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On September 18 2013 06:29 NovaTheFeared wrote: Blizzard implementing the RMAH was clearly a money grab. If you can't see that I don't know what to tell you. guess it will go back to eBay being the money grabber, and taking more of your money than Blizzard did.
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On September 18 2013 06:33 Plansix wrote:Show nested quote +On September 18 2013 06:27 Aiobhill wrote:On September 18 2013 06:18 Plansix wrote:On September 18 2013 06:16 rd wrote:On September 18 2013 06:12 Aiobhill wrote: Bait and switch at its finest.
Long before launch people predict real money AH will massively hurt the game. Millions buy it anyway - many based on Diablo II reputation. Game goes gold, is extremely lackluster and indeed real money AH massively hurts the game. Blizzard pockets money form box sales and AH sales.
Fast forward 18 or so months. AH sales should be a trickle at best these days, Hype about add-on is non-existant, Blizzard does the smart thing, distances itself from the AH loudly and hopes for the sheep to come back. Lol, people like to picture Blizzard in a smoke filled room trying to rip-off the community. It's like you think the reason they added the Auction House was NOT because it's a gold standard in modern RPG's -- including the single most successful MMO THEY made, and it was not because they thought like other games, it would make D3 better, but they actually added it to farm auction fees from the RMAH against the whims of the community. I love the people who think that Blizzard and other video games companies are out to get them and steal their money. If you ever see interviews with programmers or producers who are between games or not working, it is so clear they just want to make a good game. Do you seriously believe the decision to add a RMAH was made at programmer or even producer level? Seriously? Doubt it very much. The suits at Activision-Blizzard are not being paid for twiddling their thumbs. Did I say that? No I did. I just pointed out that no one sets out for make a bad game or a feature everyone hates. Even the suites do not plan to make shitty features noone likes. Nonsense. CEO's, investors, market analysts, etc. try to estimate how much they can push on the consumer as long as it still makes them money and increases their stock prices. The suits don't plan on make shitty features no one likes, but if they're features that are extremely irritating but still increase profits they'll demand it in a heartbeat.
Not entirely sure how I feel about AH being removed. It was certainly convenient. However, if the choice is between good itemization and good drop rates, or having an AH, I will take the former in a heartbeat.
Either way, I'm surprised about this decision and at least happy that the push-back consumers has caused several 180's in Blizzard's stance on D3's design. Makes me hopeful that Blizzard is going to be a quality-first company again.
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On September 18 2013 05:56 rd wrote:Show nested quote +On September 18 2013 03:17 masterbreti wrote: This is an awful decision by Blizzard. Why are they taking out the best part of the game just to appease a few people? It makes no sense to me.
For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently.
I won't be playing Diablo 3 anymore once this goes through. Waste of time now. Because the AH is a conflicting feature to what the D2 experience really is, which is finding items, not grinding gold and then buying them. And they're not appeasing a few people, they're appeasing anyone who has ever played and enjoyed Diablo 2, whether or not those players even realize it. If this change is that significant to cause you to quit, well then its possible the Diablo franchise was never going to appeal to you anyways. Show nested quote +On September 18 2013 04:20 DeltruS wrote:Lesson's I've learned from Path of Exiles no auction house economy: - Low supply low demand items get much of their value simply because they are hard to find. This adds in a whole new aspect to the economy. Players can flip items without scamming the other player. WOW! This is something that doesn't happen often in D3.
- Players are much more happy when they buy a good upgrade. The seller if happy too. The difficulty of trading makes buying a good upgrade feel like getting the same item from drops.
- There are no set prices. The price of an item is in each player's mind. This raises the skill ceiling in trading, moving it away from a mindless auction house economy.
- Lots of players simply don't like trading. Because of the difficulty of trading, it can often be more worth it just to farm nonstop and sell only the best items. A side effect of this is that many players don't sell most of their loot, so if you feel like selling there will be much more demand.
- Selling items gained through botting is much harder.
My respect for Blizzard has quadrupled with this announcement. These are the common experiences of finding and trading items in D2. Unlike D3, PoE actually stuck to the D2 formula which has been so widely successful in so many other games (I don't know if D2 copied something from somewhere else but they sure as hell popularized the shit out of it)
Well here is the thing. D2 was an awful game (please don't lynch me), and people really shouldn't stick to a old game, that was lackluster, to set the standard for what games of this genre should be like now.
By that same logic, the games that we have now should be no better than games we had in 1998, graphics and all, because being innovative and coming up with cool new ideas is bound to get you hated for everyone with a tiny bit of nostalgia.
That's the only problem D3 really had, was that people basically wanted a trip down memory lane and an HD D2, which Blizzard doesn't do, and always tries to innovate. But the community hated on them for it, and now they have to remove the single best feature in D3, and in ARPG's in general, because they are afraid of losing a few hardcore fans.
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On September 18 2013 06:42 dAPhREAk wrote:Show nested quote +On September 18 2013 06:29 NovaTheFeared wrote: Blizzard implementing the RMAH was clearly a money grab. If you can't see that I don't know what to tell you. guess it will go back to eBay being the money grabber, and taking more of your money than Blizzard did.
Blizz got 0 dollars from me, I refunded D3. That's how badly the game sucked.
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On September 18 2013 06:56 NovaTheFeared wrote:Show nested quote +On September 18 2013 06:42 dAPhREAk wrote:On September 18 2013 06:29 NovaTheFeared wrote: Blizzard implementing the RMAH was clearly a money grab. If you can't see that I don't know what to tell you. guess it will go back to eBay being the money grabber, and taking more of your money than Blizzard did. Blizz got 0 dollars from me, I refunded D3. That's how badly the game sucked. thank you for pointing that out. incredibly insightful.
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On September 18 2013 06:57 dAPhREAk wrote:Show nested quote +On September 18 2013 06:56 NovaTheFeared wrote:On September 18 2013 06:42 dAPhREAk wrote:On September 18 2013 06:29 NovaTheFeared wrote: Blizzard implementing the RMAH was clearly a money grab. If you can't see that I don't know what to tell you. guess it will go back to eBay being the money grabber, and taking more of your money than Blizzard did. Blizz got 0 dollars from me, I refunded D3. That's how badly the game sucked. thank you for pointing that out. incredibly insightful.
You're welcome.
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Hmm thinking about it I'll bet this decision was spurred on by seeing how much more fun people are having with the console D3 with the better drop rates and no auction house.
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On September 18 2013 06:50 masterbreti wrote:Show nested quote +On September 18 2013 05:56 rd wrote:On September 18 2013 03:17 masterbreti wrote: This is an awful decision by Blizzard. Why are they taking out the best part of the game just to appease a few people? It makes no sense to me.
For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently.
I won't be playing Diablo 3 anymore once this goes through. Waste of time now. Because the AH is a conflicting feature to what the D2 experience really is, which is finding items, not grinding gold and then buying them. And they're not appeasing a few people, they're appeasing anyone who has ever played and enjoyed Diablo 2, whether or not those players even realize it. If this change is that significant to cause you to quit, well then its possible the Diablo franchise was never going to appeal to you anyways. On September 18 2013 04:20 DeltruS wrote:Lesson's I've learned from Path of Exiles no auction house economy: - Low supply low demand items get much of their value simply because they are hard to find. This adds in a whole new aspect to the economy. Players can flip items without scamming the other player. WOW! This is something that doesn't happen often in D3.
- Players are much more happy when they buy a good upgrade. The seller if happy too. The difficulty of trading makes buying a good upgrade feel like getting the same item from drops.
- There are no set prices. The price of an item is in each player's mind. This raises the skill ceiling in trading, moving it away from a mindless auction house economy.
- Lots of players simply don't like trading. Because of the difficulty of trading, it can often be more worth it just to farm nonstop and sell only the best items. A side effect of this is that many players don't sell most of their loot, so if you feel like selling there will be much more demand.
- Selling items gained through botting is much harder.
My respect for Blizzard has quadrupled with this announcement. These are the common experiences of finding and trading items in D2. Unlike D3, PoE actually stuck to the D2 formula which has been so widely successful in so many other games (I don't know if D2 copied something from somewhere else but they sure as hell popularized the shit out of it) Well here is the thing. D2 was an awful game, and people really shouldn't stick to a old game, that was lackluster, to set the standard for what games of this genre should be like now. By that same logic, the games that we have now should be no better than games we had in 1998, graphics and all, because being innovative and coming up with cool new ideas is bound to get you hated for everyone with a tiny bit of nostalgia. That's the only problem D3 really had, was that people basically wanted a trip down memory lane and an HD D2, which Blizzard doesn't do, and always tries to innovate. But the community hated on them for it, and now they have to remove the single best feature in D3, and in ARPG's in general, because they are afraid of losing a few hardcore fans.
You have to be extremely naive to believe this decision has anything to do with a "few hardcore fans". This is a major overhaul and change to the entire game's financial structure, and not something CEOs, stockholders and investors would remotely consider unless there was substantial blow-black and if analysts/designers were able to pitch a convincing argument in favour of completely scrapping the system.
Like it or not, Blizzard felt the AH/RMAH was hurting their game. Whether it was reputation, future sales, investment interest, or a little of each. Which means you're in the minority, because there was enough opposition to make the company backpedal hard.
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Diablo III Trading Europe - 1 is back baby. Well to be honest the biggest winner in all of this is going to be D2jsp wich will see their traffic explode behond 17th March since all mid to high end deals will be done there
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Sooooo, will it close before or after Reaper of Souls release?
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Better get all of those gems before then I suppose.
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This is a bit confusing, because it just means more traffic to d2jsp etc unless they implement some form of trading post or disable trading.
Another note, unlike Diablo 2, gold will still have worth. Even in d2, gold had value, it was just impossible to trade with due to the limit to how much gold you could carry. iirc, the usual price on d2jsp was around 1 fg per million, but having to have multiple characters to carry past the gold limit really killed trading with it.
Also, I can see someone setting up a D3 exchange, listing out current prices of items in gold, similar to POE.
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On September 18 2013 07:38 Gourmand wrote: Sooooo, will it close before or after Reaper of Souls release? probs before cause loot 2.0 was supposed to happen before the expansion
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On September 18 2013 06:50 masterbreti wrote:Show nested quote +On September 18 2013 05:56 rd wrote:On September 18 2013 03:17 masterbreti wrote: This is an awful decision by Blizzard. Why are they taking out the best part of the game just to appease a few people? It makes no sense to me.
For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently.
I won't be playing Diablo 3 anymore once this goes through. Waste of time now. Because the AH is a conflicting feature to what the D2 experience really is, which is finding items, not grinding gold and then buying them. And they're not appeasing a few people, they're appeasing anyone who has ever played and enjoyed Diablo 2, whether or not those players even realize it. If this change is that significant to cause you to quit, well then its possible the Diablo franchise was never going to appeal to you anyways. On September 18 2013 04:20 DeltruS wrote:Lesson's I've learned from Path of Exiles no auction house economy: - Low supply low demand items get much of their value simply because they are hard to find. This adds in a whole new aspect to the economy. Players can flip items without scamming the other player. WOW! This is something that doesn't happen often in D3.
- Players are much more happy when they buy a good upgrade. The seller if happy too. The difficulty of trading makes buying a good upgrade feel like getting the same item from drops.
- There are no set prices. The price of an item is in each player's mind. This raises the skill ceiling in trading, moving it away from a mindless auction house economy.
- Lots of players simply don't like trading. Because of the difficulty of trading, it can often be more worth it just to farm nonstop and sell only the best items. A side effect of this is that many players don't sell most of their loot, so if you feel like selling there will be much more demand.
- Selling items gained through botting is much harder.
My respect for Blizzard has quadrupled with this announcement. These are the common experiences of finding and trading items in D2. Unlike D3, PoE actually stuck to the D2 formula which has been so widely successful in so many other games (I don't know if D2 copied something from somewhere else but they sure as hell popularized the shit out of it) Well here is the thing. D2 was an awful game (please don't lynch me), and people really shouldn't stick to a old game, that was lackluster, to set the standard for what games of this genre should be like now. By that same logic, the games that we have now should be no better than games we had in 1998, graphics and all, because being innovative and coming up with cool new ideas is bound to get you hated for everyone with a tiny bit of nostalgia. That's the only problem D3 really had, was that people basically wanted a trip down memory lane and an HD D2, which Blizzard doesn't do, and always tries to innovate. But the community hated on them for it, and now they have to remove the single best feature in D3, and in ARPG's in general, because they are afraid of losing a few hardcore fans. This post is a joke or actually serious?
I think you got few things wrong. The few hardcore fans ARE NOW IN GAME.
Those hardcore fans spend houndred of hours pillaging fields of misery for random 2 billion item to never drop. So they can get money.
Sane people left the game because they caught the wind of that.
You got it backwards.
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Removing the AH is a great step towards the game I was looking forward to, I only hope the new trade system will be well thought out. It´s all about finding the sweet spot in loot as well. If some of you played Diablo 1 for example you could get the best in slot legendaries (which were without any randomisation) in 10 hours of Lazarus runs.
My hope would be that on average you would have to do like 10 full playthroughs per Monsterpower to be strong enough for the next one, obviously increasing exponentionally so farming comfortably in MP10 would take like 3-4 month of hourlong sessions.
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A step in the right direction, the odds of me buying RoS just went from -15% to 0%, which means i will probably check streams on twitch if the game has good user reviews.
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I don't believe it! If I cannot call it Auction House 3, I guess Reaper of Souls will work. I'm glad they learned the little good (ie profit) and all the bad that came with this.
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Oh man this is amazing news! Now Blizzard won't have any excuse not to increase quality of item drops ^^ RoS looks a lot better now, I might actually buy it haha
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Wow this is a bold move from blizzard, I actually got a bit used to the ah :D Guess trading again.
Lol did you guys see the price of emeralds, shot up by 200% :D
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Sick. With this plus the expansion, there might actually be a successor to d2 in there after all.
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