The recent cooldown change on blink was along a similar vein.
Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…
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Sn0_Man
Tebellong44238 Posts
The recent cooldown change on blink was along a similar vein. | ||
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miwi
Sweden647 Posts
Lone Druid: Spirit Bear's Entangle is no longer an Orb Effect. Radiance: Attack damage bonus increased from 60 to 65. | ||
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R3DT1D3
285 Posts
On January 28 2014 06:36 Firebolt145 wrote: They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds. I get that part but why the decrease of speed. They still function the same distance-wise so what does it taking 0.4 instead of 0.3 really change? Seems like a change just to have a change. [EDIT] read above and the differentiation between blink and force makes sense. | ||
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cecek
Czech Republic18921 Posts
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Sn0_Man
Tebellong44238 Posts
On January 28 2014 06:43 R3DT1D3 wrote: I get that part but why the decrease of speed. They still function the same distance-wise so what does it taking 0.4 instead of 0.3 really change? Seems like a change just to have a change. nvm | ||
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Bayyne
United States1967 Posts
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WhX
Germany778 Posts
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EthanKairos
Philippines65 Posts
Bunker Build time increased by 5 seconds Uh, what? lol | ||
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Deathmanbob
United States2356 Posts
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TUski
United States1258 Posts
Build time reduced by 5 seconds in the hero spoiler too | ||
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Targe
United Kingdom14103 Posts
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Heyoka
Katowice25012 Posts
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Asha
United Kingdom38257 Posts
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Slomo
Germany7198 Posts
Its a common joke in the Starcraft 2 community because in the early days Blizzard kept increasing or decreasing the bunker build time by 5 seconds every patch to make it more balanced. In the end they decided that salvaging bunkers for 100% of the inicial cost was the problem and made bunkers salvagable for 75% of their cost (similar to canceling a bunker that was still building). Once they've done this, they stopped dicking around with the build time but the joke got a 2nd life in many patch discussion threads on TL.net. Jeez, I feel so dirty for explaining that. ![]() | ||
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tpmraven
United States833 Posts
how many times have you stunned two heroes running in a line? and now you can ulti both of them, that shit is useful in every game. Axe/Lion combo, will be so fun. Axe to bunch them up for lion ulti then axe can ulti all the ones that live. | ||
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Wingblade
United States1806 Posts
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Sn0_Man
Tebellong44238 Posts
On January 28 2014 06:56 Wingblade wrote: XD somebody please tell me they saw the bunker build time reduced 5 seconds "change" listed under the heroes. Lol well played! Only 10 people before you. | ||
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SeakayKu
United States128 Posts
On January 28 2014 06:30 Plansix wrote: Wait, agh on lion gives him a 20 second cool down and an AOE on his ult? That's a special level of stupid that I can totally endorse. where is 20 cd wording? didn't see it here | ||
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Sn0_Man
Tebellong44238 Posts
On January 28 2014 07:01 SeakayKu wrote: where is 20 cd wording? didn't see it here Thats the existing aghs effect. Its safe to say the AoE is an addition not a change to what aghs does | ||
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Logo
United States7542 Posts
To me what it punishes are the annoying people in AP picking; that person who cycles through the whole hero pool during selection, don't pick anything, and then pick a 4th melee carry as the creeps are spawning. At least now people are encouraged, if only slightly so, to make their pick during the pick phase and not be lazy about it. | ||
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