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United States47024 Posts
On January 28 2014 06:56 tpmraven wrote: people who think lion aoe wont matter without a magnus are so wrong...
how many times have you stunned two heroes running in a line? and now you can ulti both of them, that shit is useful in every game. Axe/Lion combo, will be so fun. Axe to bunch them up for lion ulti then axe can ulti all the ones that live. Most games Lion doesn't end up with an Agha. Core Lion needs other items to perform his role, and support Lion never gets that kind of gold.
It's a cute addition to the Agha effect, but Lion needing an Agha to get the effect is what makes it not matter.
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Northern Ireland22212 Posts
Wait does Lion Aghs still increase damage and decrease cooldown, or has that all been replaced by the aoe.
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On January 28 2014 07:04 plasmidghost wrote: Jesus, these changes are nuts. It's like 6.79 all over again Its not remotely close to 6.79. 6.79 passive gold changes, start gold changes, smoke changes, jungle camp spawn changes, ward duration and sentry vision changes, ALL of those are bigger than any change present in this patch.
Edit: oh yeah, regen cost changes, ranged deny XP changes, Jungle XP share changes, all of those are also bigger than anything in this patch. Also creep equilibrium changes. The list goes on.
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On January 28 2014 07:03 Logo wrote: I don't buy that the AP changes are to discourage counter-picking. People will still do that probably.
To me what it punishes are the annoying people in AP picking; that person who cycles through the whole hero pool during selection, don't pick anything, and then pick a 4th melee carry as the creeps are spawning. At least now people are encouraged, if only slightly so, to make their pick during the pick phase and not be lazy about it.
Also if Skywrath can have a 0s cd ult and be balanced, Lion with 20s cd aoe ult will probably be ok.
People just pause for those people anyway when the timer runs out, "oh orange is afk it would be unfair not to wait for him".
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6.80 does not change the game as drastically as 6.79 did. Pro players will most likely comment positively on this patch for the most part and approve of the changes. Hell, I think most people should be glad that so many tweaks have been made to improve the game. No change is no fun at all.
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Czech Republic18921 Posts
Ogre seems fucking amazing with aghanims now. You're always going to have mana for a stun. You only have 10 mana left? Unrefined fireblast costs 6 mana. This is going to be SO MUCH FUN! I want to play a farming Ogre: Midas, Phaseboots, Aghanims, AC. Come at me bro.
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Hell yeah Ogre for best pubstomper!
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EDIT: I should finish reading first.
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On January 28 2014 05:02 Firebolt145 wrote: Meepo Divided We Stand level requirement reduced from 4/11/18 to 3/10/17 Divided We Stand now passively reduces your revive timer by 10%/20%/30%
Feeding efficiency increased by up to 30%!
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On January 28 2014 07:09 Belisarius wrote:Holy balls. That's 3.5x damage at the max level. That has to be one of the biggest buffs to a single spell I've ever seen. Not that Jak is OP or anything, but.... wow lol. Edit: yes, yes you should
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The bunker nerf might have been too much.
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BOOM HEADSHOT now it will change a lot of things. faceless void back in business
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Welcome back AM, Void and Morphling
also, random ability draft wtfffffffffffffffffff
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Is it just me or does Terrorblade's portrait look like Iron Man?
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looks like meepo players get to feed more often now
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Any suggestions on how to build Terrorblade? Is he still a jungler?
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I expected him to look more Illidan like.
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Sooo excited about this! I was happy about just about every change on here, the Meepo one especially.
This new game mode looks amazing as well, the first actually different, permanent game mode since all the others are just different ways to pick.
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