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The IdrA Fan Club - Page 1471

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Personal attacks in this thread will draw a temp ban.
Angelbelow
Profile Joined September 2010
United States3728 Posts
Last Edited: 2011-11-20 12:21:41
November 20 2011 12:15 GMT
#29401
TBH I dont think ive seen this variation of warp prism FF with phx and voidrays. This wasnt popular until recently right? Strictly speaking the 4 sentry + warp with voidrays and phx to back up and support.

Ive seen 4sentry + warp often in both tournaments and ladder but this variation with air is so scary to deal with. I think zergs need their macro hatch in the main.. maybe some blind roaches while the air harass is going on.
You may delay, but time will not. Current Music obsession: Opeth
Jotoco
Profile Joined October 2010
Brazil1342 Posts
November 20 2011 12:34 GMT
#29402
Protoss was always strong.

I don't really know why they were changing their strats against zerg. Just incorporating a little bit of WP harass should do wonders to the same style they player in the past (turtle 3 base + death ball rofl).

Or 4 gate + WP...

Things look, right now, much more difficult to defend as zerg than to execute as protoss.



But I do hope that Huk can teach Idra a trick or two to win against protoss. Because, right now, I think absolutelly NO TERRAN should have more than 50% win against Idra. And Idra has one of the best ZvZ's in the world. He gave Nestea a run for his money even though he lost.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
Last Edited: 2011-11-20 12:50:06
November 20 2011 12:48 GMT
#29403
funny how people are complaining about this strategy only when MC does it to idra.

its been an abusive strat for some time but protoss players just dont use it. probably cos they got too many strats to choose from. idra obviously did not expect to face such a strategy due to its uncommon usage.

this strat is similar to the marauder hellion push(uncommon but powerful) that thestc used against idra at ipl3. hits a bit before mutas, counters all zerg unit composition early game if push timing is unscouted.

guess mc and him are teamates so they sure know how to handle idra.
| Idra | YuGiOh | Leenock | Coca |
UnholyGregor
Profile Joined January 2011
111 Posts
November 20 2011 13:55 GMT
#29404
the warp prism is the most fundamentally broken unit to ever be incorporated in to sc2 gameplay
EG fighting
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
November 20 2011 14:05 GMT
#29405
i think Protoss and ramps are flawed XD
| Idra | YuGiOh | Leenock | Coca |
Nasradime
Profile Joined January 2011
France83 Posts
November 20 2011 14:31 GMT
#29406
Ok this is a message for IdrA (eventually), about his match against Nestea :
+ Show Spoiler +
Y U NO MAKE SPINE CRAWLERS ???
Even I can tell that when you're ahead in drones, bases, maxed and floating 2 to 3k min, you just throw down a bunch of them and you can't be attacked cost efficiently, can retreat easily, and starve him if you can't destroy him in a big push. Seriously 2 almost flawless matches that you lost just because of it... The worst thing is that you do it against protoss, while they are even more powerful against zerg's units... Dammit man :/

To you viewers, first match of the series was one of the best zvz i've seen, maybe the best, everything timed so perfectly on both parts... Don't miss !
Comsat me bro
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
November 20 2011 14:34 GMT
#29407
Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs...
To unpathed waters, undreamed shores. - Shakespeare
Xadar
Profile Joined October 2010
497 Posts
November 20 2011 14:41 GMT
#29408
On November 20 2011 22:55 UnholyGregor wrote:
the warp prism is the most fundamentally broken unit to ever be incorporated in to sc2 gameplay

warp prism itself isnt imo, but the ability to block ramps literally forever is.
noone can argue with that.
IVN
Profile Joined October 2010
534 Posts
November 20 2011 14:41 GMT
#29409
On November 20 2011 23:34 FeUerFlieGe wrote:
Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs...

Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds...

So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick".
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
November 20 2011 14:48 GMT
#29410
On November 20 2011 23:41 IVN wrote:
Show nested quote +
On November 20 2011 23:34 FeUerFlieGe wrote:
Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs...

Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds...

So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick".

lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D

Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice.
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Jotoco
Profile Joined October 2010
Brazil1342 Posts
November 20 2011 14:55 GMT
#29411
On November 20 2011 23:41 Xadar wrote:
Show nested quote +
On November 20 2011 22:55 UnholyGregor wrote:
the warp prism is the most fundamentally broken unit to ever be incorporated in to sc2 gameplay

warp prism itself isnt imo, but the ability to block ramps literally forever is.
noone can argue with that.



If ramps took 2 FF to be blocked of completelly, I think this problem would be solved. Double the amount of FFs needed and suddenly protoss will:

A - Make more mistakes and you will be able to walk up your ramp

B - Run out of FFs before they kill you


Olinimm
Profile Joined November 2011
1471 Posts
November 20 2011 14:59 GMT
#29412
On November 20 2011 23:55 Jotoco wrote:
Show nested quote +
On November 20 2011 23:41 Xadar wrote:
On November 20 2011 22:55 UnholyGregor wrote:
the warp prism is the most fundamentally broken unit to ever be incorporated in to sc2 gameplay

warp prism itself isnt imo, but the ability to block ramps literally forever is.
noone can argue with that.



If ramps took 2 FF to be blocked of completelly, I think this problem would be solved. Double the amount of FFs needed and suddenly protoss will:

A - Make more mistakes and you will be able to walk up your ramp

B - Run out of FFs before they kill you



Then PvP would be ruined again.
wase
Profile Joined May 2010
Spain138 Posts
November 20 2011 15:00 GMT
#29413
Idra just thinks is too easy going the short way. he rather beat Bomber, MMA, Naniwa, Hero/MVP, and then MC again.
GG
Jotoco
Profile Joined October 2010
Brazil1342 Posts
November 20 2011 15:01 GMT
#29414
On November 20 2011 23:41 IVN wrote:
Show nested quote +
On November 20 2011 23:34 FeUerFlieGe wrote:
Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs...

Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds...

So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick".



Reavers were awesome and in absolutelly no way over powered. Actually, they would help protoss be less gimmicky in SC2 while balancing the game! (given Colossus role should change in this case).
Evotroid
Profile Joined October 2011
Hungary176 Posts
November 20 2011 15:05 GMT
#29415
Yeah, it dosent belong here, and I wasn't a big BW fan, but that protoss certainly produced less "omg what a broken game" feeling and I would be glad to see the reaver back.
I got nothing.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
November 20 2011 15:05 GMT
#29416
On November 20 2011 23:59 Olinimm wrote:
Show nested quote +
On November 20 2011 23:55 Jotoco wrote:
On November 20 2011 23:41 Xadar wrote:
On November 20 2011 22:55 UnholyGregor wrote:
the warp prism is the most fundamentally broken unit to ever be incorporated in to sc2 gameplay

warp prism itself isnt imo, but the ability to block ramps literally forever is.
noone can argue with that.



If ramps took 2 FF to be blocked of completelly, I think this problem would be solved. Double the amount of FFs needed and suddenly protoss will:

A - Make more mistakes and you will be able to walk up your ramp

B - Run out of FFs before they kill you



Then PvP would be ruined again.



I don't think it would affect PvP much, really. It evolved past this in my eyes.

And the problem here is that HOTS will not bring anything new to this situation, lair tech is too far away to me reliant on.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
November 20 2011 15:16 GMT
#29417
That build on Xel'Naga was poorly executed. He should have won :/
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
IVN
Profile Joined October 2010
534 Posts
November 20 2011 15:16 GMT
#29418
On November 20 2011 23:48 Aocowns wrote:
Show nested quote +
On November 20 2011 23:41 IVN wrote:
On November 20 2011 23:34 FeUerFlieGe wrote:
Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs...

Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds...

So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick".

lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D

Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice.

I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo.
IVN
Profile Joined October 2010
534 Posts
November 20 2011 15:20 GMT
#29419
On November 21 2011 00:05 Evotroid wrote:
Yeah, it dosent belong here, and I wasn't a big BW fan, but that protoss certainly produced less "omg what a broken game" feeling and I would be glad to see the reaver back.

Funny, I remember in the old days, how zerg and terran users were constantly whining about revers.

Ofc only at the time, the game was fresh, and was widely played. At present, since ppl are only watching BW (and not playing = less frustration), and the game is so old and figured out, hardly anyone is bitching about reavers.
Evotroid
Profile Joined October 2011
Hungary176 Posts
Last Edited: 2011-11-20 15:21:52
November 20 2011 15:21 GMT
#29420
On November 21 2011 00:16 IVN wrote:
Show nested quote +
On November 20 2011 23:48 Aocowns wrote:
On November 20 2011 23:41 IVN wrote:
On November 20 2011 23:34 FeUerFlieGe wrote:
Seems like every tournament, Protoss have some gimmicky strat they use to dominate zergs...

Are you familiar with a game called "Broodwar"? I heard there was an absurdly gimmicky protoss unit, that could obliterate your mineral line in mere seconds...

So would you like the protoss to not have sentries, but have reavers again? Then, regardless of your views, protoss design doesnt allow them to be even with a zerg macro wise without doing damage. So its either sentries/FFs or some other "gimmick".

lol, I would love for them to have reavers :D Then they would have to remove collossus, and zerg could just make units and win again :D:D

Besides, Reaver drops didn't straight out win you the game by dropping them, and you couldn't instantly reinforce it with x amount of gateway unit of choice.

I bet you, and many other zergs, would be crying like mad, because revers would (unlike Colossi) be OP, thanks to the new unit pathing/bunching algo.


Because the new concaving-clumping nature of ranged unit dosen't favor the collossus? or because you could'nt just walk over your own bunched up units out of the enemy fire?
I got nothing.
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