[Hero] Faceless Void - Page 10
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HighTimeDotA
Canada1412 Posts
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hunter_x
Germany2762 Posts
also i played void right now and the enemy raped me. ok my team had no synergy with chrono and the enemy team had strong picks. but still wtf. sometimes dota makes me so sad... | ||
ahw
Canada1099 Posts
On July 25 2014 02:22 hunter_x wrote: fuck this hero, im sick of seeing him in every game... ![]() well jokes aside he really is so annoying to play against. i lose 90% of my games against this hero. how do you counter him, when u play pub with 4 people u dont know?? there are some heroes that work well. earthshaker can stun him from a mile away till he gets bkb vengeful spirit!! shadow demon defensive disruption kind of ruins his day, tide hunter is meaty, lanes pretty well against him, and ravage wrecks chrono... any eth-blade heroes (tinker/morph) do a pretty good job if you are ahead on farm. good rubick players can have a field day with chronosphere euls carriers like death prophet are good, too But really its mostly a playstyle thing. You have to be very aware of positioning, and depend on your supports to make plays to save you in chrono at key times. Your team has to take advantage of times when chrono is down. | ||
DucK-
Singapore11447 Posts
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Discarder
Philippines411 Posts
http://dotabuff.com/heroes/faceless-void/builds timewalk scales so well and its range upgrades are really crucial from level 8-12. This makes a chrono more effective and yet in pubs, people max out a luck dependent passive and fight with a level 1 timewalk which can potentially lead to bad chronos... IMO, max timelock and timewalk first with maybe 1 point in backtrack until level 12. | ||
ahw
Canada1099 Posts
On August 04 2014 12:30 Discarder wrote: I just can't believe people max out backtrack second before timewalk... http://dotabuff.com/heroes/faceless-void/builds timewalk scales so well and its range upgrades are really crucial from level 8-12. This makes a chrono more effective and yet in pubs, people max out a luck dependent passive and fight with a level 1 timewalk which can potentially lead to bad chronos... IMO, max timelock and timewalk first with maybe 1 point in backtrack until level 12. i don't think its that black and white with void tbh. time walk has 900 range at lv 2, lv 3 puts him just short of a blink dagger range. i think the most common void build is maxing bash, 2-3 pts timewalk, rest in backtrack. backtrack offers a lot of ehp especially if you are going treads-aghanims route. 25% extra life when you are building for midgame team fight is a lot, especially because backtrack has extra value soaking up high damage nukes/bursts. so anyway i think both builds are legit but its situational | ||
HollowLord
United States3862 Posts
Offlane Windrunner steps a little bit too far past the tower? Dead. Enemy support alone in the jungle? Dead. Late-game, enemy carry is farming just a liiiiiittle bit past the tower? Dead. Pub players have terrible positioning, and absolutely no hero in the game can completely abuse your enemy's poor positioning more than Void. | ||
GaribaldiSC2
Spain709 Posts
On August 05 2014 23:44 HollowLord wrote: Faceless Void is an amazing hero in pubs for a lot of reasons, but I've been playing a lot of him lately and I came to conclude that the reason he can be so powerful in pubs is particularly because of one main reason: There is absolutely no hero in the game who can punish poor positioning more than Faceless Void. Assuming you don't get completely obliterated in lane, once you have Mask of Madness you can 1v1 a solid 80-90% of heroes with chrono (number pulled out of my ass). Offlane Windrunner steps a little bit too far past the tower? Dead. Enemy support alone in the jungle? Dead. Late-game, enemy carry is farming just a liiiiiittle bit past the tower? Dead. Pub players have terrible positioning, and absolutely no hero in the game can completely abuse your enemy's poor positioning more than Void. Maybe Storm Spirit? | ||
HollowLord
United States3862 Posts
On July 25 2014 02:22 hunter_x wrote: fuck this hero, im sick of seeing him in every game... ![]() well jokes aside he really is so annoying to play against. i lose 90% of my games against this hero. how do you counter him, when u play pub with 4 people u dont know?? If you're trying to counter Void with hero picks, the best way to do it is to pick heroes he can't burst down in Chrono. You can do this either for going with meaty tanky guys like Centaur or Bristleback or you can do it with heroes that have the innate ability to survive like Abaddon or Leoric. The less people Void can burst down, the less food he has, the less he can snowball. | ||
HollowLord
United States3862 Posts
Except Storm Spirit actually does take some time to kill an enemy, all things considered. There is a chance for reaction. You zip in, pop the orchid, you jump around a bunch, you drop all the remnants. By the time you're done killing the guy you've gotta run your fat ass away with a mana pool that's possibly dangerously low. But with Void? Dead in 5 seconds, every time, you have MoM and Time walk, you leave without any issue. | ||
ahw
Canada1099 Posts
I think void is in a pretty good spot balance wise, he is just too flexible right now. Is like to see a nerf to time walk mana cost and/or range scaling to try to force him out of the offlane. It's kind of dumb that he can be run in any position. That and maybe make chrono not reveal invis, just to give it a slight weakness without destroying the hero. Let's not forget 6 months ago when he was rare as can be | ||
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CosmicSpiral
United States15275 Posts
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DucK-
Singapore11447 Posts
On August 06 2014 11:51 CosmicSpiral wrote: Offlane Void is very overrated right now. I don't know why people are complaining about a fad that's a feast or famine strategy. Yep always said so. Teams do not realise that when eg picked offlane void for universe, its usually a late pick against lineups that cannot punish him or that he would have a good game. Then suddenly everyone thinks void is a good offlane and first picks him. Prioritising void is one of the reasons why many teams fucked up in ti4. | ||
ahw
Canada1099 Posts
i think the advantage is you can draft him early and flex him wherever you want. if they changed his skillset so he wasnt as great at escaping lv 1 ganks, you couldnt draft him and move him to mid or offlane 3-4 picks later, or if you did, he'd at least be more vulnerable he's just very flexible. its not the offlane function itself that is wrong | ||
Laserist
Turkey4269 Posts
On July 25 2014 02:22 hunter_x wrote: fuck this hero, im sick of seeing him in every game... ![]() well jokes aside he really is so annoying to play against. i lose 90% of my games against this hero. how do you counter him, when u play pub with 4 people u dont know?? Well I lost majority of games against him and finally begin to understand(I think). What I do is to face against him. I pick a good harasser/escaper hero like weaver and try to drag him back in lane. I don't trust pubs to know how to play against him even stack friends. I believe the right approach is to have some disables against him and initiate on him first. It is very hard to gain advantage after got initiated on. Or stay further back with a disable mechanism(either item or a long range skill) and force him to buy a bkb. But this will promise lesser success. If your team is constantly out positioned, you'll lose no matter what, anyways. | ||
wuhan_clan
United States5609 Posts
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ChunderBoy
3242 Posts
On August 06 2014 18:35 wuhan_clan wrote: I was playing Void the other day and one hero I had a lot of difficulty catching was a Blink Sniper. His range is such that he can already sit well out of range of a Chrono yet can still attack my allies. He also has a quick enough cast animation that he can blink out when I timewalk in (even from fog, its fast enough if he is expecting it). I'm not saying Sniper is the Void counter but he is very annoying to play against if Chrono is your team's only form of initiation as a smart Sniper can always anticipate it coming. get blink urself | ||
lolfail9001
Russian Federation40190 Posts
Won't this sniper be theoretically be able to blink out, assuming instant reaction? Key word is theoretical, since i have little clue on how game works server-side wise, so impact of pings is rather unknown. | ||
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CosmicSpiral
United States15275 Posts
On August 06 2014 15:12 ahw wrote: (im not talking about ti4 here but in pub captains mode or ap) i think the advantage is you can draft him early and flex him wherever you want. if they changed his skillset so he wasnt as great at escaping lv 1 ganks, you couldnt draft him and move him to mid or offlane 3-4 picks later, or if you did, he'd at least be more vulnerable he's just very flexible. its not the offlane function itself that is wrong Why shouldn't he be great at escaping level 1 ganks? The lowered mana cost of TW is one of the only reasons people pick him these days. Back when TW cost 120 mana he was a liability in the safelane. If you could force him to use it before level 3, he became useless. | ||
Skyro
United States1823 Posts
On August 07 2014 00:47 lolfail9001 wrote: Won't this sniper be theoretically be able to blink out, assuming instant reaction? Key word is theoretical, since i have little clue on how game works server-side wise, so impact of pings is rather unknown. You still have to turn in the direction you want to blink in. It would be very hard to react to. | ||
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