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Simple Questions, Simple Answers - Page 64

Forum Index > Dota 2 Strategy
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Prev 1 62 63 64 65 66 1254 Next
Suffo
Profile Joined March 2010
United States936 Posts
January 20 2012 07:18 GMT
#1261
On January 20 2012 14:06 Yurie wrote:
"Holding now spotlights your hero." What does that mean in patch notes?

Oh and nice if they finally fixed it so you can juke somebody.


hold down alt, your hero will have a shining beam of light above him/her.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
January 20 2012 11:08 GMT
#1262
Invoker can slow for 140%. How does this work? It was my understanding that 100% slow would remove all movement...
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 20 2012 11:27 GMT
#1263
On January 20 2012 20:08 LAN-f34r wrote:
Invoker can slow for 140%. How does this work? It was my understanding that 100% slow would remove all movement...

Not sure if it's not a bug. But there are precentage based speed buffs so it also slows people with haste too if it's not a bug.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
January 20 2012 11:33 GMT
#1264
Haste in dota 1 gives 4000% move speed iirc, you cannot slow haste away.

Where did 140% slow come from? Ice wall + ghost walk? There's a minimum move speed of 100 anyway.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-01-20 11:44:42
January 20 2012 11:34 GMT
#1265
On January 20 2012 20:08 LAN-f34r wrote:
Invoker can slow for 140%. How does this work? It was my understanding that 100% slow would remove all movement...

% movement speed modifiers are additive rather than multiplicative. This means that the 140% is applied to 100% + any movement speed boosts.

Example: Suppose you have 300 base MS, Yasha (10% MS boost), Janggo (5% MS boost), and Phase Boots (+60 MS, 16% MS boost active). Without Phases active, you have 380 * (1 + 0.15) = 437 MS. With Phases active, you just add in the % MS boost, giving you 380 * (1 + 0.31) = 498 MS. If you received the Rod of Atos slow (50% slow) your movespeed without Phases on would be 380 * (1 + (0.15 - 50) = 247. It is not 218.5 MS--you sum up all the % MS modifiers BEFORE applying them to your base MS. Hence this means that with 140% slow, the additional slow % comes into play when the target has % MS boosts on them.

Additionally, there is both a minimum and maximum movespeed attainable by speed boosts/slows (the cap is 522, the floor is 100).

On January 20 2012 20:33 lozarian wrote:
Haste in dota 1 gives 4000% move speed iirc, you cannot slow haste away.

Where did 140% slow come from? Ice wall + ghost walk? There's a minimum move speed of 100 anyway.

Ice Wall with 7 ranks Quas is a 140% slow.
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 20 2012 11:42 GMT
#1266
On January 20 2012 20:33 lozarian wrote:
Haste in dota 1 gives 4000% move speed iirc, you cannot slow haste away.

Where did 140% slow come from? Ice wall + ghost walk? There's a minimum move speed of 100 anyway.

http://www.playdota.com/mechanics/runes

It gives only 100%, it is perfectly possible to slow a hasted person below 522.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
January 20 2012 11:43 GMT
#1267
On January 20 2012 20:42 Qbek wrote:
Show nested quote +
On January 20 2012 20:33 lozarian wrote:
Haste in dota 1 gives 4000% move speed iirc, you cannot slow haste away.

Where did 140% slow come from? Ice wall + ghost walk? There's a minimum move speed of 100 anyway.

http://www.playdota.com/mechanics/runes

It gives only 100%, it is perfectly possible to slow a hasted person below 522.

I think the 4000% MS boost applies to other "unslowable" effects like Lycanthrope's ultimate. Not sure though.
Moderator
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
January 20 2012 12:04 GMT
#1268
On January 20 2012 20:34 TheYango wrote:
Show nested quote +
On January 20 2012 20:08 LAN-f34r wrote:
Invoker can slow for 140%. How does this work? It was my understanding that 100% slow would remove all movement...

% movement speed modifiers are additive rather than multiplicative. This means that the 140% is applied to 100% + any movement speed boosts.

Example: Suppose you have 300 base MS, Yasha (10% MS boost), Janggo (5% MS boost), and Phase Boots (+60 MS, 16% MS boost active). Without Phases active, you have 380 * (1 + 0.15) = 437 MS. With Phases active, you just add in the % MS boost, giving you 380 * (1 + 0.31) = 498 MS. If you received the Rod of Atos slow (50% slow) your movespeed without Phases on would be 380 * (1 + (0.15 - 50) = 247. It is not 218.5 MS--you sum up all the % MS modifiers BEFORE applying them to your base MS. Hence this means that with 140% slow, the additional slow % comes into play when the target has % MS boosts on them.

Additionally, there is both a minimum and maximum movespeed attainable by speed boosts/slows (the cap is 522, the floor is 100).

Show nested quote +
On January 20 2012 20:33 lozarian wrote:
Haste in dota 1 gives 4000% move speed iirc, you cannot slow haste away.

Where did 140% slow come from? Ice wall + ghost walk? There's a minimum move speed of 100 anyway.

Ice Wall with 7 ranks Quas is a 140% slow.


Ah, so it simply compensates for any additional ms items/abilities that they have. Thanks!
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
January 20 2012 12:19 GMT
#1269
I never really bothered with knowing what percentages the ice wall had, I just remember that it drops them to a crawl :p

Still, good to know that you still slow stuff to a crawl, even when it's breaker with a yasha, a drum, and a kobold aura. Ice wall is probably the most rage inducing skill in the game, though it doesn't feel imposing enough in dota 2.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
whoso
Profile Joined October 2010
Germany523 Posts
January 20 2012 16:36 GMT
#1270
iirc, in dota2, weavers geminate attack only overrides orbs when proging. is that right? if so, wouldnt desolator be the optimal dps item on weaver (radiance aside, as it serves other purposes)? as the debuff placed by a attack while geminate was on cooldown lasts for a few seconds so a later geminate attack would get the effect, even if the desolator orb would be inactive for the double attack. it also has synergy with the -armor from the swarm.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
January 20 2012 16:51 GMT
#1271
If so, yes. In dota1 I believe it was an orb effect but not a buff placer. Give it a test, if it plays nice then it's probably a good shout, though radiance would still be a better overall item IMO.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
whoso
Profile Joined October 2010
Germany523 Posts
January 20 2012 17:23 GMT
#1272
ok tested. geminate attack progs correctly, you even get the deso orb on the first of the double attack. this basically means geminate attack and deso work 100% fine together in dota2 as the debuff is certainly still on the target for the second attack.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
January 20 2012 17:41 GMT
#1273
Handy, thanks mate, good knowledge.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
scorch-
Profile Joined January 2011
United States816 Posts
January 20 2012 18:11 GMT
#1274
On January 21 2012 01:36 whoso wrote:
iirc, in dota2, weavers geminate attack only overrides orbs when proging. is that right? if so, wouldnt desolator be the optimal dps item on weaver (radiance aside, as it serves other purposes)? as the debuff placed by a attack while geminate was on cooldown lasts for a few seconds so a later geminate attack would get the effect, even if the desolator orb would be inactive for the double attack. it also has synergy with the -armor from the swarm.


Desolator is almost always the best straight autoattack damage item on any hero that doesn't need true strike. It's not bought often because it's a pure damage item. Items like manta, bfly, radiance, AC, etc. have other effects that increase survivability or damage in team fights. Going to try deso after RoB/Van next time I play weaver, thanks for the suggestion :>
Garnet
Profile Blog Joined February 2006
Vietnam9049 Posts
January 21 2012 03:27 GMT
#1275
Is there anyway to know which server the game you're spectating is in?
Durak
Profile Blog Joined January 2008
Canada3685 Posts
January 21 2012 05:12 GMT
#1276
On January 21 2012 12:27 Garnet wrote:
Is there anyway to know which server the game you're spectating is in?

Probably the same as being a player in the game -- type status in console.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
January 22 2012 16:24 GMT
#1277
On January 21 2012 03:11 scorch- wrote:
Show nested quote +
On January 21 2012 01:36 whoso wrote:
iirc, in dota2, weavers geminate attack only overrides orbs when proging. is that right? if so, wouldnt desolator be the optimal dps item on weaver (radiance aside, as it serves other purposes)? as the debuff placed by a attack while geminate was on cooldown lasts for a few seconds so a later geminate attack would get the effect, even if the desolator orb would be inactive for the double attack. it also has synergy with the -armor from the swarm.


Desolator is almost always the best straight autoattack damage item on any hero that doesn't need true strike. It's not bought often because it's a pure damage item. Items like manta, bfly, radiance, AC, etc. have other effects that increase survivability or damage in team fights. Going to try deso after RoB/Van next time I play weaver, thanks for the suggestion :>


I'd also recommend checking out MKB... as it has the ability to ALWAYS hit. works great lategame vs annoying carries with evasion/bfly etc
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
BongPower
Profile Joined February 2011
Syria21 Posts
Last Edited: 2012-01-22 17:39:37
January 22 2012 17:36 GMT
#1278
So I just deicided that I want to get DotA 2. Is there anyway for someone to get their foot in the door at this point?

I was very tempted to start another thread, but I'm scared i'll get locked since the question is pretty simple.

Edited for grammer.
Bong Powers!
Yurie
Profile Blog Joined August 2010
12118 Posts
January 22 2012 17:43 GMT
#1279
On January 23 2012 02:36 BongPower wrote:
So I just deicided that I want to get DotA 2. Is there anyway for someone to get their foot in the door at this point?

I was very tempted to start another thread, but I'm scared i'll get locked since the question is pretty simple.

Edited for grammer.



The most likely way to get into the beta at this point is signing up for the beta survey and hoping. Low chance.

Even lower chance are the occasional give-aways. Playdota probably has the largest one. Yet you must have an account at their site from prior to the 12/17/2011 to be eligible. Then there are various other giveaways on that sub forum as well, check it out at http://www.playdota.com/forums/forumdisplay.php?f=160 .

As for starting to play the game, that is simple, you will drop in rating as you start out. Then after a while you improve, it goes faster if you have people that already play it teaching you. Yet just playing will make you better up to a high level when playing doesn't really help as much as practice (practice is always better, yet often boring).
BongPower
Profile Joined February 2011
Syria21 Posts
January 22 2012 17:47 GMT
#1280
Thanks man. I suppose that I'll just cross my fingers and hope for a beta key! I just created a steam account exclusively for DotA2!
Bong Powers!
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