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On December 01 2013 04:48 Lucumo wrote:Show nested quote +On December 01 2013 04:46 goody153 wrote:On December 01 2013 04:44 Lucumo wrote:On December 01 2013 04:42 hooahah wrote:is the stream not working for anyone else?  other twitch streams work fine Do you get the "video loading" thing and the screen is gray? i get the video loading thing .. whats the fix to this ? it does return but takes like a minute or so which normally returns after 5 sec or so No idea. Had that problem this week as well, only DotA 2 streams were affected though. oh thats too bad .i think this is twitch thing. i had this problem just today on all kinds of stream.. that includes broodwar pretty weird.
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On December 01 2013 04:45 goody153 wrote:Show nested quote +On December 01 2013 04:37 Saber_Rider wrote:On December 01 2013 04:35 Blackfish wrote: Why is there always such a big break between dota games? I mean sc2 pro's do not need 20 min+ breaks after every single game? Is it cause one game is so much longer normally? It's cause of TV i think. They have an interview with Era on swedish tv now so wait this is on tv ? cool 
Yea it is. Just got home from a walk and turned out the tv on the usual channel and this was one. A nice surprise even though it looks pretty poor on the TV compared on the computer
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You're talking completely out of your ass, Tobi. It's a shame, cause now I have disregard most what you say. What you just said about N0tail was shit, so, honestly, you should not feign to have knowledge which you do not have. Oh, but I forgot, it's you.
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Fixing a sympton is fine. Plenty of heroes received no changes and were suddenly overpowered or underpowered because of changes to the gameplay. They were often nerfed/buffed to compensate. The question should be whether the change that made Midas so good was good for the game and whether there is a good change to the game that can also help fixing Midas. If that's not the case, there is no reason why you cannot nerf an item that became good because of how the gameplay developed. There is nothing inheremtly wrong with fixing symptons.
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Did i just hear toby saying there's a chance that it's a solo mid lifestealer with dendi or i missheard it?
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WR mid makes more sense to me.
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United States47024 Posts
On December 01 2013 04:53 SKC wrote: Fixing a sympton is fine. Plenty of heroes received no changes and were suddenly overpowered or underpowered because of changes to the gameplay. They were often nerfed/buffed to compensate. The question should be whether the change that made Midas so good was good for the game and whether there is a good change to the game that can also help fixing Midas. If that's not the case, there is no reason why you cannot nerf an item that became good because of how the gameplay developed. There is nothing inheremtly wrong with fixing symptons. Well, no, because if what makes Midas boring is that lull in the action that promotes its use (an item being boring by itself makes no sense, only the gameplay associated with it can be boring), nerfing Midas won't fix that.
An item is just an object, its not actual gameplay. So if nerfing a symptom does not change the gameplay then there's no point in nerfing it.
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Game 2, Go! Liking Fnatic's draft!
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LOL pyrion trolling like a bawss
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On December 01 2013 04:57 TheYango wrote:Show nested quote +On December 01 2013 04:53 SKC wrote: Fixing a sympton is fine. Plenty of heroes received no changes and were suddenly overpowered or underpowered because of changes to the gameplay. They were often nerfed/buffed to compensate. The question should be whether the change that made Midas so good was good for the game and whether there is a good change to the game that can also help fixing Midas. If that's not the case, there is no reason why you cannot nerf an item that became good because of how the gameplay developed. There is nothing inheremtly wrong with fixing symptons. Well, no, because if what makes Midas boring is that lull in the action that promotes its use (an item being boring by itself makes no sense, only the gameplay associated with it can be boring), nerfing Midas won't fix that. The question is whether you can easily fix that lull in the action. It's mostly because of the increase in difficulty of pushing into higher tiers of towers, requiring the winning team to play passive and prepare better before pushing. A change that promotes pushing your advantage immediatly may also cause the game to be more snowbally and diminish the defenders advantage that creates amazing comebacks and great games. Changing Midas is a easier and less impactfull choice than changing the core of how the game is played, specially so soon after a major patch. It's a safer choice and I really wouldn't be surprised to see it nerfed.
This passivity has always somewhat existed in Dota, so nerfing Midas obviously won't help. But going Midas wasn't common even if you knew you didn't have to fight for 10mins.
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Picking up a midas or not should be an interesting choice, and it should limits you some other way, it should make your early game far more volatile, and give the opponents a major timing to run you over, but right now it seems like people are getting away with it, mostly without much risk. But eh, it means more farmed supports which I'm ok with.
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On December 01 2013 05:00 OrchidThief wrote: Picking up a midas or not should be an interesting choice, and it should limits you some other way, it should make your early game far more volatile, and give the opponents a major timing to run you over, but right now it seems like people are getting away with it, mostly without much risk. But eh, it means more farmed supports which I'm ok with. Last game was completely won because NaVi could read that Fnatic were going full midas without a single utility big item
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Hmm, giving farm to funn1k. Interesting, esp. considering the interview Puppey had after the [A] games.
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United States47024 Posts
On December 01 2013 05:00 SKC wrote:Show nested quote +On December 01 2013 04:57 TheYango wrote:On December 01 2013 04:53 SKC wrote: Fixing a sympton is fine. Plenty of heroes received no changes and were suddenly overpowered or underpowered because of changes to the gameplay. They were often nerfed/buffed to compensate. The question should be whether the change that made Midas so good was good for the game and whether there is a good change to the game that can also help fixing Midas. If that's not the case, there is no reason why you cannot nerf an item that became good because of how the gameplay developed. There is nothing inheremtly wrong with fixing symptons. Well, no, because if what makes Midas boring is that lull in the action that promotes its use (an item being boring by itself makes no sense, only the gameplay associated with it can be boring), nerfing Midas won't fix that. The question is whether you can easily fix that lull in the action. It's mostly because of the increase in difficulty of pushing into higher tiers of towers, requiring the winning team to play passive and prepare better before pushing. A change that promotes pushing your advantage immediatly may also cause the game to be more snowbally and diminish the defenders advantage that creates amazing comebacks and great games. Changing Midas is a easier and less impactfull choice than changing the core of how the game is played, specially so soon after a major patch. It's a safer choice and I really wouldn't be surprised to see it nerfed. The causal relationship is important here. Seeing 5 Midases in a game is not what's boring. Seeing 5 Midases and people farming for 5-10 minutes with them (or alternatively just losing the game when they can't win a fight) is boring. But the question is, are people farming for 5-10 minutes because they're buying Midas because it's too strong? Or are they buying Midas because some other factor compels them to farm for 5-10 minutes, and Midas is naturally the item to buy for that? Because if it's the latter, nerfing Midas won't stop people from farming for 5-10 minutes, which is the real gameplay problem that bothers people.
It's not that I think fixing the symptom is worse--I think fixing the symptom doesn't do ANYTHING. Nerfing or removing Midas doesn't alter the need for a farming phase to build up a larger item advantage before pushing. In fact, without a tool to accelerate farm from an advantage, it's actually possible that the farming phase could be even more drawn out.
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On December 01 2013 05:02 Faruko wrote:Show nested quote +On December 01 2013 05:00 OrchidThief wrote: Picking up a midas or not should be an interesting choice, and it should limits you some other way, it should make your early game far more volatile, and give the opponents a major timing to run you over, but right now it seems like people are getting away with it, mostly without much risk. But eh, it means more farmed supports which I'm ok with. Last game was completely won because NaVi could read that Fnatic were going full midas without a single utility big item
Be that as it may, there's as many games where it goes the other way, people get away with it, and not for the lack of trying. It's not a big enough risk as it is.
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