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Simple Questions, Simple Answers - Page 130

Forum Index > Dota 2 Strategy
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majkenofdoom
Profile Joined October 2011
Sweden289 Posts
May 20 2012 11:06 GMT
#2581
Well if you're new to dota and didnt play dota1 i think its maybe easier to have it off. I would think (i dont know since i played dota1) that its maybe i easier to lasthit when its off.

In cons you may get a attack less if u dont controll your hero and you run into an enemy and dont attack move all the time.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
May 20 2012 11:21 GMT
#2582
As far as I know you don't automatically attack people if you a-move onto highground/around trees without vision while having auto attack turned off, which is a pretty big reason to keep it turned on.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 20 2012 12:18 GMT
#2583
On May 20 2012 19:30 Rickeh TT wrote:
Should auto attack be on or off? What are the pro's and con's of autoattack on/off?


Try both out and pick whichever you feel most comfortable with
ilovelings
Profile Joined January 2011
Argentina776 Posts
May 20 2012 14:53 GMT
#2584
It's just me or the hotkeys for Brewmaster's pandas and it's skills have changed?
People is diying.
Rabbitmaster
Profile Joined August 2010
1357 Posts
Last Edited: 2012-05-20 19:13:39
May 20 2012 18:48 GMT
#2585
Are the servers down for everyone atm? Havent been able to play all day long...

edit: Disregard that, restarting steam seems to have fixed it. :S
God is dead.
xsevR
Profile Joined January 2011
United States324 Posts
May 21 2012 20:25 GMT
#2586
On May 21 2012 03:48 Rabbitmaster wrote:
Are the servers down for everyone atm? Havent been able to play all day long...

edit: Disregard that, restarting steam seems to have fixed it. :S


I often get a strange error, "Searching for Dota2 server" or something to that affect. Usually I open/close steam, logout/login to steam, and try launching DOTA2 through the steam library rather than from a desktop icon. Dunno if this might help some others or someone knows what's causing the issue. It's very sporadic, however.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
May 22 2012 06:10 GMT
#2587
It's just valve servers being dum. Try another region or just wait a while. You'll get a server eventually but these issues mostly seemed to be confined to specific regions whenever they do occur.
Dota 3hard5me
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-05-23 19:30:31
May 23 2012 19:29 GMT
#2588
Can someone list abilities where the effect is connected to a certain behavior or action from the target? I mean for example Axe's Battle Hunger or Bloodseeker's Rupture
EtherealBlade
Profile Joined August 2010
660 Posts
May 23 2012 22:00 GMT
#2589
On May 24 2012 04:29 Quotidian wrote:
Can someone list abilities where the effect is connected to a certain behavior or action from the target? I mean for example Axe's Battle Hunger or Bloodseeker's Rupture


Bambi's Impetus
KotL's mana leak
Morphling's replicate (maybe)
Silencer's curse
Anci's cold feet
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
May 23 2012 22:57 GMT
#2590
Does it bother anybody else that the OP still reads:
Why is Tiny such a threat earlier in the game, and far less dangerous later?
aka ChillyGonzalo / GnozL
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-05-24 02:00:07
May 23 2012 23:06 GMT
#2591
On May 24 2012 07:00 Muki wrote:
Show nested quote +
On May 24 2012 04:29 Quotidian wrote:
Can someone list abilities where the effect is connected to a certain behavior or action from the target? I mean for example Axe's Battle Hunger or Bloodseeker's Rupture


Bambi's Impetus
KotL's mana leak
Morphling's replicate (maybe)
Silencer's curse
Anci's cold feet



thanks

edit: I guess Pugna's netherward should kind of be on that list as well, even though it's not a targeted spell
Yurie
Profile Blog Joined August 2010
12126 Posts
May 24 2012 06:08 GMT
#2592
On May 24 2012 08:06 Quotidian wrote:
Show nested quote +
On May 24 2012 07:00 Muki wrote:
On May 24 2012 04:29 Quotidian wrote:
Can someone list abilities where the effect is connected to a certain behavior or action from the target? I mean for example Axe's Battle Hunger or Bloodseeker's Rupture


Bambi's Impetus
KotL's mana leak
Morphling's replicate (maybe)
Silencer's curse
Anci's cold feet



thanks

edit: I guess Pugna's netherward should kind of be on that list as well, even though it's not a targeted spell


Mirana Arrow
Pudge Hook
Lina Stun
Lesh Stun
WR shackle
WR Powershot
Pit Lord Firestorm (This and all above is possible to avoid by moving a short distance in the right way)
Krobelus Exorcism (Simply move out of range or go invis)
Rooftrellen Overgrowth (if you enable BKB after it does next to nothing, if before you are stuck)
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2012-05-24 10:05:47
May 24 2012 10:05 GMT
#2593
What makes Rikimaru so much better in competitive games compared to HoN? I know HoN has a more tanky and different meta but even earlier on when the game and meta was a lot more similar to Dota, Nighthound (Riki) was never/rarely used competitively.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
May 24 2012 10:39 GMT
#2594
Riki is a rare pick in competive gaming. He was popular as a counter to AM, with slow and silence to destroy him before he can get big.

There might be a difference in the HoN riki though, since i don't know HoN
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 24 2012 10:52 GMT
#2595
On May 24 2012 19:39 LAN-f34r wrote:
Riki is a rare pick in competive gaming. He was popular as a counter to AM, with slow and silence to destroy him before he can get big.

There might be a difference in the HoN riki though, since i don't know HoN


I'm pretty sure they're exactly the same from what I recall. I know Riki isn't a HUGELY popular pick in competitive Dota, but he definitely sees a lot more play than he does in HoN. I know Quantic (Its Gosu) liked picking him up quite a lot for awhile, and teams would ban him when playing against them quite a bit as well. The AM counter does make sense though.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 24 2012 12:54 GMT
#2596
Short lane and long lane. Which one is the safe and which one is the dangerous? I can never remember.

Shouldn't long lane be the dangerous lane because you are further away from your tower, and short lane be the safe lane because you are closer to your tower? But I could have sworn that I have seen different people call both the safe and the dangerous lane the short lane.

I wish people would just use safe lane and dangerous lane instead -__-
8/4/12 never forget, never forgive.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
May 24 2012 13:19 GMT
#2597
afaik, long = hard, short = safe. Hard and safe are so much better terms.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 24 2012 13:19 GMT
#2598
But remember that your safe lane is hard lane for the enemy. This is what confused you, right?
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
The Great Taste
Profile Joined January 2012
389 Posts
May 24 2012 13:50 GMT
#2599
Short and long lane terms were mixed up a lot. I agree that "safe" and "hard" lane terms are easier. While you can always put a trilane on the "hard" lane for example to make it easy, people will know which lanes you're talking about.

writer22816 has the original definition of short and long lanes. Generally 'short' and 'long' in this sense mean the distance from where the creeps initially engage to your tier 1 tower.

So, for example at bot, the creeps engage a lot closer to Sentinel's tower, so it's the short lane for Sentinel and the long lane for Scourge.

It got mixed up because people took it as the length of the lane from your base to your tier 1 tower I think (at least I think that). So it looks as if Sentinel's bot lane territory (from base to tower) is longer than their territory at top and that makes the bot lane Sentinel's long lane.

Realised I just typed Sent/Scourge but cbf editing.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
May 27 2012 00:00 GMT
#2600
Has Valve ever leaked any info on how they put teams together? I keep getting the guys with 20 wins while the other team consistently has people with at least 300. :S
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
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