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The IdrA Fan Club - Page 1467

Forum Index > Fan Clubs
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Prev 1 1465 1466 1467 1468 1469 2897 Next
Personal attacks in this thread will draw a temp ban.
Invoker
Profile Joined October 2010
Belgium686 Posts
November 20 2011 04:13 GMT
#29321
Then make them semi massive so they can break force fields.
Force fielding ramp is fuckin OP, im not saying this based on idra's match only. I mean, if i were a protoss player that would feel so easy and cheap.
There is no fate, but what we make.
Grackodile
Profile Joined January 2011
United States263 Posts
November 20 2011 04:13 GMT
#29322
On November 20 2011 13:09 hysterial wrote:
Show nested quote +
On November 20 2011 13:06 Khazroul wrote:
I think the saddest part of all i that it isnt all-in.. he can easily escape with the prism if idra had spines over his ramp and transition
harrass later with prism etc..

even if he loses the sentries to workers or w.e or reinforcements at the exact right time.. as long as he doesnt warp in too much to lose it, he only lost a bit, while the zerg can instantly lose right there


Pretty sure if Idra has half his army in the main and half in his natural, he can crush that and be WAAAY ahead since taking a third on dual site is near impossible. The whole strat has a very simple counter, however the main thing is knowing its coming and reacting properly, OR YOU LOSE. That is just bad design, its almost coinflippy, with a weighted coin.

Pretty sure if you are playing as zerg with half of your army in your main you are just as much at risk to dropping the sentries below the ramp and losing your natural so that is really a dumb comment.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
November 20 2011 04:14 GMT
#29323
On November 20 2011 13:09 NerZhuL wrote:
Show nested quote +
On November 20 2011 13:05 Korean-MILF wrote:
On November 20 2011 13:03 Aocowns wrote:
On November 20 2011 13:02 MrDudeMan wrote:
So why aren't queens massive? Was there ever a reason given? Its not like you'll be pushing into your opponents base with your queens.

Because void rays do extra damage to massive. It would make the stargate into warp prism sentry drop OP. Oh wait...


this is true! sad that zerg have to go to hive to deal with forcefields on ramps, while toss have robo+bay, and terran fact+armory...sad


He just needed to have a portion of his army at the top of the ramp, along with maybe a single spore. He has creep and watchtower control to watch for any frontal attacks. It is abusive, but it can be easily defended. Much harder for terran gasless fe to deal with sentry ramp abuse.


So Zerg is now required to keep a portion of his army at the top and bottom of his ramp at all time. It's going to be a lot harder to defend our 3rd or push with 8 roaches having to sit near our remain ramp incase a protoss decides to load up for sentrys.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
November 20 2011 04:19 GMT
#29324
On November 20 2011 13:06 EsMuyVien wrote:
Show nested quote +
On November 20 2011 13:02 MrDudeMan wrote:
So why aren't queens massive? Was there ever a reason given? Its not like you'll be pushing into your opponents base with your queens.


That would just be a bad move. Phoenix would be useless. Heavy void switch would be harder to stop. Gateway pushes would be terrible as well.


Agreed. I really want to yell about how queens should be able to break forcefields, but I wouldn't want Blizzard to make some ridiculous exception where queens can break FFs, but aren't massive so Phoenix can lift them.

Everyone needs to understand that SC2 is VERY young. Strategy will develop that makes this FF ramp play less powerful. Besides, IdrA didn't play his very best there. He needed to get the lings into the main on that first push, and he didn't.
Invoker
Profile Joined October 2010
Belgium686 Posts
November 20 2011 04:19 GMT
#29325
The only logical response to this is to play counter attack style and to go for the base trade and then HOPE to win.
There is no fate, but what we make.
SquatingBear
Profile Joined October 2011
United States20 Posts
November 20 2011 04:20 GMT
#29326
MC is so abusive and gimmicky its unbelievable. I waited all day to watch IdrA and got those two games. Here's to hoping he has a great Sunday.
IdrA | HuK | DRG
IVN
Profile Joined October 2010
534 Posts
November 20 2011 04:20 GMT
#29327
On November 20 2011 13:19 Invoker wrote:
The only logical response to this is to play counter attack style and to go for the base trade and then HOPE to win.

That sounds fair. Its the exact same response, that protoss have vs mass muta.
MrDudeMan
Profile Joined April 2011
Canada973 Posts
November 20 2011 04:24 GMT
#29328
On November 20 2011 13:20 IVN wrote:
Show nested quote +
On November 20 2011 13:19 Invoker wrote:
The only logical response to this is to play counter attack style and to go for the base trade and then HOPE to win.

That sounds fair. Its the exact same response, that protoss have vs mass muta.


I guess we just have to wait for HotS. Where protoss have decent counters against mutas, and zergs can......... pull their units into their main?
Punti
Profile Joined August 2010
99 Posts
November 20 2011 04:24 GMT
#29329
On November 20 2011 13:19 Invoker wrote:
The only logical response to this is to play counter attack style and to go for the base trade and then HOPE to win.


How is that gonna work when IdrA only has lings and roaches? Protoss can just simply warp in sentrys in his main and ff the ramp. Then again, even if he somehow magically gets into his main, it's voidrays vs. roaches, not really fair. I'd say a macro player like IdrA has a pretty big disadvantage against a player like MC. IdrA needs more tech to deal with this. Just sitting on his roaches till he gets his 3rd saturated is not really save in my opinion.
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-11-20 04:37:07
November 20 2011 04:25 GMT
#29330
I like to think about Idra vs. MVP, and then look at Idra vs. MC.

and then I just scream. I scream so hard until my throat is beyond hoarse that I am getting blood caught in my mouth and need to spit it out.

Idra's ZvT vs The MVP.... Or MC.

I also like to play Kill, Fuck, Marry.

Kill MC, Fuck Huk, Marry Idra.

I actually don't need the last two.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
November 20 2011 04:25 GMT
#29331
On November 20 2011 13:20 IVN wrote:
Show nested quote +
On November 20 2011 13:19 Invoker wrote:
The only logical response to this is to play counter attack style and to go for the base trade and then HOPE to win.

That sounds fair. Its the exact same response, that protoss have vs mass muta.


Except unlike zerg, protoss can just start warping in sentrys at the top of their ramp making it impossible for us to get up while they destroy our main.
Etra
Profile Joined September 2010
81 Posts
November 20 2011 04:26 GMT
#29332
On November 20 2011 13:05 JuuMeijin wrote:
Show nested quote +
On November 20 2011 13:02 Etra wrote:
On November 20 2011 12:58 Chewbacca. wrote:
On November 20 2011 12:56 Etra wrote:
I have to admit, sentry warprism is op


Haha, you changed your opinion pretty quickly.

I really think they need to do something to change the protoss race so that they don't rely so heavily on FF so that it can be removed or it being able to be placed on ramps can be removed. Or aleast do something like make it so queens/Uprooted spines can break them.


I hate to blame the race, but seriously.. only way to beat it is to KNOW he is doing it. in which case you need hydras, and lots of them because of the air as well.
You never know if it's a Colossus followup or not :/

Also why is everyone whining about the forcefields themself when clearly the warp-in mechanic is the one to blame.


The forcefield on the ramp is the problem. Zerg is cut off from reinforcements. He can't get units up, and units that spawn out of the main hatchery just die... the proper fix to this would to make queens a massive unit. It seems like the only logical option.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
November 20 2011 04:27 GMT
#29333
Idra is my favorite player but the amount of ball washing in this fanclub thread is nothing short of laughable . I hope idra can make it through the lower bracket and at least place top 4. But him winning providence went up in smoke when he got sentry dropped.
"let your freak flag fly"
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
November 20 2011 04:28 GMT
#29334
On November 20 2011 13:26 Etra wrote:
Show nested quote +
On November 20 2011 13:05 JuuMeijin wrote:
On November 20 2011 13:02 Etra wrote:
On November 20 2011 12:58 Chewbacca. wrote:
On November 20 2011 12:56 Etra wrote:
I have to admit, sentry warprism is op


Haha, you changed your opinion pretty quickly.

I really think they need to do something to change the protoss race so that they don't rely so heavily on FF so that it can be removed or it being able to be placed on ramps can be removed. Or aleast do something like make it so queens/Uprooted spines can break them.


I hate to blame the race, but seriously.. only way to beat it is to KNOW he is doing it. in which case you need hydras, and lots of them because of the air as well.
You never know if it's a Colossus followup or not :/

Also why is everyone whining about the forcefields themself when clearly the warp-in mechanic is the one to blame.


The forcefield on the ramp is the problem. Zerg is cut off from reinforcements. He can't get units up, and units that spawn out of the main hatchery just die... the proper fix to this would to make queens a massive unit. It seems like the only logical option.

As I previously stated, that would make everything worse, as the Voird rays do more damage against massive, sostargate openings into sentry drop would be even more imba
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Etra
Profile Joined September 2010
81 Posts
November 20 2011 04:30 GMT
#29335
On November 20 2011 13:28 Aocowns wrote:
Show nested quote +
On November 20 2011 13:26 Etra wrote:
On November 20 2011 13:05 JuuMeijin wrote:
On November 20 2011 13:02 Etra wrote:
On November 20 2011 12:58 Chewbacca. wrote:
On November 20 2011 12:56 Etra wrote:
I have to admit, sentry warprism is op


Haha, you changed your opinion pretty quickly.

I really think they need to do something to change the protoss race so that they don't rely so heavily on FF so that it can be removed or it being able to be placed on ramps can be removed. Or aleast do something like make it so queens/Uprooted spines can break them.


I hate to blame the race, but seriously.. only way to beat it is to KNOW he is doing it. in which case you need hydras, and lots of them because of the air as well.
You never know if it's a Colossus followup or not :/

Also why is everyone whining about the forcefields themself when clearly the warp-in mechanic is the one to blame.


The forcefield on the ramp is the problem. Zerg is cut off from reinforcements. He can't get units up, and units that spawn out of the main hatchery just die... the proper fix to this would to make queens a massive unit. It seems like the only logical option.

As I previously stated, that would make everything worse, as the Voird rays do more damage against massive, sostargate openings into sentry drop would be even more imba


Then nerf voidrays.
Punti
Profile Joined August 2010
99 Posts
November 20 2011 04:30 GMT
#29336
Maybe make it so ff does not work on creep.
YipCraft
Profile Joined July 2011
United States216 Posts
November 20 2011 04:31 GMT
#29337
Welp time to make forcefields have health =o
Nepomuk001
Profile Joined November 2011
Germany9 Posts
November 20 2011 04:32 GMT
#29338
I think Idra's gg in the second gae was too premature. He had a big enough roach army to make damage in MC's base, and he had the spines and spores at the bottom of his main to hold a little bit the army of MC. I don't know....

Also, i think the only thing Zerg needs is a fast overlord from the beginning, for better scouting. That's my opinion.
Aleae iactae sunt
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
November 20 2011 04:33 GMT
#29339
On November 20 2011 13:32 Nepomuk001 wrote:
I think Idra's gg in the second gae was too premature. He had a big enough roach army to make damage in MC's base, and he had the spines and spores at the bottom of his main to hold a little bit the army of MC. I don't know....

Also, i think the only thing Zerg needs is a fast overlord from the beginning, for better scouting. That's my opinion.

His roaches would just stand there shooting snot at a wall while cannons shot at them, and sentries were warped in to create indestructible debris at any openin that was made. Then MC wouldfly the void ray back and the roaches would die.
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
msjakofsky
Profile Joined June 2011
1169 Posts
Last Edited: 2011-11-20 04:38:47
November 20 2011 04:38 GMT
#29340
On November 20 2011 13:13 Aocowns wrote:
Show nested quote +
On November 20 2011 13:09 NerZhuL wrote:
On November 20 2011 13:05 Korean-MILF wrote:
On November 20 2011 13:03 Aocowns wrote:
On November 20 2011 13:02 MrDudeMan wrote:
So why aren't queens massive? Was there ever a reason given? Its not like you'll be pushing into your opponents base with your queens.

Because void rays do extra damage to massive. It would make the stargate into warp prism sentry drop OP. Oh wait...


this is true! sad that zerg have to go to hive to deal with forcefields on ramps, while toss have robo+bay, and terran fact+armory...sad


He just needed to have a portion of his army at the top of the ramp, along with maybe a single spore. He has creep and watchtower control to watch for any frontal attacks. It is abusive, but it can be easily defended. Much harder for terran gasless fe to deal with sentry ramp abuse.

Then MC would just turn around and go on as normal, just that now he could instantly warp in x amount of units anywhere on the map. If he got the speed upgade, it would be impossible to catch up to it as well.


and your point? if you can't harass someone you should be punished? mutas don't self destruct if there is good anti air defense either, they fly away and it's impossible to catch up to them.

yeah it's abusive, just like well positioned siege tanks are abusing terrain, mutas are abusing the map too, half of the units can be used to "abuse" something. i get it fans are bitter cuz idra lost, but what the hell do you expect? MC knows idra can be destroyed with special tactics, so he uses them, no need to hate on him, just think about boxer who bunker rushed yellow 3 times in a row (and still they're friends).

and especially don't hate on him cuz idra cheesed in both games and this sentry drop is so easy to defend.

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