Force fielding ramp is fuckin OP, im not saying this based on idra's match only. I mean, if i were a protoss player that would feel so easy and cheap.
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Invoker
Belgium686 Posts
Force fielding ramp is fuckin OP, im not saying this based on idra's match only. I mean, if i were a protoss player that would feel so easy and cheap. | ||
Grackodile
United States263 Posts
On November 20 2011 13:09 hysterial wrote: Pretty sure if Idra has half his army in the main and half in his natural, he can crush that and be WAAAY ahead since taking a third on dual site is near impossible. The whole strat has a very simple counter, however the main thing is knowing its coming and reacting properly, OR YOU LOSE. That is just bad design, its almost coinflippy, with a weighted coin. Pretty sure if you are playing as zerg with half of your army in your main you are just as much at risk to dropping the sentries below the ramp and losing your natural so that is really a dumb comment. | ||
Chewbacca.
United States3634 Posts
On November 20 2011 13:09 NerZhuL wrote: He just needed to have a portion of his army at the top of the ramp, along with maybe a single spore. He has creep and watchtower control to watch for any frontal attacks. It is abusive, but it can be easily defended. Much harder for terran gasless fe to deal with sentry ramp abuse. So Zerg is now required to keep a portion of his army at the top and bottom of his ramp at all time. It's going to be a lot harder to defend our 3rd or push with 8 roaches having to sit near our remain ramp incase a protoss decides to load up for sentrys. | ||
Mr Showtime
United States1353 Posts
On November 20 2011 13:06 EsMuyVien wrote: That would just be a bad move. Phoenix would be useless. Heavy void switch would be harder to stop. Gateway pushes would be terrible as well. Agreed. I really want to yell about how queens should be able to break forcefields, but I wouldn't want Blizzard to make some ridiculous exception where queens can break FFs, but aren't massive so Phoenix can lift them. Everyone needs to understand that SC2 is VERY young. Strategy will develop that makes this FF ramp play less powerful. Besides, IdrA didn't play his very best there. He needed to get the lings into the main on that first push, and he didn't. | ||
Invoker
Belgium686 Posts
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SquatingBear
United States20 Posts
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IVN
534 Posts
On November 20 2011 13:19 Invoker wrote: The only logical response to this is to play counter attack style and to go for the base trade and then HOPE to win. That sounds fair. Its the exact same response, that protoss have vs mass muta. | ||
MrDudeMan
Canada973 Posts
On November 20 2011 13:20 IVN wrote: That sounds fair. Its the exact same response, that protoss have vs mass muta. I guess we just have to wait for HotS. Where protoss have decent counters against mutas, and zergs can......... pull their units into their main? | ||
Punti
99 Posts
On November 20 2011 13:19 Invoker wrote: The only logical response to this is to play counter attack style and to go for the base trade and then HOPE to win. How is that gonna work when IdrA only has lings and roaches? Protoss can just simply warp in sentrys in his main and ff the ramp. Then again, even if he somehow magically gets into his main, it's voidrays vs. roaches, not really fair. I'd say a macro player like IdrA has a pretty big disadvantage against a player like MC. IdrA needs more tech to deal with this. Just sitting on his roaches till he gets his 3rd saturated is not really save in my opinion. | ||
Hnnngg
United States1101 Posts
and then I just scream. I scream so hard until my throat is beyond hoarse that I am getting blood caught in my mouth and need to spit it out. Idra's ZvT vs The MVP.... Or MC. I also like to play Kill, Fuck, Marry. Kill MC, Fuck Huk, Marry Idra. I actually don't need the last two. | ||
Chewbacca.
United States3634 Posts
On November 20 2011 13:20 IVN wrote: That sounds fair. Its the exact same response, that protoss have vs mass muta. Except unlike zerg, protoss can just start warping in sentrys at the top of their ramp making it impossible for us to get up while they destroy our main. | ||
Etra
81 Posts
On November 20 2011 13:05 JuuMeijin wrote: You never know if it's a Colossus followup or not :/ Also why is everyone whining about the forcefields themself when clearly the warp-in mechanic is the one to blame. The forcefield on the ramp is the problem. Zerg is cut off from reinforcements. He can't get units up, and units that spawn out of the main hatchery just die... the proper fix to this would to make queens a massive unit. It seems like the only logical option. | ||
Mrvoodoochild1
United States1439 Posts
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Aocowns
Norway6070 Posts
On November 20 2011 13:26 Etra wrote: The forcefield on the ramp is the problem. Zerg is cut off from reinforcements. He can't get units up, and units that spawn out of the main hatchery just die... the proper fix to this would to make queens a massive unit. It seems like the only logical option. As I previously stated, that would make everything worse, as the Voird rays do more damage against massive, sostargate openings into sentry drop would be even more imba | ||
Etra
81 Posts
On November 20 2011 13:28 Aocowns wrote: As I previously stated, that would make everything worse, as the Voird rays do more damage against massive, sostargate openings into sentry drop would be even more imba Then nerf voidrays. | ||
Punti
99 Posts
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YipCraft
United States216 Posts
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Nepomuk001
Germany9 Posts
Also, i think the only thing Zerg needs is a fast overlord from the beginning, for better scouting. That's my opinion. | ||
Aocowns
Norway6070 Posts
On November 20 2011 13:32 Nepomuk001 wrote: I think Idra's gg in the second gae was too premature. He had a big enough roach army to make damage in MC's base, and he had the spines and spores at the bottom of his main to hold a little bit the army of MC. I don't know.... Also, i think the only thing Zerg needs is a fast overlord from the beginning, for better scouting. That's my opinion. His roaches would just stand there shooting snot at a wall while cannons shot at them, and sentries were warped in to create indestructible debris at any openin that was made. Then MC wouldfly the void ray back and the roaches would die. | ||
msjakofsky
1169 Posts
On November 20 2011 13:13 Aocowns wrote: Then MC would just turn around and go on as normal, just that now he could instantly warp in x amount of units anywhere on the map. If he got the speed upgade, it would be impossible to catch up to it as well. and your point? if you can't harass someone you should be punished? mutas don't self destruct if there is good anti air defense either, they fly away and it's impossible to catch up to them. yeah it's abusive, just like well positioned siege tanks are abusing terrain, mutas are abusing the map too, half of the units can be used to "abuse" something. i get it fans are bitter cuz idra lost, but what the hell do you expect? MC knows idra can be destroyed with special tactics, so he uses them, no need to hate on him, just think about boxer who bunker rushed yellow 3 times in a row (and still they're friends). and especially don't hate on him cuz idra cheesed in both games and this sentry drop is so easy to defend. | ||
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