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On July 28 2012 14:55 Thienan567 wrote: How do you check your MMR? How do you even know if you have one? Is there a ranked and a normal setting like in LoL?
I'm asking because idk and I can't find it anywhere in the dota2 client.
When you start a game (even when you are on the waiting for loaders screen) you can go to the 'Watch Games' tab and, if you can be bothered, find which page your name is on to give you an approximate relative rating, as the 'Watch' tab is sorted by average MMR. Of course, this depends what time of the day you are playing.
For example, during US evening I could be on pages 1-5 but during EU Midday/Afternoon I could be on pages 10-15.
On July 28 2012 09:54 Candadar wrote: So I haven't played in a few weeks and I looked at the new heroes and....well, KotL and Nyx are cool but Visage is leaving me in a bit of a confused state. I don't get what the fuck he's supposed to do or what purpose he has. He has a pretty good slow, what appears to be an extremely mediocre single target damage spell, and a really fucking good shield that makes him extraordinarily bulky. What I was sort of getting a vibe was he was sort of some psuedo-Brewmaster for teamfights, in the sense that you abuse your Gravekeepers Cloak to just not die while you chain off stuns with your Familiars.
I just don't see how he has any true utility though, because everything I'm thinking he can do, it appears someone else can just do better.
As above mentioned, he owns in trilanes. His nuke is not "extremely mediocre," it has a 4 second cooldown and can do potentially 200 damage at level 1 (and around 400 at level 4). At level 6 he can easily solo a hero with no escape mechanism in 5 seconds with the insane burst damage from Familiars & Soul Assumption. He can also send his bats around the map to help teammates on the other side of the map.
There aren't many heroes that can provide that burst damage early, and in addition to that he's quite hard to bring down for an intel hero as well.
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On July 28 2012 06:30 Heh_ wrote:Show nested quote +On July 28 2012 06:27 13_Doomblaze_37 wrote: What does mid skill matchmaking mean? Is it like the whole normal, high, highest rating? I'm curious, because theres a thread with 0 replies about a guy whos mid skill. My guess is that he considers himself "high" MMR. Most people go by low, medium and high when ranking things. Only valve decides to start with normal and add superlatives..
It is the new trend. They did the same thing in SC2, removed the lowest bracket and gave it a name that sounded better.
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On July 28 2012 18:56 Yurie wrote:Show nested quote +On July 28 2012 06:30 Heh_ wrote:On July 28 2012 06:27 13_Doomblaze_37 wrote: What does mid skill matchmaking mean? Is it like the whole normal, high, highest rating? I'm curious, because theres a thread with 0 replies about a guy whos mid skill. My guess is that he considers himself "high" MMR. Most people go by low, medium and high when ranking things. Only valve decides to start with normal and add superlatives.. It is the new trend. They did the same thing in SC2, removed the lowest bracket and gave it a name that sounded better. Removed copper league and made bronze league the lowest? Well bronze league doesn't tell you that you have "normal" MMR, because it's the lowest of the 7 tiers, bronze league is associated with being the worst (more like third place among three competitors).
Or something like ICCUP, where you can't get an F grade for your rank, though D- is pretty bad (I don't play ICCUP but that's what I gathered, so correct me if I'm wrong).
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Is there any way to make axe relevant in the lategame? I have been having a lot of fun with his early and mid game but I cant figure out how to keep him relevant past the point where my initiator role begins being less effective. I feel like my only hope is to build damage items or something, can you guys help me?
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On July 29 2012 03:06 PassiveAce wrote: Is there any way to make axe relevant in the lategame? I have been having a lot of fun with his early and mid game but I cant figure out how to keep him relevant past the point where my initiator role begins being less effective. I feel like my only hope is to build damage items or something, can you guys help me?
Your disable goes through bkb so its great late game! I think blademail is core on him, real dmg items are not the way to go. Rather build cuirass or vlads for your carry, or even go for sheepstick if your lineup could use the additional cc. If you would like something "dmg", puzzlebox is a good midgame option,
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Build tanky and try to blink taunt onto their carry and then turn on blade mail to gib him. Keep an eye out for anyone out of position that you can catch and kill fast to force a 4v5 fight. You just have to keep an eye out for pickoffs that can benefit your team, gettin caught out of position and losing someone to axe late game can be really bad.
Always remember axe is the only reinforcement your army needs
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On July 28 2012 16:22 The Great Taste wrote:Show nested quote +On July 28 2012 14:55 Thienan567 wrote: How do you check your MMR? How do you even know if you have one? Is there a ranked and a normal setting like in LoL?
I'm asking because idk and I can't find it anywhere in the dota2 client. When you start a game (even when you are on the waiting for loaders screen) you can go to the 'Watch Games' tab and, if you can be bothered, find which page your name is on to give you an approximate relative rating, as the 'Watch' tab is sorted by average MMR. Of course, this depends what time of the day you are playing. For example, during US evening I could be on pages 1-5 but during EU Midday/Afternoon I could be on pages 10-15. Show nested quote +On July 28 2012 09:54 Candadar wrote: So I haven't played in a few weeks and I looked at the new heroes and....well, KotL and Nyx are cool but Visage is leaving me in a bit of a confused state. I don't get what the fuck he's supposed to do or what purpose he has. He has a pretty good slow, what appears to be an extremely mediocre single target damage spell, and a really fucking good shield that makes him extraordinarily bulky. What I was sort of getting a vibe was he was sort of some psuedo-Brewmaster for teamfights, in the sense that you abuse your Gravekeepers Cloak to just not die while you chain off stuns with your Familiars.
I just don't see how he has any true utility though, because everything I'm thinking he can do, it appears someone else can just do better. As above mentioned, he owns in trilanes. His nuke is not "extremely mediocre," it has a 4 second cooldown and can do potentially 200 damage at level 1 (and around 400 at level 4). At level 6 he can easily solo a hero with no escape mechanism in 5 seconds with the insane burst damage from Familiars & Soul Assumption. He can also send his bats around the map to help teammates on the other side of the map. There aren't many heroes that can provide that burst damage early, and in addition to that he's quite hard to bring down for an intel hero as well.
Im trying to play him alot and I love him, but I struggle to set up those burst kills, it feels like Ill never get up to the required dmg for a lvl 3 or 4 assumption so early... Any good games to watch as an example?
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On July 29 2012 05:31 Ottoxlol wrote:Show nested quote +On July 29 2012 03:06 PassiveAce wrote: Is there any way to make axe relevant in the lategame? I have been having a lot of fun with his early and mid game but I cant figure out how to keep him relevant past the point where my initiator role begins being less effective. I feel like my only hope is to build damage items or something, can you guys help me? Your disable goes through bkb so its great late game! I think blademail is core on him, real dmg items are not the way to go. Rather build cuirass or vlads for your carry, or even go for sheepstick if your lineup could use the additional cc. If you would like something "dmg", puzzlebox is a good midgame option, I had to use google to find out what puzzlebox is :p Thanks for the advice!
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On July 29 2012 07:40 Catch]22 wrote:Show nested quote +On July 28 2012 16:22 The Great Taste wrote:On July 28 2012 14:55 Thienan567 wrote: How do you check your MMR? How do you even know if you have one? Is there a ranked and a normal setting like in LoL?
I'm asking because idk and I can't find it anywhere in the dota2 client. When you start a game (even when you are on the waiting for loaders screen) you can go to the 'Watch Games' tab and, if you can be bothered, find which page your name is on to give you an approximate relative rating, as the 'Watch' tab is sorted by average MMR. Of course, this depends what time of the day you are playing. For example, during US evening I could be on pages 1-5 but during EU Midday/Afternoon I could be on pages 10-15. On July 28 2012 09:54 Candadar wrote: So I haven't played in a few weeks and I looked at the new heroes and....well, KotL and Nyx are cool but Visage is leaving me in a bit of a confused state. I don't get what the fuck he's supposed to do or what purpose he has. He has a pretty good slow, what appears to be an extremely mediocre single target damage spell, and a really fucking good shield that makes him extraordinarily bulky. What I was sort of getting a vibe was he was sort of some psuedo-Brewmaster for teamfights, in the sense that you abuse your Gravekeepers Cloak to just not die while you chain off stuns with your Familiars.
I just don't see how he has any true utility though, because everything I'm thinking he can do, it appears someone else can just do better. As above mentioned, he owns in trilanes. His nuke is not "extremely mediocre," it has a 4 second cooldown and can do potentially 200 damage at level 1 (and around 400 at level 4). At level 6 he can easily solo a hero with no escape mechanism in 5 seconds with the insane burst damage from Familiars & Soul Assumption. He can also send his bats around the map to help teammates on the other side of the map. There aren't many heroes that can provide that burst damage early, and in addition to that he's quite hard to bring down for an intel hero as well. Im trying to play him alot and I love him, but I struggle to set up those burst kills, it feels like Ill never get up to the required dmg for a lvl 3 or 4 assumption so early... Any good games to watch as an example? Visage and trilaning relies heavily on sneaking in a lot of right click harassment to get them to 2/3 health; it's not like casting a bunch of spells like tiny, pudge, or na. They have to harass you back, which in turn levels up your soul assumption (or your familiars can level it up).
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On July 29 2012 03:06 PassiveAce wrote: Is there any way to make axe relevant in the lategame? I have been having a lot of fun with his early and mid game but I cant figure out how to keep him relevant past the point where my initiator role begins being less effective. I feel like my only hope is to build damage items or something, can you guys help me? I truly believe that axe counter lycan. Once you got vg or just vb, get bink then blademail. After that a HoT. AC isnt really important to you since bc already gives you 30armor. I don't really think axe is an initiatior, more like a counter initiatior, once they jump in, you blink in and instagib the carry or whoever you can.
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It's really annoying to play against an axe as lycan. He "counters" your 2 best items: bkb and necrobook, and your wolves just end up feeding him.
I don't know if blademail axe works when the opponents are good. Your blademail will wear off before berseker's call, and they'll be taking reduced damage because of the 30 armor bonus. Halberd's really good because evasion still triggers helix. Heart's really good of course, as well as cuirass. You don't have to outdps their carry, you just have to take them out of the fight while killing supports. Aghanims is ok, not necessarily for finishing anyone off, but for granting your team +25% movespeed (you can kill a creep).
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United States47024 Posts
On July 29 2012 10:34 igotmyown wrote: It's really annoying to play against an axe as lycan. He "counters" your 2 best items: bkb and necrobook, and your wolves just end up feeding him. How exactly does Axe "counter" Necronomicon when Mana Burn/Feedback hit his effectiveness significantly and accidentally counter-helixing the Necronomicon Warrior to death takes a huge chunk out of your life?
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In team fights, that's going to favor lycanthrope, but in pushes, killing off most of lycans dps really stops him. If you send your hero in to right click as well, you end up taking a lot of damage. If axe doesn't die, then the axe team probably ends up ahead.
I've tried it as lycan, and it can be frustratingly ineffective (like playing as brood vs sand king)
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Netherlands45349 Posts
With Medallion and vlads aswell as treads(items lycan should be able to get incredibly fast, treads aren't even needed) Axe will actually drop very fast, outside of battle cry. the lifesteal is also quite signifiicant.
Also you have to realize that if you have an axe against lycan then you....well you have an Axe on your team. If anyone is good against Lycan its siren, she can sleep the entire team and net through BKB while being usefull to the team.
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United States47024 Posts
On July 29 2012 13:09 igotmyown wrote: In team fights, that's going to favor lycanthrope, but in pushes, killing off most of lycans dps really stops him. If you send your hero in to right click as well, you end up taking a lot of damage. If axe doesn't die, then the axe team probably ends up ahead.
I've tried it as lycan, and it can be frustratingly ineffective (like playing as brood vs sand king) In pushes, Axe is a melee hero with no creep-clearing ranged AoE.
That's enough of a liability in and of itself.
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How do shields like vanguard/stout shield interact with kraken shell?
How do they interact with blade mail?
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On July 31 2012 05:08 Dromar wrote: How do shields like vanguard/stout shield interact with kraken shell?
How do they interact with blade mail? They don't stack (you can't block 48dmg with pms and shell). Instead, the first one is triggered, if that fails then the second one triggers. In other words, because shell has 100% chance to trigger, it's pointless to get other blocking items.
Blademail returns damage after all reductions, aka -28, then minus more for armor.
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On July 31 2012 05:21 Heh_ wrote:Show nested quote +On July 31 2012 05:08 Dromar wrote: How do shields like vanguard/stout shield interact with kraken shell?
How do they interact with blade mail? They don't stack (you can't block 48dmg with pms and shell). Instead, the first one is triggered, if that fails then the second one triggers. In other words, because shell has 100% chance to trigger, it's pointless to get other blocking items.
There are situations when a stout is worthwhile on tide. Kraken has 7 dmg reduction on level 1. Stout is a lot more at 12 on average. So if you are going to take a lot of dmg and am not levelling kraken until level 4 (normal), then you have a large window where the item is useful, just to be sold afterwards.
Examples of this is solo laning, playing support against solo or jungling.
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United States47024 Posts
On July 31 2012 06:00 Yurie wrote: Examples of this is solo laning, playing support against solo or jungling. If you're solo Tide, don't bother with stout. Just start Tango+3Branch, rush Bottle, and Bottle-Crow.
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On July 31 2012 05:21 Heh_ wrote:Show nested quote +On July 31 2012 05:08 Dromar wrote: How do shields like vanguard/stout shield interact with kraken shell?
How do they interact with blade mail? They don't stack (you can't block 48dmg with pms and shell). Instead, the first one is triggered, if that fails then the second one triggers. In other words, because shell has 100% chance to trigger, it's pointless to get other blocking items. Blademail returns damage after all reductions, aka -28, then minus more for armor. I thought the new blademail was pure damage.
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