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On June 22 2017 02:03 Yurie wrote:Show nested quote +On June 21 2017 20:26 Pontual wrote:On June 21 2017 20:21 Merany wrote:Looking to finish the Path of the Rising Tide quests (Slardar set). Don't care about alt set, 1 star is fine  My 2 options for the last one is either the battle cup or the auras. Battle cup is mostly out of question (don't get to play when it's on) so that leaves me the auras. More precisely, if I'm looking for 1 star: "Be simultaneously affected by 6 auras present on your team." Any way I can complete that 100% on my own? What would be good heroes / builds for pub games? Make aquila, dominator (dominator extra good if you dominate aura creep), drums, vlads, basilius, mekansm, headress, assault, pick aura heroes (venge, luna, drow, wk) Better idea is to pick Chen. Build Dominator and you are done with 6 at level 7 assuming you have decent creeps. Else the start of the mek or vladimir along with the creep auras would do it. If it is a very long game you can get to 11 auras from just yourself on chen. Then I assume quickly swapping an item while the aura lingers gets you to 12. It's only easier if you can play chen. If you're awful at micro (as I am) the easier path is to recur to item auras.
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Yeah, Chen is definitely way too hard for me :D Don't have good memories of the few games I have with him Anyway, did it in two games with Vengeful Spirit support. Had a decent game where I could save some gold and that was it. Thanks for the advice
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Can someone explain how the ti7 champions qualifiers work? Why dont more teams sign up that way?
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On June 22 2017 15:51 Dirkzor wrote: Can someone explain how the ti7 champions qualifiers work? Why dont more teams sign up that way? It seems that the top 8 battlecup teams (measured by battlec wins) get to playoffs where the winner gets a regional spot. Most relevant teams don't do that because most of the tier 2 get an invite to regionals anyway.
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It used to be that teams that had won a Tier 8 battle cup got invited to the Champions qualifier. Not sure if it changed to what Pontual said.
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All the players with more than 70 tier 8 battle cup points get invited to the champions qualifiers
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Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
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On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc.
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On July 08 2017 02:42 Pontual wrote:Show nested quote +On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc.
sure, in a pub I'd understand it sort of. but I'd argue that in a stack it's the job of your 4/5 to tell you - I'd say 30% xp is worth the attention, having your captain tell you item timings and when to tp.
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On July 08 2017 06:34 sCuMBaG wrote:Show nested quote +On July 08 2017 02:42 Pontual wrote:On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc. sure, in a pub I'd understand it sort of. but I'd argue that in a stack it's the job of your 4/5 to tell you - I'd say 30% xp is worth the attention, having your captain tell you item timings and when to tp. Maybe people underestimate how mechanically finnicky it is to keep creep equilibrium exactly where you want it. I guess a lot of players are not yet used to somehow getting in the exact amount of additional hits that are required to keep it where they want it when they also deny their own creeps.
Aside from that I agree. Would be surprised if, assuming the 30% XP Bounty on deny stays in the game, we would not see a rise in the amount of denies.
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On July 09 2017 16:40 Joni_ wrote:Show nested quote +On July 08 2017 06:34 sCuMBaG wrote:On July 08 2017 02:42 Pontual wrote:On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc. sure, in a pub I'd understand it sort of. but I'd argue that in a stack it's the job of your 4/5 to tell you - I'd say 30% xp is worth the attention, having your captain tell you item timings and when to tp. Maybe people underestimate how mechanically finnicky it is to keep creep equilibrium exactly where you want it. I guess a lot of players are not yet used to somehow getting in the exact amount of additional hits that are required to keep it where they want it when they also deny their own creeps. Aside from that I agree. Would be surprised if, assuming the 30% XP Bounty on deny stays in the game, we would not see a rise in the amount of denies.
30 percent xp isnt worth it if you then have to lasthit under tower. and more so if the creeps arent on your highground anymore.
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On July 12 2017 07:06 neozxa wrote:Show nested quote +On July 09 2017 16:40 Joni_ wrote:On July 08 2017 06:34 sCuMBaG wrote:On July 08 2017 02:42 Pontual wrote:On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc. sure, in a pub I'd understand it sort of. but I'd argue that in a stack it's the job of your 4/5 to tell you - I'd say 30% xp is worth the attention, having your captain tell you item timings and when to tp. Maybe people underestimate how mechanically finnicky it is to keep creep equilibrium exactly where you want it. I guess a lot of players are not yet used to somehow getting in the exact amount of additional hits that are required to keep it where they want it when they also deny their own creeps. Aside from that I agree. Would be surprised if, assuming the 30% XP Bounty on deny stays in the game, we would not see a rise in the amount of denies. 30 percent xp isnt worth it if you then have to lasthit under tower. and more so if the creeps arent on your highground anymore. Yeah well thats pretty much exactly what I said. But they can prob find a way to make up for the deny by getting additional hits in on enemy creeps. Its just all a matter of getting used to juggling creepwaves while denying.
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On July 12 2017 07:06 neozxa wrote:Show nested quote +On July 09 2017 16:40 Joni_ wrote:On July 08 2017 06:34 sCuMBaG wrote:On July 08 2017 02:42 Pontual wrote:On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc. sure, in a pub I'd understand it sort of. but I'd argue that in a stack it's the job of your 4/5 to tell you - I'd say 30% xp is worth the attention, having your captain tell you item timings and when to tp. Maybe people underestimate how mechanically finnicky it is to keep creep equilibrium exactly where you want it. I guess a lot of players are not yet used to somehow getting in the exact amount of additional hits that are required to keep it where they want it when they also deny their own creeps. Aside from that I agree. Would be surprised if, assuming the 30% XP Bounty on deny stays in the game, we would not see a rise in the amount of denies. 30 percent xp isnt worth it if you then have to lasthit under tower. and more so if the creeps arent on your highground anymore.
That's pretty obvious. I'm talking about the very last hit to deny, which your opponent would surely get, if it is not screwing up one of your own last hits - still doesn't explain why they wouldn't do that imo. Doesn't screw up your creep equilibrium, gives 30% xp, denies your opponent gold/some xp...
It seems like you're more talking about mid as well. I feel like mid is more on top of it in the first place.
I'm rather talking about a freefarm safelane.
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Northern Ireland22208 Posts
On July 12 2017 07:06 neozxa wrote:Show nested quote +On July 09 2017 16:40 Joni_ wrote:On July 08 2017 06:34 sCuMBaG wrote:On July 08 2017 02:42 Pontual wrote:On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc. sure, in a pub I'd understand it sort of. but I'd argue that in a stack it's the job of your 4/5 to tell you - I'd say 30% xp is worth the attention, having your captain tell you item timings and when to tp. Maybe people underestimate how mechanically finnicky it is to keep creep equilibrium exactly where you want it. I guess a lot of players are not yet used to somehow getting in the exact amount of additional hits that are required to keep it where they want it when they also deny their own creeps. Aside from that I agree. Would be surprised if, assuming the 30% XP Bounty on deny stays in the game, we would not see a rise in the amount of denies. 30 percent xp isnt worth it if you then have to lasthit under tower. and more so if the creeps arent on your highground anymore. theres no reason why u cant deny and also maintain equilibrium in the lane
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On June 18 2017 21:49 The Binary Son wrote: Apologies if I'm completely missing something or am unaware about an update or if this is the wrong place to post this question.
I just tried looking at my builds on the main dota 2 website, but I can't edit them as the talent tree section - and the ability to set build choices for talents at certain levels - is gone. WTF?
P.S. - Why why why does dota refuse to bring back the ability to edit builds in the dota client?!?!
Following up on this post, it now appears they've taken all functionality to edit or even create builds from the Dota website, and with nothing in the game client, it appears they've made it impossible to edit or create builds AT ALL.
I'm hoping this is leading towards builds being make able and editable in the client, but unless I'm missing something, it hasn't been mentioned in any patch notes as an upcoming feature.
Anyone able to shed some light on any of this?
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On July 15 2017 10:50 The Binary Son wrote:Show nested quote +On June 18 2017 21:49 The Binary Son wrote: Apologies if I'm completely missing something or am unaware about an update or if this is the wrong place to post this question.
I just tried looking at my builds on the main dota 2 website, but I can't edit them as the talent tree section - and the ability to set build choices for talents at certain levels - is gone. WTF?
P.S. - Why why why does dota refuse to bring back the ability to edit builds in the dota client?!?! Following up on this post, it now appears they've taken all functionality to edit or even create builds from the Dota website, and with nothing in the game client, it appears they've made it impossible to edit or create builds AT ALL. I'm hoping this is leading towards builds being make able and editable in the client, but unless I'm missing something, it hasn't been mentioned in any patch notes as an upcoming feature. Anyone able to shed some light on any of this?
Been a lot of strings and similar added to the client. It is going in game. Already the sorting of existing guides is much improved to previously when 2015 guides were at the top. The patch analysis on reddit has had guide related things in half the patches the past 10 days.
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On July 16 2017 19:54 Yurie wrote:Show nested quote +On July 15 2017 10:50 The Binary Son wrote:On June 18 2017 21:49 The Binary Son wrote: Apologies if I'm completely missing something or am unaware about an update or if this is the wrong place to post this question.
I just tried looking at my builds on the main dota 2 website, but I can't edit them as the talent tree section - and the ability to set build choices for talents at certain levels - is gone. WTF?
P.S. - Why why why does dota refuse to bring back the ability to edit builds in the dota client?!?! Following up on this post, it now appears they've taken all functionality to edit or even create builds from the Dota website, and with nothing in the game client, it appears they've made it impossible to edit or create builds AT ALL. I'm hoping this is leading towards builds being make able and editable in the client, but unless I'm missing something, it hasn't been mentioned in any patch notes as an upcoming feature. Anyone able to shed some light on any of this? Been a lot of strings and similar added to the client. It is going in game. Already the sorting of existing guides is much improved to previously when 2015 guides were at the top. The patch analysis on reddit has had guide related things in half the patches the past 10 days.
Thanks!!!
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On July 13 2017 17:11 sCuMBaG wrote:Show nested quote +On July 12 2017 07:06 neozxa wrote:On July 09 2017 16:40 Joni_ wrote:On July 08 2017 06:34 sCuMBaG wrote:On July 08 2017 02:42 Pontual wrote:On July 08 2017 02:37 sCuMBaG wrote: Why do so many pros not deny? I mean obviously if it's too risky or you might miss a last hit... but even in a free lane I see them completely ignore denies a lot of the time... Isn't it 30% xp?
They might be looking at something else. Movements, items, checking opponent levels, looking for an opening to kill or tp, etc. sure, in a pub I'd understand it sort of. but I'd argue that in a stack it's the job of your 4/5 to tell you - I'd say 30% xp is worth the attention, having your captain tell you item timings and when to tp. Maybe people underestimate how mechanically finnicky it is to keep creep equilibrium exactly where you want it. I guess a lot of players are not yet used to somehow getting in the exact amount of additional hits that are required to keep it where they want it when they also deny their own creeps. Aside from that I agree. Would be surprised if, assuming the 30% XP Bounty on deny stays in the game, we would not see a rise in the amount of denies. 30 percent xp isnt worth it if you then have to lasthit under tower. and more so if the creeps arent on your highground anymore. That's pretty obvious. I'm talking about the very last hit to deny, which your opponent would surely get, if it is not screwing up one of your own last hits - still doesn't explain why they wouldn't do that imo. Doesn't screw up your creep equilibrium, gives 30% xp, denies your opponent gold/some xp... It seems like you're more talking about mid as well. I feel like mid is more on top of it in the first place. I'm rather talking about a freefarm safelane. I'm interested in seeing the match/matches where you found that pros dont deny, cuz IMHO they already have been denying creeps especially in a freefarm lane where they have to keep the equilibrium so that they wont push to your tower or the enemy's (even before the 30% xp change).
I am assuming that you are talking about a situation where you are a safelaner running a trilane or a duallane with a support and the offlane is still trying to leech xp from the lane. If thats the case then you would try to keep the equilibrium near your tower so that the offlane cant leech xp.
Maybe they just didn't care as much about denying since they havent got used to the new change yet? Or maybe they were just simply paying attention to other things like the minimap?
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a sizable portion of the time, you will lose last hits by trying to aggressively deny. then you will do things like double wave yourself as you try to pull it back. there are a lot of heroes that despite high base damage cannot clear a wave like this and slowly lose control of a lane. on the other side of the coin there are heroes that have a good time focusing on denies whilst securing their own last hits (spells, early items). professionals are very good about taking advantage of these small things.
the simple answer is they know what they're doing in almost all cases, and abusing denies while their opponent is in lane is not the most important focus.
if you want an example of a pro who focuses a lot on denies, dendi is the first person who comes to mind.
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