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SoCal8910 Posts
On June 25 2015 01:02 hariooo wrote:Show nested quote +On June 24 2015 23:46 SlottedPig wrote: I'm medusa with a skadi against mana burn. In an even game, should I be itemizing raw HP (Satanic) or int (Hex) for EHP or should I just buy DPS and hope that I can kill them before they mana burn me? dps bkb and pray you have a defensive support with solar crest/lotus orb.
I think ideally you turn on stone gaze, deal some damage, then bkb when that wears off. Then after that yeah defensive support would be great.
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United States47024 Posts
It depends how late in the game it is. 5th/6th item the Lifesteal+Evasion combo of Satanic+Butterfly is more or less unbeatable for survivability, but doesn't assemble very smoothly at any point earlier in the game. Conversely, BKB is stronger immediately, but a 5s BKB doesn't really do you any good in a 6 item lategame carry fight.
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sustain (lifesteal) without output is generally a big mistake
tanking up without output is a mistake too
in fights, output + disables (aka bash) generally trump sustain and tank
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SoCal8910 Posts
i mean in a perfect world you also don't draft medusa into heroes that naturally burn your mana (nyx, AM) too.
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United States47024 Posts
In either case the point stands that if your first major item is a Skadi, you're probably going to lean on 1-2 DPS items before you commit to a 2nd defensive item.
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without pulling out some nahaz stats, I suspect that in competitive matches medusa is actually not disadvantaged against antimage
AM really only wins with a lead, which just doesn't really happen, and the game just drags out evenly and eventually medusa team wins. I've seen multiple games where this happened (mostly in china doto)
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On June 25 2015 03:28 aboxcar wrote: without pulling out some nahaz stats, I suspect that in competitive matches medusa is actually not disadvantaged against antimage
AM really only wins with a lead, which just doesn't really happen, and the game just drags out evenly and eventually medusa team wins. I've seen multiple games where this happened (mostly in china doto)
depends on execution doesn't it? if antimage jumps in before stone gaze he'll probably lose but if he comes after with manta illusions the mana burn into break is going to rekt a medusa who builds into stats.
tbh i'm not too sure. there's some interesting decision making going on in a medusa vs am game
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well I mean it's not just about the 1v1 fight though. usually what happens is the AM's team can't team fight because their farm is only even, and he can't cut anyone to death quickly in the fight
so they go for split push against the team fight, and may take a lane of rax this way, but eventually they lose
this is the impression I have of this matchup, but the sample size is small
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On June 25 2015 03:55 aboxcar wrote: well I mean it's not just about the 1v1 fight though. usually what happens is the AM's team can't team fight because their farm is only even, and he can't cut anyone to death quickly in the fight
so they go for split push against the team fight, and may take a lane of rax this way, but eventually they lose
this is the impression I have of this matchup, but the sample size is small
ur not wrong there's a lot of stuff that changes in a 5v5.
AM's biggest strength is his manoeuvrability. medusa might be tanky but tanks are slow. it's not easy for her to create the engagement you want until it gets to the highground point in the game.
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How do you deal with hitting a point in your MMR where your opponents are better or the same than you? I'm used to totally demolishing people but now I feel like im getting crushed which leads to my second question. How the hell do you get yourself off tilt? I have tilted so hard these last few games and I have no idea how to stop.
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To avoid tilting I start by relaxing. Being tense or on edge doesn't help you think, and breathing more heavily or otherwise physically preparing for intense activity just lowers your mouse accuracy and mental acuitiy. You also tilt more easily when you take the game more seriously.
During the game, I like to think about everything I'm doing and whether I could do it better somehow, figure out what went wrong in x engagement (or if it couldn't have possibly gone well in the first place) and if it's something I could have done better then I do my best to remember it next time I play that hero in that situation. This keeps me focused on the game mechanics rather than blaming my teammates or feeling bad myself, although sometimes I feel bad anyway just because I don't play very well all the time.
If you're really tilted after a game you might as well take a break before moving on to the next one or you'll be mentally impaired from minute -1 which is really bad in dota. I like to play a different video game for a bit like one finger death punch, get a drink (I like tea) go for a walk, work out, w/e. This helps clear your mind so you can have a fresh start for your next game.
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Is there coaching section in liquiddota?
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On June 25 2015 10:21 Mecha King Ghidorah wrote: How do you deal with hitting a point in your MMR where your opponents are better or the same than you? I'm used to totally demolishing people but now I feel like im getting crushed which leads to my second question. How the hell do you get yourself off tilt? I have tilted so hard these last few games and I have no idea how to stop.
Sometimes just stop playing for a bit if you are tilted, every little thing pisses you off more and you can't get out of it. Turn off the game, go do something different and come back to dota later. Also, try to get yourself into a more positive mood, play a practice match, go pown some bots, get yourself feeling good and confident and then play actual matches.
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On June 25 2015 10:21 Mecha King Ghidorah wrote: How do you deal with hitting a point in your MMR where your opponents are better or the same than you? I'm used to totally demolishing people but now I feel like im getting crushed which leads to my second question. How the hell do you get yourself off tilt? I have tilted so hard these last few games and I have no idea how to stop. The answer is the same for both questions. How you deal with opponents who are good enough to be peers or superiors is you focus on your own play and improvement.
Reevaluate whatever gimmicks you relied on to get that far. You have to focus your play or strategy through the lens of simplification-- a cheese of sorts if you're from a sc background. Inevitably that won't work forever, so you have to learn where the correct strategy/skill in it ends and where the cheese itself begins. Cut away the cheese and clean up the play so it works at the new level you're playing. Just because your skill and strategy got you that far doesn't mean the strategy remains useful or pertinent. The Peter principle applies in Dota as elsewhere: you rise to the level of your incompetence.
So for example a long time ago I increased my winrate a lot when I realized the strength of Desolator Weaver, and was bee-lining Deso following some basic cheap items. Eventually it stopped working as often, and when I reevaluated my play I realized the Deso rush was cheese, and when I got high enough I started getting punished for it. I realized that in many scenarios I needed a BKB before the Desolator, and running that build given an absence of information that suggested obvious deviation from the build increased my winrate again.
Make sure you firmly grasp your basics and fundamentals: they're what keep propelling you forward. Make sure your map awareness, item-progression-awareness, lasthitting, keyboard efficiency and overall apm are all good. If you can identify any way you've been lazy or any mechanical skill or strategic understanding you've neglected be sure to correct your deficiency as soon as possible. If it's something you set aside saying you didn't need it before you should focus on it first. You can rise in mmr with many deficiencies, but until you identify some critical number of remaining deficiencies you won't break whatever next wall you hit.
Once you hit your wall, you have to accept you're going to lose mmr initially while you correct your deficiencies and re-hone your basic fundamentals. You have to remember that you can always get back the same mmr by doing what you did before, but that you won't truly break your peak mmr to the next wall until you correct some critical deficiency or correct some series of deficiencies to some critical degree. In the end you'll rise in mmr again when you've earned it.
If you're stuck or think you need strategic improvements rather than mechanical ones you can always fall back on playing whatever heroes you lose to. Ensure you fully understand each hero and role at the new mmr wall you've hit. How can you consistently adapt to and defeat the enemy if your own individual understanding and execution on all roles and heroes isn't up to par with your enemy? And it's not enough to say "well I've watched progamers in tournaments, I know what the top tier players look like".
So I say all of the above applies to both questions because the best way to handle tilting is to seriously reevaluate your play, identify your deficiencies, and plan a course of action to begin correcting them. How can you still tilt once you've both thought about your play and made a plan for improvement? If you only think about your play you can dwell too much on mistakes you've made and give in to despair, and if you plan too much you won't actually execute your plan. You just have to know you're on the road for improvement, and defeat won't bother you.
If you lose because your teammates sucked but you still focused on improving on some fundamental skill or practiced some optimization plan for some build or some specific experimental adaptation you can't get mad because you should have learned something one way or another. If you lose because your performance was sub-par then you'll have identified easy ways you can do better next time-- and as long as you know you're approaching your goal you can't tilt because you know you're getting better. It just takes some critical number of deficiencies or correcting one to a sufficient degree to change a defeat into a victory, and do that enough times and your winrate improves.
The other side to tilting is when your experiments all consistently fail, or you don't appear to be getting closer to your goal level of execution, and that's when you fall back on reevaluation, only this time go straight to the source: your replays. If you have time to tilt and lose games due to frustration you have time to watch your own replays. If you spend half the time it takes to lose a game watching your last replay, you can learn from 2 games instead of losing a game. If every game you correct some deficiency you noticed in a replay without developing new deficiencies you're improving by definition, and then it's only a matter of time until your winrate consistently picks up to propel you to the next mmr wall.
More simply: the easiest way to stop tilting is to stop playing on tilt. How do you remove the tilt factor? Drink water, eat food, exercise, then reevaluate your play, form a plan for improvement, and then execute that plan in your next game. The next game can be vs bots if need be. Unless your plan is to get flustered and frustrated if you take the time to really think about dota you at least guarantee to remove the tilt factor.
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On June 25 2015 10:21 Mecha King Ghidorah wrote: How do you deal with hitting a point in your MMR where your opponents are better or the same than you? I'm used to totally demolishing people but now I feel like im getting crushed which leads to my second question. How the hell do you get yourself off tilt? I have tilted so hard these last few games and I have no idea how to stop.
The easiest answer is to play passive take smaller risks, even if that means you will likely not have as big as an impact had your risk taking paid off. So cut back on the yolo plays, stop trying to go in with 200 hp expecting to manta dodge the Lion ult ez pz and play safer.
After a bit everything will be easier and then you will naturaly start taking more risks, pushing yourself to the limit of what you are able to do without being punished. It's just learning to play at a level where people punish a certain type of play more, so you take a step back, assess the situation, adapt your play, and step back in.
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Is there a high mmr streamer that plays support almost exclusively? Demon plays support occasionally and so do couple other players but no one seems to pick support consistently. I don't really enjoy Purge either.
How are people's experiences with the leagues like FPL? From what I've seen they have divisions for lower skill players and divide them into leagues. If I wanted to play some captains pick games with responsive players is 3k mmr high enough to start searching captains mode?
I'm from, at, and play on USE if region helps.
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Why is EE building treads on windranger. I do not understand. Get max atk speed from her ult so why not go phase like everyone else does?
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On June 26 2015 04:32 MaCRo.gg wrote: Is there a high mmr streamer that plays support almost exclusively?
Fogged and Fluff maybe?
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Thanks for the help guys and though I still lost my last two games played after reading all this the 1st one didn't actually go bad until I walked over techies aghs mines because I didn't see the sign under all our radiant creeps and the 2nd was lost from draft as 4 magic damage heroes vs Huskar with the carry being a moronic Viper so I feel like I will start winning again very soon as It feels i'm mostly recovering from tilt!
Thanks!
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On June 26 2015 12:20 Jonoman92 wrote:Show nested quote +On June 26 2015 04:32 MaCRo.gg wrote: Is there a high mmr streamer that plays support almost exclusively?
Fogged and Fluff maybe?
I've seen Fluff on quite a bit but he tends to carry well over half the time he plays fpl or rmm. I'll check out fogged next time hes on.
Thanks for the suggestions.
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