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Simple Questions, Simple Answers - Page 1195

Forum Index > Dota 2 Strategy
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Prev 1 1193 1194 1195 1196 1197 1254 Next
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
May 30 2016 07:29 GMT
#23881
I tested it awhile ago. For heroes/units, minimizing the angle is most important. It's definitely consistent and not random.
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 02 2016 14:16 GMT
#23882
Anyone know why this worked out:

http://www.jist.tv/watch.php?v=Spxft3Zg22piKyvC

It may be hard to see at first, but watch for Windranger's shackleshot. I'm not exactly sure how I dodged it, Dive isn't a disjoint and shackle's travel speed (1650) is much higher than the dive (1000). In the 1/2 second or so of the dive it should have gained 325 units on me and presumably stunned me.
Logo
FFGenerations
Profile Blog Joined April 2011
7088 Posts
June 02 2016 18:42 GMT
#23883
lol i had to mid against someone +1000 MMR and in a 5stack
i wud be complaining if i didnt know 3k is shit

+ Show Spoiler +

[image loading]
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 02 2016 19:13 GMT
#23884
Were you mid against WR or Tiny?
Logo
FFGenerations
Profile Blog Joined April 2011
7088 Posts
June 02 2016 19:46 GMT
#23885
dis tiny who fort he was so cool 1shotting me den i got my other golem and inserted directly into his anurino
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 02 2016 20:21 GMT
#23886
Uhhhh what's that got to do with this thread?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FFGenerations
Profile Blog Joined April 2011
7088 Posts
June 02 2016 20:53 GMT
#23887
dis is the general chat thread isnt it
i always go here to say something general
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 02 2016 20:54 GMT
#23888
No, this is the "Simple questions, Simple answers" thread where you ask questions about dota and people answer them.

Please respect that.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Baggage
Profile Joined October 2012
Hong Kong593 Posts
Last Edited: 2016-06-03 01:00:58
June 03 2016 00:56 GMT
#23889
On June 02 2016 23:16 Logo wrote:
Anyone know why this worked out:

http://www.jist.tv/watch.php?v=Spxft3Zg22piKyvC

It may be hard to see at first, but watch for Windranger's shackleshot. I'm not exactly sure how I dodged it, Dive isn't a disjoint and shackle's travel speed (1650) is much higher than the dive (1000). In the 1/2 second or so of the dive it should have gained 325 units on me and presumably stunned me.


Can you give the replay id? It's hard to get a very good look from the recording, but my preliminary guess is that the shackle doesn't latch because there's really no unit/tree behind you to latch to.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Chewbacca.
Profile Joined January 2011
United States3634 Posts
June 03 2016 01:09 GMT
#23890
On June 03 2016 09:56 Baggage wrote:
Show nested quote +
On June 02 2016 23:16 Logo wrote:
Anyone know why this worked out:

http://www.jist.tv/watch.php?v=Spxft3Zg22piKyvC

It may be hard to see at first, but watch for Windranger's shackleshot. I'm not exactly sure how I dodged it, Dive isn't a disjoint and shackle's travel speed (1650) is much higher than the dive (1000). In the 1/2 second or so of the dive it should have gained 325 units on me and presumably stunned me.


Can you give the replay id? It's hard to get a very good look from the recording, but my preliminary guess is that the shackle doesn't latch because there's really no unit/tree behind you to latch to.


The not "latching" isn't the issue. Even if there isn't a tree/unit for it to latch to, it still normally does a small ministun, which should have stopped this Dive -> Egg combo.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-06-03 03:39:41
June 03 2016 03:38 GMT
#23891
Yeah that's actually pretty weird. It doesn't even interrupt beam.

It either doesn't hit you until you're in nova (in which case the replay is really out of whack because the sprite reaches you around the start of dive), or it plain disappears for no reason.
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 03 2016 03:50 GMT
#23892
https://yasp.co/matches/2382169501 is the match

40:13 is the listed start of the time of the teamfight.

Even slowed down & in game it looks just as weird, but maybe someone will see something I didn't.
Logo
tehh4ck3r
Profile Joined August 2013
Magrathea7086 Posts
June 03 2016 04:12 GMT
#23893
i think what happened is that you started dive an instant before it hit, the projectile kept following you (since dive doesn't disjoint), since you egged during dive the projectile landed on the egg and did nothing
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-06-03 05:04:11
June 03 2016 05:02 GMT
#23894
Shackle should be faster than dive though, by quite a bit.

Replay unavailable fyi.
tehh4ck3r
Profile Joined August 2013
Magrathea7086 Posts
June 03 2016 05:07 GMT
#23895
On June 03 2016 14:02 Belisarius wrote:
Shackle should be faster than dive though, by quite a bit.

Replay unavailable fyi.


there's a button to download it on the YASP page
i'm checking it now
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Quochobao
Profile Joined October 2010
United States350 Posts
June 03 2016 05:11 GMT
#23896
I play quite a bit of Dark Seer but I'm sure unsure whether a 3+ man vac into wall is a big deal or not. Wall damage is minimal (150), so without any other AOE follow up from team mates it's really nothing right? The illusions die so quickly esp during the early mid game, they don't count much.

I'm asking because I've seen Dark Seer blink ahead in pro games and vac wall but then there's not much after that.
Best or nothing.
evilfatsh1t
Profile Joined October 2010
Australia8927 Posts
June 03 2016 05:13 GMT
#23897
vac wall is pretty shit without followup unless you have an aghs and the opponents have some hard hitters.
dunno what game youre referencing but it was probably just a case of miscommunication within the team or something. a vac wall combo is not only useless without any followup but also extremely costly because of the downtime, so it was most likely a mistake from that team where they failed to coordinate their fight properly
tehh4ck3r
Profile Joined August 2013
Magrathea7086 Posts
June 03 2016 05:17 GMT
#23898
On June 03 2016 13:12 tehh4ck3r wrote:
i think what happened is that you started dive an instant before it hit, the projectile kept following you (since dive doesn't disjoint), since you egged during dive the projectile landed on the egg and did nothing


this is what happened.
screenshot taken during the dive:
+ Show Spoiler +
[image loading]


the thing i circled is the shackleshot projectile, it never latches because it never catches up to phoenix before he casts egg
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Quochobao
Profile Joined October 2010
United States350 Posts
June 03 2016 05:21 GMT
#23899
On June 03 2016 14:13 evilfatsh1t wrote:
vac wall is pretty shit without followup unless you have an aghs and the opponents have some hard hitters.
dunno what game youre referencing but it was probably just a case of miscommunication within the team or something. a vac wall combo is not only useless without any followup but also extremely costly because of the downtime, so it was most likely a mistake from that team where they failed to coordinate their fight properly


So right now in Manila major, wings vs dc, wings has dark seer, but the rest is beast master, slark, brew, and (the bird hero that summons two other birds as ulti). There doesn't seem to be any follow up AOE there?
Best or nothing.
tehh4ck3r
Profile Joined August 2013
Magrathea7086 Posts
Last Edited: 2016-06-03 05:27:12
June 03 2016 05:25 GMT
#23900
On June 03 2016 14:21 Quochobao wrote:
Show nested quote +
On June 03 2016 14:13 evilfatsh1t wrote:
vac wall is pretty shit without followup unless you have an aghs and the opponents have some hard hitters.
dunno what game youre referencing but it was probably just a case of miscommunication within the team or something. a vac wall combo is not only useless without any followup but also extremely costly because of the downtime, so it was most likely a mistake from that team where they failed to coordinate their fight properly


So right now in Manila major, wings vs dc, wings has dark seer, but the rest is beast master, slark, brew, and (the bird hero that summons two other birds as ulti). There doesn't seem to be any follow up AOE there?


they don't have heavy AoE but getting the brewmaster clap on multiple heroes (300 damage + 55% move and attack speed slow) can be big
also it can combo into visage's familiar stun (see (Wiki)here and here)
you could also get a beasmaster roar onto one of the vacuumed heroes to get even more disable on one target + knockback on all the other targets in the AoE
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
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