On September 17 2012 23:36 Qbek wrote:
I'm still waiting for modes where two pudges can be played and epic swaps will happen
I'm still waiting for modes where two pudges can be played and epic swaps will happen
go rubick against pudge problem solved
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evilfatsh1t
Australia8812 Posts
On September 17 2012 23:36 Qbek wrote: I'm still waiting for modes where two pudges can be played and epic swaps will happen go rubick against pudge problem solved | ||
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TheYango
United States47024 Posts
On September 17 2012 23:33 evilfatsh1t wrote: Show nested quote + On September 17 2012 19:50 SKC wrote: On September 17 2012 15:07 evilfatsh1t wrote: On September 17 2012 09:58 joolz wrote: As pudge, how do you instantly dismember a hooked target? Seems like a dumb question, but frequently I'll hook+rot and then target the enemy with my ult while he's still being pulled, only to start dismembering him at the edge/outside of rot. Even if I move toward the target while he's being pulled and cast ult, sometimes he still ends up a weird distance away from me while dismembered. I'm executing all these actions pretty quickly so I'm pretty sure it's not like I'm casting ult too late, but I see Dendi getting instant ults off with 0 range between himself and the hooked target so there must be some way (other than somehow being Dendi) you most likely play with delay? otherwise i cant see why you wouldnt dismember straight away although you shouldnt walk towards the hero while hes coming to you, since the hero will be pulled to where you casted the hook, meaning youll just be walking further away from his landing spot Pretty sure that is not the case in Dota 2, or fountain hooks wouldn't work like they do. my bad what i meant was where you were standing when the hook hits the time difference between casting and landing is so short i didnt think i had to be precise enough, but in the case of fountain hooks it does matter so i guess i misjudged there same for dota 1 and 2 It actually works differently in DotA 1 and DotA 2. In DotA 1, they get moved to where you were when you cast hook (and your hook gets displaced if you are displaced during Hook's cast), while in DotA 2, they get moved to where you are when the hook connects. It's how Force Staff+Hooks work in DotA1, but don't work in DotA 2 the same way. | ||
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evilfatsh1t
Australia8812 Posts
force staff hooking might seem like proof but if you hook someone by fully utilising thr extra 300-400 range from force staff, they arent hooked to where you casted the skill for example ive seen vids where pudge hooks from sentinel cliff over river to scourge using force staff and both heroes end up in the river instead of one on the cliff and one in the river | ||
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TheYango
United States47024 Posts
On September 18 2012 02:59 evilfatsh1t wrote: i dont think thats exactly how it works force staff hooking might seem like proof but if you hook someone by fully utilising thr extra 300-400 range from force staff, they arent hooked to where you casted the skill for example ive seen vids where pudge hooks from sentinel cliff over river to scourge using force staff and both heroes end up in the river instead of one on the cliff and one in the river In DotA 1, they hook to where you were when you started. 5:23 -- Pudge starts his hook on the low ground, and gets double forced onto the high ground. Leshrac gets pulled all the way down to the low ground where Pudge was when he started the hook, not Pudge's ending point on the high ground. | ||
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Firebolt145
Lalalaland34501 Posts
On September 18 2012 03:03 TheYango wrote: Show nested quote + On September 18 2012 02:59 evilfatsh1t wrote: i dont think thats exactly how it works force staff hooking might seem like proof but if you hook someone by fully utilising thr extra 300-400 range from force staff, they arent hooked to where you casted the skill for example ive seen vids where pudge hooks from sentinel cliff over river to scourge using force staff and both heroes end up in the river instead of one on the cliff and one in the river In DotA 1, they hook to where you were when you started. http://www.youtube.com/watch?v=btj5hsV1FnI&feature=plcp 5:23 -- Pudge starts his hook on the low ground, and gets double forced onto the high ground. Leshrac gets pulled all the way down to the low ground where Pudge was when he started the hook, not Pudge's ending point on the high ground. Wtf is with that borderline hentai drawing of CM 12 seconds in LOL | ||
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PassiveAce
United States18076 Posts
On September 18 2012 03:07 Firebolt145 wrote: Show nested quote + On September 18 2012 03:03 TheYango wrote: On September 18 2012 02:59 evilfatsh1t wrote: i dont think thats exactly how it works force staff hooking might seem like proof but if you hook someone by fully utilising thr extra 300-400 range from force staff, they arent hooked to where you casted the skill for example ive seen vids where pudge hooks from sentinel cliff over river to scourge using force staff and both heroes end up in the river instead of one on the cliff and one in the river In DotA 1, they hook to where you were when you started. http://www.youtube.com/watch?v=btj5hsV1FnI&feature=plcp 5:23 -- Pudge starts his hook on the low ground, and gets double forced onto the high ground. Leshrac gets pulled all the way down to the low ground where Pudge was when he started the hook, not Pudge's ending point on the high ground. Wtf is with that borderline hentai drawing of CM 12 seconds in LOL fucking LOL someone make that an item. | ||
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flamewheel
FREEAGLELAND26782 Posts
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EtherealBlade
660 Posts
On September 18 2012 00:22 evilfatsh1t wrote: Show nested quote + On September 17 2012 23:36 Qbek wrote: I'm still waiting for modes where two pudges can be played and epic swaps will happen go rubick against pudge problem solved Valve promised they'd include Pudge Wars and similar minigames, based on Warcraft custom maps. | ||
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SKC
Brazil18828 Posts
On September 18 2012 05:44 EtherealBlade wrote: Show nested quote + On September 18 2012 00:22 evilfatsh1t wrote: On September 17 2012 23:36 Qbek wrote: I'm still waiting for modes where two pudges can be played and epic swaps will happen go rubick against pudge problem solved Valve promised they'd include Pudge Wars and similar minigames, based on Warcraft custom maps. Soon™ | ||
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RuiBarbO
United States1340 Posts
I recently played a string of games where my clear inexperience was really pissing people on my team off, which of course made the game less fun for me and, I would imagine, for them as well. How should I approach games that I play to mitigate that sort of frustration? Or should I just play against bots until I'm more of an expert? | ||
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Nilrem
United States3684 Posts
On September 18 2012 09:35 RuiBarbO wrote: So, this isn't really a strategy question, but... I recently played a string of games where my clear inexperience was really pissing people on my team off, which of course made the game less fun for me and, I would imagine, for them as well. How should I approach games that I play to mitigate that sort of frustration? Or should I just play against bots until I'm more of an expert? Playing against bots wont hurt. They are not perfect, but they will teach you to avoid over extending and can practice to some degree the basics (like last hitting, denying, skills, etc.). Might want to try that first and get some more experience. But in the end of the day, we will all come to realize that we suck at the game. It is something that one should accept and just try to improve. We all have horrible match and do some really stupid things at times that make people rage. But that it DotA for you; just have to learn to have a thick skin and keep playing. | ||
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iokke
United States1179 Posts
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Heh_
Singapore2712 Posts
On September 18 2012 11:29 iokke wrote: Can someone share some tips/pics on ways to shut down or decently counter lycan/ursa in pubs? I'm kinda new to this, only thing I could think of so far is for starters to have a hero that can spot when they go Rosh if theys moke (with spiderwebs/traps/hawk for example). They just been such a pain in pubs especially at my (low) level Ward the shit out of the jungle. Send a support into the jungle for even more harass/kills. Leave a random creep standing in rosh pit. But noobs almost never smoke in; it's just bad map awareness/lack of wards. Take note of the time rosh dies and respawns. When he's about to respawn, get ready to ambush the rosh pit or force creeps back so they can't rosh easily. Pick stunners instead of slowers because lycan can't be slowed and ursa is still pretty dangerous when slow moving (some retard will just go say hi to him). Or just pick veno and leave little wards everywhere. | ||
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SirMilford
Australia1269 Posts
On September 18 2012 11:29 iokke wrote: Can someone share some tips/pics on ways to shut down or decently counter lycan/ursa in pubs? I'm kinda new to this, only thing I could think of so far is for starters to have a hero that can spot when they go Rosh if theys moke (with spiderwebs/traps/hawk for example). They just been such a pain in pubs especially at my (low) level Roar/howl are very loud spells. If you are in mid on dire and the ursa/lycan is radiant. Make sure you are listening at around 8-12 minutes. You will hear the rooar/howl. another way to shut down an ursa/lycan is to build a heavens halberd. Often you can "bait" the lycan to run at you and just quickly halberd him, and due to the rarity of the item he will not realise and die while you take no damage. Also the evasion is super good verse ursa because of the way he does damage. | ||
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Nilrem
United States3684 Posts
On September 18 2012 11:29 iokke wrote: Can someone share some tips/pics on ways to shut down or decently counter lycan/ursa in pubs? I'm kinda new to this, only thing I could think of so far is for starters to have a hero that can spot when they go Rosh if theys moke (with spiderwebs/traps/hawk for example). They just been such a pain in pubs especially at my (low) level As with other ideas people have proposed; should focus on warding the camps themselves in the jungle (me just mentioning it more specifically). There was a thread on it, but if you play AP, you can always go BH and harass right in the beginning. Essentially, you will go for some tangos, ring of protection, clarity potions, and go for shadow walk first. All you will be doing it hanging around the Lycan and last hitting all the creeps. If he focuses on you, you can just vanish and stick around him. Keep in mind, it really just works on those that cannot adapt very quickly, but it will force the Lycan to change their playstyle. Ursa can still end up laning if there is a stun and stay dangerous (Lycan is not much of a threat till 6, although wolves can be an issue). | ||
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TheYango
United States47024 Posts
On September 18 2012 11:29 iokke wrote: Can someone share some tips/pics on ways to shut down or decently counter lycan/ursa in pubs? I'm kinda new to this, only thing I could think of so far is for starters to have a hero that can spot when they go Rosh if theys moke (with spiderwebs/traps/hawk for example). They just been such a pain in pubs especially at my (low) level First Rosh is actually not that big of a deal. Make sure you time the first Rosh though as second and especially 3rd Rosh are critical. Before second Rosh, you should ward the area with BOTH sentry and observer wards. The sentry wards still let you see them through smoke, and obviously also allows you to counterward. The only reason people get away with smoke-Roshes is that enemy supports are too lazy to use both sentries and observers, despite the fact that if there's ONE spot that you should sentry at that point in the game, it should be around the Rosh pit. Also, Ghost Scepter is a necessity lategame against both heroes, particularly for supports. It's much more practical than Halberd, both because it's cheaper, and because both heroes will buy BKB. | ||
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iokke
United States1179 Posts
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Nilrem
United States3684 Posts
On September 18 2012 12:51 iokke wrote: Thanks for all of the replies, I guess we just need to be more aware. Also never thought of listening for roar/howl; and thanks for the ghostscepter tip as well! I read BH anti lycan thread but don't really want to do that because it seems that the only time it would work is when the opponents are slacking, thought i guess it could make for some fun games. To me its kinda like 4gating your way to masters, fun but not practical strat at high levels. It is not reliant on stacking since lycan does not need to stack or pull. What it ultimately comes down to is which player is superior. Which ever is better, they will come out on top. So, it is not something really done if you are really bad and think the opponent has the upper hand. But if you are confident you can at least play evenly, you will be able to at least piss off the lycan. | ||
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Blitzkrieg0
United States13132 Posts
On September 18 2012 12:51 iokke wrote: Thanks for all of the replies, I guess we just need to be more aware. Also never thought of listening for roar/howl; and thanks for the ghostscepter tip as well! I read BH anti lycan thread but don't really want to do that because it seems that the only time it would work is when the opponents are slacking, thought i guess it could make for some fun games. To me its kinda like 4gating your way to masters, fun but not practical strat at high levels. The idea behind bounty hunter aggression is what is important. If you go even when they have someone jungling and you don't then you actually end up behind. Most jungles get incredibly low early on and can't jungle effectively (or at all) if you bother them. Additionally you need to win the lane that is short a person, preferably by controlling the lane and making sure they get very little exp or die trying. If you let the lycan free farm you shouldn't be wondering why you lost the game. | ||
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Dead9
United States4725 Posts
but gondar's really good against lycan cus when you track him he can't hit anything also push staffs and ghost scepters help a lot (against most melee carries actually) lycan won't have howl when he's doing rosh the first time and ursa should be spamming his ult so those aren't very good indicators | ||
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