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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 21:41:24
January 27 2014 21:41 GMT
#121
I think the force change came about because people are using force to initiate just like a blink. But force is more popular because it gives stats and can be used to escape too. So IceFrog is trying hard to differentiate blink (Initiation) from force (Defensive utility) by weakening force's initiation (the slower travel gives more reaction time to stun/bkb/whatever), as well as making blink a better item overall.

The recent cooldown change on blink was along a similar vein.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
miwi
Profile Joined April 2011
Sweden647 Posts
January 27 2014 21:42 GMT
#122
Bulldog is gonna be happy
Lone Druid: Spirit Bear's Entangle is no longer an Orb Effect.
Radiance: Attack damage bonus increased from 60 to 65.
Liquipedia\Ü/
R3DT1D3
Profile Joined January 2012
285 Posts
Last Edited: 2014-01-27 21:44:04
January 27 2014 21:43 GMT
#123
On January 28 2014 06:36 Firebolt145 wrote:
Show nested quote +
On January 28 2014 06:35 R3DT1D3 wrote:
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?

They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds.


I get that part but why the decrease of speed. They still function the same distance-wise so what does it taking 0.4 instead of 0.3 really change? Seems like a change just to have a change.

[EDIT] read above and the differentiation between blink and force makes sense.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 21:43 GMT
#124
Oh, yeah! LoD, 6.80 and Terrorblade. Exceed my expectation by a mile!
super gg
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 21:44:29
January 27 2014 21:44 GMT
#125
On January 28 2014 06:43 R3DT1D3 wrote:
Show nested quote +
On January 28 2014 06:36 Firebolt145 wrote:
On January 28 2014 06:35 R3DT1D3 wrote:
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?

They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds.


I get that part but why the decrease of speed. They still function the same distance-wise so what does it taking 0.4 instead of 0.3 really change? Seems like a change just to have a change.

nvm
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Bayyne
Profile Joined January 2011
United States1967 Posts
January 27 2014 21:44 GMT
#126
I'm so happy about the all-pick penalty.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
WhX
Profile Joined May 2011
Germany778 Posts
January 27 2014 21:44 GMT
#127
Damn, what a patch. I'm pumped for this!
EthanKairos
Profile Joined June 2012
Philippines65 Posts
January 27 2014 21:45 GMT
#128
Bunker
Build time increased by 5 seconds


Uh, what? lol
Now, I can change almost anything.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
January 27 2014 21:46 GMT
#129
Bunker build time increased by 5 seconds.... of you gem!
No Artosis, you are robin
TUski
Profile Joined April 2010
United States1258 Posts
January 27 2014 21:47 GMT
#130
Bunker
Build time reduced by 5 seconds

in the hero spoiler too
"There is nothing more cool than being proud of the things that you love." - Day[9]
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2014-01-27 21:47:33
January 27 2014 21:47 GMT
#131
do we know if aghs decreases meepo's revive time by 40% (assuming lvl 17)?
11/5/14 CATACLYSM | The South West's worst Falco main
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 27 2014 21:49 GMT
#132
Tons of awesome stuff in here :D
@RealHeyoka | ESL / DreamHack StarCraft Lead
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 27 2014 21:55 GMT
#133
Patch looks great =)
Slomo
Profile Joined November 2010
Germany7198 Posts
January 27 2014 21:55 GMT
#134
On January 28 2014 06:45 EthanKairos wrote:
Show nested quote +
Bunker
Build time increased by 5 seconds


Uh, what? lol

Its a common joke in the Starcraft 2 community because in the early days Blizzard kept increasing or decreasing the bunker build time by 5 seconds every patch to make it more balanced. In the end they decided that salvaging bunkers for 100% of the inicial cost was the problem and made bunkers salvagable for 75% of their cost (similar to canceling a bunker that was still building).
Once they've done this, they stopped dicking around with the build time but the joke got a 2nd life in many patch discussion threads on TL.net.

Jeez, I feel so dirty for explaining that.
RIP DOUBLE TI OG | #18 never forget
tpmraven
Profile Blog Joined May 2011
United States833 Posts
January 27 2014 21:56 GMT
#135
people who think lion aoe wont matter without a magnus are so wrong...

how many times have you stunned two heroes running in a line? and now you can ulti both of them, that shit is useful in every game. Axe/Lion combo, will be so fun. Axe to bunch them up for lion ulti then axe can ulti all the ones that live.
(⌐■_■) Like a boss
Wingblade
Profile Joined April 2012
United States1806 Posts
January 27 2014 21:56 GMT
#136
XD somebody please tell me they saw the bunker build time reduced 5 seconds "change" listed under the heroes. Lol well played!
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 27 2014 21:58 GMT
#137
On January 28 2014 06:56 Wingblade wrote:
XD somebody please tell me they saw the bunker build time reduced 5 seconds "change" listed under the heroes. Lol well played!

Only 10 people before you.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SeakayKu
Profile Joined October 2010
United States128 Posts
January 27 2014 22:01 GMT
#138
On January 28 2014 06:30 Plansix wrote:
Wait, agh on lion gives him a 20 second cool down and an AOE on his ult? That's a special level of stupid that I can totally endorse.


where is 20 cd wording? didn't see it here
It's an Art and I hope I can see beautifully fought matches.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-27 22:02:34
January 27 2014 22:02 GMT
#139
On January 28 2014 07:01 SeakayKu wrote:
Show nested quote +
On January 28 2014 06:30 Plansix wrote:
Wait, agh on lion gives him a 20 second cool down and an AOE on his ult? That's a special level of stupid that I can totally endorse.


where is 20 cd wording? didn't see it here

Thats the existing aghs effect.
Its safe to say the AoE is an addition not a change to what aghs does
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-27 22:07:10
January 27 2014 22:03 GMT
#140
I don't buy that the AP changes are to discourage counter-picking. People will still do that probably.

To me what it punishes are the annoying people in AP picking; that person who cycles through the whole hero pool during selection, don't pick anything, and then pick a 4th melee carry as the creeps are spawning. At least now people are encouraged, if only slightly so, to make their pick during the pick phase and not be lazy about it.
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