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Simple Questions, Simple Answers - Page 1194

Forum Index > Dota 2 Strategy
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BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
May 20 2016 20:42 GMT
#23861
On May 21 2016 03:06 Velzi wrote:
I like how genuine question "how to get better?" turned out to be argument about what counter means, carry on boys.


when a player comes to the forums, I would rather them not be led on with misconceptions about the answer to their genuine question.

Plus I think an argument requires two sides and there is clearly only one of them
LiquidDota Staff@BluemoonGG_
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2016-05-21 00:59:27
May 20 2016 23:34 GMT
#23862
Why doesn't Chrono count for seconds disabled for compendium achievements?

edit: or cyclone/rock from Brewmaster ult...
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
evilfatsh1t
Profile Joined October 2010
Australia8927 Posts
Last Edited: 2016-05-21 04:47:01
May 21 2016 04:39 GMT
#23863
being useful against certain heroes doesnt make you a 'counter' to it. a counter in a moba game would be a matchup where you literally cant do shit againt the opponent. thats a counter
if you are 'disadvantaged' then its not a counter, its literally just a disadvantage.
by everyones logic here doom is a counter to every fking hero in the game minus meepo. disruptor is generally a very good support pick vs storm. does that make him a counter? no. when you have an omni to repel you storm has nothing to fear.
the idea that one hero can counter another in a 5v5 game is fucking stupid because everything is dependent on your team composition. is this actually so hard to understand
and im not trying to argue that there arent heroes that definitely do better against certain heroes. what im saying is you cant go around making blanket statements that "x hero counters y" without taking into consideration the rest of the lineups on both teams. like i said in my previous example, if i have a ridiculously good wombo combo lineup vs a composition that doesnt particularly excel at anything, an aa ulti which is "generally" useful against an alch is gonna do fuck all because youre gonna lose any fight anyway. suggesting to a noob to blindly pick x hero because hes good against y wont solve their problem when they actually should be assessing the lineups' strengths and disadvantages of both sides before they pick.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 21 2016 05:10 GMT
#23864
are you really arguing that disruptor doesn't counter storm
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Just_a_Moth
Profile Joined March 2012
Canada1971 Posts
May 21 2016 05:26 GMT
#23865
On May 21 2016 13:39 evilfatsh1t wrote:
being useful against certain heroes doesnt make you a 'counter' to it. a counter in a moba game would be a matchup where you literally cant do shit againt the opponent. thats a counter
if you are 'disadvantaged' then its not a counter, its literally just a disadvantage.
by everyones logic here doom is a counter to every fking hero in the game minus meepo. disruptor is generally a very good support pick vs storm. does that make him a counter? no. when you have an omni to repel you storm has nothing to fear.
the idea that one hero can counter another in a 5v5 game is fucking stupid because everything is dependent on your team composition. is this actually so hard to understand
and im not trying to argue that there arent heroes that definitely do better against certain heroes. what im saying is you cant go around making blanket statements that "x hero counters y" without taking into consideration the rest of the lineups on both teams. like i said in my previous example, if i have a ridiculously good wombo combo lineup vs a composition that doesnt particularly excel at anything, an aa ulti which is "generally" useful against an alch is gonna do fuck all because youre gonna lose any fight anyway. suggesting to a noob to blindly pick x hero because hes good against y wont solve their problem when they actually should be assessing the lineups' strengths and disadvantages of both sides before they pick.

When you say "disadvantaged" people think of that as a counter, and when you literally can't do shit people think of a hard counter. Also, have fun dooming a pa (if doom doesn't have aghs) and then trying to manfight her.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-05-21 13:16:30
May 21 2016 13:16 GMT
#23866
What's the general position 4 beast master set up right now? Iron talon start into rushing brown boots and necro 3? Do you need to do anything special beyond throwing boars at creeps?
Logo
DV G
Profile Joined September 2012
Argentina2339 Posts
May 22 2016 16:02 GMT
#23867
Depending on the game, the fluctuations and your #5 hero you will either be a "semi-farm core" or a roaming, map-controlling hero.

I mean there's not 1 way to play heroes, if you check for example FY's BM #4 is diffrent from Newbee's or some west ones.

You have to set up 1-2 ganks, or use your boars to harass the offlane while you farm inbetween (if the lane is too passive or you have nothing to do, just resort to jungle) but i think being overly passive with BM wont help, try to find a balance with the hero setup you have, the opportunities that can arise and help with runes to your midlane if that's what he needs.

also talk to the #5 if he's gonna be a Ward-bitch or if he needs some help too.
Go pro or die trying
nojok
Profile Joined May 2011
France15846 Posts
May 24 2016 11:55 GMT
#23868
I've faced a few jungle beastmasters and they hit a fast lvl 6 and fast necro 1, every time I thought the game will be hell but in fact he's much closer to the impact of any other junglers, the farm is often not worth the weaker laning phase. Why newbee makes it work so well? It did not feel the same impact as an offlane beastmaster with the same farm but two supports on his team. Maybe the sample is not big enough, I don't know.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
evanthebouncy!
Profile Blog Joined June 2006
United States12815 Posts
May 24 2016 19:44 GMT
#23869
On May 21 2016 14:10 Birdie wrote:
are you really arguing that disruptor doesn't counter storm


i don't think he counters storm does he? you can zip out of glimpse. I think he counters qop more.

incidentally how does static storm work with puck? if I cast it when puck is in phase shift what happens can he blink out?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Yurie
Profile Blog Joined August 2010
12174 Posts
May 24 2016 21:01 GMT
#23870
On May 25 2016 04:44 evanthebouncy! wrote:
Show nested quote +
On May 21 2016 14:10 Birdie wrote:
are you really arguing that disruptor doesn't counter storm


i don't think he counters storm does he? you can zip out of glimpse. I think he counters qop more.

incidentally how does static storm work with puck? if I cast it when puck is in phase shift what happens can he blink out?


He can blink out in the direction he is facing in. If he tries to change direction he will take damage and dagger will be disabled.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 24 2016 21:30 GMT
#23871
On May 25 2016 04:44 evanthebouncy! wrote:
Show nested quote +
On May 21 2016 14:10 Birdie wrote:
are you really arguing that disruptor doesn't counter storm


i don't think he counters storm does he? you can zip out of glimpse. I think he counters qop more.

incidentally how does static storm work with puck? if I cast it when puck is in phase shift what happens can he blink out?

u press R and storm can't zip, it's pretty amazing.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 24 2016 22:40 GMT
#23872
glimpse cancels ball
i wouldnt call it a counter tho
BoZiffer
Profile Joined November 2011
United States1841 Posts
May 25 2016 04:48 GMT
#23873
I have some questions regarding Tinker mid - how does he stack up currently against most mids? Who is he strongest against and who should I just avoid picking him into?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 25 2016 08:27 GMT
#23874
tinker beats or goes even against p much all mids
melee mids get murdered by laser/march
qe invokers probably the hardest common mu but its not that bad
wims80
Profile Joined February 2014
1892 Posts
May 26 2016 19:33 GMT
#23875
I haven't played Dota in over a year and I'm feeling an itch to play. I'm not a good nor experienced player tho, I never actually played enough game to qualify for ranked matchmaking. I'm wondering what are good heroes to play these days in the unranked mode. I don't mind playing support if it means that my team gets a bigger chance to win, but I'm not sure if the unranked players could really take advantage of support. The last time I played it was pretty much pointless to play support, I had to play some sort of carry or semi carry to have a chance to win. So what kind of heroes are wrecking unranked pubs these days?
Why are my allies so weak and pathetic?
Jaeger
Profile Joined December 2009
United States1150 Posts
May 26 2016 20:30 GMT
#23876
I'd just go first pick random every game and play.
Eventually you'll find what you like and then you can spam that hero/role.
https://www.dotabuff.com/players/8137911
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-05-26 20:54:20
May 26 2016 20:50 GMT
#23877
play something like ursa, juggernaut that wrecks the lane enemy offlane fast, take the tower, then sit in the enemy safelane and the hard-farmer can't farm there ever.

lifesteal = buy your own smoke, go rosh.
same with any other hero that can buy a helm of dominator as core item early on. grab a creep, smoke, go rosh.
you probably have a salve left over from laning, so use that while your creep is tanking.

have aegis, ping your team, take a tower. if you wipe them relatively early on, just back up and farm.
if you do this later on when death timers are higher, or you come out healthy, just walk down the lane and take the t2.
even if you die in a closely contested fight, it's most likely because they devoted a lot, and your team very little.
you end up on top overall if teammates are farming or catching up.

buy your own dusts of appearance, wards, tomes, and anything else, save for actual utility items.
you are the carry, act like it.

if you've got early game heroes, act like it also. cripple them with your heroes and try ending the game soon.
i like this approach to getting exp in this game.

your supports get rich, you learn how to farm to support that large bank of yours and you learn how much your own mistakes can matter through problem solving how to take down the t3 buildings. if it requires a coordinated gank on a specific hero, you'll figure out a way and in hindsight thought, you will continue to find better ways for those same situations.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 27 2016 23:27 GMT
#23878
Doesn't Windranger's shackleshot prioritize heroes if one is available to be shackled?

How does this example happen:

* Enemy is standing behind melee creeps
* I shackle shot a creep
* The shackle connects to the catapult creep with the tether line running directly through the enemy hero.
Logo
Fleetfeet
Profile Blog Joined May 2014
Canada2836 Posts
May 29 2016 04:22 GMT
#23879
From what I remember of trying to figure out shackle's mechanics, it'll latch to the target closest to the center of the cone. In that case, I'd assume the catapult was more directly in the line of fire, and therefore got latched. It's complicated, though, because the angle of the cone is calculated when the shot is fired, but the actual latched target is when it is hit, so its pretty impossible to precisely predict.
Baggage
Profile Joined October 2012
Hong Kong593 Posts
Last Edited: 2016-05-29 05:47:09
May 29 2016 05:41 GMT
#23880
Units have priority over trees (No hero unit priority). The unit more directly in the line of fire has priority (angle alignment). After that It's apparently counterintuitive because the area priority search starts at the unit farthest away (within angle alignment) from the shackled search before heading inwards for possible shackles. See graphs in the reddit link.

So assuming both units are in the same angle alignment, then the unit farther away will be shackled.

Helpful Links:
http://www.playdota.com/forums/showthread.php?t=647908
https://www.reddit.com/r/DotA2/comments/3lgx2u/shackleshot_always_prioritises_units_over_trees/cv6be6h
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
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