• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:23
CEST 12:23
KST 19:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!0[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)39Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)118$2,500 WardiTV TL Map Contest Tournament 152
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) 5.0.15 Balance Patch Notes (Live version) The New Patch Killed Mech! Weekly Cups (Sept 29-Oct 5): MaxPax triples up Team TLMC #5: Winners Announced!
Tourneys
Tenacious Turtle Tussle Sea Duckling Open (Global, Bronze-Diamond) $2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
ASL20 General Discussion Question regarding recent ASL Bisu vs Larva game [BSL21] - How to Qualify to Each League ? BW General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
How Modern Estimating Methods Are Changing Constru Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
What your "aura" says about…
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1219 users

The IdrA Fan Club - Page 1469

Forum Index > Fan Clubs
Post a Reply
Prev 1 1467 1468 1469 1470 1471 2897 Next
Personal attacks in this thread will draw a temp ban.
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-11-20 05:13:44
November 20 2011 05:12 GMT
#29361
On November 20 2011 14:08 Heavenly wrote:
Show nested quote +
On November 20 2011 14:06 Hnnngg wrote:
On November 20 2011 14:02 Open_ wrote:
Guys, this may seem wacky, but I think using a nydus work would be pretty good counter to this. Every time I see it happen, I think damn, a nydus coulda solved this problem. Nydus worms can also be set up for good flanks and counter attacks also if the sentry drop isn't used.


Problem is that nydus isn't good for much else and there is hardly an indication for this beyond the WP moving out on the field.

So either blind nydus or die, or you make "3" roaches and spore by your ramp to defend against this 1 strategy and never ever do it for anything else.

Sounds like a good plan.


Lmao what are you even trying to say? So it's unreasonable to have 3 roaches at that point in time even though IdrA had 15-20? The spore crawlers already existed for the air opener and was slightly out of place. IdrA misplaced his units, that is why he lost. Or are you trying to claim 3 roaches can't beat 4 sentries? Because they can.


It's not good for anything else.

An extra queen is good no matter what.

It's not good gameplay. It's terrible shallow strategy.

On November 20 2011 14:10 Open_ wrote:
Show nested quote +
On November 20 2011 14:06 Hnnngg wrote:
On November 20 2011 14:02 Open_ wrote:
Guys, this may seem wacky, but I think using a nydus work would be pretty good counter to this. Every time I see it happen, I think damn, a nydus coulda solved this problem. Nydus worms can also be set up for good flanks and counter attacks also if the sentry drop isn't used.


Problem is that nydus isn't good for much else and there is hardly an indication for this beyond the WP moving out on the field.

So either blind nydus or die, or you make "3" roaches and spore by your ramp to defend against this 1 strategy and never ever do it for anything else.

Sounds like a good plan.


People say that its not good for much else, but in reality, it is. People just don't use it enough yet. They will though.


Go on. Tell us what else it's good for. And don't you dare say DT's, you can actually scout DT's and prepare. You can absolutely assume there will be DT's with a Dark Shrine, you can't do it for the Robo + WP.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-11-20 05:15:23
November 20 2011 05:12 GMT
#29362
On November 20 2011 14:12 Hnnngg wrote:
Show nested quote +
On November 20 2011 14:08 Heavenly wrote:
On November 20 2011 14:06 Hnnngg wrote:
On November 20 2011 14:02 Open_ wrote:
Guys, this may seem wacky, but I think using a nydus work would be pretty good counter to this. Every time I see it happen, I think damn, a nydus coulda solved this problem. Nydus worms can also be set up for good flanks and counter attacks also if the sentry drop isn't used.


Problem is that nydus isn't good for much else and there is hardly an indication for this beyond the WP moving out on the field.

So either blind nydus or die, or you make "3" roaches and spore by your ramp to defend against this 1 strategy and never ever do it for anything else.

Sounds like a good plan.


Lmao what are you even trying to say? So it's unreasonable to have 3 roaches at that point in time even though IdrA had 15-20? The spore crawlers already existed for the air opener and was slightly out of place. IdrA misplaced his units, that is why he lost. Or are you trying to claim 3 roaches can't beat 4 sentries? Because they can.


It's not good for anything else.

An extra queen is good no matter what.

It's not good gameplay. It's terrible shallow strategy.


The sporecrawler already existed a couple inches above the ramp and he already had the roaches? Well I'm done arguing, IdrA is an excellent player and he got caught off guard by a strategy and I'm sure he'll review the replays and not lose the same way again. It's just a bit silly everyone calling it imba over a couple games.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Hnnngg
Profile Joined June 2011
United States1101 Posts
November 20 2011 05:15 GMT
#29363
On November 20 2011 14:12 Heavenly wrote:
Show nested quote +
On November 20 2011 14:12 Hnnngg wrote:
On November 20 2011 14:08 Heavenly wrote:
On November 20 2011 14:06 Hnnngg wrote:
On November 20 2011 14:02 Open_ wrote:
Guys, this may seem wacky, but I think using a nydus work would be pretty good counter to this. Every time I see it happen, I think damn, a nydus coulda solved this problem. Nydus worms can also be set up for good flanks and counter attacks also if the sentry drop isn't used.


Problem is that nydus isn't good for much else and there is hardly an indication for this beyond the WP moving out on the field.

So either blind nydus or die, or you make "3" roaches and spore by your ramp to defend against this 1 strategy and never ever do it for anything else.

Sounds like a good plan.


Lmao what are you even trying to say? So it's unreasonable to have 3 roaches at that point in time even though IdrA had 15-20? The spore crawlers already existed for the air opener and was slightly out of place. IdrA misplaced his units, that is why he lost. Or are you trying to claim 3 roaches can't beat 4 sentries? Because they can.


It's not good for anything else.

An extra queen is good no matter what.

It's not good gameplay. It's terrible shallow strategy.


The sporecrawler already existed a couple inches above the ramp and he already had the roaches?


But why else would you leave roaches up there? That's the only reason. And he scouts the Stargate and makes spores, you can't see a Robo and say, "Well obviously this is going to be a WP, I'm going to move my spore to a spot that would be good against WP and nothing else".
lSasquatchl
Profile Joined February 2011
United States309 Posts
November 20 2011 05:20 GMT
#29364
On November 20 2011 13:49 Heavenly wrote:
Show nested quote +
On November 20 2011 13:45 MrDudeMan wrote:
On November 20 2011 13:41 Heavenly wrote:
IdrA should have placed his spore closer to the ramp, and left 3-4 roaches in the main. Four sentries are not very good versus four roaches and he has enough forewarning of any attack incoming to bring those roaches down. Not imba. IdrA was caught off guard. This is the same nonsense people complained over about blue flame hellion marine elevators, then people realized they can just make another queen, and now people are proposing completely gamebreaking 'solutions' because it won a game


Its not really the drop that people are complaining about. Its the fact that ff's are too strong vs Z in early game. You can defend against the drop easily if you know its coming, but there's literally nothing you can do about a ff on your ramp.


That's why you prevent the drop on your ramp in the first place? Blue flame hellions even in their nerfed state getting into your mineral line is pretty bad too, that's why you have to be prepared or it. Zergs are just more lenient against protoss atm because it's not something on their minds like it is in ZvT. Come on, are you honestly going to say there is no way to prevent four extremely fragile, low dps sentries near your ramp? How do you feel about mutas in ZvP, since that has to be far more frustrating to deal with?

Show nested quote +
On November 20 2011 13:49 ThaZenith wrote:
On November 20 2011 13:45 hysterial wrote:
On November 20 2011 13:13 Grackodile wrote:
On November 20 2011 13:09 hysterial wrote:
On November 20 2011 13:06 Khazroul wrote:
I think the saddest part of all i that it isnt all-in.. he can easily escape with the prism if idra had spines over his ramp and transition
harrass later with prism etc..

even if he loses the sentries to workers or w.e or reinforcements at the exact right time.. as long as he doesnt warp in too much to lose it, he only lost a bit, while the zerg can instantly lose right there


Pretty sure if Idra has half his army in the main and half in his natural, he can crush that and be WAAAY ahead since taking a third on dual site is near impossible. The whole strat has a very simple counter, however the main thing is knowing its coming and reacting properly, OR YOU LOSE. That is just bad design, its almost coinflippy, with a weighted coin.

Pretty sure if you are playing as zerg with half of your army in your main you are just as much at risk to dropping the sentries below the ramp and losing your natural so that is really a dumb comment.


You have half your army on the low ground... You wont lose the natural lol..

Lol, gtfo if you have no idea how the game is played.

Full protoss army vs half a zerg army? Omg i wonder who wins.

IdrA's fanclub getting flooded by antifans atm, I'll come back tomorrow for the good games.


If you need half your army up a ramp to be able to beat four sentries, you should probably lay off the drones for three larva.

Heavenly why mutas take far more skill to control then to just FF the ramp every 15 secs. Play zerg and see how it goes otherwise gtfo and stfu.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-11-20 05:24:19
November 20 2011 05:23 GMT
#29365
On November 20 2011 14:20 TheSasquatch wrote:
Show nested quote +
On November 20 2011 13:49 Heavenly wrote:
On November 20 2011 13:45 MrDudeMan wrote:
On November 20 2011 13:41 Heavenly wrote:
IdrA should have placed his spore closer to the ramp, and left 3-4 roaches in the main. Four sentries are not very good versus four roaches and he has enough forewarning of any attack incoming to bring those roaches down. Not imba. IdrA was caught off guard. This is the same nonsense people complained over about blue flame hellion marine elevators, then people realized they can just make another queen, and now people are proposing completely gamebreaking 'solutions' because it won a game


Its not really the drop that people are complaining about. Its the fact that ff's are too strong vs Z in early game. You can defend against the drop easily if you know its coming, but there's literally nothing you can do about a ff on your ramp.


That's why you prevent the drop on your ramp in the first place? Blue flame hellions even in their nerfed state getting into your mineral line is pretty bad too, that's why you have to be prepared or it. Zergs are just more lenient against protoss atm because it's not something on their minds like it is in ZvT. Come on, are you honestly going to say there is no way to prevent four extremely fragile, low dps sentries near your ramp? How do you feel about mutas in ZvP, since that has to be far more frustrating to deal with?

On November 20 2011 13:49 ThaZenith wrote:
On November 20 2011 13:45 hysterial wrote:
On November 20 2011 13:13 Grackodile wrote:
On November 20 2011 13:09 hysterial wrote:
On November 20 2011 13:06 Khazroul wrote:
I think the saddest part of all i that it isnt all-in.. he can easily escape with the prism if idra had spines over his ramp and transition
harrass later with prism etc..

even if he loses the sentries to workers or w.e or reinforcements at the exact right time.. as long as he doesnt warp in too much to lose it, he only lost a bit, while the zerg can instantly lose right there


Pretty sure if Idra has half his army in the main and half in his natural, he can crush that and be WAAAY ahead since taking a third on dual site is near impossible. The whole strat has a very simple counter, however the main thing is knowing its coming and reacting properly, OR YOU LOSE. That is just bad design, its almost coinflippy, with a weighted coin.

Pretty sure if you are playing as zerg with half of your army in your main you are just as much at risk to dropping the sentries below the ramp and losing your natural so that is really a dumb comment.


You have half your army on the low ground... You wont lose the natural lol..

Lol, gtfo if you have no idea how the game is played.

Full protoss army vs half a zerg army? Omg i wonder who wins.

IdrA's fanclub getting flooded by antifans atm, I'll come back tomorrow for the good games.


If you need half your army up a ramp to be able to beat four sentries, you should probably lay off the drones for three larva.

Heavenly why mutas take far more skill to control then to just FF the ramp every 15 secs. Play zerg and see how it goes otherwise gtfo and stfu.


What does that have to do with anything lmao I said? Manners brah, manners. I've seen many games of mass roach a-move winning, how much skill does that take? Not everything in this game requires equal skill to execute. And I would expect top level zergs to have good muta control in the first place from their vT.

I said I'm done, but come on, lay off the personal insults and whining.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
November 20 2011 05:23 GMT
#29366
if you are here to teach idra how to play, gtfo.

that guy has put in 20x times more thought and experience than you.
| Idra | YuGiOh | Leenock | Coca |
kurrysauce
Profile Joined October 2010
272 Posts
November 20 2011 05:25 GMT
#29367
On November 20 2011 14:23 Heavenly wrote:
Show nested quote +
On November 20 2011 14:20 TheSasquatch wrote:
On November 20 2011 13:49 Heavenly wrote:
On November 20 2011 13:45 MrDudeMan wrote:
On November 20 2011 13:41 Heavenly wrote:
IdrA should have placed his spore closer to the ramp, and left 3-4 roaches in the main. Four sentries are not very good versus four roaches and he has enough forewarning of any attack incoming to bring those roaches down. Not imba. IdrA was caught off guard. This is the same nonsense people complained over about blue flame hellion marine elevators, then people realized they can just make another queen, and now people are proposing completely gamebreaking 'solutions' because it won a game


Its not really the drop that people are complaining about. Its the fact that ff's are too strong vs Z in early game. You can defend against the drop easily if you know its coming, but there's literally nothing you can do about a ff on your ramp.


That's why you prevent the drop on your ramp in the first place? Blue flame hellions even in their nerfed state getting into your mineral line is pretty bad too, that's why you have to be prepared or it. Zergs are just more lenient against protoss atm because it's not something on their minds like it is in ZvT. Come on, are you honestly going to say there is no way to prevent four extremely fragile, low dps sentries near your ramp? How do you feel about mutas in ZvP, since that has to be far more frustrating to deal with?

On November 20 2011 13:49 ThaZenith wrote:
On November 20 2011 13:45 hysterial wrote:
On November 20 2011 13:13 Grackodile wrote:
On November 20 2011 13:09 hysterial wrote:
On November 20 2011 13:06 Khazroul wrote:
I think the saddest part of all i that it isnt all-in.. he can easily escape with the prism if idra had spines over his ramp and transition
harrass later with prism etc..

even if he loses the sentries to workers or w.e or reinforcements at the exact right time.. as long as he doesnt warp in too much to lose it, he only lost a bit, while the zerg can instantly lose right there


Pretty sure if Idra has half his army in the main and half in his natural, he can crush that and be WAAAY ahead since taking a third on dual site is near impossible. The whole strat has a very simple counter, however the main thing is knowing its coming and reacting properly, OR YOU LOSE. That is just bad design, its almost coinflippy, with a weighted coin.

Pretty sure if you are playing as zerg with half of your army in your main you are just as much at risk to dropping the sentries below the ramp and losing your natural so that is really a dumb comment.


You have half your army on the low ground... You wont lose the natural lol..

Lol, gtfo if you have no idea how the game is played.

Full protoss army vs half a zerg army? Omg i wonder who wins.

IdrA's fanclub getting flooded by antifans atm, I'll come back tomorrow for the good games.


If you need half your army up a ramp to be able to beat four sentries, you should probably lay off the drones for three larva.

Heavenly why mutas take far more skill to control then to just FF the ramp every 15 secs. Play zerg and see how it goes otherwise gtfo and stfu.


What does that have to do with anything lmao I said? Manners brah, manners. I've seen many games of mass roach a-move winning, how much skill does that take? Not everything in this game requires equal skill to execute. And I would expect top level zergs to have good muta control in the first place from their vT.

I said I'm done, but come on, lay off the personal insults and whining.


I'd like to see a game where both players are on even footing and one just mass roaches and A-moves and wins .
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-11-20 05:30:03
November 20 2011 05:25 GMT
#29368
And I'm sure he is very aware of what he did wrong with his positioning.

On November 20 2011 14:25 kurrysauce wrote:
Show nested quote +
On November 20 2011 14:23 Heavenly wrote:
On November 20 2011 14:20 TheSasquatch wrote:
On November 20 2011 13:49 Heavenly wrote:
On November 20 2011 13:45 MrDudeMan wrote:
On November 20 2011 13:41 Heavenly wrote:
IdrA should have placed his spore closer to the ramp, and left 3-4 roaches in the main. Four sentries are not very good versus four roaches and he has enough forewarning of any attack incoming to bring those roaches down. Not imba. IdrA was caught off guard. This is the same nonsense people complained over about blue flame hellion marine elevators, then people realized they can just make another queen, and now people are proposing completely gamebreaking 'solutions' because it won a game


Its not really the drop that people are complaining about. Its the fact that ff's are too strong vs Z in early game. You can defend against the drop easily if you know its coming, but there's literally nothing you can do about a ff on your ramp.


That's why you prevent the drop on your ramp in the first place? Blue flame hellions even in their nerfed state getting into your mineral line is pretty bad too, that's why you have to be prepared or it. Zergs are just more lenient against protoss atm because it's not something on their minds like it is in ZvT. Come on, are you honestly going to say there is no way to prevent four extremely fragile, low dps sentries near your ramp? How do you feel about mutas in ZvP, since that has to be far more frustrating to deal with?

On November 20 2011 13:49 ThaZenith wrote:
On November 20 2011 13:45 hysterial wrote:
On November 20 2011 13:13 Grackodile wrote:
On November 20 2011 13:09 hysterial wrote:
On November 20 2011 13:06 Khazroul wrote:
I think the saddest part of all i that it isnt all-in.. he can easily escape with the prism if idra had spines over his ramp and transition
harrass later with prism etc..

even if he loses the sentries to workers or w.e or reinforcements at the exact right time.. as long as he doesnt warp in too much to lose it, he only lost a bit, while the zerg can instantly lose right there


Pretty sure if Idra has half his army in the main and half in his natural, he can crush that and be WAAAY ahead since taking a third on dual site is near impossible. The whole strat has a very simple counter, however the main thing is knowing its coming and reacting properly, OR YOU LOSE. That is just bad design, its almost coinflippy, with a weighted coin.

Pretty sure if you are playing as zerg with half of your army in your main you are just as much at risk to dropping the sentries below the ramp and losing your natural so that is really a dumb comment.


You have half your army on the low ground... You wont lose the natural lol..

Lol, gtfo if you have no idea how the game is played.

Full protoss army vs half a zerg army? Omg i wonder who wins.

IdrA's fanclub getting flooded by antifans atm, I'll come back tomorrow for the good games.


If you need half your army up a ramp to be able to beat four sentries, you should probably lay off the drones for three larva.

Heavenly why mutas take far more skill to control then to just FF the ramp every 15 secs. Play zerg and see how it goes otherwise gtfo and stfu.


What does that have to do with anything lmao I said? Manners brah, manners. I've seen many games of mass roach a-move winning, how much skill does that take? Not everything in this game requires equal skill to execute. And I would expect top level zergs to have good muta control in the first place from their vT.

I said I'm done, but come on, lay off the personal insults and whining.


I'd like to see a game where both players are on even footing and one just mass roaches and A-moves and wins .



A lot of them? Are you seriously going to claim you don't see that? Slayers_Min v. Genius on Terminus Re is a shining example. lmao okay no one respond to me anymore please, I don't have enough willpower to stop arguing. I do not think IdrA will lose to this again and if he does it will be because of an obvious mistake he makes. If there is any significant period of time where this seems nearly as stupid as 1-1-1 consider me a retard but I don't see it happening. Remember ZvP roach/ling all-in, when every zerg lost to 2rax especially with scvs pulled, marine/hellion elevator (stopped happening long before the nerf) etc.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
November 20 2011 05:26 GMT
#29369
does ANYONE know of a replay that shows how to defend against the warp prism + 4 sentries???

i have certainly never seen one.
| Idra | YuGiOh | Leenock | Coca |
epicdemic
Profile Joined October 2011
Netherlands137 Posts
November 20 2011 05:34 GMT
#29370
On November 20 2011 14:26 ThePlayer33 wrote:
does ANYONE know of a replay that shows how to defend against the warp prism + 4 sentries???

i have certainly never seen one.


Just spreading your units would do.
xUraharaX
Profile Joined September 2010
United States72 Posts
November 20 2011 05:36 GMT
#29371
On November 20 2011 14:26 ThePlayer33 wrote:
does ANYONE know of a replay that shows how to defend against the warp prism + 4 sentries???

i have certainly never seen one.


I don't think the problem is defending against it, I have a feeling hydras will do nicely if you spread creep enough and are able to have a decent shut down on the air harass (gl when your third is far off) and take out the phoenixes and catch the warp prism relatively early, and cut off the rest of the army, ok now this is just getting ridiculous (good luck pulling all this off perfectly vs a top protoss). all that being said, not only is it impossible to scout, its also a coinflip, if you do go fast hydras for defense like ret/stephano have been doing you leave yourself unable to attack (nestea tried to with nydus but failed) and considering they have robo up already colossi are just a few clicks away. IMO this strat is abusive and requires balance change.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-11-20 05:52:59
November 20 2011 05:46 GMT
#29372
On November 20 2011 14:25 Heavenly wrote:
And I'm sure he is very aware of what he did wrong with his positioning.

Show nested quote +
On November 20 2011 14:25 kurrysauce wrote:
On November 20 2011 14:23 Heavenly wrote:
On November 20 2011 14:20 TheSasquatch wrote:
On November 20 2011 13:49 Heavenly wrote:
On November 20 2011 13:45 MrDudeMan wrote:
On November 20 2011 13:41 Heavenly wrote:
IdrA should have placed his spore closer to the ramp, and left 3-4 roaches in the main. Four sentries are not very good versus four roaches and he has enough forewarning of any attack incoming to bring those roaches down. Not imba. IdrA was caught off guard. This is the same nonsense people complained over about blue flame hellion marine elevators, then people realized they can just make another queen, and now people are proposing completely gamebreaking 'solutions' because it won a game


Its not really the drop that people are complaining about. Its the fact that ff's are too strong vs Z in early game. You can defend against the drop easily if you know its coming, but there's literally nothing you can do about a ff on your ramp.


That's why you prevent the drop on your ramp in the first place? Blue flame hellions even in their nerfed state getting into your mineral line is pretty bad too, that's why you have to be prepared or it. Zergs are just more lenient against protoss atm because it's not something on their minds like it is in ZvT. Come on, are you honestly going to say there is no way to prevent four extremely fragile, low dps sentries near your ramp? How do you feel about mutas in ZvP, since that has to be far more frustrating to deal with?

On November 20 2011 13:49 ThaZenith wrote:
On November 20 2011 13:45 hysterial wrote:
On November 20 2011 13:13 Grackodile wrote:
On November 20 2011 13:09 hysterial wrote:
On November 20 2011 13:06 Khazroul wrote:
I think the saddest part of all i that it isnt all-in.. he can easily escape with the prism if idra had spines over his ramp and transition
harrass later with prism etc..

even if he loses the sentries to workers or w.e or reinforcements at the exact right time.. as long as he doesnt warp in too much to lose it, he only lost a bit, while the zerg can instantly lose right there


Pretty sure if Idra has half his army in the main and half in his natural, he can crush that and be WAAAY ahead since taking a third on dual site is near impossible. The whole strat has a very simple counter, however the main thing is knowing its coming and reacting properly, OR YOU LOSE. That is just bad design, its almost coinflippy, with a weighted coin.

Pretty sure if you are playing as zerg with half of your army in your main you are just as much at risk to dropping the sentries below the ramp and losing your natural so that is really a dumb comment.


You have half your army on the low ground... You wont lose the natural lol..

Lol, gtfo if you have no idea how the game is played.

Full protoss army vs half a zerg army? Omg i wonder who wins.

IdrA's fanclub getting flooded by antifans atm, I'll come back tomorrow for the good games.


If you need half your army up a ramp to be able to beat four sentries, you should probably lay off the drones for three larva.

Heavenly why mutas take far more skill to control then to just FF the ramp every 15 secs. Play zerg and see how it goes otherwise gtfo and stfu.


What does that have to do with anything lmao I said? Manners brah, manners. I've seen many games of mass roach a-move winning, how much skill does that take? Not everything in this game requires equal skill to execute. And I would expect top level zergs to have good muta control in the first place from their vT.

I said I'm done, but come on, lay off the personal insults and whining.


I'd like to see a game where both players are on even footing and one just mass roaches and A-moves and wins .



A lot of them? Are you seriously going to claim you don't see that? Slayers_Min v. Genius on Terminus Re is a shining example. lmao okay no one respond to me anymore please, I don't have enough willpower to stop arguing. I do not think IdrA will lose to this again and if he does it will be because of an obvious mistake he makes. If there is any significant period of time where this seems nearly as stupid as 1-1-1 consider me a retard but I don't see it happening. Remember ZvP roach/ling all-in, when every zerg lost to 2rax especially with scvs pulled, marine/hellion elevator (stopped happening long before the nerf) etc.

more like you dont have enough understanding of the game to argue.
FF is OP because its unbeatable. There is simply nothing you can do when you get in that situation. Makes SC2 on the same level of design intelligence as those RTS that feature super abilities. Not like it's hard to fix either, there are plenty of other approaches to take too. The least painful being good map making. But that's clearly too much to ask from Blizzard.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
epicdemic
Profile Joined October 2011
Netherlands137 Posts
November 20 2011 05:49 GMT
#29373
Since when do abusive strats require balance change? 2 rax and double reactor hellions don't require balance change either.
MrDudeMan
Profile Joined April 2011
Canada973 Posts
November 20 2011 05:51 GMT
#29374
On November 20 2011 14:49 epicdemic wrote:
Since when do abusive strats require balance change? 2 rax and double reactor hellions don't require balance change either.


Well, actually hellions did get a balance change. Also, its not that strat people are complaining about, its the ffs at the ramp.
epicdemic
Profile Joined October 2011
Netherlands137 Posts
Last Edited: 2011-11-20 05:55:34
November 20 2011 05:55 GMT
#29375
The warpprism isn't even impossible to scout like people claim. If Idra had better creep spread he would have seen it coming way earlier.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
Last Edited: 2011-11-20 06:00:32
November 20 2011 05:59 GMT
#29376
heavenly please stop acting like you understand, in fact you dont.

you have no idea that hero did this exact thing in game 2 in dreamhack invitational.

and you obviously dont even watch or play enough to know enough.

and no idra cant just watch the replay a few times and know how to counter it. he need a lot of time and testing with another toss after the tourney. and you cant expect idra to invent that many strategies for everyone else to copy.
and this is a place to support idra not to argue with people complaining about balance.

| Idra | YuGiOh | Leenock | Coca |
VashTS
Profile Joined September 2010
United States1675 Posts
Last Edited: 2011-11-20 06:03:23
November 20 2011 06:02 GMT
#29377
Sound like IdrA lost to Minigun, which sucks. I didn't see, but when is his next match? Tomorrow?

Also, The FF on ramp is easy to stop if you know it's coming, like DTs. In this case, don't have all your army in one place. That's just imo. <3
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Mycl
Profile Joined November 2010
Australia1370 Posts
November 20 2011 06:05 GMT
#29378
On November 20 2011 14:49 epicdemic wrote:
Since when do abusive strats require balance change? 2 rax and double reactor hellions don't require balance change either.


Maybe they don't require balance changes because both those strats have been nerfed. WP on the other hand has only received a buff and a big one at that
lSasquatchl
Profile Joined February 2011
United States309 Posts
Last Edited: 2011-11-20 06:09:29
November 20 2011 06:08 GMT
#29379
i wish nydus (nydii lol) wren't so expensive. It be awesome to have then for transportation between your bases as soon as lair is done, Still think he might have gg'ed too early, but I'd just wanted to see idra wreck with mutas :\
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
November 20 2011 06:11 GMT
#29380
its just stupid that strategies that require no skill can just beat anyone.

sigh...
| Idra | YuGiOh | Leenock | Coca |
Prev 1 1467 1468 1469 1470 1471 2897 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 66
CranKy Ducklings14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 397
ProTech66
StarCraft: Brood War
Sea 2309
GuemChi 2065
actioN 755
Mini 375
Zeus 280
hero 224
Mong 204
Light 193
Shinee 179
Hyun 150
[ Show more ]
Leta 124
Killer 124
Soma 121
ZerO 120
yabsab 106
ToSsGirL 106
Mind 99
Last 97
PianO 95
sSak 92
zelot 61
Rush 44
Sharp 36
Sacsri 26
sorry 23
Noble 14
soO 12
HiyA 11
scan(afreeca) 10
Dota 2
XcaliburYe647
ODPixel631
XaKoH 259
League of Legends
JimRising 362
Counter-Strike
olofmeister1887
shoxiejesuss1044
x6flipin318
Other Games
singsing2342
crisheroes239
Nina40
Mew2King35
ZerO(Twitch)4
DeMusliM2
Organizations
Other Games
gamesdonequick578
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1795
League of Legends
• Jankos829
• Stunt570
Upcoming Events
Map Test Tournament
37m
OSC
5h 37m
SKillous vs Krystianer
GgMaChine vs Demi
ArT vs Creator
INexorable vs TBD
ReBellioN vs TriGGeR
UedSoldier vs Iba
sOs vs Moja
Map Test Tournament
1d
OSC
1d 2h
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 23h
Map Test Tournament
2 days
OSC
2 days
[BSL 2025] Weekly
2 days
Safe House 2
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Map Test Tournament
3 days
OSC
3 days
IPSL
3 days
Bonyth vs Art_Of_Turtle
Razz vs rasowy
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.