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On February 01 2014 05:46 Pokebunny wrote:Show nested quote +On February 01 2014 05:40 SKC wrote:On February 01 2014 04:36 Pokebunny wrote: My post was a theoretical exaggeration, but the general idea stands: the majority of your games will not be decided by your own performance, and even if you're 500 mmr below where you should be, you'll move up pretty slow. If you're 1k+ off obviously you'll move faster. Well, that's because 500 MMR is very little. It's not that much more than the natural variance you get, specially if you play a lot of diferent stuff/random. The majority of your games may not be decided by your own performance because most people are playing with players around the same level, but if you are a step above everyone else, which is what this thread is talking about, you can easily make a very meaningful impact in most of your games. Well if you're really 1k+ below what you should be it should be a cakewalk and you shouldn't even have to ask about how to do it. Welcome to Elo hell discussions.
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On January 31 2014 19:57 idonthinksobro wrote: So i have currently 53% overall winrate at 4100 mmr.
I random almost all of my games and when i get a hero like Ancient Apparition i already know that the game will be hard because i can't do anything before i hit 6. My buff will most likely be wasted because there are only very few heros that really benefit from it. My Q is useless without a setup stun/disable or a euls, and i have literally 0 laning presence. I feel like he is wasted mid so i usually play him as role 4/5 hero trying to rush euls and keep wards up and stuff. So with this hero i generally have to trust my allies that they basically win the game for me. I have 27% winrate with this hero. There are a couple others i have terrible winrates with.
If i random storm spirit i usually get mid, crush mid, make ganks happen all around the map and basically can win the game even if my allies are shit. I have 76% winrate with this hero (and most solo mid heros are at least 60%+). If i would pick storm for my next 100 games every single time and assume that i can keep my 76% winrate that would be a plus of 1300 MMR. Sure games maybe get harder and i maybe can't keep the 76% after a couple of games but assuming I end up with 500 or 1000 more mmr would i be considered a better player because my mmr number is higher?
Haha no worries buddy. I do the exact same thing. Random 95% of my games, sitting at about 4100 mmr. You always have heroes that you do better or worse with. It's my opinion that an MMR you get from randoming most of the time is (slightly - and there's a lot of variables involved here still) more reflective of your skill at the game than simply picking a single hero constantly. This is because it seems like it would reflect more on average how you understand how to play the game of dota, rather than how to play a single hero. Certainly you could make a case for saying that you play X hero at Y MMR or even X position at Y MMR, but what MMR you play dota at? I think your randomed-every-game MMR reflects that a bit better.
I mean, take a player with 1500 games of playing riki under his belt out of 2000 games total with MMR 5000 and give him a crystal maiden. Something in me doubts that he will play that game at 5000MMR level.
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my mmr is 4300 and I feel like I am in mmr hell. to the OP, it goes both ways. you will see that its not only you, but everyone who has to deal with often incompetent team mates. just keep playing and if your win rate is >50%, which it should be, then you should not have any sort of issues advancing in MMR over the long haul.
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So now that he has been banned we can continue with our lives
I bet hes the really angry i am superior mentality player
Don't you ever dare tell him hes wrong
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I am pretty high rated and whenever I play with my lowrated friends around 3-4k rating I see a lot of unpunished mistakes.
I think a lot of people learn how to survive in Dota, but not how to actually kill. You can crush your lane every single game at your rating because people make really big mistakes. You just have to learn to recognize when they do them, which means you become a better player. That's the best tip I can give as this is a pretty broad question.
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On February 01 2014 08:08 DrPandaPhD wrote: I am pretty high rated and whenever I play with my lowrated friends around 3-4k rating I see a lot of unpunished mistakes.
I think a lot of people learn how to survive in Dota, but not how to actually kill. You can crush your lane every single game at your rating because people make really big mistakes. You just have to learn to recognize when they do them, which means you become a better player. That's the best tip I can give as this is a pretty broad question.
I agree on this but doing it is another thing, u need a ton of games to just get used to different situations and how to abuse them. To be frank im happy im at 4500 currently i def dont want to get much higher, because right now i can goof off a bit and go for more agressive play and still have it work out.
I think the biggest thing to improve is after certain fight if u died seing why u died and how better positioning and spelll timing would have turned the fight for you
Atlest 80% of the time when i play mid i win my lane
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On February 01 2014 08:08 DrPandaPhD wrote: I am pretty high rated and whenever I play with my lowrated friends around 3-4k rating I see a lot of unpunished mistakes.
I think a lot of people learn how to survive in Dota, but not how to actually kill. You can crush your lane every single game at your rating because people make really big mistakes. You just have to learn to recognize when they do them, which means you become a better player. That's the best tip I can give as this is a pretty broad question. The problem is, how. It's true that lower rated players make more mistakes, and by punishing them you can win your lane and later the game, but it's such a vague thing to improve on. In SC2, you can improve your macro by focusing on keeping your minerals low and making sure every building is building something at all times. In Dota, you have to "recognize opponents mistakes and punish them", which is something you only know how to do if you A. Know how to punish the mistakes and B. Recognize the mistakes to start with.
Unfortunately, there's really no good way to learn this, other than playing over and over and recognizing why you got kills/why you got killed. There are some minor things to point out (like a classic mistake against tusk is to stay close to the creeps when your wave dies, letting tusk lock you in with opposing creeps) but other than that, it's a bit sad that dota can be so hard to improve in.
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On February 01 2014 02:30 Pokebunny wrote: The reality is that it takes a long, long time to go up in dota 2 mmr. Suppose each player has a 10% role in the outcome of a game. That means that the most that your performance can influence the game is from 45% to 55% chance to win (given everyone else is even). So even if you pick a snowball mid hero, your performance will only decide a game maybe 20% of the time max. So you will consistently go up, it might just take hundreds of games to go up a couple hundred mmr. That's an interesting way to think about it, but like others have pointed out, you obviously have a much bigger impact if you're better than everyone else, and not only that, there's clearly a big difference in impact from various roles. So while a support of the same skill as everyone else might just make an 8% impact or so in general, a solo mid who is much better than everyone else might just as well have 80% or more, it gets to the point where even if your team is feeding like crazy you can win anyway. I've seen it happen at low MMR myself, winning 4v5s just because a mid SF or something snowballed and the opponents didn't know how to buy dust to counter shadowblade etc.
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Item choice can make a pretty big difference too. Even pros don't necessarily go the standard pro build on heroes in pub games. You might think you are doing a nice pro build on a hero but then be useless during the 2 minutes your pub game is decided, or not have the tools to overcome your bad hero comp or teammates. Obviously building full retard stuff is even worse, but if you look at the top pub players they'll build heroes differently which gives them an edge in solo queue.
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On February 01 2014 19:05 rob.au wrote: Item choice can make a pretty big difference too. Even pros don't necessarily go the standard pro build on heroes in pub games. You might think you are doing a nice pro build on a hero but then be useless during the 2 minutes your pub game is decided, or not have the tools to overcome your bad hero comp or teammates. Obviously building full retard stuff is even worse, but if you look at the top pub players they'll build heroes differently which gives them an edge in solo queue.
yes i agree, everyone should get mask of madness on every hero and rush boots of travel that will increase winrates.
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Just pick a strong hero and go mid, I played a lot of slark mid and won almost all of them and gained alot of MMR. + Show Spoiler + But it's hard to carry noobs every game, I've had a couple of bad games recently where it felt like I was playing with 5yo kids who can't communicate and just feed...
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after a couple of nights with winstreaks i think im out of the mmr hell. it feels like the point where it turned was 4.4k but im getting more and more teams that have 1-2 dudes that are on the same level or above me which is all we need to win the game IF we play good. im sitting at 4.8 atm and i can really see the difference in teammates from the 4k range. last game we even had a dude dc and give up firstblood . dude didnt come back so another guy left aswell but the three of us just tried to win and halfway through the first dude reconnect and starts feeding more but somehow we won the game having 1 ranged rax left and the 3 of us commended eachother and it was good times of dota. surely there will be more bad times as it seems impossible to avoid at the very least one retard a game but im happy the outcome of the game isnt 100% on me anymore.
im not saying i am gods gift to dota or anything im just a good player in my own oppinion but you can twist my words however you want it or flame my low post count or even ban me like i give a shit but im closing in to 5k where i hopefully will have a better/funnier time playing this game. keep compaing your e penis through post counts PEACE OUT
User was temp banned for this post.
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I got from 3600 when MMR was introduced to around 4500 by playing random hero AP. To me personally, I care way more about 200 start gold than about what role I'll play. I credit my mmr raise to 200 bonus gold.
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On February 06 2014 03:21 rudimentalfeelthelov wrote: I got from 3600 when MMR was introduced to around 4500 by playing random hero AP. To me personally, I care way more about 200 start gold than about what role I'll play. I credit my mmr raise to 200 bonus gold.
do you play every hero?
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On February 06 2014 04:10 idonthinksobro wrote:Show nested quote +On February 06 2014 03:21 rudimentalfeelthelov wrote: I got from 3600 when MMR was introduced to around 4500 by playing random hero AP. To me personally, I care way more about 200 start gold than about what role I'll play. I credit my mmr raise to 200 bonus gold. do you play every hero?
Yeah, except invoker, I prefer to swap him, but I re-picked meepo/sniper few times cause they are just bad. Never randomed earth spirit, would probably swap him as well.
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On February 06 2014 06:49 rudimentalfeelthelov wrote:Show nested quote +On February 06 2014 04:10 idonthinksobro wrote:On February 06 2014 03:21 rudimentalfeelthelov wrote: I got from 3600 when MMR was introduced to around 4500 by playing random hero AP. To me personally, I care way more about 200 start gold than about what role I'll play. I credit my mmr raise to 200 bonus gold. do you play every hero? Yeah, except invoker, I prefer to swap him, but I re-picked meepo/sniper few times cause they are just bad. Never randomed earth spirit, would probably swap him as well. nice, grats!
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Lalalaland34494 Posts
Anyway I think we've given this thread enough of a chance and it's not really going anywhere.
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