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Simple Questions, Simple Answers - Page 1238

Forum Index > Dota 2 Strategy
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nojok
Profile Joined May 2011
France15846 Posts
July 21 2017 22:42 GMT
#24741
Is juggernaut's arcana terrible? It's the first skin I can't get used to, I can identify all other heroes in an instant no matter the skin but this one still bugs me for a fraction of a second. It gets better as the game progresses but it's the first skin which is hard to read imo, my brain just can't identify it as jugg immediately.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
TheGlitchMob
Profile Joined July 2014
Canada61 Posts
July 22 2017 01:46 GMT
#24742
why does visage build tranqs even as a core?
hej
Yurie
Profile Blog Joined August 2010
12168 Posts
Last Edited: 2017-07-22 07:48:05
July 22 2017 07:47 GMT
#24743
On July 22 2017 10:46 TheGlitchMob wrote:
why does visage build tranqs even as a core?


If the game goes very well they tend to skip tranquils and do later boots of travels from the brown boots.

As for the reason, I think it is because of the other items built after. With tranquils you can regen up hp and with atos + medallion you regen mana. Allowing you to remain on the map. I honestly don't know a better reasoning for it, good MS I guess.
Recoil
Profile Blog Joined December 2010
United States276 Posts
July 23 2017 01:05 GMT
#24744
I never played seasonal matchmaking in the past but I remember that after the pass end you can switch your seasonal one with your normal one.

Is there a minimum game requirement for that to happen? Is this option still available with the TI7 Battle pass?

Thanks
Archeon
Profile Joined May 2011
3272 Posts
July 23 2017 02:44 GMT
#24745
On July 22 2017 10:46 TheGlitchMob wrote:
why does visage build tranqs even as a core?

I assume MS in order to come in range for grave chill so you can kill people. But I'm not really sure either.
low gravity, yes-yes!
bdonballer
Profile Joined October 2014
United States408 Posts
July 24 2017 03:33 GMT
#24746
On July 23 2017 10:05 Recoil wrote:
I never played seasonal matchmaking in the past but I remember that after the pass end you can switch your seasonal one with your normal one.

Is there a minimum game requirement for that to happen? Is this option still available with the TI7 Battle pass?

Thanks

It is still available with the TI 7 battle pass. It has 10 game calibration and then you need 40 games played to be able to change your mmr at end of season if it's higher.
I carry hard!
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
July 25 2017 08:45 GMT
#24747
On July 24 2017 12:33 bdonballer wrote:
Show nested quote +
On July 23 2017 10:05 Recoil wrote:
I never played seasonal matchmaking in the past but I remember that after the pass end you can switch your seasonal one with your normal one.

Is there a minimum game requirement for that to happen? Is this option still available with the TI7 Battle pass?

Thanks

It is still available with the TI 7 battle pass. It has 10 game calibration and then you need 40 games played to be able to change your mmr at end of season if it's higher.


but I'm not sure if it's even worth it honestly.

I played my 10 calibration matches. Doubled down on every single one of them and went 9-1.
I calibrated only 200MMR higher than my actual MMR and the next few games I played seemed like total scrubs... pure cancer games.
So yeah... I'm done with international ranked. but then again... I don't care about MMR, too old for that shit
Yurie
Profile Blog Joined August 2010
12168 Posts
July 25 2017 09:08 GMT
#24748
On July 25 2017 17:45 sCuMBaG wrote:
Show nested quote +
On July 24 2017 12:33 bdonballer wrote:
On July 23 2017 10:05 Recoil wrote:
I never played seasonal matchmaking in the past but I remember that after the pass end you can switch your seasonal one with your normal one.

Is there a minimum game requirement for that to happen? Is this option still available with the TI7 Battle pass?

Thanks

It is still available with the TI 7 battle pass. It has 10 game calibration and then you need 40 games played to be able to change your mmr at end of season if it's higher.


but I'm not sure if it's even worth it honestly.

I played my 10 calibration matches. Doubled down on every single one of them and went 9-1.
I calibrated only 200MMR higher than my actual MMR and the next few games I played seemed like total scrubs... pure cancer games.
So yeah... I'm done with international ranked. but then again... I don't care about MMR, too old for that shit


It is great if you are 5k+ and want to drop in MMR. Other than that it is only useful for people that have been playing a ton of normal games and no ranked for a year or longer.
neozxa
Profile Joined August 2011
Indonesia545 Posts
July 25 2017 14:33 GMT
#24749
How exactly do you play exort invoker in the midgame in this meta? do you just farm lanes and theoretically avoid being ganked at all costs until aghs hoping your team can make space for you or do you try and find kills with your team?

Also can anyone suggest me some decent training tips for consistently hitting combos aside from playing bot matches, which for me isnt that useful since they all clump up so much its practically impossible to miss <2 heroes in a tornado exort combo.
Keep moving forward
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
July 25 2017 15:26 GMT
#24750
isnt most of the struggle just being able to execute the combo by casting all the spells at the right time?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
neozxa
Profile Joined August 2011
Indonesia545 Posts
July 25 2017 15:46 GMT
#24751
On July 26 2017 00:26 ahswtini wrote:
isnt most of the struggle just being able to execute the combo by casting all the spells at the right time?


that, and positioning yourself properly to hit the combos in a real game IMO.

both which i am having trouble with right now, since i am way too used to the level 25 combos and i fail most of my combos if i only have level 3-4 quas since i cant time it right.
Keep moving forward
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2017-07-28 15:00:11
July 28 2017 13:34 GMT
#24752
On July 26 2017 00:46 neozxa wrote:
Show nested quote +
On July 26 2017 00:26 ahswtini wrote:
isnt most of the struggle just being able to execute the combo by casting all the spells at the right time?


that, and positioning yourself properly to hit the combos in a real game IMO.

both which i am having trouble with right now, since i am way too used to the level 25 combos and i fail most of my combos if i only have level 3-4 quas since i cant time it right.


That sounds a bit strange to me. Your timings are all the same, except tornado. Especially because in your Exort built you will basically always go for 4 points in Q (multiple reasons, one of the main ones really being that eqq won't trigger cold snap with less points, secondly the lift time of your tornado - 4 points means 1.7 second lift, which is same as EEE timing, and of course cold snap etc.), which means until the later game when W and E is maxed, your lift time should for basically the whole mid game (which seems to be your struggle) 1.7 seconds.

so basically for combos you will only have to know what your lift time is - nothing else changes. so for an exort combo it's lift, then throw everything at him. even if you don't like it, trying this in a bot lobby a few times will get the timings right. after that it's playing games to get positioning down.
For Wex combos it's mid game with 4 Q points, WWW first, wait about a second and tornado. late game it's the other way around. with max in Q, your lift time is 2.6 seconds. so it would be tornado, and then WWW.

I see a lot of people just going for tornado, meteor and blast in mid game. I like to add a sunstrike to that, especially if you're attacking a single hero. but that depends a bit on your finger speed.
have wwq and eee voked - tornado, sunstrike immediately, eew and qwe right after (timing it right is crucial, it's 1.3 seconds for meteor to land, the impact damage will be lost otherwise - also keep in mind that impact damage zone isn't where the meteor lands, it's sort of slightly in front, so always better to not meteor right on the hero but a bit before him to maximise damage) . If he's still alive throw in a qqq.

Usually you will have to decide slightly on your item order depending on the lane. I almost always go for stick and brown boots before midas. Early on concentrate on your lane, but pay attention to possible ss pickoffs.
What I quite like to do as well is stack with my forge spirit - voke it and send it out at around -:40 or so. At level 7(ish) you can go and get your 4 to 5 stack camp with a meteor.

And overall... yes, concentrate on farming and getting your aghs up... your power spikes by so so so much, unless every lane is getting completely trashed, I would focus on getting aghs as your number 1 priority. You should be farming well enough, to even in a slightly bad game (I guess depending on your level a bit as well) get to Eul's/drums and agha at 22/23mins.

If there's a riki/puck etc. I much prefer Eul's as first item. Some other heroes, e.g. Tinker/Necro etc. I like to go for drums first (also if you have a push heavy lineup).

Just watch a bunch of Miracle- games on youtube or in the client.
neozxa
Profile Joined August 2011
Indonesia545 Posts
July 30 2017 15:35 GMT
#24753
On July 28 2017 22:34 sCuMBaG wrote:
Show nested quote +
On July 26 2017 00:46 neozxa wrote:
On July 26 2017 00:26 ahswtini wrote:
isnt most of the struggle just being able to execute the combo by casting all the spells at the right time?


that, and positioning yourself properly to hit the combos in a real game IMO.

both which i am having trouble with right now, since i am way too used to the level 25 combos and i fail most of my combos if i only have level 3-4 quas since i cant time it right.


That sounds a bit strange to me. Your timings are all the same, except tornado. Especially because in your Exort built you will basically always go for 4 points in Q (multiple reasons, one of the main ones really being that eqq won't trigger cold snap with less points, secondly the lift time of your tornado - 4 points means 1.7 second lift, which is same as EEE timing, and of course cold snap etc.), which means until the later game when W and E is maxed, your lift time should for basically the whole mid game (which seems to be your struggle) 1.7 seconds.

so basically for combos you will only have to know what your lift time is - nothing else changes. so for an exort combo it's lift, then throw everything at him. even if you don't like it, trying this in a bot lobby a few times will get the timings right. after that it's playing games to get positioning down.
For Wex combos it's mid game with 4 Q points, WWW first, wait about a second and tornado. late game it's the other way around. with max in Q, your lift time is 2.6 seconds. so it would be tornado, and then WWW.

I see a lot of people just going for tornado, meteor and blast in mid game. I like to add a sunstrike to that, especially if you're attacking a single hero. but that depends a bit on your finger speed.
have wwq and eee voked - tornado, sunstrike immediately, eew and qwe right after (timing it right is crucial, it's 1.3 seconds for meteor to land, the impact damage will be lost otherwise - also keep in mind that impact damage zone isn't where the meteor lands, it's sort of slightly in front, so always better to not meteor right on the hero but a bit before him to maximise damage) . If he's still alive throw in a qqq.

Usually you will have to decide slightly on your item order depending on the lane. I almost always go for stick and brown boots before midas. Early on concentrate on your lane, but pay attention to possible ss pickoffs.
What I quite like to do as well is stack with my forge spirit - voke it and send it out at around -:40 or so. At level 7(ish) you can go and get your 4 to 5 stack camp with a meteor.

And overall... yes, concentrate on farming and getting your aghs up... your power spikes by so so so much, unless every lane is getting completely trashed, I would focus on getting aghs as your number 1 priority. You should be farming well enough, to even in a slightly bad game (I guess depending on your level a bit as well) get to Eul's/drums and agha at 22/23mins.

If there's a riki/puck etc. I much prefer Eul's as first item. Some other heroes, e.g. Tinker/Necro etc. I like to go for drums first (also if you have a push heavy lineup).

Just watch a bunch of Miracle- games on youtube or in the client.

Will do. Really helpful post, thanks for the time!
Keep moving forward
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
July 31 2017 10:10 GMT
#24754
On July 31 2017 00:35 neozxa wrote:
Show nested quote +
On July 28 2017 22:34 sCuMBaG wrote:
On July 26 2017 00:46 neozxa wrote:
On July 26 2017 00:26 ahswtini wrote:
isnt most of the struggle just being able to execute the combo by casting all the spells at the right time?


that, and positioning yourself properly to hit the combos in a real game IMO.

both which i am having trouble with right now, since i am way too used to the level 25 combos and i fail most of my combos if i only have level 3-4 quas since i cant time it right.


That sounds a bit strange to me. Your timings are all the same, except tornado. Especially because in your Exort built you will basically always go for 4 points in Q (multiple reasons, one of the main ones really being that eqq won't trigger cold snap with less points, secondly the lift time of your tornado - 4 points means 1.7 second lift, which is same as EEE timing, and of course cold snap etc.), which means until the later game when W and E is maxed, your lift time should for basically the whole mid game (which seems to be your struggle) 1.7 seconds.

so basically for combos you will only have to know what your lift time is - nothing else changes. so for an exort combo it's lift, then throw everything at him. even if you don't like it, trying this in a bot lobby a few times will get the timings right. after that it's playing games to get positioning down.
For Wex combos it's mid game with 4 Q points, WWW first, wait about a second and tornado. late game it's the other way around. with max in Q, your lift time is 2.6 seconds. so it would be tornado, and then WWW.

I see a lot of people just going for tornado, meteor and blast in mid game. I like to add a sunstrike to that, especially if you're attacking a single hero. but that depends a bit on your finger speed.
have wwq and eee voked - tornado, sunstrike immediately, eew and qwe right after (timing it right is crucial, it's 1.3 seconds for meteor to land, the impact damage will be lost otherwise - also keep in mind that impact damage zone isn't where the meteor lands, it's sort of slightly in front, so always better to not meteor right on the hero but a bit before him to maximise damage) . If he's still alive throw in a qqq.

Usually you will have to decide slightly on your item order depending on the lane. I almost always go for stick and brown boots before midas. Early on concentrate on your lane, but pay attention to possible ss pickoffs.
What I quite like to do as well is stack with my forge spirit - voke it and send it out at around -:40 or so. At level 7(ish) you can go and get your 4 to 5 stack camp with a meteor.

And overall... yes, concentrate on farming and getting your aghs up... your power spikes by so so so much, unless every lane is getting completely trashed, I would focus on getting aghs as your number 1 priority. You should be farming well enough, to even in a slightly bad game (I guess depending on your level a bit as well) get to Eul's/drums and agha at 22/23mins.

If there's a riki/puck etc. I much prefer Eul's as first item. Some other heroes, e.g. Tinker/Necro etc. I like to go for drums first (also if you have a push heavy lineup).

Just watch a bunch of Miracle- games on youtube or in the client.

Will do. Really helpful post, thanks for the time!


No worries.

One last thing to keep in mind - the timings I've used will slightly change as soon as Agha comes in
e.g. lift time from 1.7 to 2 seconds as soon as you have aghs due to that one extra point.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 01 2017 22:45 GMT
#24755
In the last few days, whenever I watched a live game in dota tv, I would not get the players' mouse animation in player perspective (I could only see the clicks without the movement in between, similar to how Sc2 fpv used to work). Now I'm watching Arteezy and have the mouse back.

I took somewhat of a break from Dota recently. All I remember is that I always had the mouse in source 1. How does it work now?
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 02 2017 07:37 GMT
#24756
On August 02 2017 07:45 Orome wrote:
In the last few days, whenever I watched a live game in dota tv, I would not get the players' mouse animation in player perspective (I could only see the clicks without the movement in between, similar to how Sc2 fpv used to work). Now I'm watching Arteezy and have the mouse back.

I took somewhat of a break from Dota recently. All I remember is that I always had the mouse in source 1. How does it work now?

there was a bug where u couldnt see the players' cursor in player perspective. that was fixed.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 02 2017 10:27 GMT
#24757
i see i see, thanks
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
August 10 2017 14:58 GMT
#24758
Anyone know how to choose heroes for bots? Only play casually these days.

I would like to be playing against Viper, BB, Sven, CK & Blood, while my team would consist of CM + 3 random heroes. I know you can choose heroes using console, eg "dota_bot_force_pick npc_dota_hero_chaos_knight", but how do you ensure that these 5 appear as my enemy?
Thanks
Pontual
Profile Joined October 2016
Brazil3038 Posts
August 10 2017 21:39 GMT
#24759
when does the trove carafe gets removed from the store?
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
August 11 2017 09:43 GMT
#24760
On August 10 2017 23:58 DucK- wrote:
Anyone know how to choose heroes for bots? Only play casually these days.

I would like to be playing against Viper, BB, Sven, CK & Blood, while my team would consist of CM + 3 random heroes. I know you can choose heroes using console, eg "dota_bot_force_pick npc_dota_hero_chaos_knight", but how do you ensure that these 5 appear as my enemy?
Thanks


I did that for a few days, while I didn't have internet

You can separate them by comma and add multiple commands. (e.g. npc_dota_hero_luna,npc_dota_hero_sven,npc_dota_hero_crysta_maiden)
There's only certain heroes and a bug though, so need to be careful.

this explains it quite well:

http://steamcommunity.com/app/570/discussions/0/350540780275044433/
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