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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Varth
Profile Joined August 2010
United States426 Posts
January 27 2014 21:18 GMT
#101
Since when did Terrorblade lose his hp drain spell? How on earth do you build him these days?
LeeDawg
Profile Joined April 2012
United States1306 Posts
January 27 2014 21:18 GMT
#102
this patch looks really good. a few changes that make me a bit sad but they're not game breaking. 10 seconds on global silence and making chronosphere stronger should be fine.

and the lycan buffs... holy fuck I have a gigantic nerd boner...
:-)
kaztah
Profile Joined September 2010
Norway1221 Posts
January 27 2014 21:19 GMT
#103
Morphling is back boys. Now we just need to slow down the game again, and everything will be nice!
I speak fluent sarcasm.
wuhan_clan
Profile Joined April 2012
United States5609 Posts
January 27 2014 21:20 GMT
#104
AP changes doesn't really solve anything. People who want to "try hard" counter pick will still wait until the last second to pick. Losing 75 gold at the start (so basically 2 gg branches) is not so bad if you are guaranteeing yourself the counter pick. It's about being disadvantaged during the first 2 min of the game versus potentially being disadvantaged for the entire game (if said person just picked whatever).
ChaZzza
Profile Joined May 2011
United Kingdom162 Posts
January 27 2014 21:22 GMT
#105
super psyched for terrorblade, illidan was the besteset in war3
"We can't whine, we can't do shit, just fucking play," EE-sama
wuhan_clan
Profile Joined April 2012
United States5609 Posts
January 27 2014 21:23 GMT
#106
On January 28 2014 06:18 Varth wrote:
Since when did Terrorblade lose his hp drain spell? How on earth do you build him these days?


Terrorblade has probably been reworked more than any other hero. Icefrog just keep cycling the same 4/5 spells every few patches. Give it another couple patches and I'm sure we'll see life drain come back to replace Reflection or something.
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
January 27 2014 21:23 GMT
#107
On January 28 2014 06:20 wuhan_clan wrote:
AP changes doesn't really solve anything. People who want to "try hard" counter pick will still wait until the last second to pick. Losing 75 gold at the start (so basically 2 gg branches) is not so bad if you are guaranteeing yourself the counter pick. It's about being disadvantaged during the first 2 min of the game versus potentially being disadvantaged for the entire game (if said person just picked whatever).


It's worded like it happens after the timer expires, so if you wait 15 seconds after the 75 seconds, you will lose 15 gold. No?

If it starts the gold reduction from the beginning like you say, that sounds more fair.
Shoot for the Moon, Find a Star
ragnorr
Profile Joined April 2011
Denmark6097 Posts
January 27 2014 21:25 GMT
#108
Sniper will stand in fountain in 2-3 patches to lasthit
wuhan_clan
Profile Joined April 2012
United States5609 Posts
Last Edited: 2014-01-27 21:30:07
January 27 2014 21:27 GMT
#109
On January 28 2014 06:23 Schickysc wrote:
Show nested quote +
On January 28 2014 06:20 wuhan_clan wrote:
AP changes doesn't really solve anything. People who want to "try hard" counter pick will still wait until the last second to pick. Losing 75 gold at the start (so basically 2 gg branches) is not so bad if you are guaranteeing yourself the counter pick. It's about being disadvantaged during the first 2 min of the game versus potentially being disadvantaged for the entire game (if said person just picked whatever).


It's worded like it happens after the timer expires, so if you wait 15 seconds after the 75 seconds, you will lose 15 gold. No?

If it starts the gold reduction from the beginning like you say, that sounds more fair.


Straight up 75 gold lost would actually be more legit. I meant 75 is the most gold you will lose to counterpick when you wait until the last possible second without missing creep waves. It's now a game of chicken, which team wants to wait longer/lose more gold just to get the counter pick. I don't really think this change does anything.

But the lose gold straight from the beginning of the pick phase does sound interesting. As in, you start with maybe like 750 gold when the game loads and everyone starts losing gold until they pick a hero, regardless of how time thresholds.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
January 27 2014 21:27 GMT
#110
Aghs on tinker is now the first upgrade that does not affect ultimate, pretty cool.

Good patch, AP is now playable again.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 27 2014 21:29 GMT
#111
Seems like a relatively small patch as far as balance is concerned. Favorite part is sharing bottle/wards. Now we just need a way for me to give my ring of regen to my partner and force them to give it back.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 27 2014 21:30 GMT
#112
Wait, agh on lion gives him a 20 second cool down and an AOE on his ult? That's a special level of stupid that I can totally endorse.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
andyrau
Profile Joined December 2010
13015 Posts
January 27 2014 21:33 GMT
#113
sniper change is ridiculous
bm change is kind of retarded and kind of logical at the same time. I'm not sure if it's that great of a middle ground.
rhasta changes were needed


also excited for the cosmetics, the shit I saw in the workshop were pretty nice.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
TUski
Profile Joined April 2010
United States1258 Posts
January 27 2014 21:34 GMT
#114
this patch made my hype boner get hype boners.
"There is nothing more cool than being proud of the things that you love." - Day[9]
R3DT1D3
Profile Joined January 2012
285 Posts
January 27 2014 21:35 GMT
#115
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 27 2014 21:36 GMT
#116
On January 28 2014 06:35 R3DT1D3 wrote:
Only change I don't get is the forcestaff change. The special note says it makes the target move in 0.4 instead of 0.3

Why and what's the push ability speed of Earth Spirit in comparison?

They travel the same distance, but slower, and thus take 0.4 seconds to travel that distance instead of the old 0.3 seconds.
Moderator
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 27 2014 21:38 GMT
#117
Also, I want to do refresher beast at some point.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Tricks
Profile Joined August 2010
United States252 Posts
January 27 2014 21:40 GMT
#118
Game seems more enjoyable now
Favorite Players: Zai, Arteezy and LaNm
rudimentalfeelthelov
Profile Joined December 2013
Finland268 Posts
January 27 2014 21:40 GMT
#119
I had to check dota2 website few times during reading the change log here just to make sure it's not a troll post.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-01-27 21:56:36
January 27 2014 21:40 GMT
#120
This update <3

And thanks s4, Goblak and co. for helping to nerf the usage of Serpent Wards on Roshan.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
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