att speed, but do insane DMG per shot, and they cant be countered by air, I am certain, that the whining would out of this world.
Siege tanks are countered mostly by mutas, and of course the reaver don't has to be exactly the same, adjusted numbers and such, but I will leave it at that, as this is pretty meaningless.
Lets hope together that IdrA will fin a way to deal with toss, without serious game changes, or the ones coming from hots (arc shield, lol)
|
On November 21 2011 00:24 Aocowns wrote:Show nested quote +On November 21 2011 00:23 IVN wrote:On November 21 2011 00:21 Evotroid wrote:On November 21 2011 00:16 IVN wrote:On November 20 2011 23:48 Aocowns wrote:On November 20 2011 23:41 IVN wrote:On November 20 2011 23:34 FeUerFlieGe wrote: Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs... Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds... So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick". lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice. I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo. Because the new concaving-clumping nature of ranged unit dosen't favor the collossus? or because you could'nt just walk over your own bunched up units out of the enemy fire? Because the way units clump in SC2, and reavers have slow att speed, but do insane DMG per shot, and they cant be countered by air, I am certain, that the whining would out of this world. No, the game would be balanced entirely different -.- Blizz wont change pathing just for you zergs. No way.
I think you zergs have no idea just how fucked you would be with reavers in the game. Reavers are better colossi, and if you hate colossi, you shouldnt be wishing reavers back.
|
On November 20 2011 23:41 IVN wrote:Show nested quote +On November 20 2011 23:34 FeUerFlieGe wrote: Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs... Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds... So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick".
I'm not saying anything is broken, I'm just saying this is bringing me back to when sentry pushes were being used and zergs were losing left and right to them. Of course zergs discovered how to hold them, but at the time, in the tournament, they didn't have an answer to it.
What I'm saying is, this is a gimmicky strat that zergs are going to learn to deal with sooner or later, but the damage has already been done.
|
On November 21 2011 00:05 Jotoco wrote:Show nested quote +On November 20 2011 23:59 Olinimm wrote:On November 20 2011 23:55 Jotoco wrote:On November 20 2011 23:41 Xadar wrote:On November 20 2011 22:55 UnholyGregor wrote: the warp prism is the most fundamentally broken unit to ever be incorporated in to sc2 gameplay warp prism itself isnt imo, but the ability to block ramps literally forever is. noone can argue with that. If ramps took 2 FF to be blocked of completelly, I think this problem would be solved. Double the amount of FFs needed and suddenly protoss will: A - Make more mistakes and you will be able to walk up your ramp B - Run out of FFs before they kill you Then PvP would be ruined again. I don't think it would affect PvP much, really. It evolved past this in my eyes. And the problem here is that HOTS will not bring anything new to this situation, lair tech is too far away to me reliant on.
Of course it would change PvP. Why do you think Tal'Darim is almost always 4 gate? Because you can't hold the ramp due to how wide it is.
|
Why are you guys having this outermost irrelevant discussion in this thread?
|
I hope whoever wins of bomber vs puma will beat Ret, so IdrA can show off his ZvT
|
On November 21 2011 00:55 Smapz wrote: I hope whoever wins of bomber vs puma will beat Ret, so IdrA can show off his ZvT
He has a good chance of winning his next game. His TvZ is strong right now, and the only zerg I see beating him ZvZ is Nestea.. and even in those games IdrA lost to simple things and it's safe to say he outplayed Nestea in a lot of areas.
|
On November 21 2011 00:27 IVN wrote:Show nested quote +On November 21 2011 00:24 Aocowns wrote:On November 21 2011 00:23 IVN wrote:On November 21 2011 00:21 Evotroid wrote:On November 21 2011 00:16 IVN wrote:On November 20 2011 23:48 Aocowns wrote:On November 20 2011 23:41 IVN wrote:On November 20 2011 23:34 FeUerFlieGe wrote: Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs... Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds... So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick". lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice. I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo. Because the new concaving-clumping nature of ranged unit dosen't favor the collossus? or because you could'nt just walk over your own bunched up units out of the enemy fire? Because the way units clump in SC2, and reavers have slow att speed, but do insane DMG per shot, and they cant be countered by air, I am certain, that the whining would out of this world. No, the game would be balanced entirely different -.- Blizz wont change pathing just for you zergs. No way. I think you zergs have no idea just how fucked you would be with reavers in the game. Reavers are better colossi, and if you hate colossi, you shouldnt be wishing reavers back.
Can we please calm down here... this is the IdrA fanclub, not Collosus are less powerful than reavers discussion page. Whether or not it is matters not one whit -.-
sigh... probs going to miss IdrA v (probably) MVP
|
Oh. We're still doing this discussion? Great..
Is it going to be MvP? It's Puma/Bomber/Ret first, isn't it? I want to see all of those :O I guess that's the silver lining to this thing, more IdrA games. What's not to like about that?
|
On November 21 2011 01:37 schimmetje wrote: Oh. We're still doing this discussion? Great..
Is it going to be MvP? It's Puma/Bomber/Ret first, isn't it? I want to see all of those :O I guess that's the silver lining to this thing, more IdrA games. What's not to like about that? He's further away from 50k
|
On November 21 2011 01:37 schimmetje wrote: Oh. We're still doing this discussion? Great..
Is it going to be MvP? It's Puma/Bomber/Ret first, isn't it? I want to see all of those :O I guess that's the silver lining to this thing, more IdrA games. What's not to like about that?
Yeah totally, IdrA should've turned down his seed and competed in the open bracket, there he couldve played the most games /sigh
|
On November 21 2011 01:39 Leach wrote:Show nested quote +On November 21 2011 01:37 schimmetje wrote: Oh. We're still doing this discussion? Great..
Is it going to be MvP? It's Puma/Bomber/Ret first, isn't it? I want to see all of those :O I guess that's the silver lining to this thing, more IdrA games. What's not to like about that? Yeah totally, IdrA should've turned down his seed and competed in the open bracket, there he couldve played the most games /sigh
Well I'm not sure if I'd go quite that far. But you're right, we could of course just boohoo about MC's build all day long. I'm a fan of his play first though, I like seeing it. I like him winning too of course, so if I can have the best of both worlds, I'm quite ok with that too but he lost that one. That's the game. Moving on.
|
IdrA, if even DRG can beat MC, so can you. Stop fearing him so much. Go rip some heads off.
|
Idra will play winner of Ret vs Puma. Idra can definitively win against both.
|
'even DRG' wtf DRG is not some random scrub
anyway looks like its going to be a teamkill between puma and idra, (assuming puma beat ret which is likely)
|
Puma 1-0 over RET. Winner will play Idra.
|
I've seen it written before that MC's style is a direct counter to Idra:; gimmicky two-base plays that are designed to kill macro zergs. Please Idra, just beat MC ONCE; don't let him knock you out of another tournament.
|
|
|
|