Ogre is only picked when you want his third skill and have a melee support option open.
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Yurie
12037 Posts
Ogre is only picked when you want his third skill and have a melee support option open. | ||
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Yacobs
United States846 Posts
On August 01 2012 23:10 Dead9 wrote: being melee is fine, ogre shouldn't ever be autoattacking anyway the issue is he's pretty reliant on levels which is bad for a support Dead9 is the only person here who wrote the actual reason OM isn't picked in pro games. It's not like Crystal Maiden or VS goes around right-clicking people to death. They're picked for their front-loaded abilities. | ||
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TheYango
United States47024 Posts
On August 01 2012 23:10 Dead9 wrote: being melee is fine, ogre shouldn't ever be autoattacking anyway the issue is he's pretty reliant on levels which is bad for a support Being melee makes a huge difference with regard to how strong he is in lane. Particularly insofar as duo/trilanes are concerned, it doesn't matter that Ogre himself has a lot of health--you can't punish right-click harassment against your carry without using your spells. On August 02 2012 05:09 Yacobs wrote: Dead9 is the only person here who wrote the actual reason OM isn't picked in pro games. It's not like Crystal Maiden or VS goes around right-clicking people to death. They're picked for their front-loaded abilities. Crystal Maiden is strong during laning phase because she has 600 autoattack range. In addition to her spells, she has great harassment ability because of this. You're not going to right-click people during fights, but you should be doing a lot of right-clicking during laning. | ||
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Yurie
12037 Posts
On August 02 2012 05:09 Yacobs wrote: Dead9 is the only person here who wrote the actual reason OM isn't picked in pro games. It's not like Crystal Maiden or VS goes around right-clicking people to death. They're picked for their front-loaded abilities. I will have to disagree. His stun scales badly, not important to keep it maxed. Can occasionally see him roaming due to the stun not needing any levels. Levelling ulti isn't important, freeing up one skill point. This leaves the second and third skill, the third not being that important early game. So you have one spell worth levelling, your slow, which is still decent at level 1 of the skill, your level 2. At level 2 you have close to the nuking power of CM, more single target than AOE though. | ||
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Dead9
United States4725 Posts
or some kind of solo is workable too being melee is obviously bad but its not his main problem, his spells are just really mediocre until he hits 11 after 16 hes really good though his stun is ridiculous at that point and his buff is pretty big as well | ||
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sandyph
Indonesia1640 Posts
He can be godlike and useless at the same time | ||
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TheYango
United States47024 Posts
On August 02 2012 12:21 Dead9 wrote: you dont lane ogre with a hard carry, hes best used as a roamer or in an offensive trilane or some kind of solo is workable too being melee is obviously bad but its not his main problem, his spells are just really mediocre until he hits 11 after 16 hes really good though his stun is ridiculous at that point and his buff is pretty big as well I mean, it's a combination of both. Melee supports need extremely game-changing spells to make up for the fact that they're melee. Ranged supports can have less stellar abilities and be ok. Ogre's spells just aren't game-changing enough for a melee support. But if he had 600 attack range, IMO his kit would be ok. | ||
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rabidch
United States20289 Posts
On August 02 2012 14:36 TheYango wrote: I mean, it's a combination of both. Melee supports need extremely game-changing spells to make up for the fact that they're melee. Ranged supports can have less stellar abilities and be ok. Ogre's spells just aren't game-changing enough for a melee support. But if he had 600 attack range, IMO his kit would be ok. if he had 600 attack range with the same amount of stats he'd be the most overpowered support hero ![]() | ||
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Kipsate
Netherlands45349 Posts
Also Earthshaker can cast his fissure from a ridicilous range and punish people greatly for engaging(trapping them) or blocking them, completly ending an engagement, Ogre magi has to run up and stun. | ||
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Dead9
United States4725 Posts
On August 02 2012 14:08 sandyph wrote: I thought the issue with ogre is that he's depended on luck (proc). He can be godlike and useless at the same time think about it this way: bad luck will very rarely swing fights against you, but good luck can easily change the momentum of the game i mean once you hit 16 you have a 1.5s stun on 6s cd, its pretty good as long asyou arent hitting the 1/8 single cast consistently (which is pretty hard to do) besides everyone knows multicast chance is directly proportional to skill level | ||
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lozarian
United Kingdom1043 Posts
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BlitzerSC
Italy8800 Posts
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Qbek
Poland12923 Posts
On August 03 2012 02:25 BlitzerSC wrote: Do TA traps get revealed by a gem ? Yes, just like wards(pretty sure they actually are wards) | ||
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BlitzerSC
Italy8800 Posts
On August 03 2012 02:26 Qbek wrote: Yes, just like wards(pretty sure they actually are wards) They don't have the same vision range as wards afaik. Another question: do they block camps from spawning ? | ||
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Qbek
Poland12923 Posts
On August 03 2012 02:28 BlitzerSC wrote: They don't have the same vision range as wards afaik. I mean the mechanic, it would broken if they did | ||
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BlitzerSC
Italy8800 Posts
On August 03 2012 02:29 Qbek wrote: I mean the mechanic, it would broken if they did So, do they block camps from spawning ? | ||
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Qbek
Poland12923 Posts
No, that's why i'm not sure | ||
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rabidch
United States20289 Posts
they shouldnt. however some of techies mines do (lol) | ||
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The Great Taste
389 Posts
On August 03 2012 04:28 rabidch wrote: they shouldnt. however some of techies mines do (lol) Ye, traps don't block camps from spawning. Land mines do block camps from spawning (sometimes accidently block my own jungle's camps lol) but remote mines do not block camps from spawning. | ||
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wcLLg
United States281 Posts
items on 1, 2, 3, 4, 5, 6 skills on q, w, e, r, f , g (f+g=5th and 6th skills) What is the 'home row'? Or, where should i rest my fingers when I play? | ||
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