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On August 18 2011 06:00 VirtuallyJesse wrote: In League of Legends (my only MOBA knowledge), there is usually 1 top, 1 mid, 2 bot, and 1 jungler. Watching Dota 2 today the lanes (number of people in them) and roamers/junglers(?) seemed to differ quite a lot in every game. How does laning work in Dota?
Laning in dota is very complex and it differs depending on your current MMR and the server that you are currently playing on and it can be in every possible combination.
For example: if you are playing pub in Russia or EU with people that are actually under 1K MMR you will usually find two people mid, from which one of them is feeding, one person chooses to solo a lane then after getting rekt they decide to move to another lane which makes 3 people in one lane, and one of the lanes is empty (and that allows the enemy team to farm with no worries). Also if there is a jungler in the same servers and players, you can find the jungler dying from neutral creeps like 5 times then moving out of the jungle to the lane where he is not needed, and also in rare occasions you can find all people in the same lane.
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Is it normal that fatal bonds goes through refraction (canceling blink) but still eats the charge? Any other spell with similar interactions?
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I tested and i couldnt create a situation where fatal bonds both eats a charge and disables blink.Damage instances below 5 didnt remove refraction charge but disabled blink and vice versa.
I tested by creating TA and WL and some minions with different damage ranges from Satyr Trickster 7-10 all the way to warlock 46-56 lvl1 base damage.
Either theres something fishy going on or u just miss understood the situation. Try to recreate where u saw it happening and make sure there is no other damage instances than one affecting
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On May 30 2017 03:57 zdarr wrote: Is it normal that fatal bonds goes through refraction (canceling blink) but still eats the charge? Any other spell with similar interactions? The damage of Dispersion and the damage spread of Fatal Bonds are fully unaffected by any form of reduction, except for magic resistance and armor. Ripped straight from the Dota2wiki.com
Edit: [...]the shared damage does interact with every on-damage effect like disabling Blink Dagger.
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I was looking for some discussion/analysis regarding the big changes made recently to the Urn of Shadows and how that changes it's usage, build order, effects, etc. If there have been posts or threads on this already, some links would be much appreciated.
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On May 30 2017 04:57 Velzi wrote: I tested and i couldnt create a situation where fatal bonds both eats a charge and disables blink.Damage instances below 5 didnt remove refraction charge but disabled blink and vice versa.
I tested by creating TA and WL and some minions with different damage ranges from Satyr Trickster 7-10 all the way to warlock 46-56 lvl1 base damage.
Either theres something fishy going on or u just miss understood the situation. Try to recreate where u saw it happening and make sure there is no other damage instances than one affecting
Indeed i misunderstood the situation, thanks for all the explanation on the interaction
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@binary son: The only urn discussion I've found is over 3 years old. The change is probably a massive buff, Raindrops is a vastly superior buildup item to Sobi mask. The mana regen is higher on average especially in the early game. 2 armor vs 4 strength are about even and the other 4 stats are a minor bonus.
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Only bad thing is timer on buying raindrops sometimes means that an early roamer that gets great start actually can't buy their urn.
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On May 31 2017 05:07 Atreides wrote: Only bad thing is timer on buying raindrops sometimes means that an early roamer that gets great start actually can't buy their urn.
the positive is that you can use 4 charges and then put it in your backpack for urn.
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Why isn't Atos used more instead of euls on heroes that use it to set up skill shots (lina/lesh/invoker/etc.)? There's more counterplay to it (manta, blink out) but on the other hand it's impossible to fuck up the timing. At least at low mmrs atos should be way better
cost/stats/build up are comparable. I guess you lose the defensive potential of self euls.
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As you said yourself, Euls has a big defensive component that squishy spellcasters love to use to escape the focus in a teamfight. It also has a ton of mana regen and the movement speed just synergizes really well with some heroes (like lina).
That said, I think atos is still an undervalued item that hasn't fully been discovered yet after the changes.
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On June 02 2017 18:02 solidbebe wrote: As you said yourself, Euls has a big defensive component that squishy spellcasters love to use to escape the focus in a teamfight. It also has a ton of mana regen and the movement speed just synergizes really well with some heroes (like lina).
That said, I think atos is still an undervalued item that hasn't fully been discovered yet after the changes.
It's also a basic dispel - so quite helpful against diffu/silence etc. Also (not much but) 50 damage.
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That's right, I forgot about that for a moment. The dispel is especially good against silence.
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On June 02 2017 19:46 sCuMBaG wrote:Show nested quote +On June 02 2017 18:02 solidbebe wrote: As you said yourself, Euls has a big defensive component that squishy spellcasters love to use to escape the focus in a teamfight. It also has a ton of mana regen and the movement speed just synergizes really well with some heroes (like lina).
That said, I think atos is still an undervalued item that hasn't fully been discovered yet after the changes. It's also a basic dispel - so quite helpful against deso etc. Also (not much but) 50 damage. Could you explain why it's helpful vs deso specifically? I mean I dodge some finishing autoattacks sometimes with euls, but deso applies every hit, so it's not like you purge it for long. Am I missing something?
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On June 03 2017 01:45 Archeon wrote:Show nested quote +On June 02 2017 19:46 sCuMBaG wrote:On June 02 2017 18:02 solidbebe wrote: As you said yourself, Euls has a big defensive component that squishy spellcasters love to use to escape the focus in a teamfight. It also has a ton of mana regen and the movement speed just synergizes really well with some heroes (like lina).
That said, I think atos is still an undervalued item that hasn't fully been discovered yet after the changes. It's also a basic dispel - so quite helpful against deso etc. Also (not much but) 50 damage. Could you explain why it's helpful vs deso specifically? I mean I dodge some finishing autoattacks sometimes with euls, but deso applies every hit, so it's not like you purge it for long. Am I missing something? well if you get hit by deso then somebody else is hitting you... but basically you aren't wrong, it's useless against deso for that purpose. it was a very poor example. Dispelling silences and roots is the most useful part of the dispel in almost all cases.
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Thanks for everyone's input re: the Urn. My only remaining question would be is, for someone like me who usually builds this as their first item, is there a particularly obvious/superior order in which to buy the items, other than cheapest to most expensive to get the increased stats faster?
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Id say definitely start with the raindrops first as itll give you the most survivability early game, unless you really need the RoP for some reason like laning against a bristle.
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On June 03 2017 11:14 The Binary Son wrote: Thanks for everyone's input re: the Urn. My only remaining question would be is, for someone like me who usually builds this as their first item, is there a particularly obvious/superior order in which to buy the items, other than cheapest to most expensive to get the increased stats faster? I mean if you play pos 4 (probably since you are rushing Urn) you can just grab RoP or Circlet with your first buy. Raindrop is really efficient but you have to value them on a game-to-game basis.
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Agreed to solidbebe, RDs are usually the one you want to get first. If you are expecting to trade a lot of right-clicks early on and have some gold to spare, RoP and circlet are both fairly decent laning items, but pos4 mostly roam after the first two or four minutes nowadays and for that RDs are one of the best items in the game.
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On June 03 2017 01:45 Archeon wrote:Show nested quote +On June 02 2017 19:46 sCuMBaG wrote:On June 02 2017 18:02 solidbebe wrote: As you said yourself, Euls has a big defensive component that squishy spellcasters love to use to escape the focus in a teamfight. It also has a ton of mana regen and the movement speed just synergizes really well with some heroes (like lina).
That said, I think atos is still an undervalued item that hasn't fully been discovered yet after the changes. It's also a basic dispel - so quite helpful against deso etc. Also (not much but) 50 damage. Could you explain why it's helpful vs deso specifically? I mean I dodge some finishing autoattacks sometimes with euls, but deso applies every hit, so it's not like you purge it for long. Am I missing something?
I was menat to say diffu not deso
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