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Simple Questions, Simple Answers - Page 54

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
December 23 2011 15:07 GMT
#1061
On December 23 2011 23:59 BurningSera wrote:
Show nested quote +
On December 23 2011 14:56 KezseN wrote:
This question may be answered before but i cant seem to find it on TL. I searched it on google but i need a gamers opinion to be sure

How old are the computers are you guys using to play Dota 2 with? The specs are lower enough but i just want to be sure.

Thanks


mine is amd 6000+ (bought back in 2007) and with a 5770 bought last year, can run max setting of dota2 (by turning that stupid vsysn off). if you are wondering about the sea/asia invites are fewer i heard thats because they didnt have the sufficient psychical server setup yet for sea/asia region.

also guys have quick questions here:

does roshan no longer do his stun spell but have the bash ability now? only notice this when i was using ursa lol

Rosh has always had 15% bash. He also only casts slam if there are 3 or more people near him, so if you were soloing Rosh with Ursa, he's not going to Slam.
Moderator
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
December 23 2011 15:16 GMT
#1062
On December 24 2011 00:07 TheYango wrote:
Show nested quote +
On December 23 2011 23:59 BurningSera wrote:
On December 23 2011 14:56 KezseN wrote:
This question may be answered before but i cant seem to find it on TL. I searched it on google but i need a gamers opinion to be sure

How old are the computers are you guys using to play Dota 2 with? The specs are lower enough but i just want to be sure.

Thanks


mine is amd 6000+ (bought back in 2007) and with a 5770 bought last year, can run max setting of dota2 (by turning that stupid vsysn off). if you are wondering about the sea/asia invites are fewer i heard thats because they didnt have the sufficient psychical server setup yet for sea/asia region.

also guys have quick questions here:

does roshan no longer do his stun spell but have the bash ability now? only notice this when i was using ursa lol

Rosh has always had 15% bash. He also only casts slam if there are 3 or more people near him, so if you were soloing Rosh with Ursa, he's not going to Slam.


He also used to have a "hurl boulder" ability before, which he does not have now.
super gg
Yurie
Profile Blog Joined August 2010
12118 Posts
December 23 2011 15:19 GMT
#1063
There also used to be a bug with Rosh that made him never bash if you used Ursa's Earthshock once on him. Was fixed like 1.5 years ago.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 23 2011 17:01 GMT
#1064
So I was wondering, where do you put your wards ? And with which hero will you buy them ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
December 23 2011 17:12 GMT
#1065
On December 24 2011 02:01 Erasme wrote:
So I was wondering, where do you put your wards ? And with which hero will you buy them ?


I would actually love to know this. Is there a good map to where you would place all of you wards? Well, aside from the two obvious places (watching both rune spawn locations)
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
SKC
Profile Joined October 2010
Brazil18828 Posts
December 23 2011 17:49 GMT
#1066
On December 24 2011 02:12 Hassybaby wrote:
Show nested quote +
On December 24 2011 02:01 Erasme wrote:
So I was wondering, where do you put your wards ? And with which hero will you buy them ?


I would actually love to know this. Is there a good map to where you would place all of you wards? Well, aside from the two obvious places (watching both rune spawn locations)


http://www.playdota.com/guides/the-warding-basics
http://www.playdota.com/guides/seeing-is-beliving-or-rape

The first one has plenty of images and the second one has more depth, but may be a little harder to read. There is also a guide here on TL that applies specifically to the river and was made for Dota 2. The first ones are from Dota 1 but I believe all positions still work the same way.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=291970
5-s
Profile Joined June 2010
United States1674 Posts
December 23 2011 17:55 GMT
#1067
On December 24 2011 02:49 SKC wrote:
Show nested quote +
On December 24 2011 02:12 Hassybaby wrote:
On December 24 2011 02:01 Erasme wrote:
So I was wondering, where do you put your wards ? And with which hero will you buy them ?


I would actually love to know this. Is there a good map to where you would place all of you wards? Well, aside from the two obvious places (watching both rune spawn locations)


http://www.playdota.com/guides/the-warding-basics
http://www.playdota.com/guides/seeing-is-beliving-or-rape

The first one has plenty of images and the second one has more depth, but may be a little harder to read. There is also a guide here on TL that applies specifically to the river and was made for Dota 2. The first ones are from Dota 1 but I believe all positions still work the same way.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=291970

It's good learning those spots, but honestly they're of limited usefulness. After your 6 minute wards run out, you should stop putting wards in the set places, and instead put them where the action will be. Trying to take a tower? Put a ward behind it (or near it) so you can see people coming. Trying to get your carry farmed up? Put wards at the choke points and lanes where people might come to gank him. Even very experienced players seem to keep putting wards in those 2 river spots (or other high ground spots) even though there's very little going on there after sometimes. A warder who thinks > a warder who knows spots. It's also often better not to put the wards in common spots against people who are counterwarding .
I liked Dota before it was Mainstream.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-12-24 00:03:54
December 24 2011 00:00 GMT
#1068
On December 24 2011 00:07 TheYango wrote:
Show nested quote +
On December 23 2011 23:59 BurningSera wrote:
On December 23 2011 14:56 KezseN wrote:
This question may be answered before but i cant seem to find it on TL. I searched it on google but i need a gamers opinion to be sure

How old are the computers are you guys using to play Dota 2 with? The specs are lower enough but i just want to be sure.

Thanks


mine is amd 6000+ (bought back in 2007) and with a 5770 bought last year, can run max setting of dota2 (by turning that stupid vsysn off). if you are wondering about the sea/asia invites are fewer i heard thats because they didnt have the sufficient psychical server setup yet for sea/asia region.

also guys have quick questions here:

does roshan no longer do his stun spell but have the bash ability now? only notice this when i was using ursa lol

Rosh has always had 15% bash. He also only casts slam if there are 3 or more people near him, so if you were soloing Rosh with Ursa, he's not going to Slam.


holy i never notice the 15% bash!! he bashed me like 85% of the time in that game D: fcking unlucky!!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
December 24 2011 02:24 GMT
#1069
Why isn't centataur seen in high level games? Good aoe stun, double edge does some good damage. And hes sooooo damn tanky. Surely he serves the same purpose as like a support sven, crix or es?
<3 | Dota 2 | DayZ | <3
ilovelings
Profile Joined January 2011
Argentina776 Posts
December 24 2011 02:30 GMT
#1070
On December 24 2011 11:24 Benjef wrote:
Why isn't centataur seen in high level games? Good aoe stun, double edge does some good damage. And hes sooooo damn tanky. Surely he serves the same purpose as like a support sven, crix or es?



Melee, needs 2k farm to be usefull. Single target hero besides it's stun. 3 most probable reasons. I love centaur.
People is diying.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-24 05:25:47
December 24 2011 05:23 GMT
#1071
On December 24 2011 11:24 Benjef wrote:
Why isn't centataur seen in high level games? Good aoe stun, double edge does some good damage. And hes sooooo damn tanky. Surely he serves the same purpose as like a support sven, crix or es?

Sven, SK, and ES all have ranged stuns. This does 2 things--first it makes them significantly more dangerous gankers, and secondly, it means they're not dependent on Blink to get their stun off. Centaur can't match that until after he has Blink, and even with Blink, Blink on Centaur doesn't compare to Blink on Sven/SK/ES. All 3 of those heroes also have much greater overall teamfight presence, as SK/ES have hugely dangerous ultimates, while Sven provides a teamwide armor/MS buff.

Centaur also has no farming power. If he has a rough start, he doesn't have an efficient way to farm quickly and catch up on gold/levels. SK and Sven are both very capable of quickly farming creeps if they have a rough early game, which means they can get to items that keep them relevant more quickly.
Moderator
HKGxSamus
Profile Joined April 2011
United States12 Posts
December 24 2011 05:47 GMT
#1072
Does anyone know of any amateur competitive teams that are looking for members or where I could find them?
TRUMPETS
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
December 24 2011 06:44 GMT
#1073
Playdota forums has a recruitment section. Playing well in games in dota 1 would always lead to at least 1 person asking if you had a clan lined up - not enough people looking for it at the moment, but the recruitment forum is a good place to start.

I also love centaur, and think he needs more love, especially as a passive solo mid - stout shield and return means nobody will harass you, amazing base damage and one of the best anims in the game doesn't hurt either.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Blackrobe
Profile Joined August 2010
United States806 Posts
December 24 2011 06:55 GMT
#1074
After Lich's Chain Frost is cast, is there a range limitation to the projectile? i.e. does it disappear if the opponent blinks away/haste etc..
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
December 24 2011 08:13 GMT
#1075
On December 24 2011 15:55 Blackrobe wrote:
After Lich's Chain Frost is cast, is there a range limitation to the projectile? i.e. does it disappear if the opponent blinks away/haste etc..

After hitting a target, the projectile will search within an 850 AoE and bounce to one of those. If there are no targets within 850 range, Chain Frost stops.
Writerdamn, i was two days from retirement
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
December 24 2011 09:43 GMT
#1076
alright. i'll admit it. i'm a noob and i don't know wtf to do vs huskar. (in a 1v1 mid situation). i feel like any harass is ineffectual since he either heals it off or uses it as an advantage to last hit better due to increased damage/attack speed.

tips for a wr/krob/lina solo mid vs huskar?
aka ChillyGonzalo / GnozL
Blackrobe
Profile Joined August 2010
United States806 Posts
December 24 2011 10:06 GMT
#1077
On December 24 2011 17:13 flamewheel wrote:
Show nested quote +
On December 24 2011 15:55 Blackrobe wrote:
After Lich's Chain Frost is cast, is there a range limitation to the projectile? i.e. does it disappear if the opponent blinks away/haste etc..

After hitting a target, the projectile will search within an 850 AoE and bounce to one of those. If there are no targets within 850 range, Chain Frost stops.


I am asking about BEFORE it hits the first target. I have cast CF on a target in range and the projectile followed the target as they were trying to escape, I would say, >1500, before it began bouncing. I don't understand the mechanics behind that action.
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-12-24 10:43:24
December 24 2011 10:42 GMT
#1078
On December 24 2011 18:43 Fishgle wrote:
alright. i'll admit it. i'm a noob and i don't know wtf to do vs huskar. (in a 1v1 mid situation). i feel like any harass is ineffectual since he either heals it off or uses it as an advantage to last hit better due to increased damage/attack speed.

tips for a wr/krob/lina solo mid vs huskar?


I wouldn't solo Lina or krob vs him. For WR just stay back and last hit/deny. You outrange him nicely so there's no need to get hit by him ever. Don't push the wave so you always either in the middle or back at your tower. You don't always need to get agro to win a solo lane. Just wait until he makes a mistake then press that advantage. Krob you can do similar thing just use your silence to make sure he doesn't randomly jump you and don't spam your wave
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
December 24 2011 11:14 GMT
#1079
On December 24 2011 19:06 Blackrobe wrote:
I am asking about BEFORE it hits the first target. I have cast CF on a target in range and the projectile followed the target as they were trying to escape, I would say, >1500, before it began bouncing. I don't understand the mechanics behind that action.

I believe the damage is applied immediately before the projectile even hits. Then the bounce calculation is done upon the projectile hitting the target. Also the bounce range is 575 I believe, not 850. 850 is the cast range with Aghs. Check playdota for confirmation of numbers
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Judicator
Profile Blog Joined August 2004
United States7270 Posts
December 24 2011 13:45 GMT
#1080
CF damage is done when the projectile hits, the mini stun is on cast. The bounce range is after hit also. Spells or spell projectiles will follow the targeted hero post-cast. This itself is complicated once you get into blink/leap/invisibility mechanics after the spell is cast, but hasn't hit the target.
Get it by your hands...
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