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Haven't played micro heroes in a while and I've noticed they have changed how F1 functions.
It used to pressing F1 would select your hero and a double-tap F1 would select hero and also bring your camera to hero. Now if you press F1, it just straight brings the camera to your hero. This is annoying as shit when playing Visage as I usually don't have my familiars within the same screen as my hero and I need to move my hero while focusing on what my familiars see.
Is there any way to change this or is this a result of some other patch change over the last year that I've not aware of?
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Can't you just rebind F1 to a control group containing only your hero?
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There should be an option "select hero" which you can bind to whatever key you want. I've got it on "1" currently, but only recently changed it to that from "^" (on an EU keyboard), because that button broke
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So I just got my first conduct summary, it says I've had 4 reports and 6 commends in the last 25 games, how does this add up when in my last games I went from 6 commends to 27? Does it work in some strange way or is it just stupidly bugged?
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On May 18 2017 20:15 Nausea wrote: So I just got my first conduct summary, it says I've had 4 reports and 6 commends in the last 25 games, how does this add up when in my last games I went from 6 commends to 27? Does it work in some strange way or is it just stupidly bugged? How would you know you've gone from 6 commends to 27 in the last games?
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I think every commend counts for 4 in the overall commend total. ie. you get a friendly, helpful, forgiving, and teaching commend for every commend someone gives you.
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On May 19 2017 07:56 Birdie wrote:Show nested quote +On May 18 2017 20:15 Nausea wrote: So I just got my first conduct summary, it says I've had 4 reports and 6 commends in the last 25 games, how does this add up when in my last games I went from 6 commends to 27? Does it work in some strange way or is it just stupidly bugged? How would you know you've gone from 6 commends to 27 in the last games?
Well, I've not played in years, I had 6 commends (on my profile), after playing about 20 games I got my conduct summary and I have 27 commends on my profile now.
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On May 19 2017 12:18 bdonballer wrote: I think every commend counts for 4 in the overall commend total. ie. you get a friendly, helpful, forgiving, and teaching commend for every commend someone gives you.
how can you be sure of this?
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I mean there's no way to tell who commended you and when, so... we're only left with what the report says.
Regarding the increment of your displayable number of commendations, I believe this is not linked to your conduct report showing up.
The conduct report is generated every 10 games and shows a summary of your conduct over said last 10 games, but I do believe the commendations are applied to your account in a more streamlined manner (maybe not after each game, but definitely not after each 10 games either, somewhere in between).
Just my 2c though.
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On May 19 2017 21:16 nanaoei wrote:Show nested quote +On May 19 2017 12:18 bdonballer wrote: I think every commend counts for 4 in the overall commend total. ie. you get a friendly, helpful, forgiving, and teaching commend for every commend someone gives you. how can you be sure of this? it has been like this for over half a year now, since early into reborn
every actual commend counts as 4 profile commends; your profile comments will never not go up by increments of 4
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On May 20 2017 18:47 SpiritoftheTunA wrote:Show nested quote +On May 19 2017 21:16 nanaoei wrote:On May 19 2017 12:18 bdonballer wrote: I think every commend counts for 4 in the overall commend total. ie. you get a friendly, helpful, forgiving, and teaching commend for every commend someone gives you. how can you be sure of this? it has been like this for over half a year now, since early into reborn every actual commend counts as 4 profile commends; your profile comments will never not go up by increments of 4
Ah ok that explains it then I guess, thanks.
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How exactly does one play a jug in the midgame?
Do you just farm for your manta and just splitpush all game?
cuz i find that to be very difficult in my games since my team usually gets fucked before i finish my diffusal manta and icant do shit cuz jug is apparently not good in lategame.
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On May 22 2017 03:28 neozxa wrote: How exactly does one play a jug in the midgame?
Do you just farm for your manta and just splitpush all game?
cuz i find that to be very difficult in my games since my team usually gets fucked before i finish my diffusal manta and icant do shit cuz jug is apparently not good in lategame. carry a tp and join fights that you can clean up
look for pickoffs/smoke ganks when level 2 omni is up
if your team is strong for grouping, you can group with healing ward and push all the towers one by one
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Why don't pro players time their auto attacks during glyph? Often when a tower is glyphed up, and the team is on top of it, they just stand there, whacking an invulnerable building. Why don't they just time it so their attack hits as soon as the glyph comes off? They'd get 1/2 more attacks on average this way, done correctly.
Is this too hard to do? benefits not worth the effort? Or some other reason?
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On May 22 2017 08:45 jrkirby wrote:
Is this too hard to do? benefits not worth the effort? Or some other reason?
genuinely doesn't seem worth the effort. if anything it's part of the habit of people just fidgeting to keep their apm up, like cutting random trees down with qb that aren't necessary for juking
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On May 22 2017 08:45 jrkirby wrote: Why don't pro players time their auto attacks during glyph? Often when a tower is glyphed up, and the team is on top of it, they just stand there, whacking an invulnerable building. Why don't they just time it so their attack hits as soon as the glyph comes off? They'd get 1/2 more attacks on average this way, done correctly.
Is this too hard to do? benefits not worth the effort? Or some other reason? Is a tower glyphed, but they commit to it? Keeping vision around the tower or watching the minimap / moving your vision to watch the opposing team that might be in vision can be way more advantageous.
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Is medallion sf any good in any circumstances
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It seems suboptimal but not objectively bad. And it's cheap enough that I could see it as a 1%-situational choice, probably for sneaking an early Roshan kill.
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The main issue with medallion on SF is that he is is one of the fastest farmers in the game and therefore runs into slot issues very fast. If you have the worst game ever, you got a backup carry who has a good game and the enemies are entirely physical, then maybe I guess?
SF has a lot of defensive items (bkb, pike, euls, sb) that are good on him though, so you had to be starved enough that a forcestaff is unaffordable. For an offensive item I can't see a reason not to get Deso or crystalis instead.
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On May 22 2017 03:28 neozxa wrote: How exactly does one play a jug in the midgame?
Do you just farm for your manta and just splitpush all game?
cuz i find that to be very difficult in my games since my team usually gets fucked before i finish my diffusal manta and icant do shit cuz jug is apparently not good in lategame.
i actually encounter this situation a lot since i've been trying to teach the carry role to one of my friends and he has chosen jug as his hero to learn on. if your decision-making is good, jug lategame will not be an issue because you will have the appropriate items despite how difficult it may be to farm them all up. each hero hits a different timing and as you understand already, yasha is one, manta +1 is another, blink dagger, and combinations of items with blink dagger are all more timings. you'll have noticed that it comes down to how much you've sacrificed your team in the meanwhile and how much mana you've spent in and around lane to spin and use ward for your own farm.
the earlier you are able to walk into a lane to omni down a hero while your cores are still standing and able to fight, the better your push will be. you will deny them wards/dewards while you're playing on their side of the map because supports are too scared and too weak to walk out and use them while they still have time (before the push). as you have better warding, fights are much easier for you and your team and you make better decisions because of it.
all you have to do is make sure you have spells when you need them and use them in the correct order (or to conserve them if they dont make a difference, aka using omni on a sven with armor up) and to also have the mana and HP to use them.
the fear of dying to a farmed juggernaut is often better than walking down a hero yourself, because they will play scared and often miss farm that they should theoretically be able to have, putting them behind while you are still playing like a boss and farming deep into lanes/their jungle, as well as your own jungle in a pattern. this snowballs and ends only when their heroes are slowly getting more relevant and you feed them your comeback bounty at the same time.
work on playing healthy and shipping regen to yourself early if you are forced into jungling and you'll be able to join all fights if needed.
On May 22 2017 08:45 jrkirby wrote: Why don't pro players time their auto attacks during glyph? Often when a tower is glyphed up, and the team is on top of it, they just stand there, whacking an invulnerable building. Why don't they just time it so their attack hits as soon as the glyph comes off? They'd get 1/2 more attacks on average this way, done correctly.
Is this too hard to do? benefits not worth the effort? Or some other reason?
i think this usually only crops up when a tower is one hit from death. pros generally know the length of glyph better than regular players will. it's exactly 5 seconds and even if they don't know that, internally they have a good timer from going for it many times. personally i count down from 5 for myself and my teammates when it comes to that kind of situation and try not to waste autoattacks when it matters, such as when you have refraction or orbs (clinkz) going.
unless there are creeps closeby to hit or there are opposing heroes to try and contest with a deny, there's nothing better to do than to hit the tower during glyph. you could try and reposition, back off early, etc, but if someone is possibly going for the deny you're probably better off sitting next to the tower to wait out the duration, rather than trying to get fancy moving about, then missing your chance or timing because you had to move back in.
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