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Simple Questions, Simple Answers - Page 65

Forum Index > Dota 2 Strategy
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Prev 1 63 64 65 66 67 1254 Next
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
January 22 2012 21:12 GMT
#1281
If and when you get a key, don't be afraid to ask around the TL channel, and/or one of the threads around - there's quite a few guys who are willing to help basically anyone (myself included)
For every battle honour a thousand heroes die alone, unsung, and unremembered.
5-s
Profile Joined June 2010
United States1674 Posts
January 22 2012 23:53 GMT
#1282
On August 18 2011 06:00 VirtuallyJesse wrote:
In League of Legends (my only MOBA knowledge), there is usually 1 top, 1 mid, 2 bot, and 1 jungler. Watching Dota 2 today the lanes (number of people in them) and roamers/junglers(?) seemed to differ quite a lot in every game. How does laning work in Dota?

2-1-2 is most common in pubs, but in competitive anything goes. Even 4-1-0 (4 in one lane, 0 in another) or has been run successfully. There was even one game at eswc where a team straight up 5 man pushed from minute 0, and won.
I liked Dota before it was Mainstream.
Yurie
Profile Blog Joined August 2010
12025 Posts
January 23 2012 08:46 GMT
#1283
Common laning in Dota is 2-1-2. The other two common ones are 3-1-1 and 2-1-1-1(jungle). There is also the 1-1-1-2(roamers) that happens from time to time, you can change that to 1 roamer and dump a person on lane. Semi common is the 2-2-1 where you dual mid to deny the enemy mid, hard due to how easy it is to gank a dual mid in most cases.
Urth
Profile Blog Joined November 2007
United States1252 Posts
January 23 2012 17:43 GMT
#1284
On January 23 2012 08:53 5-s wrote:
Show nested quote +
On August 18 2011 06:00 VirtuallyJesse wrote:
In League of Legends (my only MOBA knowledge), there is usually 1 top, 1 mid, 2 bot, and 1 jungler. Watching Dota 2 today the lanes (number of people in them) and roamers/junglers(?) seemed to differ quite a lot in every game. How does laning work in Dota?

2-1-2 is most common in pubs, but in competitive anything goes. Even 4-1-0 (4 in one lane, 0 in another) or has been run successfully. There was even one game at eswc where a team straight up 5 man pushed from minute 0, and won.


do you have a link to the 5 man push vid?
BY.HERO FIGHTING!!!!
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
January 24 2012 01:23 GMT
#1285
Does choke-point jungling still work? (in dota 1 and 2).
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
Last Edited: 2012-01-24 02:10:07
January 24 2012 02:08 GMT
#1286
Do the purple numbers that appear above the target's from certain abilities (cold feet, venomous gale, silencer's orb) indicate pure damage?
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2012-01-24 02:25:01
January 24 2012 02:24 GMT
#1287
On January 24 2012 11:08 sleeepy wrote:
Do the purple numbers that appear above the target's from certain abilities (cold feet, venomous gale, silencer's orb) indicate pure damage?

not necessarily pure damage, it is magic damage from over time but silencer's orb is pure damage.
LiquidDota StaffOnly a true king can play the King.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
January 24 2012 02:39 GMT
#1288
On January 24 2012 11:24 rabidch wrote:
Show nested quote +
On January 24 2012 11:08 sleeepy wrote:
Do the purple numbers that appear above the target's from certain abilities (cold feet, venomous gale, silencer's orb) indicate pure damage?

not necessarily pure damage, it is magic damage from over time but silencer's orb is pure damage.


If it's damage over time why is it that most damage over time spells don't have such an effect? Seems like it should just be one way or the other to avoid confusion.
5-s
Profile Joined June 2010
United States1674 Posts
Last Edited: 2012-01-24 08:43:13
January 24 2012 08:43 GMT
#1289
Here it is (there might be better versions)
I liked Dota before it was Mainstream.
Gotmog
Profile Joined October 2010
Serbia899 Posts
Last Edited: 2012-01-24 10:42:22
January 24 2012 10:42 GMT
#1290
How does one go about improving in dota/dota 2 ?

I don't know, but in sc2 it's much clearer to me what i need to do to improve and how to do it.

In dota, after you know all heroes and their skills, roles, item builds...
Only thing that pops to mind is getting better at last hits/denies and mini map awareness (which should be above others of the same level because we are all used to doing that in sc).

So, how should i go about improving ?
I am ~1600psr on http://eurobattle.net/ for reference sake

P.S Talking about pub games, and playing with max 2 friends on team.
"When you play the game of drones, you win or you die. There is no middle ground"
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
January 24 2012 11:12 GMT
#1291
On January 24 2012 19:42 Gotmog wrote:
How does one go about improving in dota/dota 2 ?

I don't know, but in sc2 it's much clearer to me what i need to do to improve and how to do it.

In dota, after you know all heroes and their skills, roles, item builds...
Only thing that pops to mind is getting better at last hits/denies and mini map awareness (which should be above others of the same level because we are all used to doing that in sc).

So, how should i go about improving ?
I am ~1600psr on http://eurobattle.net/ for reference sake

P.S Talking about pub games, and playing with max 2 friends on team.

Lane positioning, lasthitting/denying, map awareness, efficiency (example: you want to spend 0 time in your base with full mana/health). See if you can find replays of high/professional level players, and just strictly follow one guy around watching his every move - this should give you an idea of how to play a given role effectively.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
January 24 2012 11:43 GMT
#1292
Positioning and map awareness are the next key skills to develop, for want of a better word. Understanding how the game is flowing and hence what the most likely thing you'll need to do soon is a good thing to practice - if you have a plan already for what will happen, you can react faster when it does.

For every battle honour a thousand heroes die alone, unsung, and unremembered.
3Y3S
Profile Joined August 2011
Canada177 Posts
January 24 2012 14:47 GMT
#1293
On January 24 2012 17:43 5-s wrote:
Here it is (there might be better versions)
http://www.youtube.com/watch?v=4mCFsgti5ik

luminous (dota commentaries) casted the game;
here it is:

http://www.dotacommentaries.com/index.php/commentaries/3069/

Gotmog
Profile Joined October 2010
Serbia899 Posts
January 24 2012 15:46 GMT
#1294
Alur , lozarian thanks. What would positioning be btw ? Spreading out during team fights/laning ? Or you mean, who goes to what lane ?

Watching streams quite a bit lately
Fear, Demon, Dani, Kky...

Another question.
What counters (again in pubs) heroes like slard/ns/sb as far as carries go, not just ganking ?
And huskar for that matter...some heroes really look like pub stompers to me
"When you play the game of drones, you win or you die. There is no middle ground"
duckii
Profile Joined April 2010
Germany1017 Posts
January 24 2012 15:53 GMT
#1295
On January 24 2012 10:23 Garnet wrote:
Does choke-point jungling still work? (in dota 1 and 2).

It does work in dota 1. I tried it in dota 2 but the gaps are bigger than in dota 1 and you die :p
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
Last Edited: 2012-01-24 16:32:54
January 24 2012 16:30 GMT
#1296
On January 25 2012 00:46 Gotmog wrote:
Alur , lozarian thanks. What would positioning be btw ? Spreading out during team fights/laning ? Or you mean, who goes to what lane ?

Watching streams quite a bit lately
Fear, Demon, Dani, Kky...

Another question.
What counters (again in pubs) heroes like slard/ns/sb as far as carries go, not just ganking ?
And huskar for that matter...some heroes really look like pub stompers to me


Positioning is basically what it says on the tin - being in the right place at the right time in a fight. Let's say you're sniper, and a team fight looks like it's about to kick off, you want to be far enough away from the centre of the fight that your toy squishy form doesn't eat aoe, close enough to be able to dps the right people, and preferably awkward enough to get to that the enemy can't really do it without either ignoring someone else on your team, taking a ton of damage from your attacks, or completely fucking up their positioning. Something along the lines of hugging a treeline the opposite side of their melees, in fog, is ideal. Hard to reach, within range, away from the fight etc. It means being close enough to your team that they can help, and far enough that you don't all instantly die to aoe. map awareness and anticipation of how fights go contribute to doing it well, since you know how and where to move.

Blademail and disables for all of those. Sb is rendered basically impotent by a bkb too. Good positioning helps a lot as well.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
January 24 2012 17:27 GMT
#1297
I have 2 quick questions. Is there a hotkey to activate on attack abilities like enchantress' ult, or can you only rightclick it? Also I was curious if you got an item like abyssal blade on dragon knight, would the stun chance be 25% normal and 10%I while in ult? And would the aoe from your ult also have a chance to bash?
Jieun <3
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
January 24 2012 17:35 GMT
#1298
On January 25 2012 00:46 Gotmog wrote:
Alur , lozarian thanks. What would positioning be btw ? Spreading out during team fights/laning ? Or you mean, who goes to what lane ?

Watching streams quite a bit lately
Fear, Demon, Dani, Kky...

Another question.
What counters (again in pubs) heroes like slard/ns/sb as far as carries go, not just ganking ?
And huskar for that matter...some heroes really look like pub stompers to me

lozarian mentioned positioning in teamfights, but something that's also very important is positioning in the lane. This highly depends on which lane and lane compositions you're dealing with, but some simple rules would be to not "line up" for AoE spells, to position yourself according to how pushed the lane is/the size your creepwave and to keep your opponents out of xp range if you have more people in the lane (when possible).
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
scorch-
Profile Joined January 2011
United States816 Posts
January 24 2012 17:51 GMT
#1299
On January 25 2012 00:46 Gotmog wrote:
Alur , lozarian thanks. What would positioning be btw ? Spreading out during team fights/laning ? Or you mean, who goes to what lane ?

Watching streams quite a bit lately
Fear, Demon, Dani, Kky...

Another question.
What counters (again in pubs) heroes like slard/ns/sb as far as carries go, not just ganking ?
And huskar for that matter...some heroes really look like pub stompers to me


Stopped watching DeMoN play after seeing him die 2-3 times in a game and tell the other team how dumb/bad they were for being there and killing him. These aren't the people you want to learn from.
Dendi/Link stream a lot and are great/smart players. Synderen streams some as well and knows a lot, but I haven't watched his stream enough to really recommend it.

Ignore positioning and everything else until you can last-hit. Just play practice games without bots until you can get 70 ck/10 in your sleep. It will force you to understand how to control the lane creeps, where you want to be to kill them, etc. At some point it will feel intuitive when you want to attack and when you need to move around to correctly last-hit consecutive creeps. Now, you know how the players/carries on the other team will be trying to move in the lane and you will be able to better support your carry when you do play support. You will farm items more quickly. Basically, you will be ready to learn the other facets of the game.

Playing without being able to last-hit is like trying to learn a strategy while having bad macro in sc2. You're feeding your brain incorrect information about the strength of your hero, items, builds, etc because you're playing the basic income game poorly. Your understanding of the rest of the game will be off because your learning will be based on a poor foundation.
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
January 24 2012 18:32 GMT
#1300
Tbh I wouldn't watch dendi's stream if you want to learn about positioning lol. He's like the best player in the world, but he does things in pubs that you should not try to emulate when learning the game, because he just plays ridiculously aggressive at all times cuz he knows what he can get away with against worse players. Watched a game of him playing huskar last night where he just purposefully kept himself at 10%the hp the ENTIRE game lol.
Jieun <3
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