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[Hero] Faceless Void - Page 9

Forum Index > Dota 2 Strategy
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Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-07-02 07:46:08
July 02 2014 07:45 GMT
#161
On July 02 2014 05:39 HighTimeDotA wrote:
outcarry means you have more game impact than the enemy carry.

am has weak early game but due to the fact he has a low BAT, fast ms, and blink he will farm faster and become out of control much sooner than any other carry. the problem in pubs is that people dont understand how to play with an am as teammate.

Well, pros doesnt exactly seem to agree with that either if you look at AM vs Void representation....

While its probably even worse for AMs in pubs, you make it sound like "if people just know how to play AM is super good and counters Void", which is hardly the case.
FuzioNda1337
Profile Joined October 2013
Sweden159 Posts
July 02 2014 09:50 GMT
#162
On July 02 2014 16:45 Kreb wrote:
Show nested quote +
On July 02 2014 05:39 HighTimeDotA wrote:
outcarry means you have more game impact than the enemy carry.

am has weak early game but due to the fact he has a low BAT, fast ms, and blink he will farm faster and become out of control much sooner than any other carry. the problem in pubs is that people dont understand how to play with an am as teammate.

Well, pros doesnt exactly seem to agree with that either if you look at AM vs Void representation....

While its probably even worse for AMs in pubs, you make it sound like "if people just know how to play AM is super good and counters Void", which is hardly the case.



thing is, am have to wait until he blink in, before void throw his ult, but also it depends on the other picks on your team and opponent.

if good other team8s void can hold his ult.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
July 02 2014 13:05 GMT
#163
Am is bad in the sense that void will be able to kill you down if you get caught in chrono. But if they have no answer to your split push shenanigans into massive outfarm, or if void fails with ulti, then that's your opening.
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
July 02 2014 14:18 GMT
#164
On July 02 2014 16:45 Kreb wrote:
Show nested quote +
On July 02 2014 05:39 HighTimeDotA wrote:
outcarry means you have more game impact than the enemy carry.

am has weak early game but due to the fact he has a low BAT, fast ms, and blink he will farm faster and become out of control much sooner than any other carry. the problem in pubs is that people dont understand how to play with an am as teammate.

Well, pros doesnt exactly seem to agree with that either if you look at AM vs Void representation....

While its probably even worse for AMs in pubs, you make it sound like "if people just know how to play AM is super good and counters Void", which is hardly the case.


i never said am counters void. i said am can effectively outcarry most heroes if he and his team plays around the fact that he is an am. he has such poor winrate in pubs in comparison to other carries because people either dont know when to pick him, how to play him, or how to play around him.

btw am has higher winrate than void in the "pro scene".
rtz is like the Bieber of dota, true Canadian treasure.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-07-02 17:35:30
July 02 2014 16:41 GMT
#165
When the Chinese counterpicked AM with Void, they focused on item scaling when both carries went Battlefury. Their rationale was that as long as Void stayed close in overall gold, he could itemize more efficiently even with less farm. AM needed to spend considerable gold to even imitate the effects of Void's passives (BFly -> Backtrack, Abyssal -> Time Lock stun) while Void could choose to stack effects (Bfly + Backtrack) or cancel out AM's advantages (BKB against Mana Burn and Mana Void, Chrono to deal with evasion + illusions, blah blah blah). Of course AM split-pushing still worked as teams didn't build global strategies around Chrono back then; it still works now unless you have Invoker/AA/Prophet or taken down the T1s early.

Nothing's really changed on that front.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
July 03 2014 07:08 GMT
#166
I freaking loved playing void offlane, its really fun and hard to counter once you have a good team going
我是冠军
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-07-03 23:49:07
July 03 2014 19:08 GMT
#167
After watching WD Pro Series today, I found myself wondering why players do not opt for an Orb of Venom after they go MoM first. While Oov is usually a waste on this hero during the laning phase, it emphasizes Mask's secondary function as a chasing tool. Berserk lets Void be more than a walking melee creep after Time Walk -> Chrono, but it doesn't guarantee the right sequence of Time Lock procs to kill a fleeing opponent. Depending on a host of factors (base enemy MS, starting distance, Phase Boots) the amount of possible hits varies. And if you got a proc to kill someone in Chrono, it means you have to start all over again.

Poison Attack just makes this aspect of the game easier to accomplish. The damage aspect in negligible but the slow may be worthwhile for post-Chrono scrambles. Getting a ~42% MS advantage for 7.5-8 seconds is quite strong considering it's the same timespan where TW would be on cooldown. Even if Berserk runs out in the process of whacking away on someone, you'll still have a good shot at completing the kill. Certainly Void would not have to worry about giving up slots that could be reserved for something else. TP/Boots/PMS/MoM leaves unreserved space for 7-10 minutes (depending on whether Maelstrom, BKB, or Aghs is the next purchase). Additionally the orb doesn't interfere with MoM's lifesteal and interacts normally with Lightning. You can conceivably keep it until you complete a Mjollnir, then dump it for Ogre Club as you start BKB.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
July 13 2014 18:00 GMT
#168
I hate how popular this hero is at the moment, chronos are such a hit or miss thing where you either dodge the thing completely or end up in it and die guaranteed. Its not interesting to watch and very frustrating to play against (uncoordinated pubplays). Icefraug remove from gaem pliz
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 13 2014 19:42 GMT
#169
That's kind of how it is in pubs, but if you're co-ordinated enough, you can swing chronospheres in your favor via cool positioning skills like Venge's swap, Rubick lift, Deafening Blast, and save people in chrono by simply disabling the Void. Euls and Halberd are great items for this. There's also some spells which stay active through chrono like DP and Sand King ults.
This is my signature. There are many like it, but this one is mine.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-14 23:29:04
July 14 2014 02:59 GMT
#170
On July 14 2014 04:42 Fencar wrote:
That's kind of how it is in pubs, but if you're co-ordinated enough, you can swing chronospheres in your favor via cool positioning skills like Venge's swap, Rubick lift, Deafening Blast, and save people in chrono by simply disabling the Void. Euls and Halberd are great items for this. There's also some spells which stay active through chrono like DP and Sand King ults.

If you're good you can also activate many abilities like refraction or items like euls or blademail to waste the chrono. I find this is impossible to rely on in pubs though because even if you're fast enough the rest of your team won't be, or faceless's team will catch up, and at my starter level many games are decided by which team has the faceless since it's so hard to be bad at this hero.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ref4
Profile Joined March 2012
2933 Posts
July 14 2014 14:06 GMT
#171
There' always the good chrono that will win team fights ----> win games.


Then there are the EE and ClassicJimmy chronos that lose you the game
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
July 14 2014 21:23 GMT
#172
The absolute worst thing you can do as void is hang onto your ult to try and catch the entire enemy team in it. With Agh's, that shit has like a 7 second cooldown, if you can catch somebody, fucking catch them.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 15 2014 03:39 GMT
#173
When do you get mkb as void if your enemy team has a riki (smoke cloud) or PA?
Do you get it after mask and before crystalys or after mask and after crystalys?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
July 15 2014 03:49 GMT
#174
Depending on the amount of followup stuns, it may be unnecessary to purchase MKB. Chronosphere will negate evasion and invisibility, including the latter provided by Shadow Dance.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 15 2014 09:25 GMT
#175
On July 15 2014 12:49 CosmicSpiral wrote:
Depending on the amount of followup stuns, it may be unnecessary to purchase MKB. Chronosphere will negate evasion and invisibility, including the latter provided by Shadow Dance.

Shit, I was feeding a bit and had packet loss (up to double digits) which prevented me from activating mask 2 times in a row. I guess more damage would have prevented the need for true strike in the first place. Thanks.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 15 2014 09:43 GMT
#176
On July 15 2014 12:49 CosmicSpiral wrote:
Depending on the amount of followup stuns, it may be unnecessary to purchase MKB. Chronosphere will negate evasion and invisibility, including the latter provided by Shadow Dance.

Oh you can see a shadow dancing slark in chrono? :o
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
Last Edited: 2014-07-15 14:31:14
July 15 2014 14:27 GMT
#177
On July 15 2014 18:43 ahswtini wrote:
Show nested quote +
On July 15 2014 12:49 CosmicSpiral wrote:
Depending on the amount of followup stuns, it may be unnecessary to purchase MKB. Chronosphere will negate evasion and invisibility, including the latter provided by Shadow Dance.

Oh you can see a shadow dancing slark in chrono? :o


You sure as shit can. Darkterror don't give a fuck.

I can't really think of many situations I would consider getting an MKB on Void. I mean that's 5400 gold we're talking about, that's no chump change. You could get a Refresher with that kind of spare cash. I guess if you're going against a team that consists of PA, Tinker, Troll, Riki, and KotL? Yeah, maybe get an MKB.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
July 15 2014 18:23 GMT
#178
On July 15 2014 23:27 HollowLord wrote:
Show nested quote +
On July 15 2014 18:43 ahswtini wrote:
On July 15 2014 12:49 CosmicSpiral wrote:
Depending on the amount of followup stuns, it may be unnecessary to purchase MKB. Chronosphere will negate evasion and invisibility, including the latter provided by Shadow Dance.

Oh you can see a shadow dancing slark in chrono? :o


You sure as shit can. Darkterror don't give a fuck.

I can't really think of many situations I would consider getting an MKB on Void. I mean that's 5400 gold we're talking about, that's no chump change. You could get a Refresher with that kind of spare cash. I guess if you're going against a team that consists of PA, Tinker, Troll, Riki, and KotL? Yeah, maybe get an MKB.

And against such team, you are of higher profit just getting bkb and chronoing (and killing) PA/tinker.
DeMoN pulls off a Miracle and Flies to the Moon
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
July 15 2014 19:04 GMT
#179
On July 16 2014 03:23 lolfail9001 wrote:
Show nested quote +
On July 15 2014 23:27 HollowLord wrote:
On July 15 2014 18:43 ahswtini wrote:
On July 15 2014 12:49 CosmicSpiral wrote:
Depending on the amount of followup stuns, it may be unnecessary to purchase MKB. Chronosphere will negate evasion and invisibility, including the latter provided by Shadow Dance.

Oh you can see a shadow dancing slark in chrono? :o


You sure as shit can. Darkterror don't give a fuck.

I can't really think of many situations I would consider getting an MKB on Void. I mean that's 5400 gold we're talking about, that's no chump change. You could get a Refresher with that kind of spare cash. I guess if you're going against a team that consists of PA, Tinker, Troll, Riki, and KotL? Yeah, maybe get an MKB.

And against such team, you are of higher profit just getting bkb and chronoing (and killing) PA/tinker.


Pretty much, yeah.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
hunter_x
Profile Joined June 2014
Germany2762 Posts
Last Edited: 2014-07-24 17:23:16
July 24 2014 17:22 GMT
#180
fuck this hero, im sick of seeing him in every game...
well jokes aside he really is so annoying to play against.
i lose 90% of my games against this hero. how do you counter him, when u play pub with 4 people u dont know??
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