Official 'what is Dota anymore' discussion - Page 10577
Forum Index > Dota 2 General |
lestye
United States4135 Posts
| ||
Artisreal
Germany9234 Posts
| ||
teddyoojo
Germany22369 Posts
| ||
emperorchampion
Canada9496 Posts
Finland Norway and the early 00s boy band were my favorites. | ||
Geisterkarle
Germany3257 Posts
Shows what the "people" want! | ||
Vision_
844 Posts
I played dota 2 in 2014 and come back recently and discover this exciting new map... I feel Valve have done a good update particulary with polyvalence heroes (which is a simple idea) but i m wondering if there isn t a problem with these two new new teleport portals ? What do you think about it ? I m convinced this idea of replacing roshan is great but i feel that ranked even with an experimented friend can be still tricky. Indeed, aren t these two new portals increasing the risk of snowballing ? i think yes, is it true ? Thus i always tought that mid lane experience should be decreased in ranked but it s probably because i m not a hard core gamer. We are oftenly threatened by this mid hero and i know that Valve won t tweak for casual, by the way in this chaos of ranked, should less experience be earned by middle heroes to avoid the importance of solo hero carrying in the entire game ? (before this two portals are implemented) As suggestion, teleport portals could be open after all level 9 players are reached or in the worst case, when "X" min are past in the game (idk 15, 20 min ? ). It s now pretty easy for the mid hero to gank these two lanes in a second !!! Valve you can t destroy your game like that ! To resume teleport portals are open too soon and it promotes snowballing !! ![]() ![]() ![]() | ||
Artisreal
Germany9234 Posts
Or that there is a jury and not a popular vote, I mean kinda yes, but also not. And then not every country participates? Why not? I heard great things about the hosts though. How did they perform? | ||
PhoenixVoid
Canada32736 Posts
| ||
emperorchampion
Canada9496 Posts
| ||
Erasme
Bahamas15899 Posts
| ||
PoulsenB
Poland7710 Posts
| ||
PhoenixVoid
Canada32736 Posts
On May 22 2023 19:42 PoulsenB wrote: Ok what is this "TL Rethought" thread xd I don't know if I'm looking at a joke thread that has 12 layers of TL lore behind it, or if it's some schizo blog post. | ||
OmniEulogy
Canada6591 Posts
| ||
Geisterkarle
Germany3257 Posts
Can't watch that much, so do you have some game recommendations for checking out a VOD? | ||
rabidch
United States20288 Posts
| ||
eieio
United States14512 Posts
I am trying to work my way up to a new game every 10 days - we'll see how that goes :o. When I left my last job I started doing all sorts of daytime activities to not get bored and I've been kinda cutting those out as game developing has taken up more of my time. | ||
![]()
TheEmulator
28078 Posts
On May 27 2023 06:12 eieio wrote: Fun little update I thought folks here might like: I've built 4 little web games in the past 2 months! I've blogged about all of them over at https://eieio.games/ I am trying to work my way up to a new game every 10 days - we'll see how that goes :o. When I left my last job I started doing all sorts of daytime activities to not get bored and I've been kinda cutting those out as game developing has taken up more of my time. Just took a quick glance and it looks awesome so far. Gonna try out the games when I get some free time. What made you decide to use godot btw? I eventually want to try and make a 2d platformer so I’m curious what your thought process was in picking an engine. | ||
eieio
United States14512 Posts
On May 27 2023 10:11 TheEmulator wrote: Just took a quick glance and it looks awesome so far. Gonna try out the games when I get some free time. What made you decide to use godot btw? I eventually want to try and make a 2d platformer so I’m curious what your thought process was in picking an engine. Thanks! Re: Godot - I knew that I wanted to use an engine (just cause I wanted to finish some games and that means using an engine if you want to program fast). So it seemed like the choice was really between Godot and Unity for the type of work I wanted to do. I felt like I was really overthinking the decision and decided to just go with Godot because folks seemed to think it was a little easier to use for 2D than Unity (I might use Unity for 3D). So far I've been relatively happy with that decision: Godot is pretty lightweight which is great, and I really like its notion of nodes and scenes. Makes it easy to get something playable. I will say that I have some major gripes: Godot's built-in editor is straight up *bad* and it's nuts to me that they recommend that you use it. And I think GDScript is a pretty poor language: it feels like shitty Python - it has Python like syntax but none of the quality of life functions that Python has, and there's some stuff that's just missing. No first-class functions really sucks, for example. Many of my other gripes are because I've been using OCaml (which has a super powerful type system and compiler) for the last 6.5 years and I just miss having a good type system so much: it's really really frustrating to have game crashes due to bugs that a reasonable compiler would catch. So I might give Godot with C# a try, since I think that C# is probably just better than GDScript for a lot of what I want to do (I didn't do this to start because I'm trying to not be an annoying "I know better" guy and trust what tutorials recommend which is GDScript). It's difficult because a lot of tutorials are written for folks that want to make games but don't have a lot of software experience which isn't me - not a lot of tutorials for "a decade or more of software experience but no game experience!" Godot 4 seems to address some of my bigger problems with Godot 3.5, but has a bug that makes web-exported Godot 4 games basically unplayable on MacOS which is a no-go for me: I need my games to be playable on the web and lots of people play on macbooks. That's pretty frustrating, and the fact that the Godot devs don't seem to be taking the issue that seriously is annoying to me. All in I'm happy with my choice and will keep using Godot for now, but I do wish things were better. I'm likely to give some other things a try - probably starting with the pico-8. Although I'm a little annoyed that indie folks seem to like the pico-8 aesthetic so much that they'll prefer games that are *worse* but made on a pico-8 to better games not made on the pico-8. Anyway, gamedev has been a whole lot of fun so far! I'm trying to get better fast and my goal pace is to make a new game every 10 days, which is hard but fun (I'm not quite fast enough so yet). I've applied for a residency at the Recurse Center that I really hope I get into and that will hopefully get me some more support for shipping fast ![]() Sorry for the wall of text, hope you end up enjoying the games - I'll post some updates here on occasion. And LMK if you ever try to make a game and want to chat!! | ||
OmniEulogy
Canada6591 Posts
| ||
![]()
TheEmulator
28078 Posts
On May 27 2023 13:03 eieio wrote: Thanks! Sorry for the wall of text, hope you end up enjoying the games - I'll post some updates here on occasion. And LMK if you ever try to make a game and want to chat!! I appreciate the wall of text. Did some light research and had no idea Godot was so popular. I guess it's been like 10 years since I've looked into any game dev stuff. If I decide to dabble in it I think I'd choose Godot as well because I'm a sucker for anything free, open source, and lightweight. Not sure I'm a sucker for "scuffed python" tho, but I do know some c# so maybe I just skip GDScript. The games are great so far (nice touch on putting your own music in). I'm also really enjoying the write-ups on your website. I didn't even notice them at first, but I eventually saw the "keep reading" hyperlinks under each game. Going to bookmark your site and keep up with the progress ![]() | ||
| ||