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Simple Questions, Simple Answers - Page 192

Forum Index > Dota 2 Strategy
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Prev 1 190 191 192 193 194 1254 Next
KtheZ
Profile Blog Joined October 2009
United States813 Posts
September 20 2012 03:04 GMT
#3821
Hey guys, I had a random question that I just thought up.

If a get a scepter on Meepo, I get a 5th Meepo.
What happens if I drop the scepter or sell it? Would the 5th meepo disappear?
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
September 20 2012 03:22 GMT
#3822
You can't drop it or sell it.

Also, on MOBA - its just such a stupid term. RTSs fit the term. FPSs probably best fit the term, or fighting games.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Zozma
Profile Blog Joined November 2008
United States1626 Posts
September 20 2012 03:30 GMT
#3823
I'm guessing this is a really dumb question. But I've noticed that sometimes when you pull jungle camps away new creeps spawn in their area right away, and sometimes they don't.

How do you do it so it makes new creeps? Are there certain times in the game you have to make the pulls? Or what?
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
September 20 2012 03:33 GMT
#3824
On September 20 2012 12:30 Zozma wrote:
I'm guessing this is a really dumb question. But I've noticed that sometimes when you pull jungle camps away new creeps spawn in their area right away, and sometimes they don't.

How do you do it so it makes new creeps? Are there certain times in the game you have to make the pulls? Or what?

Creeps spawn at :00 when there's nothing in a certain radius. This includes wards, heroes, other creeps and more importantly, corpses. A corpse will block the spawning of the next creep camp. So if you clear the creep camp at :58 and blink away immediately, no new creeps will spawm.
=Þ
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
September 20 2012 04:44 GMT
#3825
Corpses don't block the spawning of neutral camps anymore, they changed that some versions ago in DotA.
ffxiv enjoyer
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
September 20 2012 06:49 GMT
#3826
On September 20 2012 12:30 Zozma wrote:
I'm guessing this is a really dumb question. But I've noticed that sometimes when you pull jungle camps away new creeps spawn in their area right away, and sometimes they don't.

How do you do it so it makes new creeps? Are there certain times in the game you have to make the pulls? Or what?

Basically at every :00 the game checks if there is anything in the creep camp. If there is nothing, it will spawn a new set of creeps there. To take advantage of this, what you do is aggro the creeps at :53 and pull them far away from their spawn point to trick the game into thinking there are no creeps left there.
Moderator
RainSunShowers
Profile Joined August 2011
Norway152 Posts
September 20 2012 15:46 GMT
#3827
Will valve create new heroes after they are done with all the ones from the original dota?
Founder of CTL http://choboteamleague.enjin.com/home
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2012-09-20 15:48:40
September 20 2012 15:48 GMT
#3828
On September 21 2012 00:46 RainSunShowers wrote:
Will valve create new heroes after they are done with all the ones from the original dota?

I'm expecting quite a few heroes to be added quite soon after all the ones from wc3 are ported that weren't possible in Warcraft engine. But yes, the game will keep developing
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-20 15:50:13
September 20 2012 15:49 GMT
#3829
On September 21 2012 00:46 RainSunShowers wrote:
Will valve create new heroes after they are done with all the ones from the original dota?

This is sort of weirdly worded because it implies there's a point that adding heroes from WC3 DotA will be "done"--since WC3 DotA remains in active development by Icefrog (and will continue to be so for the foreseeable future).

Heroes will be added concurrently both to WC3 DotA (which is still in active development) and DotA 2. Whether there will be DotA 2-only heroes added beyond that remains to be seen (though I expect Icefrog to try and retain parity between the two until WC3 DotA development ceases).
Moderator
RainSunShowers
Profile Joined August 2011
Norway152 Posts
September 20 2012 16:05 GMT
#3830
Ok, thanks for the quick response, looking forward to seeing how the game is in one year.
Founder of CTL http://choboteamleague.enjin.com/home
SKC
Profile Joined October 2010
Brazil18828 Posts
September 20 2012 16:27 GMT
#3831
On September 21 2012 01:05 RainSunShowers wrote:
Ok, thanks for the quick response, looking forward to seeing how the game is in one year.


It's also worth adding that development cycles in Dota are nothing like in HoN/LoL, you can expect waiting 6 months for a new big patch that will change a lot of the current heroes and add a few new ones and a few balance patches afterwards that add nothing new. You won't get a new hero every 2 weeks. The game still changes drastically even without a patch though, just by the players discovering new things and changing the way they play.
EtherealBlade
Profile Joined August 2010
660 Posts
September 20 2012 16:29 GMT
#3832
On September 20 2012 04:49 Unleashing wrote:
Show nested quote +
On September 20 2012 04:04 EtherealBlade wrote:
On September 20 2012 03:42 Avaryroro wrote:
So i only recently got into DotA, and im now looking to learn the game. I've been hesitant to play versus people because of my awful level and am mostly playing against bots to understand heroes, items, positioning etc. My question is, how much can the bots actually teach me? I feel that usually i can out-farm them but that only really happens in the later stages of the game. Because the games take +30 mins and they all feel the same as the last im wondering if this is the best way to learn DotA. Yes it teaches me new heroes but its not very exciting to only go up against fake opponents. Am i better off practicing against humans or should i work on my skill more first?


Definitely stick to coop vs bots first, despite the chance of learning quicker when doing matchmaking. You'd ruin the game for others if you don't know what you're doing, and when fighting the AI you're free to analyse and observe the game without the stress matchmaking would normally give to a new player.

What? How would he ruin games for others? He will be against people at his skill-level, and if not then he will be adjusted to be at that.
I think this is a really stupid reason for people to not play against humans, his first games will always be bad since bots teach you bad habits if you only play against them.

He might as well go Q up.

@Above, how does he not learn more from playing against humans than playing against bots? Sorry but i'm not following this logic.


And since matchmaking is trash, it won't end well. Also if he's playing with 9 other clueless people they'll never find out how to play properly. Bots show good examples for beginners, it's just that they aren't good for anything else.
Yurie
Profile Blog Joined August 2010
12045 Posts
September 20 2012 19:07 GMT
#3833
On September 21 2012 00:46 RainSunShowers wrote:
Will valve create new heroes after they are done with all the ones from the original dota?


I think no. I think they will speed up development on DotA and then release things at the same time.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
September 20 2012 22:36 GMT
#3834
So what is a good meepo skill/item build and some general tips to play him and whats a good lane for him? just got my dota 2 key yesterday and have only played a few games (so im shit at pretty much everything).
coriamon
Profile Joined August 2011
244 Posts
Last Edited: 2012-09-21 00:14:14
September 21 2012 00:13 GMT
#3835
On September 21 2012 07:36 LazyFailKid wrote:
So what is a good meepo skill/item build and some general tips to play him and whats a good lane for him? just got my dota 2 key yesterday and have only played a few games (so im shit at pretty much everything).

Don't play meepo yet then. Meepo requires a lot of micromanagement, and is quite possibly the worst hero to start out with.

However, if you are steadfast that you must play meepo, I would suggest getting mechanism, drums, vlads, treads (or boots of travel), etc. You are looking for aura items, because each meepo benifits from them. Remember, they don't act as illusions, and they only gain the boots. AC would be a good lategame item, and radiance also seems that it would be good (although, they wouldn't benifit from the damage, i'm pretty sure that the radiance aura works). A heart is also a good choice, although, once again, i'm not yet sure if it works.

Aghs is also a good item, but considering you are new, I don't expect your multitasking to be good enough to use it effectively.

Skillwise, I would max 4 points into poof. Skill build would look something like q,e,w,w,w,r,w,q,q,q,r,e,e,e,stats,r, stats->
This means that you have lowest cooldown for poof by level 7, so your meepos can be safe. Your earthbind is skilled next, because the cooldown reduction allows you to take a hero out of the fight indefinetely when your ulti is maxed. Lastly, go for geostrike. While the slow might be nice earlygame, you are really squishy early on, and you don't want to be to agressive.

EDIT: Items not in that order obviously. Just listing some good items.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2012-09-21 02:15:32
September 21 2012 02:15 GMT
#3836
Thanks man! also I find the hard guys to be the fun guys, Invoker/meepo(maybe)/spectre(not hard but still fun lol)
Edit: Also where is meepo? cant find him ingame
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2012-09-21 02:23:53
September 21 2012 02:22 GMT
#3837
Just to make sure I understand this right:

Meepo clones get 125% of stats - This only applies to boots aka treads, and the ability stats (the 10 levels of not-poof/geo/net/ulti) right?

@above - meepo is in test client atm, should be in main client soon.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 21 2012 04:43 GMT
#3838
I'm installing test client right now just to get that look on him first. SO CUTE. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-09-21 07:31:48
September 21 2012 07:30 GMT
#3839
On September 21 2012 11:22 LAN-f34r wrote:
Just to make sure I understand this right:

Meepo clones get 125% of stats - This only applies to boots aka treads, and the ability stats (the 10 levels of not-poof/geo/net/ulti) right?

@above - meepo is in test client atm, should be in main client soon.

Mm? They get 25% not 125%. 100% of boots stats. They get skillpoint and level stats normally.


On Meepo you generally want treads + mekansm + vlads. After that you can go with blink, pipe, AC, aghs. I guess there are other options but choosing from just that pool is a very good idea in nearly every case.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
September 21 2012 07:36 GMT
#3840
On September 21 2012 16:30 Shikyo wrote:
Show nested quote +
On September 21 2012 11:22 LAN-f34r wrote:
Just to make sure I understand this right:

Meepo clones get 125% of stats - This only applies to boots aka treads, and the ability stats (the 10 levels of not-poof/geo/net/ulti) right?

@above - meepo is in test client atm, should be in main client soon.

Mm? They get 25% not 125%. 100% of boots stats. They get skillpoint and level stats normally.


On Meepo you generally want treads + mekansm + vlads. After that you can go with blink, pipe, AC, aghs. I guess there are other options but choosing from just that pool is a very good idea in nearly every case.

They get 125% of boot stats because they get 25% of the stats that the boots give the main meepo, then they all carry their own boots giving them the original 100% stats, making up 125% of boots. Everything else stays at 25%.
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