Simple Questions, Simple Answers - Page 63
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backtoback
Canada1276 Posts
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SKC
Brazil18828 Posts
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Darkren
Canada1841 Posts
On January 13 2012 17:42 drew-chan wrote: In fact it works for many items. Some examples are double tap consumable = cast on self double tap dagger = blink towards base double tap force staff = cast on self etc U have to allow the option in your console tho. Open the menu and go to control their a box that say double clicking on an item cast the item on you | ||
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Ruscour
5233 Posts
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Vod.kaholic
United States1052 Posts
On January 17 2012 11:35 Ruscour wrote: Are queue times really long for everyone else? They're usually like 10-20 minutes long for me, I've never left a game :-/ It depends where you're searching I guess. I always search USW/USE, and recently I haven't had to wait more than 2 minutes at the worst. | ||
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3Y3S
Canada177 Posts
On January 13 2012 17:42 drew-chan wrote: In fact it works for many items. Some examples are double tap consumable = cast on self double tap dagger = blink towards base double tap force staff = cast on self etc if you double tap dagger, it goes to the location where you picked it up; atleast thats how it is in dota 1 | ||
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Reap_
Brunei Darussalam760 Posts
On January 18 2012 00:14 3Y3S wrote: if you double tap dagger, it goes to the location where you picked it up; atleast thats how it is in dota 1 i don't think so, i think if you double tap dagger it blinks you towardss base as said earlier | ||
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galtdunn
United States977 Posts
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Yurie
12025 Posts
On January 18 2012 13:38 galtdunn wrote: How do you get levels on your dota 2 profile? Mine says Level 1 XP 0/200. You wait for Valve to add account levels to the game. | ||
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galtdunn
United States977 Posts
On January 18 2012 13:49 Yurie wrote: You wait for Valve to add account levels to the game. Some people have levels already though. | ||
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JBright
Vancouver14381 Posts
They had it earlier in the beta but disabled it after they started handing out invite waves. | ||
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Zlasher
United States9129 Posts
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Sm3agol
United States2055 Posts
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St.Velten
Germany222 Posts
On January 19 2012 05:23 Sm3agol wrote: What is considered godly farm during, say, the first 10-15 minutes? And maybe for 20/30/40 minutes? I'm trying to work on getting better in the laning phase, and wondered what a good cs score for a baddy to shoot for would be. Assume I have no dedicated support, and so will get harassed a bit, plus my terrible teamate will probably be trying to last hit with VS or something retarded. Considering you are playing a carry hero: 1-2 creeps per minute - youre playing support or failing, 3 creeps a minute is acceptable, 4 creeps a minute is decent, 5 creeps a minute is good, 6 creeps a minute is awesome. Anything above and you might think about replacing link, mushi or loda. Note that these numbers are for lane creeps and get higher the longer the game goes as more creeps spawn every few minutes. If you get 60 Creeps in 10 minutes you are doing very well, 120+ for 20 minutes. Anything above is pretty hard to say. Note that neutral creeps give a bit less gold than lane creeps in average but there are of course more of them. | ||
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Fishgle
United States2174 Posts
On January 19 2012 05:23 Sm3agol wrote: What is considered godly farm during, say, the first 10-15 minutes? And maybe for 20/30/40 minutes? I'm trying to work on getting better in the laning phase, and wondered what a good cs score for a baddy to shoot for would be. Assume I have no dedicated support, and so will get harassed a bit, plus my terrible teamate will probably be trying to last hit with VS or something retarded. Depends what position you're playing. Godly pro-tier farm is every creep, every wave = 8cs/min(more as game progresses). Hard Carry in a trilane: ~6 or 7 cs/min (or 60 by minute 10, 120+ by 20, etc) or nearly every creep every creep wave. As a solo vs solo, aim for 5cs/min with some denies thrown in. If you're playing a ganker/roamer, you can be getting 6cs/min now, and 0cs later, and as long as your ganks are successful, you should be fine. Support: The leftovers, or none. | ||
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TubbyIsAwesome
United States161 Posts
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KtheZ
United States813 Posts
On January 20 2012 00:46 TubbyIsAwesome wrote: Why isn't Huskar picked in any pro matches? Is there a really good counter to him or something? Pros: Enormous DPS when low health Very strong with armlet Ranged Not reliant on mana Cons: When in low health high DPS phase nukes rip him a new one No AoE whatsoever No escape Ult knocks out a good amount of his own hp (both a pro and a con) Needs to reduce his own hp to do good damage EXTREMELY RELIANT ON HIS AUTOATTACK (I'm looking at you halberd) | ||
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Yurie
12025 Posts
On January 20 2012 00:46 TubbyIsAwesome wrote: Why isn't Huskar picked in any pro matches? Is there a really good counter to him or something? The counter is called 2 people and stuns. He is great DPS, early -> mid game. Late game other carries dominates him. He is basically a ganker that needs farm in order to not die while ganking. Defining him as a ganker you face the next problem, he has no way to stun/silence and thus no way to kill the enemy carries. | ||
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Sniperdadx
United States41 Posts
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Yurie
12025 Posts
Oh and nice if they finally fixed it so you can juke somebody. | ||
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