Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…
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Varth
United States426 Posts
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LeeDawg
United States1306 Posts
and the lycan buffs... holy fuck I have a gigantic nerd boner... | ||
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kaztah
Norway1221 Posts
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wuhan_clan
United States5609 Posts
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ChaZzza
United Kingdom162 Posts
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wuhan_clan
United States5609 Posts
On January 28 2014 06:18 Varth wrote: Since when did Terrorblade lose his hp drain spell? How on earth do you build him these days? Terrorblade has probably been reworked more than any other hero. Icefrog just keep cycling the same 4/5 spells every few patches. Give it another couple patches and I'm sure we'll see life drain come back to replace Reflection or something. | ||
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Schickysc
Canada380 Posts
On January 28 2014 06:20 wuhan_clan wrote: AP changes doesn't really solve anything. People who want to "try hard" counter pick will still wait until the last second to pick. Losing 75 gold at the start (so basically 2 gg branches) is not so bad if you are guaranteeing yourself the counter pick. It's about being disadvantaged during the first 2 min of the game versus potentially being disadvantaged for the entire game (if said person just picked whatever). It's worded like it happens after the timer expires, so if you wait 15 seconds after the 75 seconds, you will lose 15 gold. No? If it starts the gold reduction from the beginning like you say, that sounds more fair. | ||
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ragnorr
Denmark6097 Posts
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wuhan_clan
United States5609 Posts
On January 28 2014 06:23 Schickysc wrote: It's worded like it happens after the timer expires, so if you wait 15 seconds after the 75 seconds, you will lose 15 gold. No? If it starts the gold reduction from the beginning like you say, that sounds more fair. Straight up 75 gold lost would actually be more legit. I meant 75 is the most gold you will lose to counterpick when you wait until the last possible second without missing creep waves. It's now a game of chicken, which team wants to wait longer/lose more gold just to get the counter pick. I don't really think this change does anything. But the lose gold straight from the beginning of the pick phase does sound interesting. As in, you start with maybe like 750 gold when the game loads and everyone starts losing gold until they pick a hero, regardless of how time thresholds. | ||
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GreYMisT
United States6736 Posts
Good patch, AP is now playable again. | ||
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hacklebeast
United States5090 Posts
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Plansix
United States60190 Posts
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andyrau
13015 Posts
bm change is kind of retarded and kind of logical at the same time. I'm not sure if it's that great of a middle ground. rhasta changes were needed also excited for the cosmetics, the shit I saw in the workshop were pretty nice. | ||
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TUski
United States1258 Posts
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R3DT1D3
285 Posts
Why and what's the push ability speed of Earth Spirit in comparison? | ||
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Firebolt145
Lalalaland34502 Posts
On January 28 2014 06:35 R3DT1D3 wrote: Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3 Why and what's the push ability speed of Earth Spirit in comparison? They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds. | ||
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hacklebeast
United States5090 Posts
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Tricks
United States252 Posts
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rudimentalfeelthelov
Finland268 Posts
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NeThZOR
South Africa7387 Posts
And thanks s4, Goblak and co. for helping to nerf the usage of Serpent Wards on Roshan. | ||
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