Simple Questions, Simple Answers - Page 1229
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Fleetfeet
Canada2614 Posts
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SKN1995
Japan204 Posts
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ahswtini
Northern Ireland22208 Posts
On March 01 2017 22:16 SKN1995 wrote: As of yesterday, it seems whenever you log onto DotA, the default option is auto for server instead of what you picked last time you queued. Is there a way to change this back or is this just another wonderful unavoidable forced feature courtesy of Valve? been going on for more than a week, no way to change this. hopefully it's just a bug | ||
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SKN1995
Japan204 Posts
On March 01 2017 22:35 ahswtini wrote: been going on for more than a week, no way to change this. hopefully it's just a bug If it's unintended behavior, surely Valve would declare it as such and give us an update of when its going to be fixed (if at all prioritized). Oh wait, who am I kidding. Valve loves radio silence | ||
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SKN1995
Japan204 Posts
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Artisreal
Germany9235 Posts
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Archeon
3261 Posts
On February 28 2017 13:56 Xxazn4lyfe51xX wrote: If a single kill on your carry is suddenly going to make him unkillable in a solo lane something wonky is going on in your game... Here's the thing for me - an assist on a hero is usually still worth 50-100 gold. A legit kill unless it's first blood is usually 250-300 gold. That's a swing of 150-200 gold per kill if you kill vs. assist. That is like 4-5 creeps for a carry. Completely farmable in 20s, even in the earlier stages of the game. If a support takes that kill, that might literally be 3 minutes worth of creep farm for them. Let's not take into account the passive gold gain since everyone gets that anyway. If I accelerate my carry's farm by 20 seconds, it isn't likely to amount to much. If I accelerate my support's farm by 3 minutes, that might actually do something. Of course, this is not a hard rule, all games are different as you say. A CK with 0 kills is a sad CK, because the vast majority of CK's farm comes from killing heroes. An AM with 0 kills doesn't give a fuck. And yes, in an ideal game you would love for the carry to get all the kills while the supports manage to make do with no items. But in reality, having more farm and items on your supports makes for a much more forgiving game. This is just what I've noticed at ~5k. Your mileage may vary. I agree that it depends on the situation, and as mentioned before it depends on the point in time in the game. If we go by your example of 200g/3 minutes of creep farm on a sup (which basically means no pulling and no lane to leech a bit xp/farm from), with glimmer as the smallest non-quality-of-life-item after brown boots you are going to accelerate glimmer by ~1.5 minutes (from 11.8 to ~10.3). So again, all 3 major sup items (glimmer/blink/force) have shitty/no components, if it doesn't chain or the sup is close to an item anyways it won't have any impact in the next minutes. Btw 200g is a bit more than the bounty of an early wave, which means that a freefarming carry on average gets 30 seconds of farm out of it unless he can flash farm very early. Having an earlier ring of health on AM vs DS however means that he is self-reliant early on, often saving a salve he'd need otherwise and freeing up the sups. That sounds like a specific scenario, but considering the popularity of regen components on carries it's not. If you get two kills on your carry suddenly armlet is online a minute earlier and your push is that much stronger. If gold was more valuable on sups you'd let them farm and not the carries. | ||
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Murlox
France1699 Posts
When it comes to wealth distribution, I feel it's mostly opinion-based. Some team like to give all the gold to a few cores, others prefer to spread it a bit wider (I really like it when they show gold/damage repartition graphs, in tournaments). Personally, I like when my support gets kills. Very basic reasons : maybe they'll stay/get more involved in the game (on a motivational level, not everyone enjoys playing support...), also they stay relevant, maybe they can finish their tranquils/mana boots, buy a couple sentries, dust, etc. I think the essence of it is, I like it better when everyone on the team is having a good time, and yes I do feel that the core who is constantly farming anyway can live without the kill gold. Again, not saying it's the only way to do things, or even the good way, it's just... how I roll, usually. | ||
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Rodberd
Germany531 Posts
or more specific, do you buy urn when you are the 5th and wont get much farm anyway. i see a reason if you would rotate and gank a lot, but thats not really working in my mmr. so without the urn getting its charges its just a bit str and some mana-regen. for that price i can get closer to my arcanes or mb even a closer step to forcestaff. from my perspective, its more for sth like very mobile heros. classic would ofc be space-cow or pudge. but supports, i dont see a hero that would gain sth from buying it. or did i miss sth in the approach? | ||
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schmitty9800
United States390 Posts
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Artisreal
Germany9235 Posts
In case you need to rather depush/splitpush or just protect the carry, you're better off with other stuff imo. It's also mana regen and alot of health as well as very cheap components so sometimes I buy because I don't survive otherwise and in case I do it provides more than a bracer. | ||
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Verniy
Canada3360 Posts
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Pontual
Brazil3038 Posts
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Verniy
Canada3360 Posts
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Pontual
Brazil3038 Posts
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Buckyman
1364 Posts
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sasaqq
3 Posts
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SpiritoftheTunA
United States20903 Posts
use quickcast so you dont have to click for every poof (you can set it to poof only meepo only in settings) | ||
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BobMcJohnson
France2916 Posts
On March 13 2017 17:03 SpiritoftheTunA wrote: blink (net/hex) tab poof tab poof tab poof tab poof (1 main 4 clones) use quickcast so you dont have to click for every poof (you can set it to poof only meepo only in settings) It's usually better to poof/tab/poof/tab etc, then blink+net/hex since poof as a 2 seconds cast time. That way you can time your blink so that all the meepos appear at the same time that you blink. Takes a bit more practice but once you get the timing right it's way better since meepo prime doesn't spend 2 seconds alone in the middle of the ennemy team. (of course it's situational and sometimes you have to blink/hex asap to avoid someone getting away) | ||
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ahswtini
Northern Ireland22208 Posts
On March 13 2017 19:18 BobMcJohnson wrote: It's usually better to poof/tab/poof/tab etc, then blink+net/hex since poof as a 2 seconds cast time. That way you can time your blink so that all the meepos appear at the same time that you blink. Takes a bit more practice but once you get the timing right it's way better since meepo prime doesn't spend 2 seconds alone in the middle of the ennemy team. (of course it's situational and sometimes you have to blink/hex asap to avoid someone getting away) this, it gives them less time to react. u should have more than enough time to cycle though all of your clones before ur main meepo blinks, especially now that ppl dont buy the sceper for the fifth meepo | ||
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