Let the trade spam begin! I'm sure the trade forums and class forums will see an influx of trade topics as a direct result.
D3 Auction Houses close 3-18-2014
| Forum Index > Diablo 3 |
|
Burrfoot
United States1176 Posts
Let the trade spam begin! I'm sure the trade forums and class forums will see an influx of trade topics as a direct result. | ||
|
digmouse
China6331 Posts
| ||
|
masterbreti
Korea (South)2711 Posts
For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently. I won't be playing Diablo 3 anymore once this goes through. Waste of time now. | ||
|
feebas
Finland268 Posts
| ||
|
digmouse
China6331 Posts
On September 18 2013 03:17 masterbreti wrote: This is an awful decision by Blizzard. Why are they taking out the best part of the game just to appease a few people? It makes no sense to me. For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently. I won't be playing Diablo 3 anymore once this goes through. Waste of time now. I'd like to see in which ways, Auction House is the "best part of the game". And I can guarantee you things like gem combine fees, blacksmith costs will be tuned in prepare for a full self-found game, how about you read something about the system that's called Loot 2.0? | ||
|
Burrfoot
United States1176 Posts
| ||
|
masterbreti
Korea (South)2711 Posts
On September 18 2013 03:21 digmouse wrote: I'd like to see in which ways, Auction House is the "best part of the game". because it was the thrill of the AH that was the only selling point for me in buying D3. The thrill of getting a good deal on a pair of boots, or selling my gems at a really high price. those things were so much more fun then farming for hours on end just in the small chance of getting an item i won't even be able to use anyways. but i guess on the bright side, the RMT market will go up, and i'll end up selling my gold for a decent price. | ||
|
HolydaKing
21254 Posts
Though only a good decision if Loot 2.0 is gonna be half as awesome as it's currently on PS3. From what I've seen lots of useful stufff drops there, maybe a little bit too much. | ||
|
TheTenthDoc
United States9561 Posts
On September 18 2013 03:24 masterbreti wrote: because it was the thrill of the AH that was the only selling point for me in buying D3. The thrill of getting a good deal on a pair of boots, or selling my gems at a really high price. those things were so much more fun then farming for hours on end just in the small chance of getting an item i won't even be able to use anyways. but i guess on the bright side, the RMT market will go up, and i'll end up selling my gold for a decent price. If there's still player-to-player trade, you can still get those thrills. You just have to do more than refresh the auction house over and over. | ||
|
digmouse
China6331 Posts
On September 18 2013 03:29 TheTenthDoc wrote: If there's still player-to-player trade, you can still get those thrills. You just have to do more than refresh the auction house over and over. And I believe there will be a place dedicated for player to do trades, it's hard to imagine that the void that the AH system was meant to place in remain untouched, Blizzard needs to control the econ/money flow of their game, and I think they want to. | ||
|
Amestir
Netherlands2126 Posts
Might buy the expansion after all. | ||
|
JustJonny
Canada294 Posts
| ||
|
masterbreti
Korea (South)2711 Posts
On September 18 2013 03:29 TheTenthDoc wrote: If there's still player-to-player trade, you can still get those thrills. You just have to do more than refresh the auction house over and over. it isn't nearly as much as a awesome find. Because you don't have as many stupid people selling their items for cheap. more often you will have people selling that kind of stuff to vendors. | ||
|
Kznn
Brazil9072 Posts
<3 thank you so much blizzard. this is fucking amazing | ||
|
Zelniq
United States7166 Posts
| ||
|
Unleashing
Denmark14978 Posts
| ||
|
Big G
Italy835 Posts
| ||
|
Srontgorrth
United States204 Posts
i wasn't the biggest fan of auction house but to kill it entirely is kind of stupid imo. they made a game that essentially forced you to rely on the auction house, and then they take it away when everyone adjusts to the system they put in place. talk about shooting yourself in the foot. | ||
|
HolydaKing
21254 Posts
On September 18 2013 03:36 Unleashing wrote: Blizzard have wanted to turn it off since march(Officially), seems they admit that they weren't able to find a solution and are just closing it. So they weren't lying earlier when they said that they think that the AH isn't good for Diablo 3, I had hopes when I read that interview back then. | ||
|
TheTenthDoc
United States9561 Posts
On September 18 2013 03:33 masterbreti wrote: it isn't nearly as much as a awesome find. Because you don't have as many stupid people selling their items for cheap. more often you will have people selling that kind of stuff to vendors. How does the find being less common make it less awesome? | ||
|
DeltruS
Canada2214 Posts
My respect for Blizzard has quadrupled with this announcement. | ||
|
Randomaccount#77123
United States5003 Posts
| ||
|
IRONicMAN
Germany24 Posts
But i still will NOT be pre-ordering anything... had to learn that the hard way. | ||
|
Randomaccount#77123
United States5003 Posts
| ||
|
amd098
Korea (North)1366 Posts
Removing the RMAH is great. Removing the Gold AH is bad. And here is why. We need a currency to trade. In D2lod it was soj, then it was high runes. Now we will have nothing. Which means we need a currency in place. Guess what that means? D3JSP. Ugh. Say I find a great item for a barb. I play DH. Ok lemme trade it... but now I only want DH stuff. I might have to settle for LESS than what my item is worth in DH gear, because I don't have a currency. It's like how the old old old market.diabloii.net was. You trade items for item offers. If you don't like it, you relist, and try to find what you want. It was tedious. Then you get currency, such as soj. Now I can sell a barb weapon for soj, and use soj to buy amazon items. I know what everything is worth so I dont get ripped off or have to take a lesser item. I give you two cases Case 1 I have item A. I get an offer for item B and C. I have no idea how to value it or compare it, if they are two different items for different characters. Case 2 I have item A. Item A is worth $5. I get an offer for item B worth $4, and item C worth $5. I can compare and realize that even if C isn't something I can use, I can sell it for an equal amount. Or I can just sell item A for $5, and buy item C, or buy item B and have $1 left over. | ||
|
Zelniq
United States7166 Posts
| ||
|
DinoToss
Poland507 Posts
| ||
|
Torte de Lini
Germany38463 Posts
| ||
|
DeltruS
Canada2214 Posts
The auction house removes all interaction between players while trading. Isn't this basically the same thing as single player trading with a vendor? D3 is an online game, but I have never actually interacted with anyone in a meaningful, human way. | ||
|
KiWiKaKi
Canada691 Posts
| ||
|
KiWiKaKi
Canada691 Posts
| ||
|
dAPhREAk
Nauru12397 Posts
i liked the fact that i can go on AH, find an upgrade, bid on it and come back later to pick it up (or bid on something else if i lose). researching the real value, finding comps, etc. was easy and i could play the game without focusing on trades or dealing with other people who want to scam you 85% of the time. without AH, its either dont trade at all (which is fine if loot 2.0 actually works as intended) or devote yourself to trading rather than playing the game. its going to inhibit casual users from trading. all in all, not really a big fan of removing AH...i could care less about RMAH because i don't use it. On September 18 2013 04:56 KiWiKaKi wrote: gonna be so much fun to spam 2 hours in a channel to get what I need i just went on d2sjp....here are the threads WTS BUMP BUMP BUMP BUMP BUMP BUMP yes, thats a real improvement on AH. | ||
|
SarcasmMonster
3136 Posts
On September 18 2013 04:44 Zelniq wrote: they need to make gold valuable somehow and i'm not sure there's an easy solution for that Gold is quite useful for self-found users even now. Crafting ain't cheap and there'll be more gold sinks in RoS. | ||
|
KalWarkov
Germany4126 Posts
- Are all those billions of gold that players have right now really completly useless in the expansion? - I fear that it will simply flip over to d2jsp, which is basically the same, just with some ppl having 100000k+ FG so you wont get shit anyway starting there now. They need to find some alternative to the AH. I honestly think the AH wasnt all that bad of a thing, if you remove the RMAH and start with a fresh economy, since there were a shitton of bug abuses at the beginning of the game. The bot problem will always be there. | ||
|
DeltruS
Canada2214 Posts
On September 18 2013 04:56 KiWiKaKi wrote: gonna be so much fun to spam 2 hours in a channel to get what I need Trade chat is always a bad way to find upgrades in any game. I'm sure, out of need, a new system for filtering through potential upgrades will emerge. After this, the only part that is getting harder is agreeing on a price for the item, and getting both players in game at the same time. | ||
|
Bleak
Turkey3059 Posts
Finding shit yourself is fun, that makes the game fun in the first place. It wasn't and isn't fun to enter stats and value to a search generator to find the items you need. This is a very important, a very big step for the future of D3. | ||
|
Mysticesper
United States1183 Posts
Removing it allows the PC to have console-loot, since we all know 99% of the people won't engage in manual trading. This is why the AH is great on paper -> easy trading for everyone, and it was. However it kind of killed the experience of playing, because if d2 drop rates existed in d3, there would be stupid amounts of legendaries on the AH, as if it wasn't flooded enough already. They will need to implement trade lobbies / games somehow -> maybe a special "marketplace" game type which throws you into a city with dozens of other players. | ||
|
DeltruS
Canada2214 Posts
On September 18 2013 05:03 KalWarkov wrote: - Are all those billions of gold that players have right now really completly useless in the expansion? Many players have billions of gold. No players will have the new items that drop. They must implement gold sinks that remove billions of gold or players will just abandon gold all together and swap to an item barter based economy. Gold has a value because you sell the current best items to get it, and thus you can buy the current best items to get it. Gold = Current best items. They are essentially the same thing. There is no reason why gold should retain its value while items become worthless. In my opinion, an item wipe is required. Otherwise all pre-expansion items and gold will be worthless. The leagues will be a blank slate that will not have a fucked up economy. | ||
|
DinoToss
Poland507 Posts
On September 18 2013 04:56 KiWiKaKi wrote: gonna be so much fun to spam 2 hours in a channel to get what I need If you feel like the name of the game is trading, then i have no arguments, sorry for your loss. If not: It should be in the game. Not on chat channel. To a degree of course, but the D3 system when you acquire high level gear through few hundreds of small-medium AH trades during the span of your character is plain stupid. But everyone wants to play the way they want yeah? Well sure but clearly D3 loot was such garbage in terms of consistancy of acquiring every sane person would go to AH because throughout their few hundred hours of play they accounted few houndred of legendaries in which 99% of them were trash for THEM but not the others, is a problem. Barring the lucky drop and real money usage thats how you obtain "legit wealth" in D3, through shitty drop system. This drop system makes you want to trade so much, because you need to get that load of trash monetized somehow. Think of the big picture, in the big picture you will never let of the AH, in small picture yeah, you may find point in time when having AH would be convenient. But when i see my 300 hour char in D3 i see few hundreds trades i did on AH in quest of obtaning legit mp10 char, and honestly i still don't have truly legit mp10 char. Honestly i was feeling more accomplished about my few day character in D2 i got him to hell, and i only traded once, to get weapon, neccesary for my build. When you need something you will get it, and if you posses something valuable there will be hundreds people who will want to trade. The other part, probably bigger than AH, because it preceeds AH in a way. Is obtaining loot and joy or rather lack of joy from doing it in D3. I hope they will fix it. If not D3 will be Auction House game without Auction House and i will agree with all of you saying its bad decision. | ||
|
rd
United States2586 Posts
On September 18 2013 03:17 masterbreti wrote: This is an awful decision by Blizzard. Why are they taking out the best part of the game just to appease a few people? It makes no sense to me. For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently. I won't be playing Diablo 3 anymore once this goes through. Waste of time now. Because the AH is a conflicting feature to what the D2 experience really is, which is finding items, not grinding gold and then buying them. And they're not appeasing a few people, they're appeasing anyone who has ever played and enjoyed Diablo 2, whether or not those players even realize it. If this change is that significant to cause you to quit, well then its possible the Diablo franchise was never going to appeal to you anyways. On September 18 2013 04:20 DeltruS wrote: Lesson's I've learned from Path of Exiles no auction house economy:
My respect for Blizzard has quadrupled with this announcement. These are the common experiences of finding and trading items in D2. Unlike D3, PoE actually stuck to the D2 formula which has been so widely successful in so many other games (I don't know if D2 copied something from somewhere else but they sure as hell popularized the shit out of it) | ||
|
trifecta
United States6795 Posts
| ||
|
Plansix
United States60190 Posts
On September 18 2013 04:44 Zelniq wrote: they need to make gold valuable somehow and i'm not sure there's an easy solution for that I am sure they will figure out something. I think you should just be able to spend gold for an increased magic drop chance, like some blessing from the church or something. | ||
|
sob3k
United States7572 Posts
| ||
|
Plansix
United States60190 Posts
On September 18 2013 06:02 sob3k wrote: Holy shit I'm very surprised and impressed. I thought blizzard was too far gone to admit a fuckup like AH and fix it. It has been intresting to see Blizzard change over the last three years. The community has knocked a lot of the swagger off of them and they seem to be actively trying to get our love back. I think we should play hard to get, but show we are interested. | ||
|
rd
United States2586 Posts
On September 18 2013 04:44 Zelniq wrote: they need to make gold valuable somehow and i'm not sure there's an easy solution for that The only reason it was worthless in D2 was because the only actual thing that specifically required gold was repairing, and gambling (but not even really gambling because there were 100 better ways to "gamble" for items without using gold). Pretty much everything was done by using items that were easily found/traded for. They didn't even try to give gold a significant use. If they really want gold to have value, they can add worthwhile gold sinks. The AH isn't going to really affect the value of gold, just it's purpose. A good example, ironically where they likely got the idea to bring in the AH from, is in WoW. Every other patch/expac they continually add new gold sinks to help prevent the currency from inflating and keep players spending it on different and new things. Things such as exclusive items, crafting materials, mounts, etc. | ||
|
Aiobhill
Germany283 Posts
Long before launch people predict real money AH will massively hurt the game. Millions buy it anyway - many based on Diablo II reputation. Game goes gold, is extremely lackluster and indeed real money AH massively hurts the game. Blizzard pockets money form box sales and AH sales. Fast forward 18 or so months. AH sales should be a trickle at best these days, Hype about add-on is non-existant, Blizzard does the smart thing, distances itself from the AH loudly and hopes for the sheep to come back. | ||
|
Plansix
United States60190 Posts
On September 18 2013 06:12 Aiobhill wrote: Bait and switch at its finest. Long before launch people predict real money AH will massively hurt the game. Millions buy it anyway - many based on Diablo II reputation. Game goes gold, is extremely lackluster and indeed real money AH massively hurts the game. Blizzard pockets money form box sales and AH sales. Fast forward 18 or so months. AH sales should be a trickle at best these days, Hype about add-on is non-existant, Blizzard does the smart thing, distances itself from the AH loudly and hopes for the sheep to come back. Conspiracy theory at its finest. Or maybe what they made was not worth the trouble it caused. | ||
|
rd
United States2586 Posts
On September 18 2013 06:12 Aiobhill wrote: Bait and switch at its finest. Long before launch people predict real money AH will massively hurt the game. Millions buy it anyway - many based on Diablo II reputation. Game goes gold, is extremely lackluster and indeed real money AH massively hurts the game. Blizzard pockets money form box sales and AH sales. Fast forward 18 or so months. AH sales should be a trickle at best these days, Hype about add-on is non-existant, Blizzard does the smart thing, distances itself from the AH loudly and hopes for the sheep to come back. Lol, people like to picture Blizzard in a smoke filled room trying to rip-off the community. It's like you think the reason they added the Auction House was NOT because it's a gold standard in modern RPG's -- including the single most successful MMO THEY made, and it was not because they thought like other games, it would make D3 better, but they actually added it to farm auction fees from the RMAH against the whims of the community. | ||
|
Taguchi
Greece1575 Posts
They really seem to have learned their lesson. Step 1 : Design a good game. Step 2 through infinity : Worry about meta details. AH was absolutely hindering step 1. There is no way around it. It made acquiring loot trivial in a game that's about acquiring loot. They tried to offset the millions of players/bots farming nonstop in a nonreset economy and selling their wares extremely easily in a huge market with ridiculous droprates. For a game centered around finding loot, this obviously cheapened the experience of the vast majority of players who couldn't powergame and/or weren't botting. There is no contest between having an AH ingame and trade posts / forums / whatever else. There will be a very big part of the playerbase that just won't bother with that stuff because of the hassle involved. This frees up the devs to design loot and droprates that make it feasible to play the game without trading. You'll be at a disadvantage, sure, but you won't be hopeless. Untying loot and gold from direct real world monetary value is also of huge importance for the well being of the game. You won't feel guilty anymore for holding onto a top tier drop instead of selling it off. Not if you got to jump hurdles to sell it and also run a big risk of getting scammed/hacked/whatever else. For a while there I thought Blizzard was on its way to a slow death, with mediocre/bad releases and living off its reputation to hit sales figures. Well, looks like they're smart. They want to go on having a great reputation in 2020 too. Good for everyone involved, I say. | ||
|
Plansix
United States60190 Posts
On September 18 2013 06:16 rd wrote: Lol, people like to picture Blizzard in a smoke filled room trying to rip-off the community. It's like you think the reason they added the Auction House was NOT because it's a gold standard in modern RPG's -- including the single most successful MMO THEY made, and it was not because they thought like other games, it would make D3 better, but they actually added it to farm auction fees from the RMAH against the whims of the community. I love the people who think that Blizzard and other video games companies are out to get them and steal their money. If you ever see interviews with programmers or producers who are between games or not working, it is so clear they just want to make a good game. | ||
|
Hermanoid
Sweden213 Posts
This might actually make the game worth picking up again (yeah, the world in D3 isn't immersive enough to enjoy HC imo, so that was never an option either) | ||
|
ianjamesbarnett
United States13 Posts
On September 18 2013 06:12 Aiobhill wrote: Bait and switch at its finest. Long before launch people predict real money AH will massively hurt the game. Millions buy it anyway - many based on Diablo II reputation. Game goes gold, is extremely lackluster and indeed real money AH massively hurts the game. Blizzard pockets money form box sales and AH sales. Fast forward 18 or so months. AH sales should be a trickle at best these days, Hype about add-on is non-existant, Blizzard does the smart thing, distances itself from the AH loudly and hopes for the sheep to come back. That isn't bait and switch at all... AH was criticized from the very start. This is a simple case of fucking up and fixing it after a long time of continuous complaints and lack of results. | ||
|
Plansix
United States60190 Posts
On September 18 2013 06:19 ianjamesbarnett wrote: That isn't bait and switch at all... AH was criticized from the very start. This is a simple case of fucking up and fixing it after a long time of continuous complaints and lack of results. And I don't think people realize how big of a deal this is. Blizzard had to make the RMAH work in a number of countries, building systems and allowing it to function under local laws. It must have been a huge amount of money and effort. To simply scrap the entire thing must have been a huge fight in Blizzard or at least a very long, protracted discussion. | ||
|
Aiobhill
Germany283 Posts
On September 18 2013 06:18 Plansix wrote: I love the people who think that Blizzard and other video games companies are out to get them and steal their money. If you ever see interviews with programmers or producers who are between games or not working, it is so clear they just want to make a good game. Do you seriously believe the decision to add a RMAH was made at programmer or even producer level? Seriously? Doubt it very much. The suits at Activision-Blizzard are not being paid for twiddling their thumbs. | ||
|
NovaTheFeared
United States7232 Posts
| ||
|
rd
United States2586 Posts
On September 18 2013 06:27 Aiobhill wrote: Do you seriously believe the decision to add a RMAH was made at programmer or even producer level? Seriously? Doubt it very much. The suits at Activision-Blizzard are not being paid for twiddling their thumbs. The RMAH was an addition to the auction house, all of which they are removing. If the "suits" wanted more monetization of D3 they could simply add an item shop and let the game go to shit. Turns out you need more tact to convince people to part with their money, and you need them to part with their money before they'll even consider playing. They only now just remembered that. | ||
|
Plansix
United States60190 Posts
On September 18 2013 06:27 Aiobhill wrote: Do you seriously believe the decision to add a RMAH was made at programmer or even producer level? Seriously? Doubt it very much. The suits at Activision-Blizzard are not being paid for twiddling their thumbs. Did I say that? No I did. I just pointed out that no one sets out for make a bad game or a feature everyone hates. Even the suites do not plan to make shitty features noone likes. | ||
|
ElMeanYo
United States1032 Posts
On September 18 2013 06:29 NovaTheFeared wrote: Blizzard implementing the RMAH was clearly a money grab. If you can't see that I don't know what to tell you. I'll bet it didn't do as well or make as much money as it cost to develop and maintain it, and thats the main reason it's being cancelled. As a side-effect I think it will make D3 a more fun game to play, along with loot 2.0. | ||
|
omisa
United States494 Posts
| ||
|
sob3k
United States7572 Posts
On September 18 2013 06:29 NovaTheFeared wrote: Blizzard implementing the RMAH was clearly a money grab. If you can't see that I don't know what to tell you. There is a difference between a money grab and trying to monetize a product. If you're going to be spending 300+ hours on a game I think its pretty reasonable to try to potentially voluntarily get more than $60 from you. plus if you had any acumen you could easily make 10+x the purchase price. AH was terrible for the game but I made bank and spent nothing. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 06:29 NovaTheFeared wrote: Blizzard implementing the RMAH was clearly a money grab. If you can't see that I don't know what to tell you. guess it will go back to eBay being the money grabber, and taking more of your money than Blizzard did. | ||
|
WolfintheSheep
Canada14127 Posts
On September 18 2013 06:33 Plansix wrote: Did I say that? No I did. I just pointed out that no one sets out for make a bad game or a feature everyone hates. Even the suites do not plan to make shitty features noone likes. Nonsense. CEO's, investors, market analysts, etc. try to estimate how much they can push on the consumer as long as it still makes them money and increases their stock prices. The suits don't plan on make shitty features no one likes, but if they're features that are extremely irritating but still increase profits they'll demand it in a heartbeat. Not entirely sure how I feel about AH being removed. It was certainly convenient. However, if the choice is between good itemization and good drop rates, or having an AH, I will take the former in a heartbeat. Either way, I'm surprised about this decision and at least happy that the push-back consumers has caused several 180's in Blizzard's stance on D3's design. Makes me hopeful that Blizzard is going to be a quality-first company again. | ||
|
masterbreti
Korea (South)2711 Posts
On September 18 2013 05:56 rd wrote: Because the AH is a conflicting feature to what the D2 experience really is, which is finding items, not grinding gold and then buying them. And they're not appeasing a few people, they're appeasing anyone who has ever played and enjoyed Diablo 2, whether or not those players even realize it. If this change is that significant to cause you to quit, well then its possible the Diablo franchise was never going to appeal to you anyways. These are the common experiences of finding and trading items in D2. Unlike D3, PoE actually stuck to the D2 formula which has been so widely successful in so many other games (I don't know if D2 copied something from somewhere else but they sure as hell popularized the shit out of it) Well here is the thing. D2 was an awful game (please don't lynch me), and people really shouldn't stick to a old game, that was lackluster, to set the standard for what games of this genre should be like now. By that same logic, the games that we have now should be no better than games we had in 1998, graphics and all, because being innovative and coming up with cool new ideas is bound to get you hated for everyone with a tiny bit of nostalgia. That's the only problem D3 really had, was that people basically wanted a trip down memory lane and an HD D2, which Blizzard doesn't do, and always tries to innovate. But the community hated on them for it, and now they have to remove the single best feature in D3, and in ARPG's in general, because they are afraid of losing a few hardcore fans. | ||
|
NovaTheFeared
United States7232 Posts
On September 18 2013 06:42 dAPhREAk wrote: guess it will go back to eBay being the money grabber, and taking more of your money than Blizzard did. Blizz got 0 dollars from me, I refunded D3. That's how badly the game sucked. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 06:56 NovaTheFeared wrote: Blizz got 0 dollars from me, I refunded D3. That's how badly the game sucked. thank you for pointing that out. incredibly insightful. | ||
|
NovaTheFeared
United States7232 Posts
On September 18 2013 06:57 dAPhREAk wrote: thank you for pointing that out. incredibly insightful. You're welcome. | ||
|
ElMeanYo
United States1032 Posts
| ||
|
WolfintheSheep
Canada14127 Posts
On September 18 2013 06:50 masterbreti wrote: Well here is the thing. D2 was an awful game, and people really shouldn't stick to a old game, that was lackluster, to set the standard for what games of this genre should be like now. By that same logic, the games that we have now should be no better than games we had in 1998, graphics and all, because being innovative and coming up with cool new ideas is bound to get you hated for everyone with a tiny bit of nostalgia. That's the only problem D3 really had, was that people basically wanted a trip down memory lane and an HD D2, which Blizzard doesn't do, and always tries to innovate. But the community hated on them for it, and now they have to remove the single best feature in D3, and in ARPG's in general, because they are afraid of losing a few hardcore fans. You have to be extremely naive to believe this decision has anything to do with a "few hardcore fans". This is a major overhaul and change to the entire game's financial structure, and not something CEOs, stockholders and investors would remotely consider unless there was substantial blow-black and if analysts/designers were able to pitch a convincing argument in favour of completely scrapping the system. Like it or not, Blizzard felt the AH/RMAH was hurting their game. Whether it was reputation, future sales, investment interest, or a little of each. Which means you're in the minority, because there was enough opposition to make the company backpedal hard. | ||
|
TArujo
Portugal1687 Posts
| ||
|
Gourmand
Canada101 Posts
| ||
|
CruelZeratul
Germany4588 Posts
| ||
|
stink123
United States241 Posts
Another note, unlike Diablo 2, gold will still have worth. Even in d2, gold had value, it was just impossible to trade with due to the limit to how much gold you could carry. iirc, the usual price on d2jsp was around 1 fg per million, but having to have multiple characters to carry past the gold limit really killed trading with it. Also, I can see someone setting up a D3 exchange, listing out current prices of items in gold, similar to POE. | ||
|
Frolossus
United States4779 Posts
On September 18 2013 07:38 Gourmand wrote: Sooooo, will it close before or after Reaper of Souls release? probs before cause loot 2.0 was supposed to happen before the expansion | ||
|
DinoToss
Poland507 Posts
On September 18 2013 06:50 masterbreti wrote: Well here is the thing. D2 was an awful game (please don't lynch me), and people really shouldn't stick to a old game, that was lackluster, to set the standard for what games of this genre should be like now. By that same logic, the games that we have now should be no better than games we had in 1998, graphics and all, because being innovative and coming up with cool new ideas is bound to get you hated for everyone with a tiny bit of nostalgia. That's the only problem D3 really had, was that people basically wanted a trip down memory lane and an HD D2, which Blizzard doesn't do, and always tries to innovate. But the community hated on them for it, and now they have to remove the single best feature in D3, and in ARPG's in general, because they are afraid of losing a few hardcore fans. This post is a joke or actually serious? I think you got few things wrong. The few hardcore fans ARE NOW IN GAME. Those hardcore fans spend houndred of hours pillaging fields of misery for random 2 billion item to never drop. So they can get money. Sane people left the game because they caught the wind of that. You got it backwards. | ||
|
Wuiph
Austria28 Posts
It´s all about finding the sweet spot in loot as well. If some of you played Diablo 1 for example you could get the best in slot legendaries (which were without any randomisation) in 10 hours of Lazarus runs. My hope would be that on average you would have to do like 10 full playthroughs per Monsterpower to be strong enough for the next one, obviously increasing exponentionally so farming comfortably in MP10 would take like 3-4 month of hourlong sessions. | ||
|
DDie
Brazil2369 Posts
| ||
|
scott31337
United States2979 Posts
| ||
|
sns3rsam
United States138 Posts
RoS looks a lot better now, I might actually buy it haha | ||
|
dartoo
India2889 Posts
Lol did you guys see the price of emeralds, shot up by 200% :D | ||
|
Jaaaaasper
United States10225 Posts
| ||
|
Butcherski
Poland446 Posts
| ||
|
Pokebunny
United States10654 Posts
![]() Sad to see that one of the things that made D3 better than D2 for me is going away. | ||
|
Markwerf
Netherlands3728 Posts
auction house certainly removed the fun of some things and self found items were basically useless if you had some gold from another character to setup a new one but still this is really tedious. The tradehouse removed the fun of self finding stuff but it also had the fun of searching for upgrades, trading for profit, sniping deals etc. It also makes it possible to do specialized builds which are near impossible without an effective trading system to get together without using sites, like ranged barbarian etc. I applaud them a lot for taking this decision as it's hard to basically admit going back to basic might be better and they lose a source of income from the RMAH but I don't think this was needed. They could have made other restrictions imo, for example AH could only be possible for lvl 70+ items in the expo so you still need to selffind etc. while you level. Or some restrictions could be made that trading would only be for toplevel items so most of the selffound things would still be good till you reach very lategame, for example minimum trading fee of 10 mill for items. Also selffound should have been promoted by letting loot favor the character more, more main attribute etc. Now without trading selffound loot will be most of it but on the other hand finding stuff that is not useful for your character will be more annoying. I didn't like D3 much but some of the fun I had was finding great stuff suitable for other characters and then selling it and getting lots of deals and snipes for my own character. I couldn't really be arsed to spend lots of time just to sell my awesome item i can't use myself and even worse perhaps, not having a general currency which is useful. If they do this they at least need to make sure gold becomes a good trading currency by giving it lots of other good uses, like letting ingame vendors actually sell good stuff, making creating weapons better etc. | ||
|
justiceknight
Singapore5741 Posts
| ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 10:17 justiceknight wrote: so its time to spend my 1b on "i dunno what to invest" items now? Or wait and see what gold will be used on. They won't suddenly make gold completely worthless. Gems are probably a pretty safe investment though. EDIT: Also, I told you all that blizz fixes shit in the expansions. RoS is going to be flawlessly like D2, but better. | ||
|
andrewlt
United States7702 Posts
The biggest problem with it was that it provided everybody with an incentive to dump their old items back on the market once they get upgrades. And dump good drops that weren't upgrades on the market. This created an increasing baseline where every new character, whether by a new or experienced player, could buy a good starting set almost for free. That pretty much destroyed the most fun part of every character, which is the initial stages where your weak character gets upgrades from drops very often. | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 10:26 andrewlt wrote: I liked the auction house and was hoping that they could make it work. It was an easier way to trade and get upgrades I've been unlucky to get. If they really couldn't find a way to make it work, then removing it is the next best thing. The biggest problem with it was that it provided everybody with an incentive to dump their old items back on the market once they get upgrades. And dump good drops that weren't upgrades on the market. This created an increasing baseline where every new character, whether by a new or experienced player, could buy a good starting set almost for free. That pretty much destroyed the most fun part of every character, which is the initial stages where your weak character gets upgrades from drops very often. The AH was "good". It was just too good. | ||
|
FakeDouble
Australia676 Posts
| ||
|
Burrfoot
United States1176 Posts
| ||
|
Mithhaike
Singapore2759 Posts
I was of the camp that thought Blizzard no longer cares about the games and only care about the money. I admit now that it seems I was wrong. I personally think the removal of AH is a extreme step though, they could have just kept it for normal games, and disable it for Ladder Characters. Give people a choice. The disabling for ladder character is good because the game will be reset anyway, there wont be any class lawsuits from people claiming that Blizzard stole their money by resetting the game. Yes i am deadly serious about those lawsuits, it's America ffs. There was a woman who sued Mac and won because she dropped hot tea/coffee on herself, and she wasn't warned it was hot. I am of high hopes for this expansion, like how D2 was fixed by D2X. I will see you guys in ladder ![]() Oh the Diablo3 forums can create it's own Trading thread hahaha. I rather trade with TLers! | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 10:37 Mithhaike wrote: I am totally surprised at this move by Blizzard. Considering how much trouble they went thru to enable RMAH in many countries, the decision to backpeddle away from AH is incredible. I was of the camp that thought Blizzard no longer cares about the games and only care about the money. I admit now that it seems I was wrong. I personally think the removal of AH is a extreme step though, they could have just kept it for normal games, and disable it for Ladder Characters. Give people a choice. The disabling for ladder character is good because the game will be reset anyway, there wont be any class lawsuits from people claiming that Blizzard stole their money by resetting the game. Yes i am deadly serious about those lawsuits, it's America ffs. There was a woman who sued Mac and won because she dropped hot tea/coffee on herself, and she wasn't warned it was hot. I am of high hopes for this expansion, like how D2 was fixed by D2X. I will see you guys in ladder ![]() Oh the Diablo3 forums can create it's own Trading thread hahaha. I rather trade with TLers! commonly misunderstood and misquoted reference to mcdonalds' scalding coffee. ffs, please make a minimal effort to research before making statements. this is graphic. + Show Spoiler + ![]() | ||
|
Mithhaike
Singapore2759 Posts
Did she drop it on herself instead of people dropping it on her? Did she need a sign to know that shit was hot? It doesnt matter how injured she is. She injured herself without her excercising due caution. However the judge disagreed with common sense, so leave it be. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 10:56 Mithhaike wrote: Does it change my statement in any way or form? Did she drop it on herself instead of people dropping it on her? Did she need a sign to know that shit was hot? It doesnt matter how injured she is. She injured herself without her excercising due caution. However the judge disagreed with common sense, so leave it be. your statement was absurd if you understand the context at all, but you don't seem to care, so whatever. if you arent going to bother to do limited research, dont bother to comment on the american legal system. | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 10:56 Mithhaike wrote: Does it change my statement in any way or form? Did she drop it on herself instead of people dropping it on her? Did she need a sign to know that shit was hot? It doesnt matter how injured she is. She injured herself without her excercising due caution. However the judge disagreed with common sense, so leave it be. http://en.wikipedia.org/wiki/Liebeck_v._McDonald's_Restaurants "Liebeck sought to settle with McDonald's for $20,000 to cover her actual and anticipated expenses. Her past medical expenses were $10,500; her anticipated future medical expenses were approximately $2,500; and her loss of income was approximately $5,000 for a total of approximately $18,000. Instead, the company offered only $800. When McDonald's refused to raise its offer, Liebeck retained Texas attorney Reed Morgan. Morgan filed suit in New Mexico District Court accusing McDonald's of "gross negligence" for selling coffee that was "unreasonably dangerous" and "defectively manufactured". McDonald's refused Morgan's offer to settle for $90,000. Morgan offered to settle for $300,000, and a mediator suggested $225,000 just before trial, but McDonald's refused these final pre-trial attempts to settle." "Other documents obtained from McDonald's showed that from 1982 to 1992 the company had received more than 700 reports of people burned by McDonald's coffee to varying degrees of severity, and had settled claims arising from scalding injuries for more than $500,000." "Applying the principles of comparative negligence, the jury found that McDonald's was 80% responsible for the incident and Liebeck was 20% at fault." Also, it was jury not judge. Yes she dropped it on herself but coffee was served almost unreasonably hot to accommodate for people that dont drink it right away. | ||
|
oneofthem
Cayman Islands24199 Posts
| ||
|
ElMeanYo
United States1032 Posts
On September 18 2013 11:04 TheRabidDeer wrote: http://en.wikipedia.org/wiki/Liebeck_v._McDonald's_Restaurants "Liebeck sought to settle with McDonald's for $20,000 to cover her actual and anticipated expenses. Her past medical expenses were $10,500; her anticipated future medical expenses were approximately $2,500; and her loss of income was approximately $5,000 for a total of approximately $18,000. Instead, the company offered only $800. When McDonald's refused to raise its offer, Liebeck retained Texas attorney Reed Morgan. Morgan filed suit in New Mexico District Court accusing McDonald's of "gross negligence" for selling coffee that was "unreasonably dangerous" and "defectively manufactured". McDonald's refused Morgan's offer to settle for $90,000. Morgan offered to settle for $300,000, and a mediator suggested $225,000 just before trial, but McDonald's refused these final pre-trial attempts to settle." "Other documents obtained from McDonald's showed that from 1982 to 1992 the company had received more than 700 reports of people burned by McDonald's coffee to varying degrees of severity, and had settled claims arising from scalding injuries for more than $500,000." "Applying the principles of comparative negligence, the jury found that McDonald's was 80% responsible for the incident and Liebeck was 20% at fault." Also, it was jury not judge. Yes she dropped it on herself but coffee was served almost unreasonably hot to accommodate for people that dont drink it right away. I heard that MickeyDs was deliberately making their coffee extra hot so it would take a long time to cool and people would not request as many free refills. | ||
|
DDie
Brazil2369 Posts
| ||
|
dartoo
India2889 Posts
Or does something like this already exist? | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 11:59 dartoo wrote: This might be a good time to start cloning a website like dota 2 lounge, but for diablo. There's people bound to miss the ah. Will be a lot more convenient to trade items like that as opposed to using forums. Or does something like this already exist? Dunno what dota 2 lounge is, but d2jsp.org is a big trading community | ||
|
Burrfoot
United States1176 Posts
| ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 12:17 Burrfoot wrote: All they need if gold isn't a "valuable" currency anymore is something like tradable level 70 demonic essences. (angelic essences!). Gems man. | ||
|
Nikon
Bulgaria5710 Posts
| ||
|
dAPhREAk
Nauru12397 Posts
| ||
|
Black Gun
Germany4482 Posts
there is also a maintenance downtime on eu tonight. there hasnt been a maintenance on eu for over a month... | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 12:31 Black Gun wrote: as far as i heard, there was an emergency shutdown of the US battlenet servers tonight which lasted for about 2 hours. i got curious and tried to log on US (normally eu player) and had to agree to a new end user license agreement. could this have to do with this step? like... for legal reasons, they have to get the end users' official consent for this step 6 months before it takes place or something like that? there is also a maintenance downtime on eu tonight. there hasnt been a maintenance on eu for over a month... just saw that and i declined it. debating whether to ask for a refund. lol at them trying to force a EULA down our throats in order to bypass their false advertising. | ||
|
ThaZenith
Canada3116 Posts
| ||
|
Freezard
Sweden1019 Posts
They better replace AH with something similar cause I don't wanna browse forums or spam chat channels all day to sell an item for 100k gold that would sell in seconds on AH. Like gathering items for a build that requires specific items is going to be a nightmare and same with crafting materials. Also I actually thought it was more fun making a good deal or finding a cheap upgrade on AH than it was finding items from monsters that I sold for 400m. I mean being able to buy an item for 5m gold and selling for 40€ is just simply amazing and makes you realize how unaware people are to how economics works. Unless they make everyone find godly items like in D2 or the console version, which would make the game very boring, the D3 economy will still be there but in other places than AH. | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 12:36 dAPhREAk wrote: just saw that and i declined it. debating whether to ask for a refund. lol at them trying to force a EULA down our throats in order to bypass their false advertising. I dont think you can get a refund after playing a game for 2 years. There is also probably a clause somewhere stating that online content will change. It is also not really false advertising since it WAS in the game. EDIT: Why is it that no matter what blizz does, it is always a bad move? | ||
|
ThaZenith
Canada3116 Posts
On September 18 2013 12:43 TheRabidDeer wrote: I dont think you can get a refund after playing a game for 2 years. There is also probably a clause somewhere stating that online content will change. It is also not really false advertising since it WAS in the game. EDIT: Why is it that no matter what blizz does, it is always a bad move? It's more that, no matter what you do you can't make EVERYBODY happy. | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 12:47 ThaZenith wrote: It's more that, no matter what you do you can't make EVERYBODY happy. I guess... meanwhile the internet gives everybody a voice. Damn internet... so negative. | ||
|
VirtuallyJesse
United States398 Posts
| ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 12:43 TheRabidDeer wrote: I dont think you can get a refund after playing a game for 2 years. There is also probably a clause somewhere stating that online content will change. It is also not really false advertising since it WAS in the game. EDIT: Why is it that no matter what blizz does, it is always a bad move? its more an academic issue than anything else. they took away something they promised without consent. why should they be allowed to do that? | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 12:47 ThaZenith wrote: It's more that, no matter what you do you can't make EVERYBODY happy. this is a weird mentality. they arent changing the color of the wizard's robe. they are changing something so important that they decided to specifically advertise it on the box. there is limited room on the box cover, but this is what they chose to specifically point out. | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 13:00 dAPhREAk wrote: its more an academic issue than anything else. they took away something they promised without consent. why should they be allowed to do that? Without consent? I don't think consent applies here. They can't get the unified consent of 10 million+ people. They do have the "consent" of a huge amount of the player base on top of developer agreement that the AH was generally bad for the game. On September 18 2013 13:08 dAPhREAk wrote: this is a weird mentality. they arent changing the color of the wizard's robe. they are changing something so important that they decided to specifically advertise it on the box. there is limited room on the box cover, but this is what they chose to specifically point out. It was a feature that most other games dont have. Note that they advertised the RMAH, not the gold AH. Being able to make money off of a game (legally) is a unique selling point. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 13:17 TheRabidDeer wrote: Without consent? I don't think consent applies here. They can't get the unified consent of 10 million+ people. They do have the "consent" of a huge amount of the player base on top of developer agreement that the AH was generally bad for the game. It was a feature that most other games dont have. Note that they advertised the RMAH, not the gold AH. Being able to make money off of a game (legally) is a unique selling point. consent always applies. just because they cant get consent because of practical reasons means that they arent allowed to take away the functionality. they are trying to get "consent" through their new EULA (maybe, maybe its for another reason), but i highly question the legality of what they are doing since they are saying "accept no AH/RMAH or you cant play anymore." lets not be sheep people. just because you like the change doesnt mean laws go out the window. | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 13:26 dAPhREAk wrote: consent always applies. just because they cant get consent because of practical reasons means that they arent allowed to take away the functionality. they are trying to get "consent" through their new EULA (maybe, maybe its for another reason), but i highly question the legality of what they are doing since they are saying "accept no AH/RMAH or you cant play anymore." lets not be sheep people. just because you like the change doesnt mean laws go out the window. You do realize that you already agreed to the previous EULA's which all have "Blizzard may change, modify, suspend, or discontinue any aspect of the Service at any time" in them, right? They don't need to get consent through the new EULA to remove the AH. | ||
|
Iblis
904 Posts
Character progression right now: 1%: self done: level up, unlock inferno and GL dropping anything. 5%: AH trading, investing your farm should give you a starter gear to get you started 5-100%: Invest huge gold farmed ingame / money amount in a secured way and get to where you are satisfied with your character For Ros: 80% self done: taken from console players you get to 400-600k dps and 500-800k EHP with the new high affixes rolls(80+all resist, huge main stats+vit) Look at this barbarian 8 days after console launch 80-100%: GL sitting in trade channels and forums getting lowballed, scammed and losing faith in humanity bit by bit. The AH wasn't the issue about the game. Designing everything in the game around it was, notably Loots and Legendaries 1.X. And now that they are redesining the game as a Diablo game where you may loot things that are good for a character unlocking 90% of your character potential by yourself with high value loots they remove the secure way of getting from high value to BiS/near BiS items. Ways to go from the worst to not that bad. I agree, you shouldn't need to use AH to do anything in the game. But people that want to start min-maxing their character getting the 5-10% more efficient than a self found character after 300-400h of played in D3 should have a convenient way to do it like an AH. Who the fuck decided that 12 all resist or 20 str/vit/dex/int as an affix roll on a ilvl 63 item was something someone may be excited about. Sure the presence of the AH made available mid level item affordable after some months of farming/botting but anyone knows how unrealistic the inferno progression was, you didn't farm act1 to go to act 2 and then 3, you skipped and went for act 3 to Tyrael siegebreaker, elite hunting or chest "exploit" because ilvl 61 weren't ever going to make you able to sustain Act 2 difficulty and the only other choice was to farm gold and get mid/high level gear once affordable. You should have been able to loot decent gear (never less than 75% of max affixe value for a specific affixe), at launch they wanted rares to be the high end perfect items and looted rares were so shit because you were supposed to have access to AH they made legendary even more shit except atk speed legendary because they can't design balanced affixe even if it is their job. They are playing the let's chase every decision Jay Wilson made and doubled and remove it, they should not remove the only thing that made D3 more confortable and accessible to play in the long run than D2. | ||
|
Necosarius
Sweden4042 Posts
| ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 13:34 Iblis wrote: Taking the AH after implementing loot 2.0 is not a good thing for everyone. Character progression right now: 1%: self done: level up, unlock inferno and GL dropping anything. 5%: AH trading, investing your farm should give you a starter gear to get you started 5-100%: Invest huge gold farmed ingame / money amount in a secured way and get to where you are satisfied with your character For Ros: 80% self done: taken from console players you get to 400-600k dps and 500-800k EHP with the new high affixes rolls(80+all resist, huge main stats+vit) Look at this barbarian 8 days after console launch http://www.youtube.com/watch?v=2QHjHUG1DIc 80-100%: GL sitting in trade channels and forums getting lowballed, scammed and losing faith in humanity bit by bit. The AH wasn't the issue about the game. Designing everything in the game around it was, notably Loots and Legendaries 1.X. And now that they are redesining the game as a Diablo game where you may loot things that are good for a character unlocking 90% of your character potential by yourself with high value loots they remove the secure way of getting from high value to BiS/near BiS items. Ways to go from the worst to not that bad. I agree, you shouldn't need to use AH to do anything in the game. But people that want to start min-maxing their character getting the 5-10% more efficient than a self found character after 300-400h of played in D3 should have a convenient way to do it like an AH. Who the fuck decided that 12 all resist or 20 str/vit/dex/int as an affix roll on a ilvl 63 item was something someone may be excited about. Sure the presence of the AH made available mid level item affordable after some months of farming/botting but anyone knows how unrealistic the inferno progression was, you didn't farm act1 to go to act 2 and then 3, you skipped and went for act 3 to Tyrael siegebreaker, elite hunting or chest "exploit" because ilvl 61 weren't ever going to make you able to sustain Act 2 difficulty and the only other choice was to farm gold and get mid/high level gear once affordable. You should have been able to loot decent gear (never less than 75% of max affixe value for a specific affixe), at launch they wanted rares to be the high end perfect items and looted rares were so shit because you were supposed to have access to AH they made legendary even more shit except atk speed legendary because they can't design balanced affixe even if it is their job. Console version is tuned differently because console players prefer to play games differently than PC players. Also, controls are different (harder with less control) so they need to do more damage and have more defensive stats. Comparing the items on the two is ridiculous. There will still be ways to do it, via trade forums (bnet or d2jsp) or ingame trade chat and maybe some other way that they havent revealed yet. The AH was, plain and simple, too efficient. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 13:30 TheRabidDeer wrote: You do realize that you already agreed to the previous EULA's which all have "Blizzard may change, modify, suspend, or discontinue any aspect of the Service at any time" in them, right? They don't need to get consent through the new EULA to remove the AH. you really arent that naive are you? do you think they can give themselves carte blanche to do whatever they want? RMAH was a specifically advertised portion of the game. they cant just sneak in a EULA and then say "oh ho ho, guess what you signed when you logged in and clicked "i agree" despite having no choice other than clicking it because we will take your game away." | ||
|
sob3k
United States7572 Posts
On September 18 2013 13:54 dAPhREAk wrote: RMAH was a specifically advertised portion of the game. they cant just sneak in a EULA and then say "oh ho ho, guess what you signed when you logged in and clicked "i agree" despite having no choice other than clicking it because we will take your game away." I'm pretty sure they can and that's the express purpose of the EULA | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 13:54 dAPhREAk wrote: you really arent that naive are you? do you think they can give themselves carte blanche to do whatever they want? RMAH was a specifically advertised portion of the game. they cant just sneak in a EULA and then say "oh ho ho, guess what you signed when you logged in and clicked "i agree" despite having no choice other than clicking it because we will take your game away." If you dont agree with the EULA, you can return it to the vendor you bought it from. If you agreed, you can't. They didn't sneak anything in, it is a very standard online EULA. Do you even know what changed in the EULA? If anything? Also, what if they decided to just shut down the game servers? As far as I am aware, they are legally allowed to do this if they wanted to. Obviously it would be a bad business move, but they can. Removal of a service is part of what you agreed to. Plain and simple. The way you act is like you invested into botting and are worried you are going to lose a source of income or something. EDIT: Example of servers shutting down: EA shut down the servers for their Sports 11 titles. ie FIFA 11 | ||
|
KurtistheTurtle
United States1966 Posts
| ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 14:48 TheRabidDeer wrote: If you dont agree with the EULA, you can return it to the vendor you bought it from. If you agreed, you can't. They didn't sneak anything in, it is a very standard online EULA. Do you even know what changed in the EULA? If anything? Also, what if they decided to just shut down the game servers? As far as I am aware, they are legally allowed to do this if they wanted to. Obviously it would be a bad business move, but they can. Removal of a service is part of what you agreed to. Plain and simple. The way you act is like you invested into botting and are worried you are going to lose a source of income or something. EDIT: Example of servers shutting down: EA shut down the servers for their Sports 11 titles. ie FIFA 11 i guess you are that naive. you cannot (1) advertise a material term; (2) put in EULA saying you can do whatever you want; (3) wait until after they accept the EULA and play the game; and then (4) remove the material term. if they are offering a refund now that they have removed the material term that is a different question. however, i am not sure how they can do that legally without offering to purchase my gear since it has monetary value. we are not discussing a EULA at the outset. in that case, yes, you are correct that you can just return the game if you dont agree with the EULA. that is not the case here because if you dont accept the current EULA then diablo3 immediately shuts down (i.e., they are saying accept or fuck off). | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 15:05 dAPhREAk wrote: i guess you are that naive. you cannot (1) advertise a material term; (2) put in EULA saying you can do whatever you want; (3) wait until after they accept the EULA and play the game; and then (4) remove the material term. if they are offering a refund now that they have removed the material term that is a different question. however, i am not sure how they can do that legally without offering to purchase my gear since it has monetary value. we are not discussing a EULA at the outset. in that case, yes, you are correct that you can just return the game if you dont agree with the EULA. that is not the case here because if you dont accept the current EULA then diablo3 immediately shuts down (i.e., they are saying accept or fuck off). You can't? Where is the precedence on that? I mean they are giving 6 months notice for a reason. And if you purchased recently, they may very well give a refund. If you bought it 2 years ago though, there is no way they could refund you. It is a video game, not a game to make money off of (this is further proven since it is NOT allowed to flip items for real money). Virtual goods do not have a REAL monetary value. They dont. Just because there is a way to sell them, does not give them real value. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 15:15 TheRabidDeer wrote: You can't? Where is the precedence on that? I mean they are giving 6 months notice for a reason. And if you purchased recently, they may very well give a refund. If you bought it 2 years ago though, there is no way they could refund you. It is a video game, not a game to make money off of (this is further proven since it is NOT allowed to flip items for real money). Virtual goods do not have a REAL monetary value. They dont. Just because there is a way to sell them, does not give them real value. a few hundred years of contract law is the precedent. EULA is the same as any other contract. you can't have illusory contracts, which is what you are describing when you say "they can do whatever they want." as for notice, they told me accept the EULA or you cant play anymore today. i have not researched the virtual item issue, but i assume they would have value since they can be bought and sold online. i can sell all of my char's gear right now and make more than d3 cost me. | ||
|
UniversalSnip
9871 Posts
On September 18 2013 15:20 dAPhREAk wrote: a few hundred years of contract law is the precedent. EULA is the same as any other contract. you can't have illusory contracts, which is what you are describing when you say "they can do whatever they want." as for notice, they told me accept the EULA or you cant play anymore today. i have not researched the virtual item issue, but i assume they would have value since they can be bought and sold online. i can sell all of my char's gear right now and make more than d3 cost me. so what odds do you give on this being prosecuted u seem to know your stuff, and not be talking out of your anus, so i assume u have plenty of research and can point to specific cases where retards who bought games that had their servers shut down sued and won | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 15:20 dAPhREAk wrote: a few hundred years of contract law is the precedent. EULA is the same as any other contract. you can't have illusory contracts, which is what you are describing when you say "they can do whatever they want." as for notice, they told me accept the EULA or you cant play anymore today. i have not researched the virtual item issue, but i assume they would have value since they can be bought and sold online. i can sell all of my char's gear right now and make more than d3 cost me. So what would happen if they decided to shut the servers down? Would they have to refund all 10 million+ copies? Also, while I am no lawyer the main thing that seems to determine the enforceability of an EULA is whether it is unconscionable. I think you would have a hard time arguing that the EULA is unconscionable in court. Steam had a run-in with their EULA recently too. Agree to it or you lose access to ALL of your games (maybe even more than $1000 worth). The change prevents you from participating in a class action lawsuit. It was legal. http://www.extremetech.com/extreme/133806-valves-updated-steam-agreement-bars-class-action-lawsuit-but-is-it-legal Also, if virtual goods had a monetary value it would be taxed. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 15:32 UniversalSnip wrote: so what odds do you give on this being prosecuted zero. thats why i said its an academic exercise. interesting to think about but not act upon. (i also wrote a blog about the fact that RMAH didnt exist back at the time the game came out.) the primary issue with such a claim would be damages. people who bought at the outset have had two years to use RMAH so its hard to say they didnt get what they paid for although still a technical, if de minimis, violation, and people who currently have gear have notice of the end fo RMAH so they can sell all their stuff now and have no complaints. without damages there is no point for a lawsuit. http://www.teamliquid.net/blogs/viewblog.php?topic_id=344561 | ||
|
UniversalSnip
9871 Posts
| ||
|
Douillos
France3195 Posts
In any case sites like d2jsp will still be up and running, so don't worry about it ![]() to be honest;... THIS IS THE BEST NEWS CONCERNING D3 SINCE LAUNCH. Can't wait for the expansion ![]() | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 15:36 TheRabidDeer wrote: So what would happen if they decided to shut the servers down? Would they have to refund all 10 million+ copies? Also, while I am no lawyer the main thing that seems to determine the enforceability of an EULA is whether it is unconscionable. I think you would have a hard time arguing that the EULA is unconscionable in court. Steam had a run-in with their EULA recently too. Agree to it or you lose access to ALL of your games (maybe even more than $1000 worth). The change prevents you from participating in a class action lawsuit. It was legal. http://www.extremetech.com/extreme/133806-valves-updated-steam-agreement-bars-class-action-lawsuit-but-is-it-legal Also, if virtual goods had a monetary value it would be taxed. they made no promises regarding servers, so the Uniform Commercial Code would apply and most likely a court would look at the reasonableness of the time that the servers were up. two years is probably a reasonable amount of time for $60. procedural and substantive unconscionability are certainly factors to determine enforcability of contract provisions, but they are not the end all, be all. express covenants and implied covenants are more determinative in this situation. they explictly promised a RMAH. i skimmed the article about steam. that relates to arbitration and class-action waivers. thats a different issue than removing something you promised. i do not know if virtual goods have value or not. i assume they do, but the law may not have caught up to the technology, which is so often the case. http://www.forbes.com/sites/oliverherzfeld/2012/12/04/what-is-the-legal-status-of-virtual-goods/ | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 15:37 UniversalSnip wrote: so there aint shit to talk about. the difference between an impossible and irrelevant academic exercise and a waste of breath is very hard to distinguish for me then why are you wasting your breath responding? how inane. | ||
|
UniversalSnip
9871 Posts
On September 18 2013 15:42 dAPhREAk wrote: then why are you wasting your breath responding? how inane. because we're discussing the value of the conversation, not an impossible and irrelevant academic exercise if you still want to look big by talking about the latter I'll pass, as noted | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 15:41 dAPhREAk wrote: they made no promises regarding servers, so the Uniform Commercial Code would apply and most likely a court would look at the reasonableness of the time that the servers were up. two years is probably a reasonable amount of time for $60. procedural and substantive unconscionability are certainly factors to determine enforcability of contract provisions, but they are not the end all, be all. express covenants and implied covenants are more determinative in this situation. they explictly promised a RMAH. i skimmed the article about steam. that relates to arbitration and class-action waivers. thats a different issue than removing something you promised. i do not know if virtual goods have value or not. i assume they do, but the law may not have caught up to the technology, which is so often the case. http://www.forbes.com/sites/oliverherzfeld/2012/12/04/what-is-the-legal-status-of-virtual-goods/ They didnt? Requiring an internet connection and access to battle.net servers is not a promise for online play? I see this as no different than the RMAH. They promised the RMAH, and it was in the game. Losing the RMAH is no different than losing the server. They are both access to services. I dont see goods having value ever. Virtual items can be created on a whim, it would be like printing money. You also have the issue of potential dupes. I imagine there would be actual legal repercussions if you forged items or created items (if a blizz employee created one for example) with real value. Certainly something more harsh than a simple ban. | ||
|
Douillos
France3195 Posts
| ||
|
Grovbolle
Denmark3813 Posts
Kind of expected, when considering that most gear will be crap, and mats are usually always useful/upgradeable. Gems, Tomes, Brimstones etc. has risen A LOT the last couple of hours. | ||
|
TheRabidDeer
United States3806 Posts
On September 18 2013 15:50 Douillos wrote: @ daPhreak: did you open up the gamE? I had a new EULA to agree too. I didn't read, 'cause I'm not very interested in the whole "can blizz be sued?" subject, but maybe it would be interesting for you to go through it? I still want to know what changed between the old and the new, if anything changed at all. | ||
|
FeyFey
Germany10114 Posts
And if casuals can play on self found ... I really hope they have some challenging endgame content if the difficult of the normal game is made for casuals that only find their items. Really curious now how they will bring this together. Not really care about loot to much though, I mean when legendary items drop commonly, like they already do they are not legendary anymore for me. Still vote for seraph class that drop rarely in any case, so I have the omg moment when something drops. | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 15:50 Douillos wrote: @ daPhreak: did you open up the gamE? I had a new EULA to agree too. I didn't read, 'cause I'm not very interested in the whole "can blizz be sued?" subject, but maybe it would be interesting for you to go through it? i skimmed it, but havent done a word by word comparison. it says in big ol bold letters at the top that they are getting rid of the RMAH and AH though so its pretty clear they would argue it is preclusive. | ||
|
zeo
Serbia6342 Posts
| ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 15:49 TheRabidDeer wrote: They didnt? Requiring an internet connection and access to battle.net servers is not a promise for online play? I see this as no different than the RMAH. They promised the RMAH, and it was in the game. Losing the RMAH is no different than losing the server. They are both access to services. I dont see goods having value ever. Virtual items can be created on a whim, it would be like printing money. You also have the issue of potential dupes. I imagine there would be actual legal repercussions if you forged items or created items (if a blizz employee created one for example) with real value. Certainly something more harsh than a simple ban. they added a new contract term, they didnt take something away. if they said "you can keep RMAH, but you have to agree to an arbitration provision" that is a different question. | ||
|
TOCHMY
Sweden1692 Posts
| ||
|
Nilrem
United States3684 Posts
Looking at it now (and the new interest), Diablo III may slowly be redeeming itself. Edit: Side note, after browsing the thread. Virtual items hold no real value outside of the game. There is no precedent which would force Blizzard to reimburse anyone. Also, as this is a license and other the EULA, "Blizzard may change, modify, suspend, or discontinue any aspect of the Game at any time." This EULA abides by the current laws which allow it to be enforceable. P.s. phreak, if going to voice your opinion on the matter. Best avoid misrepresenting the situation when discussing entities like EULAs. | ||
|
shirtman
178 Posts
Looting just isn't much fun. Do I even pick up that hellrack? Oh a stormshield with a good block rating. I might be able to sell it cheaply! I agree with Blizzard decision 100% if Loot 2.0 turns out good. | ||
|
Nilrem
United States3684 Posts
On September 18 2013 17:08 shirtman wrote: Currently, at a certain point of your gear quality, you are forced to use the auction house if you want to progress. Looting just isn't much fun. Do I even pick up that hellrack? Oh a stormshield with a good block rating. I might be able to sell it cheaply! I agree with Blizzard decision 100% if Loot 2.0 turns out good. Agreed--I remember back in Diablo 2 doing cow runs and being so happy watching a unique drop. In Diablo III, that feeling has been gone for quite some time. Now when I do runs, I hope for an item that I can sell so I may one day buy an item I need. Oh and I have a question for you. Do you by chance have your Diablo III Pc box with you? Just curious what it says on the box about the Auction House (I have the CE so mine is essentially blank). | ||
|
SnK-Arcbound
United States4423 Posts
On September 18 2013 16:58 TOCHMY wrote: This might actually make me reinstall D3 and even maybe buy the expansion. Good stuff. Hope you learned your lesson BLIZ I think the only one who didn't learn their lesson here is you lol. | ||
|
paralleluniverse
4065 Posts
Perhaps now I'll finally buy the game on March 18 2014, when it's gone. It must also be said that their reason for removing the AH is flakey. They claim that they want the best way to get items to be in game. But that runs counter to the fact that Diablo 2 was a trading game, and so is Diablo 3. What trading system will they replace the AH with. If trading is discourage, and farming in-game is encourage, as their reasoning suggests, then this game will be a mindless and tedious grind. It will not be fun, and hence it will not be worth playing. In fact, their reasoning implies that convenient trading is bad, and their argument could be used against any sufficiently convenient trading system. The ideal trading system is an improved trading post where people can choose to list what they have, what they want, or acceptable trades, similar to the trading post forums. Such a system would be a very successful way to trade and obtain items. But if they rule it out in favor of more grinding, then the game will be almost as pointless as it is now. If you're going to have a RMAH to prevent people visiting dodgy websites to buy items for real money, which is the primary reason people used to fanatically defend the RMAH, then Blizzard should also sell bots for real money, for exactly the same reason. | ||
|
TOCHMY
Sweden1692 Posts
On September 18 2013 17:34 SnK-Arcbound wrote: I think the only one who didn't learn their lesson here is you lol. I don't quite understand what you mean. That I might buy the expansion even though D3 sucked? Please illuminate me. | ||
|
resoLVer1.0
Russian Federation125 Posts
But no one will care about those haters when they'll find out that the best stuff is now sold on eBay, and no one needs the gold they've farmed. | ||
|
shirtman
178 Posts
On September 18 2013 17:16 Nilrem wrote: Agreed--I remember back in Diablo 2 doing cow runs and being so happy watching a unique drop. In Diablo III, that feeling has been gone for quite some time. Now when I do runs, I hope for an item that I can sell so I may one day buy an item I need. Oh and I have a question for you. Do you by chance have your Diablo III Pc box with you? Just curious what it says on the box about the Auction House (I have the CE so mine is essentially blank). I have the digital version. Can someone else go check? Thanks. | ||
|
woreyour
582 Posts
I think this is bad. So bad. What would be the next thing? go backwards? go to forums, hard to get by players and get scammed? Even with the billions of gold in AH and all that shitty prices, AH is still a good alternative. For solutions well we have loot 2.0 to wait and see. They can also implement some bound items shit OP items that are bound. Farming items only and shit. They must improve Arena PvP to keep people striving for better "PvP" to keep on farming and playing to kill each other inside arena. That is my vision of a better D3 expansion. Does not matter if you always get killed as long as you have people to kill. | ||
|
tdt
United States3179 Posts
On September 18 2013 03:17 masterbreti wrote: This is an awful decision by Blizzard. Why are they taking out the best part of the game just to appease a few people? It makes no sense to me. For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently. I won't be playing Diablo 3 anymore once this goes through. Waste of time now. play the console version drops are incredible making your whole post a red herring non starter with loot 2.0. I already found better stuff in 100 hours than I bought from 10s of billions of flipping let alone found in 1000 hrs of PC version. drops had to be bad to make AH wroth blizzards time and expense and decent profit. They made inapplicable and crappy items drop 99.99% of the time so you had to traffic in AH. Now you get INT items if you're a witch doctor and good ones too. I got a Homunculus - with 10 crit -20 dogs and 120-562 dam. Compare that to old one. | ||
|
Cascade
Australia5405 Posts
On September 18 2013 18:49 paralleluniverse wrote: I've been raging against the RMAH since the very first day it was announced and the only reason I have refused to buy Diablo 3 is because of the RMAH. Perhaps now I'll finally buy the game on March 18 2014, when it's gone. It must also be said that their reason for removing the AH is flakey. They claim that they want the best way to get items to be in game. But that runs counter to the fact that Diablo 2 was a trading game, and so is Diablo 3. What trading system will they replace the AH with. If trading is discourage, and farming in-game is encourage, as their reasoning suggests, then this game will be a mindless and tedious grind. It will not be fun, and hence it will not be worth playing. In fact, their reasoning implies that convenient trading is bad, and their argument could be used against any sufficiently convenient trading system. The ideal trading system is an improved trading post where people can choose to list what they have, what they want, or acceptable trades, similar to the trading post forums. Such a system would be a very successful way to trade and obtain items. But if they rule it out in favor of more grinding, then the game will be almost as pointless as it is now. If you're going to have a RMAH to prevent people visiting dodgy websites to buy items for real money, which is the primary reason people used to fanatically defend the RMAH, then Blizzard should also sell bots for real money, for exactly the same reason. I'm not sure the "everyone were trading in D2" sentiment is really accurate. Maybe your friends and D2 contacts traded, but would guess (have no data though) the vast majority of the D2 players did like me and only played it single player, or at most with their friends over LAN or so. A bit like it is tempting to think that all SC 2 play a lot of 1on1 if you are in high master, while the vast majority almost never touch 1on1. I flipped in D3 on the AH, but I have no intention of going to third party sites to continue trade, or spend in trade channels to bargain, and I think that the big majority of D3 players will not go to third party sites to trade when the AHs close. | ||
|
resoLVer1.0
Russian Federation125 Posts
On September 18 2013 19:53 tdt wrote: play the console version drops are incredible making your whole post a red herring non starter with loot 2.0. I already found better stuff in 100 hours than I bought from 10s of billions of flipping let alone found in 1000 hrs of PC version. drops had to be bad to make AH wroth blizzards time and expense and decent profit. They made inapplicable and crappy items drop 99.99% of the time so you had to traffic in AH. Now you get INT items if you're a witch doctor and good ones too. I got a Homunculus - with 10 crit -20 dogs and 120-562 dam. Compare that to old one. If they will indeed make it possible to get all the best items from drops, then you will have nothing left to do in D3 after like 1 month of farming. And the only option I see to make this case possible - fixing the most of "useful" affixes on legendary loot and decreasing dramatically their value deviation, so the loot system become smth like WoW. Otherwise you will always find better items on 3rd party AHs. Just because your chance to find the best item in game will be 1/10mill. Blizzard can also introduce PvP stuff as "end-game" and rename the game to "World of Diablo". Though without monthly fee Blizzard will cease supporting it in like half of a year. | ||
|
Noorgrin
Germany116 Posts
| ||
|
Andre
Slovenia3523 Posts
On September 18 2013 20:37 Cascade wrote: I'm not sure the "everyone were trading in D2" sentiment is really accurate. Maybe your friends and D2 contacts traded, but would guess (have no data though) the vast majority of the D2 players did like me and only played it single player, or at most with their friends over LAN or so. A bit like it is tempting to think that all SC 2 play a lot of 1on1 if you are in high master, while the vast majority almost never touch 1on1. I flipped in D3 on the AH, but I have no intention of going to third party sites to continue trade, or spend in trade channels to bargain, and I think that the big majority of D3 players will not go to third party sites to trade when the AHs close. This is quite correct. The vast majority of playerbase never visited d2jsp. LAN for D2 was so big, this change to the AH can only be good for the majority of people and the game itself. It might mean there's gonna be more scamming around but whatever. | ||
|
MasterCynical
505 Posts
loot 2.0 and no AH is the best new possible for Diablo 3. | ||
|
Joedaddy
United States1948 Posts
On September 18 2013 03:17 masterbreti wrote: This is an awful decision by Blizzard. Why are they taking out the best part of the game just to appease a few people? It makes no sense to me. For me the AH was an easy way to earn a bit of gold and be able to get items i needed and would take months to farm on my own. Now Gold is worthless, everything i farm is too, and it'll take me months to farm a single gem because I don't sit around playing all day in order to be able to farm one efficiently. I won't be playing Diablo 3 anymore once this goes through. Waste of time now. Agreed. I can't believe they actually want us to kill monsters to get loot. Worst. Decision. Ever. I quit. | ||
|
HornyHerring
Papua New Guinea1059 Posts
| ||
|
unkkz
Norway2196 Posts
I mean look at some D2 items like Enigma, Infinity, Insight etc they completely change the way a character plays the game and which spec he can use. Shit you can even go bear paladin, BEAR! And then there's more mods i'd love to see back. Faster hit recovery, -monster resistance, +skills, auras on equip, crushing blow, deadly strike, ignore targets defense etc etc. But items and boring/cookie cutter 1-build per class is what i have the biggest issue with now. There's one build viable with slight slight variations to each class while in D2 there's tons per class. Sorc can go what, Nova/Blizz, Pure blizz, Meteorb, Meteor, Light/Chain light, Frozen orb/Energy shield, Blizz/Energy shield and probably one or two more. All of these play decently differently in positioning but also has variations of optimal gear setup. | ||
|
Plansix
United States60190 Posts
On September 18 2013 16:49 dAPhREAk wrote: they added a new contract term, they didnt take something away. if they said "you can keep RMAH, but you have to agree to an arbitration provision" that is a different question. I love it when dAPhREAk goes full Esquire in a thread and people suddenly realize just how little they know about law. Its like they get a small window to every day working at a law firm. | ||
|
RageOverdose
United States690 Posts
With Blizzard talking about ladders now, I see that being the reason to actually play the game. It's quite possible they might even make the game more competitive that way. This could very well lead into a bigger population of players staying with the game, and a perfect vessel for microtransactions, especially since we are getting the transmogrification in the Mystic. | ||
|
trainRiderJ
United States615 Posts
On September 18 2013 22:03 unkkz wrote: Good change tbh, i spent 50% of my time camping the AH over playing. Now if they could modify the skill system so that it is not boring as hell and add runewords/uniques that add abilities then by god this might be a good game again. I mean look at some D2 items like Enigma, Infinity, Insight etc they completely change the way a character plays the game and which spec he can use. Shit you can even go bear paladin, BEAR! And then there's more mods i'd love to see back. Faster hit recovery, -monster resistance, +skills, auras on equip, crushing blow, deadly strike, ignore targets defense etc etc. But items and boring/cookie cutter 1-build per class is what i have the biggest issue with now. There's one build viable with slight slight variations to each class while in D2 there's tons per class. Sorc can go what, Nova/Blizz, Pure blizz, Meteorb, Meteor, Light/Chain light, Frozen orb/Energy shield, Blizz/Energy shield and probably one or two more. All of these play decently differently in positioning but also has variations of optimal gear setup. It's ironic that you think the way to make the skill system less boring is by adding gear everyone is obligated to equip. | ||
|
ETisME
12711 Posts
| ||
|
Deleted User 137586
7859 Posts
On September 18 2013 04:44 Zelniq wrote: they need to make gold valuable somehow and i'm not sure there's an easy solution for that There's always an easy solution for it: wipe people's current property and add transaction fees (with a fluctuating rate depending on income). That doesn't mean many people will like it, though. | ||
|
Plansix
United States60190 Posts
On September 18 2013 23:30 ETisME wrote: I think the real reason behind it is because auction house made it difficult for blizzard to port over consoles It could be both or that the game was just better on counsel without the auction house. All the reasons people are stating could be correct. | ||
|
Logo
United States7542 Posts
Skim off the top tier items, the legendaries and uber rolls. Those are always going to be valuable and worth trading and hard for people to get. The problem isn't with them. It's the 2nd tier, the mid range items. Lets assume that each primary stat class desires different item stats to a degree. This is good for set-team co-op play, multiple characters, and gear diversity in general. As people have said it'd be even better if different builds would take advantage of different items/stats in a more meaningful way, but for now let's just assume that 3 different item sets are desirable (int, str, dex). So I have my drops. Some % of those drops are trash, throw them away. The other % are items that have reasonable rolls/stat make ups. This is the same in D2 as D3, both games produced plenty of just trash items. These are your items with primary stat, maybe some survivability and say crit damage or attack speed, but not a perfect roll. Just your run of the mill average item you'd expect to see on a character who's not rich, but is capable of completing inferno (or the equivalent for other earlier levels/parts of progression). Now the problem... Of those items that drop with some set of desirable stats roughly 66% of them are useless to my character, 33% are useful (33% of them would roll something like dex vs int or str). None of them are particularly valuable items, but they are moderately useful. Some % of the 33% that do apply to my class are also not strictly better than what I'm already wearing (lets say this accounts for 0-24% of the total drops) So what happens to that 66%-90% of the drops I get? They have some small inherent value, but not a whole lot. So you just toss them up on the AH for some extra cash, why not. So every character in effect is adding more items to the market than they are taking out. Items that are the bottom tier of mediocre fall away (get trashed) eventually, but they're always 'there' causing prices to stay low through competition. The loop feeds itself too. The more players buy bottomed out items on the AH the more items they get are worse than what they have so they end up on the AH further lowering prices and providing everyone with good gear. Then players are now in the situation where upwards of 99% of what they get is useless even with a minimal investment and mediocre gear. The AH setup makes this possible through it's global economy, incredibly low barrier to entry, and low risk. If Blizzard wanted to really curtail the AH they'd need to do things like restrict market access and raise the cost of entry. If they created an AH that was used only for the overall top tier* of items (much like a D2JSP), then the AH would have minimal impact on the game. As it is now the AH just creates this horrible feedback loop that makes the bland items even less interesting and makes balancing the game around an expected gear setup near impossible. In fact now it's even more of a joke. The cost to entry is pretty much negative because putting things on the AH is effectively putting things into an additional inventory slot that you can't otherwise access. *Once you are looking at the 'top tier' you can further break that down by the most desirable legendaries and rolls vs the 'pretty good' ones vs the 'mediocre' ones and so on. But in this context I just mean the overall top tier when you consider everything from trash blues up. | ||
|
Leporello
United States2845 Posts
| ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 17:16 Nilrem wrote: Agreed--I remember back in Diablo 2 doing cow runs and being so happy watching a unique drop. In Diablo III, that feeling has been gone for quite some time. Now when I do runs, I hope for an item that I can sell so I may one day buy an item I need. Oh and I have a question for you. Do you by chance have your Diablo III Pc box with you? Just curious what it says on the box about the Auction House (I have the CE so mine is essentially blank). + Show Spoiler + http://lone0001.ca/2012/05/unboxing-diablo-3/ | ||
|
dAPhREAk
Nauru12397 Posts
On September 18 2013 15:49 TheRabidDeer wrote: They didnt? Requiring an internet connection and access to battle.net servers is not a promise for online play? I see this as no different than the RMAH. They promised the RMAH, and it was in the game. Losing the RMAH is no different than losing the server. They are both access to services. I dont see goods having value ever. Virtual items can be created on a whim, it would be like printing money. You also have the issue of potential dupes. I imagine there would be actual legal repercussions if you forged items or created items (if a blizz employee created one for example) with real value. Certainly something more harsh than a simple ban. found this on taxation of virtual good transactions. looks like you are required to report income from sale of virtual goods for purposes of taxation, but the law is pretty unclear. IRS and other agencies are looking into figuring out how to rulemake, but so far its not a high priority. http://www.cpa2biz.com/Content/media/PRODUCER_CONTENT/Newsletters/Articles_2013/Tax/VirtualEconomy.jsp | ||
|
SixStrings
Germany2046 Posts
Not going to lie, this is the most awesome Patch-Note I've read in my life. | ||
|
Amnesty
United States2054 Posts
Fact is, if they left in the AHs in and introduced Loot 2.0 it would just be silly. Everything on the AH would lose so much value. Look at the cost of andariels. How much is one with a socket and low penaltiy running now? When i stopped they were around 7m. I bet they are sub 1 mill now. Ones without sockets are probably free. Loot 2.0 would actually make the game fun to PLAY. Loot 2.0 + AH would make every single item free. Way too much supply of everything. And its not like it needed help.. I couldn't sell freaking Ice Climbers. Now even crappy ones will be worth something. And finding them would be awesome. | ||
|
dAPhREAk
Nauru12397 Posts
| ||
|
Callynn
Netherlands917 Posts
Excellent choice, perhaps I will buy the expansion now - even though I didn't want to after I saw the crap that was the original release. | ||
|
Shai
Canada806 Posts
| ||
|
Nilrem
United States3684 Posts
On September 19 2013 05:48 Amnesty wrote: I can't believe there are so many posts on the blizz forums crying about AH/RMAH going away. I guess they are the majority left when everyone else left. Fact is, if they left in the AHs in and introduced Loot 2.0 it would just be silly. Everything on the AH would lose so much value. Look at the cost of andariels. How much is one with a socket and low penaltiy running now? When i stopped they were around 7m. I bet they are sub 1 mill now. Ones without sockets are probably free. Loot 2.0 would actually make the game fun to PLAY. Loot 2.0 + AH would make every single item free. Way too much supply of everything. And its not like it needed help.. I couldn't sell freaking Ice Climbers. Now even crappy ones will be worth something. And finding them would be awesome. I remember trying to sell a socketed Andy's and could not even got for 5,000 gold. Which is the cut off point since the minimum for Legendary items should be pretty much the same as brimstones. As for them being the majority, I think not. This is often the case with forums, a small group of people tends to appear to be the majority by virtue of being the loudest. I am on the forums often enough (for the sake of entertainment) and trust me, there are enough that are cheering and celebrating its removal. Having 2.0 with AH would kill it for me, they need to be separate. I am just going to have to get a bunch of blacksmith plans off of the AH before it closes so can get the achievement. | ||
|
willoc
Canada1530 Posts
On September 18 2013 03:24 masterbreti wrote: because it was the thrill of the AH that was the only selling point for me in buying D3. The thrill of getting a good deal on a pair of boots, or selling my gems at a really high price. those things were so much more fun then farming for hours on end just in the small chance of getting an item i won't even be able to use anyways. but i guess on the bright side, the RMT market will go up, and i'll end up selling my gold for a decent price. Sorry but I believe you are in the minority. Most people I've talked to (myself included hehe~) hate the AH and only use it because they believe they are forced to for competitive reasons. I sometimes enjoyed using but would rather have it out of the game as I hate being so dependant on it. If you want an AH simulator, you will have to find a different game. All in all, I think this was a very hard and bold decision by the new game director. He has some balls and cares about the game. I have hope for Diablo 3's future if this was the correct decision or not. Please remember all the people crying about the "they added AH because they want more money" argument. | ||
|
Taguchi
Greece1575 Posts
On September 18 2013 13:34 Iblis wrote: Taking the AH after implementing loot 2.0 is not a good thing for everyone. Character progression right now: 1%: self done: level up, unlock inferno and GL dropping anything. 5%: AH trading, investing your farm should give you a starter gear to get you started 5-100%: Invest huge gold farmed ingame / money amount in a secured way and get to where you are satisfied with your character For Ros: 80% self done: taken from console players you get to 400-600k dps and 500-800k EHP with the new high affixes rolls(80+all resist, huge main stats+vit) Look at this barbarian 8 days after console launch http://www.youtube.com/watch?v=2QHjHUG1DIc 80-100%: GL sitting in trade channels and forums getting lowballed, scammed and losing faith in humanity bit by bit. The AH wasn't the issue about the game. Designing everything in the game around it was, notably Loots and Legendaries 1.X. And now that they are redesining the game as a Diablo game where you may loot things that are good for a character unlocking 90% of your character potential by yourself with high value loots they remove the secure way of getting from high value to BiS/near BiS items. Ways to go from the worst to not that bad. I agree, you shouldn't need to use AH to do anything in the game. But people that want to start min-maxing their character getting the 5-10% more efficient than a self found character after 300-400h of played in D3 should have a convenient way to do it like an AH. Who the fuck decided that 12 all resist or 20 str/vit/dex/int as an affix roll on a ilvl 63 item was something someone may be excited about. Sure the presence of the AH made available mid level item affordable after some months of farming/botting but anyone knows how unrealistic the inferno progression was, you didn't farm act1 to go to act 2 and then 3, you skipped and went for act 3 to Tyrael siegebreaker, elite hunting or chest "exploit" because ilvl 61 weren't ever going to make you able to sustain Act 2 difficulty and the only other choice was to farm gold and get mid/high level gear once affordable. You should have been able to loot decent gear (never less than 75% of max affixe value for a specific affixe), at launch they wanted rares to be the high end perfect items and looted rares were so shit because you were supposed to have access to AH they made legendary even more shit except atk speed legendary because they can't design balanced affixe even if it is their job. They are playing the let's chase every decision Jay Wilson made and doubled and remove it, they should not remove the only thing that made D3 more confortable and accessible to play in the long run than D2. I'll just leave this post from Bashiok dated 5/26/2012 for you here. Bashiok on AH and droprates There really is no way around the problem of the AH speeding the loot acquisition rate for everyone. | ||
|
SarcasmMonster
3136 Posts
| ||
|
Big G
Italy835 Posts
On September 19 2013 06:44 Taguchi wrote: I'll just leave this post from Bashiok dated 5/26/2012 for you here. Bashiok on AH and droprates There really is no way around the problem of the AH speeding the loot acquisition rate for everyone. http://us.battle.net/d3/en/blog/6317360/6317360#dropratesah | ||
|
WolfintheSheep
Canada14127 Posts
That answer looks like a blatant lie, now that the console version actually shows what they think good single player drop rates/itemization actually is. | ||
|
Nilrem
United States3684 Posts
On September 19 2013 08:00 WolfintheSheep wrote: That answer looks like a blatant lie, now that the console version actually shows what they think good single player drop rates/itemization actually is. Nah, it was not a lie. It acknowledges the Auction Houses role on items while ruling out dynamic control over items. Keep in mind that the PC version will not be the same as console. The console s drop rate and types of items were developed by the console itself. What loot 2.0 will give the PC users is less items but better (and not the mass items console users are getting). | ||
|
sob3k
United States7572 Posts
On September 19 2013 08:15 Nilrem wrote: Nah, it was not a lie. It acknowledges the Auction Houses role on items while ruling out dynamic control over items. Keep in mind that the PC version will not be the same as console. The console s drop rate and types of items were developed by the console itself. What loot 2.0 will give the PC users is less items but better (and not the mass items console users are getting). Well its a lie even within that one response: The auction house has absolutely no effect on drop rates. is not compatible with When we say we "took the AH into account," that means it's one of many factors Outside of that, its also just bad either way you cut it: 1. He pretty directly lied to the playerbase. In reality they did change drop rates to take into account the AH. 2. He told the truth and they didn't, which would be incredibly poor and shortsighted game design. It would be like balancing an MMO around soloing all the content and being surprised when people form parties. | ||
|
willoc
Canada1530 Posts
On September 19 2013 08:48 sob3k wrote: Well its a lie even within that one response: Source please. | ||
|
Nilrem
United States3684 Posts
On September 19 2013 08:48 sob3k wrote: Well its a lie even within that one response: is not compatible with Outside of that, its also just bad either way you cut it: 1. He pretty directly lied to the playerbase. In reality they did change drop rates to take into account the AH. 2. He told the truth and they didn't, which would be incredibly poor and shortsighted game design. It would be like balancing an MMO around soloing all the content and being surprised when people form parties. I do not agree, it is based heavily on context (and of course poor judgment when it comes to wording, something that everyone makes mistakes on). The quote is pertaining to tuning and control of the drop rates. Stating, "factor" is not contradictory with "no effect on drop rates since in the very same discussion, they stated, "The drop rates were tuned for a player who would never use the Auction House." For example, the "factor" portion could have to do with the items themselves and not drop rates. Although not specially indicated, it is hinted to by the discussion that follows, "Three weeks after launch, players' gear is much higher than what we were expecting... When I killed the Butcher on Inferno for the first time, I was using a weapon with 492 DPS." The point I am trying to make is that it was not actually a lie but poorly explained while on the spot (during the interview). I know for myself personally, the "absolutely) should not be all that surprising especially when there were many outraged people on the forums complaining about it. And then you are asked a question so might as well be as blatant as possible. Perhaps exaggeration by nature, who knows. But context and the whole picture ought to be considered. Anyway, I am done arguing this specifically. This topic has been discussed in length many months back and after this post, not going to add more fuel. I sort of wish I worked for Blizzard for these sort of situations so I can know of their discussions. I want to know the reasoning behind the exact date compared to the tentative dates of other devices (such as loot 2.0). We can make the claim that it will coincide with the major patch and RoS but March 18th is so specific. Blizzard rarely uses specifics to that degree. Plus, I want to know of the financial and lawful discussions for that date. Too many questions and not enough employees. | ||
|
Taguchi
Greece1575 Posts
Bashiok talks about the AH influencing droprates, ie why it is that +str can roll from 1-300 instead of from 150-300, or why weapons have +flatdmg, +dmg% etc that make it so an ilvl63 weapon can roll from 250dps to 1300dps, instead of say from 1000dps to 1300dps, or all the stuff that make finding the best item a 1 in 1 trillion (or whatever the chance is, haven't actually calculated it) chance instead of a 1 in 1 million. Your stuff talks about a conspiracy theory saying that the AH DIRECTLY influences and changes dynamically the ingame droprates, which the devs say are hardcoded. I firmly believe they're not lying when they say that. Get it now? | ||
|
sob3k
United States7572 Posts
| ||
|
Big G
Italy835 Posts
On September 19 2013 08:00 WolfintheSheep wrote: That answer looks like a blatant lie, now that the console version actually shows what they think good single player drop rates/itemization actually is. The longevity on the console version is very poor due to the insanely buffed drop rates. I don't think we'll see anything like that; besides, "they" have a different team for consoles and the old game director for the PC version has been replaced. So the console version may have nothing to do with what "they" thought a couple years ago - actually I hope so, because having 400k dps after a week is all but "good drop rates". Developers said that they expected Inferno to be a tough challenge for months, and whoever played self found from the beginning (without exploits) knows that was true; on the other hand, whoever used the AH cleared Inferno in weeks despite the "and then we doubled it" difficulty. The original concept of Inferno as "THE hardcore mode" was very naive and it was rushed for some reason (useless months of Beta till lv13?) until the numerous patches, but we can still see some fragments of it (like legendaries with low durability because repair costs were meant to be a serious gold sink). So, when Cheng says that "The drop rates were tuned for a player who would never use the Auction House" he may be genuine. All in all, I think that the developers were genuinely shocked and annoyed by the impact the AH had on the game, as much as they were by everything else that didn't work out. Which is a shame. To me it seems that the horrible itemization was an ingenuous attempt to provide extreme longevity, but it was never tested properly nor it was taken seriously by the developers (just look at the old legendaries). The AH may be a factor in this, but I guess that the itemization would have been a total mess regardless of the AH. On September 19 2013 09:42 Taguchi wrote: Your stuff talks about a conspiracy theory saying that the AH DIRECTLY influences and changes dynamically the ingame droprates, which the devs say are hardcoded. I firmly believe they're not lying when they say that. Get it now? ...what? "My" stuff is a clarification by Wyatt Cheng that follows the Bashiok's post. I think that the infamous quote from Bashiok (which is a CM) without Cheng's (...developer) words may be misleading. Get it now? | ||
|
Nilrem
United States3684 Posts
On September 19 2013 09:50 sob3k wrote: My bad I read that not thoroughly enough. Tis fine =) We all make mistakes (including myself... and especially the case for Blizzard haha). | ||
|
Sek-Kuar
Czech Republic593 Posts
I do however understand philospohy behind this move. And its utterly retarded philosophy. The main problem of D3 in this area is that due to how gold and MF works, and how ridiculously complex is character system, every newcomer or poor player is totally fucked up. Gold and MF is obvious - since all players want same, and rich players are killing faster on higher MPs, gap between poor and rich is enourmous and is increasing every day. And apart from extremely lucky drops, there is no way to break it - if you are poor, you can only count on getting poorer. Its worth mentioning that D2 had those problems solved... diminishing returns on MF and gem system, that made poorer players needed by rich to collect gems for them, and kept the gap between poor and rich at resonable level. Rich players never had such a enourmous advantage in D2 PvE as they have in D3. And second thing is OFC complexity of D3 charater system. In D2 when you gathered 20 perfect gems and traded them vs 1 good item, it meant enourmous boost for your character. In D3 there is no such a thing. Both defensive and offensive capabilities are determined by combination of all items in all slots, which - AGAIN - is hurting mostly poor and new players, because they cant affor to upgrade all slots at once. And Blizzard now decides to shut down AH, which is not solving this at all, it only hides this problem, making it less obvious. Once again instead of solving some issue they sweep it under rug. And to all who expect this to be in OK after Loot 2.0, you should realize what exactly are they promising - better itemization. Right now itemization in D3 is almost non existing - any good Dex item is good for all monk and DH builds... Witching hour is used by pretty much all existing builds. DH runs around with Innas pants, monks are using Nats rings and boots... If you find something good for wizard, most WDs will want it too. If they really increase itemization, it will increase necessity of trading. D2 had very well established itemization where all characters and all builds were using different items, and all that only increase demand to trading. If they really somehow magically make drops better (keep in mind they already tried this approach and it didnt solve anything), but increase itemization and class/build differences, it will only mean that you are going to be finding awesome items... which you mostly have no use for. And what you do when you have awesome item you dont need? You want to trade it versus awesome item for you. Since with Loot 2.0 they are promising that this situation where you get good item you cant use will become much more common, any restrictions in trading are is at this point at best illogical. OFC there is "chance" they will totally fuck up everything they do about itemization and class/build differences at which point trading will not be required, but thats hardly what they should be aiming for or what I hope for. | ||
|
Taguchi
Greece1575 Posts
On September 19 2013 10:16 Big G wrote: ...what? "My" stuff is a clarification by Wyatt Cheng that follows the Bashiok's post. I think that the infamous quote from Bashiok (which is a CM) without Cheng's (...developer) words may be misleading. Get it now? Bashiok: The auction house obviously provides an incredible service to allow for very easy trades between characters, and essentially blows out the wide range of items you could have available to you at any one time. So, in fact, the AH has to be a factor in how we drop items. On one hand you have a huge benefit because you can buy and sell items very easily, as opposed to having to post up WTS threads in the old USEast trading forums, but on the other end it does impact the item pool economy with the inherent ease at which you can trade items. If the AH existed but wasn't a factor at all into how items dropped/rolled, the economy would be completely tanked within a matter of weeks. Wyatt Cheng: The auction house has absolutely no effect on drop rates. There are conspiracy theories and misunderstandings, but I do want to re-iterate: there is NO interaction whatsoever. Bashiok mentioned earlier that we took the AH into account, so let me expand a little bit on that. The drop rates were tuned for a player who would never use the Auction House. ... ... ... Cheng is replying to a question that brings up the direct interaction of the AH with droprates and a more general question about the supposed design choice to alter hardcoded droprates because there is an AH. You tell me who's telling the truth and who's | ||
|
WolfintheSheep
Canada14127 Posts
Hell, when Jay Wilson was removed as game director for D3, he even came out and said the version of Inferno they tested was 1/4th (maybe lower?) the difficulty of the game that they shipped. They had playtesters beat the game, then quadrupled the monster values because they thought millions of players would accelerate the item grind too much. It's much easier to write-off the entire first half-year of D3's lifespan as a circus act. | ||
|
Hurricane Sponge
868 Posts
Ladder Mode please. AH Change: Wait and see. | ||
|
Freezard
Sweden1019 Posts
On September 19 2013 05:48 Amnesty wrote: Look at the cost of andariels. How much is one with a socket and low penaltiy running now? When i stopped they were around 7m. I bet they are sub 1 mill now. Ones without sockets are probably free. Loot 2.0 + AH would make every single item free. Way too much supply of everything. And its not like it needed help.. I couldn't sell freaking Ice Climbers. Now even crappy ones will be worth something. And finding them would be awesome. You know why andariels are worth nothing? Because they drop all the friggin time, they're one of the most common items. It was popular in the beginning of loot 1.0, but it's just a DPS helm with no defense at all. Every time a legendary helm drops, you hope it's a mempo but 98% of the time it's not, I swear I have probably had 50 andariels drop. But when you get that mempo you get really excited and happy cause those really rare items exist, and if you get a good roll you're like ON TOP OF THE WORLD. In loot 2.0 without AH? Those mempos will drop all the time, there will be no extremely rare items like them. After a while you won't get excited anymore cause all that you hope for is that the mempo will roll with like 2 more strength than the previous one you found. And then you realize everyone already have just as good mempos as you found. Have fun with that. Also if you just tried playing HC then you could sell those crappy Ice Climbers without any trouble, even the crappiest set item is worth millions, because there aren't so many items available things are higher valued. That's what I've been doing but I better not die when AH is gone or it's gonna be really fun getting all new items from trading @ d2jsp... will just take a few weeks and I can't power level to 60 by buying low req and socketed items easily from AH, I will have to play through the damn game on normal/nightmare/hell normally again. You understand the problem? | ||
|
TheRabidDeer
United States3806 Posts
On September 19 2013 11:31 WolfintheSheep wrote: I don't even know why people bother quoting Blizzard when it comes to their PR statements. Almost everything they said in the first 5 months was completely contradicted by the next 10 months of updates and design changes. Hell, when Jay Wilson was removed as game director for D3, he even came out and said the version of Inferno they tested was 1/4th (maybe lower?) the difficulty of the game that they shipped. They had playtesters beat the game, then quadrupled the monster values because they thought millions of players would accelerate the item grind too much. It's much easier to write-off the entire first half-year of D3's lifespan as a circus act. They told us they did that before the game was released because everybody was clamoring for a difficult game. http://www.ign.com/videos/2012/05/06/diablo-iii-blizzards-top-tips-for-inferno-mode They even had a catchphrase with something like "You WILL die" and people were like "fuck yea!" Then they tried playing it and realized they didnt want it difficult. EDIT: | ||
|
Nilrem
United States3684 Posts
On September 19 2013 12:40 Freezard wrote: In loot 2.0 without AH? Those mempos will drop all the time, there will be no extremely rare items like them. After a while you won't get excited anymore cause all that you hope for is that the mempo will roll with like 2 more strength than the previous one you found. And then you realize everyone already have just as good mempos as you found. Have fun with that. Wont be quite like that. With loot 2.0, the drop rates are reduced but the quality is increased dramatically. There will be a higher chance of them being upgrades (since it will have a sort of smart drop going). | ||
|
TheRabidDeer
United States3806 Posts
To give an idea of how hard it is, after a year and a half this guy has the highest barb DPS in game: http://d3up.com/b/1073815 654,453.12 DPS This is the theoretical BiS http://d3up.com/b/1053633/edit#gear 925,490.51 DPS He also doesn't even have half of the EHP as the BiS barb. | ||
|
Grovbolle
Denmark3813 Posts
"There can only be 10K mempos on AH at all times, as long as there are 10K mempos, no more mempos will drop" Of course the general drop rate is lowered due to there being an AH, but the amount of items on AH at a given time doesn't affect drop rates. That's how I read it. | ||
|
paralleluniverse
4065 Posts
On September 19 2013 12:55 TheRabidDeer wrote: They told us they did that before the game was released because everybody was clamoring for a difficult game. http://www.ign.com/videos/2012/05/06/diablo-iii-blizzards-top-tips-for-inferno-mode They even had a catchphrase with something like "You WILL die" and people were like "fuck yea!" Then they tried playing it and realized they didnt want it difficult. EDIT: http://www.youtube.com/watch?v=U0F2wPZWdYk Yes. Before launch, everyone was completely obsessed with how hard the game was going to be and the fact that they're going to love the difficulty, and that it would take weeks to complete. But anyone who had played WoW would have easily realized, people love saying that they love hard things, but in truth they hate hard things and when it's hard, the cries for nerfs are loud and endless. Also, Inferno was beaten in 4 days as I had predicted before launch. The fact is most people are clueless about what they want. While hard Inferno was the FotM pre-launch, the newest fad which everyone including Blizzard has now jumped on is self-found gear. Or in plainspeak: encouraging more grinding. With their bogus reasoning for removing the AH (removing the AH is great, the reason for removing it is fail) and the support of their short-sighted fans, Blizzard is now moving full steam ahead to shift the focus of Diablo from a trading game, into a grinding game. And there's only so much grinding/farming/self-found that one can take before they quit due to tedium, boredom and burn-out. If they continue with this design philosophy, the game will fail again. People will not engage with this boring grind. | ||
|
Douillos
France3195 Posts
On September 19 2013 12:40 Freezard wrote: Also if you just tried playing HC then you could sell those crappy Ice Climbers without any trouble, even the crappiest set item is worth millions, because there aren't so many items available things are higher valued. That's what I've been doing but I better not die when AH is gone or it's gonna be really fun getting all new items from trading @ d2jsp... will just take a few weeks and I can't power level to 60 by buying low req and socketed items easily from AH, I will have to play through the damn game on normal/nightmare/hell normally again. Hardcore players never bitch. Get over it, or try to be social and make friends that will help you. | ||
|
paralleluniverse
4065 Posts
On September 19 2013 08:00 WolfintheSheep wrote: That answer looks like a blatant lie, now that the console version actually shows what they think good single player drop rates/itemization actually is. Prove that the drop rates of the best items in Diablo 2 are higher than the drop rates of the best items in Diablo 3. | ||
|
Douillos
France3195 Posts
On September 19 2013 17:54 paralleluniverse wrote: Yes. Before launch, everyone was completely obsessed with how hard the game was going to be and the fact that they're going to love the difficulty, and that it would take weeks to complete. But anyone who had played WoW would have easily realized, people love saying that they love hard things, but in truth they hate hard things and when it's hard, the cries for nerfs are loud and endless. Also, Inferno was beaten in 4 days as I had predicted before launch. The fact is most people are clueless about what they want. While hard Inferno was the FotM pre-launch, the newest fad which everyone including Blizzard has now jumped on is self-found gear. Or in plainspeak: encouraging more grinding. With their bogus reasoning for removing the AH (removing the AH is great, the reason for removing it is fail) and the support of their short-sighted fans, Blizzard is now moving full steam ahead to shift the focus of Diablo from a trading game, into a grinding game. And there's only so much grinding/farming/self-found that one can take before they quit due to tedium, boredom and burn-out. If they continue with this design philosophy, the game will fail again. People will not engage with this boring grind. How can you say that when people were still playing diablo 2 10 years after it came out. A hack and slash is a grinding game. You guys just don't know what you are talking about. I can't understand how people support this shitty side of the game. "Oh but i like spending hours in the AH", " OMG I'm gona sue blizz 'cause they sold me an RMAH". I don't even know why i'm engaging a conversation here, where most people should be playing a wallstreet simulator instead of Diablo. | ||
|
paralleluniverse
4065 Posts
On September 19 2013 18:03 Douillos wrote: How can you say that when people were still playing diablo 2 10 years after it came out. A hack and slash is a grinding game. You guys just don't know what you are talking about. I can't understand how people support this shitty side of the game. "Oh but i like spending hours in the AH", " OMG I'm gona sue blizz 'cause they sold me an RMAH". I don't even know why i'm engaging a conversation here, where most people should be playing a wallstreet simulator instead of Diablo. Diablo 2 is a trading game. It is just as impossible in Diablo 2 to get amongst the best gear by playing self-found, without trading, as it is in Diablo 3. | ||
|
Nilrem
United States3684 Posts
On September 19 2013 18:26 paralleluniverse wrote: Diablo 2 is a trading game. It is just as impossible in Diablo 2 to get amongst the best gear by playing self-found, without trading, as it is in Diablo 3. Diablo 2 also is a grinding game where you can actually find useful upgrades whereas Diablo III, good luck. In Diablo 2, you trade using items whereas the trading in Diablo III (and I use that term as loosely as possible) is between an item you want and gold. This is why the Auction House has been such a detriment to the game; you are not farming for upgrades, you are farming so you may sell for gold to purchase what you want. This is not about the people with the best gear. They will still be using other sites and buying with real money. This is about the average game that wishes to have a fulfilling experience and not farm for the sake of selling for gold just to buy an upgrade. | ||
|
Douillos
France3195 Posts
On September 19 2013 18:36 Nilrem wrote: Diablo 2 also is a grinding game where you can actually find useful upgrades whereas Diablo III, good luck. In Diablo 2, you trade using items whereas the trading (and I use that term as loosely as possible) is between an item you want and gold. This is why the Auction House has been such a detriment to the game; you are not farming for upgrades, you are farming so you may sell for gold to purchase what you want. This is not about the people with the best gear. They will still be using other sites and buying with real money. This is about the average game that wishes to have a fulfilling experience and not farm for the sake of selling for gold just to buy an upgrade. Thank you for bringin' a bit of sense into this thread. Throughout my 650 hrs of D3 (hardcore only) I have ever found maybe one or 2 true upgrades. This is mainly because I was stuffing myself at the AH, but even when I was broke and played hour after hour, they only thing I could hope for was an item I could sell, I would never even dream of an item that I could equip... I really believe that a) the AH going down is a good thing, b) a majority of players still playing the game think this way and c) a lot of people will be coming back once loot 2.0 is up without AH. | ||
|
paralleluniverse
4065 Posts
On September 19 2013 18:36 Nilrem wrote: Diablo 2 also is a grinding game where you can actually find useful upgrades whereas Diablo III, good luck. In Diablo 2, you trade using items whereas the trading in Diablo III (and I use that term as loosely as possible) is between an item you want and gold. This is why the Auction House has been such a detriment to the game; you are not farming for upgrades, you are farming so you may sell for gold to purchase what you want. This is not about the people with the best gear. They will still be using other sites and buying with real money. This is about the average game that wishes to have a fulfilling experience and not farm for the sake of selling for gold just to buy an upgrade. So your real problem is not the need to trade to get the best items, it's really gold. That's your actual problem with the game? Also, no, you can't get the best gear from self-found in Diablo 2. Good luck trying to construct Enigma or Breath of the Dying without trading. It's probably even harder and more grinding than similarly powerful items in Diablo 3. | ||
|
Sek-Kuar
Czech Republic593 Posts
On September 19 2013 18:36 Nilrem wrote: Diablo 2 also is a grinding game where you can actually find useful upgrades whereas Diablo III, good luck. In Diablo 2, you trade using items whereas the trading in Diablo III (and I use that term as loosely as possible) is between an item you want and gold. This is why the Auction House has been such a detriment to the game; you are not farming for upgrades, you are farming so you may sell for gold to purchase what you want. This is not about the people with the best gear. They will still be using other sites and buying with real money. This is about the average game that wishes to have a fulfilling experience and not farm for the sake of selling for gold just to buy an upgrade. Noone was ever trading items vs items in D2.... Unless you call Ist runes "items", but that would be just stupid - runes were currency in D2, just like gold is currency in D3. There is only formal difference between those. About finding your own upgrades in D2... Well that is not fair statement at all. OFC you could have find your own upgrades in D2, just like you can in D3 - if you are playing without trading. But if you were trading in D2 (either in trade channels or making WoB games, or via D2jsp etc.), then the possibility of finding your own upgrade was actually even smaller in D2 than it is in D3. | ||
|
woreyour
582 Posts
I dont know what happened, but blizzard unconsciously made me their fan and I will still believe they can fix this shit that is happening. when I was small I did not care who made those games, I just want to play. I like games like: Command and conquer ( because I can build stuff and kill friends) then came: Warcraft( orcs!) Age of empires (elephants!) Red alert (tanks, and more tanks) Starcraft (Aliens and pew pew) Resident evil (zombies!) half life (kill friends, crossfire!) Counter strike ( carbine from the box and rushes,styr ogs too good, AK and dessert eagle headshots) diablo (magic, warrior and items) I did not realize that all this time blizzard produced 3 of those fucking games and I was like ahhhhhh so they are the guys who made them, wow I like these guys, they are the best! from now on I would trust them and I am sure they wll provide me with the best. Came: Broodwar (wow they fixed stuff and gave me the dark templar yay!) Diablo 2 (wow more heroes and ears, fucking ears to cut!) WOW (wow im an orc!) Life was so simple before, but now my expectations are bigger, this is sad... AH or No AH, I am still waiting.. | ||
|
Nilrem
United States3684 Posts
On September 19 2013 19:11 paralleluniverse wrote: So your real problem is not the need to trade to get the best items, it's really gold. That's your actual problem with the game? Also, no, you can't get the best gear from self-found in Diablo 2. Good luck trying to construct Enigma or Breath of the Dying without trading. It's probably even harder and more grinding than similarly powerful items in Diablo 3. I am beginning to question your level of reading comprehension since you seemingly missed the whole point of my post. I will do my best to hopefully explain my point so you do not make the same mistake again. My issue is neither trade or the use of gold as a currency. My issue is what the Auction House has managed to do to the purpose and role of items. There is an item on the Auction House I want, what do I do? Well, farming for the item is pretty much useless so what I (and many others have had to do) is farm for an item but expecting an upgrade or seeking a trade, but to sell on the Auction House. Items have become a means to an end and no longer an end. This is why the trade channels now are so pathetic; why bother trying to trade an item when you can sell it on the Auction House for gold and eventually buy it. The moment when seeing an unidentified mempo drop and the thought of, "I wonder how much gold I can get from this" crossed people's mind, the game was over. Oh and do not think I have issue with gold itself since I like gold. I think with the addition of Mystic alongside more gold-sinks and the removal of the Auction House makes gold far better. The way I believe the game should be is this. When a legendary item drops, I first think, "Oh I hope it is an upgrade". If that does not happen, I end up thinking of how I can perhaps trade it for something I need. What I do not want to happen (which is due to the Auction House) is this, "Oh a legendary item dropped, I wonder how much gold I can sell it for". It may seem like I am being redundant but that is so to make sure you understand what my issue is. Oh and lastly this part of your comment: Also, no, you can't get the best gear from self-found in Diablo 2. Good luck trying to construct Enigma or Breath of the Dying without trading. It's probably even harder and more grinding than similarly powerful items in Diablo 3. Did you even read what I said? I even specifically mentioned this was not about people with the best gear. At least in Diablo 2 you can work toward making Enigma and others (even at a snails pace) by combing runes whereas Diablo III there is no progression, just immediate gratification brought on by a broken system is to many people's joy, is now going away. Next time, do put some effort in actually reading what was said so not to make a fool of yourself again. On September 19 2013 19:29 Sek-Kuar wrote: Noone was ever trading items vs items in D2.... Unless you call Ist runes "items", but that would be just stupid - runes were currency in D2, just like gold is currency in D3. There is only formal difference between those. Just going to say this quick before bouncing for now. Exaggerating to make a point hurts your credibility. There were rooms and traders out there that were trading items for items (often more bulk than anything else). Also, perhaps you had forgotten, there was a time when SoJ acted as a form of currency. Even bulk P-gems had trading value for the needy. So the "difference" was not mere formality between the two but much more. | ||
|
Sek-Kuar
Czech Republic593 Posts
On September 19 2013 19:51 Nilrem wrote: Just going to say this quick before bouncing for now. Exaggerating to make a point hurts your credibility. There were rooms and traders out there that were trading items for items (often more bulk than anything else). Also, perhaps you had forgotten, there was a time when SoJ acted as a form of currency. Even bulk P-gems had trading value for the needy. So the "difference" was not mere formality between the two but much more. Its exactly as you said: SoJ was currency, PGs were currency... Trading in D2 was never about item vs item except for few common items, but its always about exchanging item you dont want vs currency, and then currency vs item you want. Whether currency is SoJ, FG, PG, gold or Ist means nothing. Strictly speaking even gold is an item. But direct item vs item trade was never possible in D2 except for like Arreat vs Shako, nothing that really mattered. Either way if you wanted to trade something better than occulus, like rare or crafted rings etc., it was always done via currency, and D3 is no different in this than D2 was. | ||
|
Velr
Switzerland10881 Posts
FFS i ran around with lvl 5X Skelletons (45 or something with max-res equip) on my Summoner (only char at that time) whiteout ever owning a rune more worth than PUL (which made me sad ) or any "big" runeword for that matter... I wasn't big on trading... I never did rune-runs or gem-farming..All i did was "walk" to Baal killing everything in my way and trading uniques/sets that dropped for other uniques/sets... Or I kept them for my next char or if I could make a really good deal... I did this again and again (from lvl 74 - 91? Nearly allways solo). D3? Who cares.. Need Gold. In later seasons i traded perf. gems for stuff... It went quicker, naturally... But in the end.. The exact same items that were hard to get were still hard to get ^^. | ||
|
SixStrings
Germany2046 Posts
It always rattled me that if I played HC, I'd risk not being able to get that one drop that pays for next month's rent. Now I play HC, I'm only Level 25 and I'm already having a fucking blast. SICK CITY! | ||
|
paralleluniverse
4065 Posts
On September 19 2013 19:51 Nilrem wrote: I am beginning to question your level of reading comprehension since you seemingly missed the whole point of my post. I will do my best to hopefully explain my point so you do not make the same mistake again. My issue is neither trade or the use of gold as a currency. My issue is what the Auction House has managed to do to the purpose and role of items. There is an item on the Auction House I want, what do I do? Well, farming for the item is pretty much useless so what I (and many others have had to do) is farm for an item but expecting an upgrade or seeking a trade, but to sell on the Auction House. Items have become a means to an end and no longer an end. This is why the trade channels now are so pathetic; why bother trying to trade an item when you can sell it on the Auction House for gold and eventually buy it. The moment when seeing an unidentified mempo drop and the thought of, "I wonder how much gold I can get from this" crossed people's mind, the game was over. Oh and do not think I have issue with gold itself since I like gold. I think with the addition of Mystic alongside more gold-sinks and the removal of the Auction House makes gold far better. The way I believe the game should be is this. When a legendary item drops, I first think, "Oh I hope it is an upgrade". If that does not happen, I end up thinking of how I can perhaps trade it for something I need. What I do not want to happen (which is due to the Auction House) is this, "Oh a legendary item dropped, I wonder how much gold I can sell it for". It may seem like I am being redundant but that is so to make sure you understand what my issue is. Oh and lastly this part of your comment: Did you even read what I said? I even specifically mentioned this was not about people with the best gear. At least in Diablo 2 you can work toward making Enigma and others (even at a snails pace) by combing runes whereas Diablo III there is no progression, just immediate gratification brought on by a broken system is to many people's joy, is now going away. Next time, do put some effort in actually reading what was said so not to make a fool of yourself again. Just going to say this quick before bouncing for now. Exaggerating to make a point hurts your credibility. There were rooms and traders out there that were trading items for items (often more bulk than anything else). Also, perhaps you had forgotten, there was a time when SoJ acted as a form of currency. Even bulk P-gems had trading value for the needy. So the "difference" was not mere formality between the two but much more. I understood you just fine. You're issue is with gold and the fact that items are sold for gold. Here, let me quote you: When a legendary item drops, I first think, "Oh I hope it is an upgrade". If that does not happen, I end up thinking of how I can perhaps trade it for something I need. What I do not want to happen (which is due to the Auction House) is this, "Oh a legendary item dropped, I wonder how much gold I can sell it for". This is a dumb complaint because the removal of the AH won't stop people using gold as a currency. What you want is a way to stop items being traded for gold, something that is impossible without stopping all trade. Also, no you can't work towards the Zod rune, used to make some of the best items, when playing self-found. Either it drops or it doesn't. Chances are that even if you played 50 years straight, it won't drop for you. You need hundreds of thousands of people (one is not enough) playing for months to see it enter the economy. So your complaints make no sense. And you're perspective of what Diablo 2 is, is completely wrong. In multiplayer, Diablo 2 is and always will be primarily a trading game. | ||
|
Freezard
Sweden1019 Posts
Throughout my 650 hrs of D3 (hardcore only) I have ever found maybe one or 2 true upgrades. This is mainly because I was stuffing myself at the AH, but even when I was broke and played hour after hour, they only thing I could hope for was an item I could sell, I would never even dream of an item that I could equip... Wow man, I found loads of upgrades on HC including two WHs, one with 250 str + vit and I'm a barb. My friend found a godly monk weapon but since he wasn't playing monk he sold it for 500m and got himself some zuni upgrades instead, quite convenient won't you say? Also ever since 1.07 people don't play to find gold, the main reason for farming was to get Demonic Essences to craft insanely powerful gear that you CAN'T buy on AH. Introducing more items like these and the Hellfire rings which are BoA would solve the "buy everything from AH" completely and I'm still shocked that Blizz decided to be lazy and just remove the AHs instead of coming up with a proper solution with BoA items. But what pisses me off is that they didn't even mention any trading system that would replace AH or something that would make trading easier, they honestly thought everyone would be happy about this change and just went: "sup, we're removing AH, no good reason why but don't expect any good trading system cuz people apparently hate trading in a loot game". Ah well, trading will continue on d2jsp, I've bought unids for 3b gold or more there and it's a load of fun, they better introduce buying unids from vendors in the game itself. | ||
|
Ender985
Spain910 Posts
I'm one of the "mixed feeling" ones over here. I loathed the fact that instead of finding good gear or weapons by youself, the game was originally designed to make you buy them in the AH. But on the other hand, I bought HotS with the money I made by playing D3 in the RMAH, and I was already planning to buy LotV with what I would make out of RoS. Oh well, certainly the game will be much more interesting to play now and less of a lesson on economics and speculation. | ||
|
dAPhREAk
Nauru12397 Posts
On September 19 2013 18:03 Douillos wrote: How can you say that when people were still playing diablo 2 10 years after it came out. A hack and slash is a grinding game. You guys just don't know what you are talking about. I can't understand how people support this shitty side of the game. "Oh but i like spending hours in the AH", " OMG I'm gona sue blizz 'cause they sold me an RMAH". I don't even know why i'm engaging a conversation here, where most people should be playing a wallstreet simulator instead of Diablo. you apparently do not understand the argument concerning RMAH, so you should not engage in the conversation. | ||
|
rd
United States2586 Posts
On September 19 2013 22:33 Ender985 wrote: *jaw drops to the floor* I'm one of the "mixed feeling" ones over here. I loathed the fact that instead of finding good gear or weapons by youself, the game was originally designed to make you buy them in the AH. But on the other hand, I bought HotS with the money I made by playing D3 in the RMAH, and I was already planning to buy LotV with what I would make out of RoS. Oh well, certainly the game will be much more interesting to play now and less of a lesson on economics and speculation. I'm semi-hoping they at least provide an outlet to buy and sell items for real money without an auction house. Because it's going to happen one way or another and by not facilitating the means to purchase items with real money, Blizzard just loses out on a cut from players who'll do it in spite of the ToS. | ||
|
rd
United States2586 Posts
On September 19 2013 20:43 Sek-Kuar wrote: Its exactly as you said: SoJ was currency, PGs were currency... Trading in D2 was never about item vs item except for few common items, but its always about exchanging item you dont want vs currency, and then currency vs item you want. Whether currency is SoJ, FG, PG, gold or Ist means nothing. Strictly speaking even gold is an item. But direct item vs item trade was never possible in D2 except for like Arreat vs Shako, nothing that really mattered. Either way if you wanted to trade something better than occulus, like rare or crafted rings etc., it was always done via currency, and D3 is no different in this than D2 was. D3 is definitely different than D2 in how currency functioned. Gold is a much more accessible currency than pseudo-currency in items. There was a natural barrier of entry on item quality before you could earn your first SoJ or HR in a trade. These items were used directly in creating the best gear available. Direct item trades were definitely possible and were common. The prices and values of items were pretty dead set in stone. It just wasn't ideal cause of how difficult it is finding the right trade. | ||
|
NotSorry
United States6722 Posts
| ||
|
Sek-Kuar
Czech Republic593 Posts
On September 20 2013 02:42 rd wrote: D3 is definitely different than D2 in how currency functioned. Gold is a much more accessible currency than pseudo-currency in items. There was a natural barrier of entry on item quality before you could earn your first SoJ or HR in a trade. These items were used directly in creating the best gear available. Direct item trades were definitely possible and were common. The prices and values of items were pretty dead set in stone. It just wasn't ideal cause of how difficult it is finding the right trade. Not true at all. First - only nub items had their price set in stone. Shako was worth Pul since the end of first week after reset till season ended. But how about crafted, rare and magic items? How about JMOD and similar stuff? And what you said about SoJ and HRs also couldnt be more wrong. You could be farming PGs on nightmare and work your way to HR just in few days... Also - Hephasto quest ring a bell? You could make your own HotO just from quest rewards coming from 2 chars... You guys either never really played D2 on any reasonable level, or you already forgot everything there was. The only diference between D2 and D3 regarding this is that in D2 you traded armor vs 7 Ist runes, while in D3 you trade armor vs 7M gold. If you dont like paying in gold, then for Heavens sake just go on trade chat and offer payment in Star gems. Saying that there is difference between paying in gold or SoJ or Ist or PG or whatever community decides to use as currency is about as retarded as saying that there is difference between paying in Euro and in USD. | ||
|
Nilrem
United States3684 Posts
On September 20 2013 02:42 rd wrote: D3 is definitely different than D2 in how currency functioned. Gold is a much more accessible currency than pseudo-currency in items. There was a natural barrier of entry on item quality before you could earn your first SoJ or HR in a trade. These items were used directly in creating the best gear available. Direct item trades were definitely possible and were common. The prices and values of items were pretty dead set in stone. It just wasn't ideal cause of how difficult it is finding the right trade. Blizzard is currently working on (among many other things) figuring out what they deem as the best system for trading without the Auction House. I do think the last remaining piece needed to make Diablo III an all new entity is by revamping the b.net 2.0. The social aspect as of right now would not be good enough to handle the load of trade so there must be an introduction of something. I would love for that something to be announced during Blizzcon but I am doubtful. Most likely the primary announcement for Diablo III will be the reveal of the new PvP alongside more in-depth look at Ladder, Loot 2.0. and various other aspects. It finally feels like Blizzard is putting effort into improving the game (and not just throwing a band-aid on issues). | ||
|
thezanursic
5498 Posts
| ||
|
Nilrem
United States3684 Posts
On September 20 2013 07:35 thezanursic wrote: Does anybody know how the transition will work to the expansion? What do you mean by 'transition' for the expansion? | ||
|
willoc
Canada1530 Posts
http://us.battle.net/d3/en/forum/topic/10025092427#1 | ||
|
Burrfoot
United States1176 Posts
On September 20 2013 08:48 willoc wrote: Here is the latest on Paragon 2.0 http://us.battle.net/d3/en/forum/topic/10025092427#1 Yep - the only important twist in the wall of text: Paragon level 1 gives you a point to spend in a core stat, Paragon 2 gives you a point in the offensive category, 3 is defensive, and 4 is utility, each level past that folows the same pattern. | ||
|
thezanursic
5498 Posts
On September 20 2013 08:11 Nilrem wrote: What do you mean by 'transition' for the expansion? Gold, Leveling etc | ||
|
willoc
Canada1530 Posts
You keep all items and gold. You will start as a level 60 class (if you were at 60P+) and will have to get to level 70 to access you Paragon experience. | ||
|
rd
United States2586 Posts
On September 20 2013 03:11 Sek-Kuar wrote: Not true at all. First - only nub items had their price set in stone. Shako was worth Pul since the end of first week after reset till season ended. But how about crafted, rare and magic items? How about JMOD and similar stuff? And what you said about SoJ and HRs also couldnt be more wrong. You could be farming PGs on nightmare and work your way to HR just in few days... Also - Hephasto quest ring a bell? You could make your own HotO just from quest rewards coming from 2 chars... You guys either never really played D2 on any reasonable level, or you already forgot everything there was. The only diference between D2 and D3 regarding this is that in D2 you traded armor vs 7 Ist runes, while in D3 you trade armor vs 7M gold. If you dont like paying in gold, then for Heavens sake just go on trade chat and offer payment in Star gems. Saying that there is difference between paying in gold or SoJ or Ist or PG or whatever community decides to use as currency is about as retarded as saying that there is difference between paying in Euro and in USD. Not sure which D2 you played, but every item every single ladder season had a very rigid price. The only items that didn't were items that were ultra rare and in some cases worth more than the value of the "currency" you would trade them for. What I said about SoJ's and HR's is entirely right. PGems, until the middle and the end of a ladder season aren't getting you high runes because other gear is just way more useful than exhausting your resources into crafting. After that point it doesn't really matter when everything became massively inflated from botting and duping. Non-ladder isn't even worth mentioning in this regard. I'm sorry you don't see the difference. If you don't like trading maybe D3 isn't your game. | ||
|
ShivaN
United States933 Posts
On September 20 2013 09:44 willoc wrote: You keep all items and gold. You will start as a level 60 class (if you were at 60P+) and will have to get to level 70 to access you Paragon experience. Are you sure that will be the case, even with the ladder seasons? | ||
|
Grovbolle
Denmark3813 Posts
On September 20 2013 15:32 ShivaN wrote: Are you sure that will be the case, even with the ladder seasons? yes | ||
|
Frankenberry
Denmark302 Posts
| ||
|
SixStrings
Germany2046 Posts
On September 20 2013 16:48 Frankenberry wrote: With the way Diablo 3 is moving, I would actually consider to buy the expansion pack. Hated D3, but it seems there is light at the end of the tunnel. Doesn't it? There is not one promised change I'm 'meh' about, everything they plan seems absolutely sick city. Can't wait to play those randomised dungeons. | ||
|
Nilrem
United States3684 Posts
On September 20 2013 17:27 SixStrings wrote: Doesn't it? There is not one promised change I'm 'meh' about, everything they plan seems absolutely sick city. Can't wait to play those randomised dungeons. Wait until Blizzcon, you and others who are starting to get excited about RoS will like what is announced =) Blizzard may have something nice in the works that can finally be revealed. | ||
|
pedduck
Thailand468 Posts
I really enjoy the game especially the first 100 hours. The last 100 hours feel little bit boring. What i want to say is the AH is the most powerful way to upgrade your character. It become the core of the game's experience. Player who were active in AH will go 10 time faster than player who just farm for them self. The game is tune to accomodate the AH, the drop rate, the difficulty. I would love to see item trading as part of the game not the core of the game. I hope blizzard can find the middle ground for player who like the game this way and the player who dont like Ah. | ||
|
oneofthem
Cayman Islands24199 Posts
| ||
|
SixStrings
Germany2046 Posts
On September 20 2013 21:40 oneofthem wrote: there should be an AH for the commodities market. with items, the problem was that nothing was destroyed from the economy and you get item devaluation very fast. That's probably the most clever way to go about it. Just have them sold by an auctioneer in-game, using the old AH mechanics, so you don't have to have a separate auction house. | ||
|
Jer99
Canada8159 Posts
| ||
|
MoonfireSpam
United Kingdom1153 Posts
On September 20 2013 16:48 Frankenberry wrote: With the way Diablo 3 is moving, I would actually consider to buy the expansion pack. Hated D3, but it seems there is light at the end of the tunnel. Don't buy it. Doubt the core gameplay will change. If you hate D3, you will likely hate D3X. | ||
|
dAPhREAk
Nauru12397 Posts
On September 20 2013 21:40 oneofthem wrote: there should be an AH for the commodities market. with items, the problem was that nothing was destroyed from the economy and you get item devaluation very fast. you would expect this with increased drops and for low end items it did happen, but high end items did not devalue, they actually got absurdly expensive. | ||
|
Lylat
France8575 Posts
| ||
|
Nilrem
United States3684 Posts
On September 21 2013 07:22 Lylat wrote: So gold will become useless ? No--there will be more goldsinks in the game (such as Mystic). | ||
|
MoonfireSpam
United Kingdom1153 Posts
On September 20 2013 18:40 pedduck wrote: On the second week of release, i found a socket immortal king. Sold it for something like 10 m and use that money to upgrade everything for my character. And since then, 99%of the upgrade come from AH not from my own loot. My diablo experience was to tried to sell and make the most of the AH as much as possible. After 2 or 3 months, i can not keep up with the inflation. I didnt make money fast enough so I can not upgrade my character. So at that time , I can only upgrade with a gear that were considered mid- low tier. Market was inflated with good item for inferno act 1-2. On the other hand , HI END gear become very expensive and out of reach now. I clock out at 400 hours on 4th or 5th month after game released. I really enjoy the game especially the first 100 hours. The last 100 hours feel little bit boring. What i want to say is the AH is the most powerful way to upgrade your character. It become the core of the game's experience. Player who were active in AH will go 10 time faster than player who just farm for them self. The game is tune to accomodate the AH, the drop rate, the difficulty. I would love to see item trading as part of the game not the core of the game. I hope blizzard can find the middle ground for player who like the game this way and the player who dont like Ah. That was how shit went down in D2 as well (farm item you can't use, sell item, buy item you can use). Except you did it through forums or retarded chat channels or sitting in a trade game for hours. If people were so inclined, you could Stock Market (i.e. flip items repeatedly) yourself into wealth in D2 as well and gear up without acually playing the game. | ||
|
Cascade
Australia5405 Posts
On September 21 2013 08:21 MoonfireSpam wrote: That was how shit went down in D2 as well (farm item you can't use, sell item, buy item you can use). Except you did it through forums or retarded chat channels or sitting in a trade game for hours. If people were so inclined, you could Stock Market (i.e. flip items repeatedly) yourself into wealth in D2 as well and gear up without acually playing the game. Except that the vast majority of D2 players didn't trade at all. | ||
|
oneofthem
Cayman Islands24199 Posts
On September 21 2013 01:57 dAPhREAk wrote: you would expect this with increased drops and for low end items it did happen, but high end items did not devalue, they actually got absurdly expensive. well yea, that's true. under time and attention constraint though, i was mostly speaking about the problematic aspect of value change, namely that player income falls as the average loot they sell decrease in value. | ||
|
TheRabidDeer
United States3806 Posts
On September 21 2013 09:28 Cascade wrote: Except that the vast majority of D2 players didn't trade at all. TL is blowing my mind on what D2 was for other people... There was apparently a huge PvP population and very few people traded. How did people PvP with found gear against all of the enigma's/runeword items/super gear? | ||
|
willoc
Canada1530 Posts
On September 21 2013 10:11 TheRabidDeer wrote: TL is blowing my mind on what D2 was for other people... There was apparently a huge PvP population and very few people traded. How did people PvP with found gear against all of the enigma's/runeword items/super gear? Because they all played hardcore. | ||
|
TheRabidDeer
United States3806 Posts
I am not sure this makes sense. Duping was just as common as softcore. | ||
|
MoonfireSpam
United Kingdom1153 Posts
On September 21 2013 10:11 TheRabidDeer wrote: TL is blowing my mind on what D2 was for other people... There was apparently a huge PvP population and very few people traded. How did people PvP with found gear against all of the enigma's/runeword items/super gear? Yeah all those Enigma runewords, legit self found. Didn't ya know? | ||
|
TheRabidDeer
United States3806 Posts
On September 21 2013 10:41 MoonfireSpam wrote: Yeah all those Enigma runewords, legit self found. Didn't ya know? Oh, of course. Every ladder season too! | ||
|
Cascade
Australia5405 Posts
On September 21 2013 10:51 TheRabidDeer wrote: Oh, of course. Every ladder season too! And people say that the D3 economy is messed up... ![]() | ||
|
Black Gun
Germany4482 Posts
the top players farm at a faster rate than the rest, so they find more of those low- to midtier items than those other players. therefore, those items lose value rapidly while increasing the wealth of the already rich players. once the trailing guys have upgraded with midtier stuff, the gap between them and the rich players has increased and the rich players still farm at greater efficiency than them, so that it is still those guys who dominate the market and determine prices. the "perfection level boundaries" between low, mid and highend tier items are necessarily increasing over time in a game like d3, but the accessability of the ah had the consequence that the speed with which those boundaries grow is determined largely by the farming speed of the top players. in this sense, the ah facilitated a situation in which the poor are destined to remain forever poor unless they hit the jackpot and find that 2b item. another factor that contributed to this situation is that there is only "one sort" of highend items in d3. contrast that to d2: what can be considered highend items was much more varied because of pvp and low level pvp. farming the place with the best exp/hour (throne of destruction) didnt allow to farm ALL top items at once. for rares, bossruns were better. for uniques, bossruns were better. for crafting materials, the usual runs were better, but picking up crafting materials would reduce efficiency of exp grinding. for socketables, the cow level was optimal. for low level dueling items, you were better off doing bossruns on lower difficulties. the effect of this diversity in sellable gear, differnt kinds of highend gear and farming places meant that the top players couldnt cover all markets by doing just one sort of farming. picking up gems/skulls and crafting materials was not worth it to top players, but crafted items were BiS for some pvp situations. (block%, ias amus, bleed etc.) therefore, the top pvpers always had to rely on some poorer players to farm crafting materials for them. someone who specialised in lld/mld didnt farm the same places as top (ordinary) pvp guys or the ladder exp grind guys. for these reasons, the item inflation was much less pronounced in d2 compared to d3. and the pace with which the gap between rich and poor players widens over time was much lower. and farming was more diverse, it offered true variety. and the item markets were more diverse, making trading more interesting. and the hassle of trade chats or d2jsp made flipping much harder, so that there was less "effortless profit". these advantages of d2 farming compared to d3 farming can be attributed to three pillars in my eyes: - pvp, because it increased the set of items that were potentially sought after by top players - lack of an accessible ah, see first paragraph - more crafting materials and farming places that were worthwhile to farm as a poor or mid-range player. therefore, the shutdown of the ah is probably for the better, even though i will certainly miss how easy it made trades. but removing the ah wont save d3 singlehandedly, we also need to change itemization, so that a broader array of properties or items have their place in the game. and we need pvp, as it gives players an additional endgame goal besides exp grinding and helps with making more items useful and thus valuable. | ||
|
Monkeyballs25
531 Posts
On September 21 2013 01:20 MoonfireSpam wrote: Don't buy it. Doubt the core gameplay will change. If you hate D3, you will likely hate D3X. I liked the core gameplay, but hated the AH minigame that started to take over after a certain gear level. | ||
|
Arkani
Austria60 Posts
but hey, i like it. im no fan of the ah anyways, just sucks up time you could play the game instead. | ||
|
Burrfoot
United States1176 Posts
Diablo 3 has been out for almost a month now. A good number of launch day players have one or several level 60 characters, and they’re working on and learning about Hell and Inferno. They’re experiencing the entirety of what this incredibly-anticipated title has to offer. And many of them are coming up disappointed. If they’re like me, they’re enjoying the feel of the combat, love the art style and animation, appreciate the diversity and challenge of the four acts, and realize that it’s a top-tier game in every sense of the word. But what they’re realizing is that the overall feel of character progression, the all-important “item grind” has been deeply diminished by the Auction House. In theory, using the Auction House is an “option”, but it turns out that it’s optional in much the same way that a keyboard is an “option” for using a personal computer. For whatever the Auction House’s interface short-comings, it’s proven to be more than enough to let millions of Diablo 3 players saturate the market with items of all shapes and sizes, and more importantly to filter those items well enough to generate intense competition. It’s so easy to find items, in fact, that it’s become by far the path of least resistance for overcoming any challenge in the game, because there’s not a whole lot between levels 1 and 59 that can’t be blown apart by an infusion of cheap Auction House items. Hitting 60 and delving into Inferno, that trend explodes into a requirement, where progress is essentially stalled until gear of the appropriate nature is filtered and purchased at the best price available. In that way, the nature of character development in Diablo has shifted drastically. The previous titles in the Diablo series were all about getting that loot to drive you a hair closer towards mastery of the game’s challenges. In Diablo 3, it’s only about the items only in a roundabout way; now it’s about the gold. Farming the gold and spending it in the most efficient way possible. Budgeting your gold has become drastically more important than strategy or skill, and knowing the Auction House is the key to success. The Background Let’s take a step back and consider how the Diablo itemization scheme came to be, by taking a look at how it worked in Diablo 2. Much like D3, items in D2 were freely trade-able to anybody and everybody. Similarly, they were scarce. Couple scarcity with demand, and the natural result is that people have a strong incentive to trade items they don’t desire for ones they do, for their given class, playstyle, etc. At a basic level, D2 supported this trade interaction in the form of built-in trading channels. This level of support was quickly demonstrated to be insufficient for the complexity of the trading environment, and it moved on to trading forums across the Internet where players were able to express their offerings and their desires with greater clarity. It gave rise to an informal-but-variable set of exchange rates, which was flexible and dynamic but frankly a giant pain in the !@# to operate under. For better or worse, the next level of sophistication involved schemes for exchanging real money either directly for items or indirectly for imaginary currency that could be traded for desired items. Perhaps unsurprisingly, these unsupported transactions were fraught with headaches and often undertaken by shady characters. And yet, the attraction of a powerful Diablo avatar was such that a great many people were willing to undertake the risk. Compared to modern MMO’s it seems like a fairly quaint idea, but it was what it was. Ultimately, only a small fraction of players participated at this level, or even to the level of trading at all, but it was nonetheless considered a fairly large part of the game. Enter Diablo 3 It was ostensibly with good intentions that Blizzard announced their plans to implement two options for players to trade their goods in Diablo 3, the Gold Auction House, for use with their in-game gold currency, and the Real Money Auction House, for use with… duh, real money! Avoid unscrupulous rip-off artists with a Blizzard approved transaction channel! Can’t go wrong, right?? Well, you can. But in a much different way. The Gold Auction House has been so “successful” that it’s come to dominate just about everything else in the game. The proof is in the pudding: Look through just about any Internet conversation about how to succeed in Diablo 3, and you’ll see as more discussion about what items to purchase off the Auction House and how to make the money to afford those purchases than you will anything else about the game. Buying low and selling high has become the language of Diablo 3. And it gets particularly ugly because the farmers caught on to this before the game was even released. World of Warcraft had gold farmers. Lots of them. And that was a game where, frankly, gold didn’t even get you a whole lot. Now they’ve got a game where gold is a real currency, where every single item in the game is a trade item. Gold will continue to be a powerful currency after the RMAH, and they’ll be selling you items on the RMAH while they’re selling you gold to buy items on the GAH. They will be farming and flooding the market basically tirelessly, and there’s nothing Blizzard can do to prevent this, because they’re just *playing the game*. This *is* the game. Frankly, the glut of players reaching level 60 and getting into Inferno are going to be doing exactly the same thing. And it’s going to get messy. The Consequences Here are some ways that it’ll probably shake out. For one, as the high-end gamers start to crunch into Act 3 and 4, there’s going to be a trickle of high-level items into the AH that eventually becomes a flood. High-end items that really actually desirable for tackling the hardest content in the game will surge upward in prices, because gold is entering the system at a substantially greater rate than it’s leaving. Even now, barely four weeks into the game, high-end item costs far exceed what the average player can actually grind out. Meanwhile, low- and medium-end items are depressing in price *rapidly*, in direct proportion to well players can search for them. As players start really grinding against Act 3 and Act 4, producing a glut of level 63 items, you can expect most of those items to quickly become dirt cheap, and those at the top end to go out of sight. Once the top-end becomes the playground of the serious player, you’re going to see, for example, 1500 dps items basically become the norm, because on the whole, they’ll be dropping en masse, and the players picking them up won’t have anything to do with them but slap them up on the AH until it’s not even worth their time to do so. Because these items essentially never leave the system, it’s just going to be a war at the top with a huge glut at the bottom. A player will hit level 60 and get a ton of gear at firesale prices that propels them immediately to Act 3 and 4, sailing right past Acts 1 and 2, where again they’ll slam into a brick wall when it takes forever to grab an upgrade to complete the sliver of content they have left. And then they’ll get bored and stop playing. The only people left will be the addicts. The Bad and the Ugly The state of affairs in the Diablo 3 end game right now already stinks. It’s already turned into an unfulfilling grind where knowing how to set your Auction House filters is more important than successfully playing the game. But here’s the sad truth: it’s only going to get worse. Prices are going to get even more out of wack with the expected progression of game content, further trivializing any attempt Blizzard made at creating a well-balanced progression curve. Most players are, right now, able at level 60 to practically instantly buy themselves to victory in Act 1 Inferno, and very soon they’ll be doing the same for Act 2. And it won’t stop; the “playable area” of the Diablo 3 end game will just continue to shrink. Solutions There are a bunch of solutions and a lot of room for discussion, but here's what I consider to be the best one: Refocus the game back to the individual's own personal progression, and give good benefits for playing with friends. Get rid of both Auction Houses, regardless of whatever PR shaming that might involve. Revive the concept of Bind-on-Pickup that's become basically universal in the 12 years since Diablo 2. Make every bound item basically be Bind-on-Account, usable by every character on your account. Also make every item that drops in the game be tradeable to any other player in that game within an hour after the drop occurred. So, you've got some incentive to play in a multiplayer game with other classes, since items that aren't auctionable anyway might as well be tradeable to other members of your party. Retain gold and gems as tradeable items, still useful for repairs and crafting. Crafting materials, however, should largely be the limiting factor in the actual crafting of items, and those would also be soulbound to give some incentive to keep running dungeons and grabbing items. The "consolation prize", as it were, for item drops that aren't directly useful. In fact, it seemed like this was their original purpose in the game, which just happened to be completely negated by the allure of the Auction House. Some people believe that "trading" is one of the core aspects of the Diablo series, but I disagree. I feel that it was largely primitive and inconvenient in those games, which were perfectly playable without it and even enhanced like that. So bring back that feel of searching for *your own* loot upgrades, not for gold, and create a game that you're encouraged to play for your own progression. Pretty spot on eh? | ||
|
Monsen
Germany2548 Posts
| ||
|
Cascade
Australia5405 Posts
On September 21 2013 21:11 Monsen wrote: I'm surprised. I guess the RMAH revenues have trickled down to insignificant numbers. This comes way, way too late to be a "whoops, we made a mistake, the AH actually hurts the quality of the game" kinda move. Watch Blizzard reintroduce the AH "due to popular demand" after the hopeful masses have given them another chance. I think it is related to the new guy replacing Jay Wilson, and taking the opportunity now that they do the sequel. Not saying I'm not surprised, but I can very well see how this is a "oops this was a mistake" move. Actually, I am a bit disappointed. Most (even blizz it seems) agree that the AHs in it's current state do not make the game better, but I would expect them to find a way to make it work with the AHs. Through bind to account or other trading limitations, item/gold sinks, or whatever. This move admits that they have no good solutions in mind, and don't expect to come up with any. Disappointing. | ||
|
Monkeyballs25
531 Posts
On September 21 2013 21:11 Monsen wrote: I'm surprised. I guess the RMAH revenues have trickled down to insignificant numbers. This comes way, way too late to be a "whoops, we made a mistake, the AH actually hurts the quality of the game" kinda move. Watch Blizzard reintroduce the AH "due to popular demand" after the hopeful masses have given them another chance. The best reason to wait for an expansion to remove the AH in 6 months rather than right now is that it involves a hefty gear reset anyway, so it'll be less disruptive. | ||
|
Grovbolle
Denmark3813 Posts
On September 21 2013 23:35 Monkeyballs25 wrote: The best reason to wait for an expansion to remove the AH in 6 months rather than right now is that it involves a hefty gear reset anyway, so it'll be less disruptive. Plus without loot 2.0, it will be hard for new players (not that I think there are any) to gear for inferno. | ||
|
willoc
Canada1530 Posts
On September 21 2013 10:24 TheRabidDeer wrote: I am not sure this makes sense. Duping was just as common as softcore. Was going along with the joke. Oh well. | ||
|
RageOverdose
United States690 Posts
On September 21 2013 23:35 Monkeyballs25 wrote: The best reason to wait for an expansion to remove the AH in 6 months rather than right now is that it involves a hefty gear reset anyway, so it'll be less disruptive. Plus it keeps it clean on the business end of things. Investors and the accounting department will have time to settle with the change in income. | ||
|
Soulmate
Japan138 Posts
But still, I feel like I'm missing something. And the price for tears stays the same. | ||
|
Burrfoot
United States1176 Posts
On October 05 2013 00:27 Soulmate wrote: So, I'm wondering why the price for encrusted hoof is rising so much and I can't figure it out...Well, good for me as I sold 7k of them. But still, I feel like I'm missing something. And the price for tears stays the same. Probably low supply, increasing demand for lower level ladder/crusader crafted legendaries. | ||
|
RagequitBM
Canada2270 Posts
On September 21 2013 10:11 TheRabidDeer wrote: TL is blowing my mind on what D2 was for other people... There was apparently a huge PvP population and very few people traded. How did people PvP with found gear against all of the enigma's/runeword items/super gear? For me, and a lot of friends we usually just did Level 9 duels. Where you would get a character to level 9, twink him out, and duel in hardcore, winner gets all of your twink gear. So there was no super gear. I don't know what that guy was saying about the majority not trading. Unless D2JSP really was just a minority of the population.. Edit: Even then, you'd see at least 4 - 5 trade games full of players, so I'm confused where that statement came from. | ||
|
Sek-Kuar
Czech Republic593 Posts
On September 21 2013 15:11 Black Gun wrote: well, with the ah, picking up and selling low- to mid-tier items didnt have opportunity costs for highend players. the top players farm at a faster rate than the rest, so they find more of those low- to midtier items than those other players. therefore, those items lose value rapidly while increasing the wealth of the already rich players. once the trailing guys have upgraded with midtier stuff, the gap between them and the rich players has increased and the rich players still farm at greater efficiency than them, so that it is still those guys who dominate the market and determine prices. the "perfection level boundaries" between low, mid and highend tier items are necessarily increasing over time in a game like d3, but the accessability of the ah had the consequence that the speed with which those boundaries grow is determined largely by the farming speed of the top players. in this sense, the ah facilitated a situation in which the poor are destined to remain forever poor unless they hit the jackpot and find that 2b item. another factor that contributed to this situation is that there is only "one sort" of highend items in d3. contrast that to d2: what can be considered highend items was much more varied because of pvp and low level pvp. farming the place with the best exp/hour (throne of destruction) didnt allow to farm ALL top items at once. for rares, bossruns were better. for uniques, bossruns were better. for crafting materials, the usual runs were better, but picking up crafting materials would reduce efficiency of exp grinding. for socketables, the cow level was optimal. for low level dueling items, you were better off doing bossruns on lower difficulties. the effect of this diversity in sellable gear, differnt kinds of highend gear and farming places meant that the top players couldnt cover all markets by doing just one sort of farming. picking up gems/skulls and crafting materials was not worth it to top players, but crafted items were BiS for some pvp situations. (block%, ias amus, bleed etc.) therefore, the top pvpers always had to rely on some poorer players to farm crafting materials for them. someone who specialised in lld/mld didnt farm the same places as top (ordinary) pvp guys or the ladder exp grind guys. for these reasons, the item inflation was much less pronounced in d2 compared to d3. and the pace with which the gap between rich and poor players widens over time was much lower. and farming was more diverse, it offered true variety. and the item markets were more diverse, making trading more interesting. and the hassle of trade chats or d2jsp made flipping much harder, so that there was less "effortless profit". these advantages of d2 farming compared to d3 farming can be attributed to three pillars in my eyes: - pvp, because it increased the set of items that were potentially sought after by top players - lack of an accessible ah, see first paragraph - more crafting materials and farming places that were worthwhile to farm as a poor or mid-range player. therefore, the shutdown of the ah is probably for the better, even though i will certainly miss how easy it made trades. but removing the ah wont save d3 singlehandedly, we also need to change itemization, so that a broader array of properties or items have their place in the game. and we need pvp, as it gives players an additional endgame goal besides exp grinding and helps with making more items useful and thus valuable. Impressive summarization, could not agree more. I just want to emphasize how important PGs were in D2, since you could get enough PGs to trade it for basic soloable Hell gear and do some MF PvE runs in just few days. Text above however does miss one essential factor contributing to current problems. Unlike D2, which was much much MUCH more skill/char_build based and less gear dependant, D3 is almost all about gear. That being said, poor players can invest literally 1000 hours into game yet have absolutely nothing guaranteed. In D2, time invested guaranteed increased strength thx to skill points, and thanks to to PGs and other even (not so important) gear was more accesible. And finally, D3 is also fucking complicated. I myself have masters in chemistry, did attend to too many (in my eyes ) math and physics lectures @university and yet between IAS, bugged Avg Dmg, Crit% and Crit Dmg there is fucking no telling what is item effect on DPS unless calculator. You never fucking know if 6% crit 40%CD is better or worse than 5,5% crit 45%CD, and even after calculator and choice you cant possibly stupidly preditct how is that going to change if you also upgrade your weapon. Perhaps with first weapon ring (A) was better choice, but with second weapon ring (B) might be better. D2 was so simple in this...And its not just that D3 is fucking complicated beyond imagination, it also have another negative effect - thats to these complicated formulas where literally all items contribute to all characteristics of your character, it is nearly impossible to make any really meaningful upgrade with just 1 slot. In D2, it was worth having really good items and they did provide something. But thanks to how D3 works, having 1 insanely good and 11 crap items in useless and much worse than having 12 slightly above average items.... I hate how is D3 forcing you to sell really godly items, because you can not use them - like when you find godlike weapon but because you dont have enuf crit% on your rings, gloves and amu its not even worth equiping. All that again makes progress super annoying, because its not possible to build char step-by-step & slot-by-slot like you (kinda) could in D2, in D3 you have to upgrade all at once or its not even worth upgrading at all. | ||
|
killa_robot
Canada1884 Posts
On September 18 2013 03:31 digmouse wrote: And I believe there will be a place dedicated for player to do trades, it's hard to imagine that the void that the AH system was meant to place in remain untouched, Blizzard needs to control the econ/money flow of their game, and I think they want to. If you think player to player trade will make up for the loss of the auction house, then you never understood it's appeal to begin with. | ||
|
Cascade
Australia5405 Posts
On October 05 2013 02:28 RagequitBM wrote: For me, and a lot of friends we usually just did Level 9 duels. Where you would get a character to level 9, twink him out, and duel in hardcore, winner gets all of your twink gear. So there was no super gear. I don't know what that guy was saying about the majority not trading. Unless D2JSP really was just a minority of the population.. Edit: Even then, you'd see at least 4 - 5 trade games full of players, so I'm confused where that statement came from. I referred to the majority of players that played soon after (with a few years) of release. The people that still stuck around after a decade (which I guess is a small fraction of the players that bought the game) will be more hardcore, and will likely have a much higher ratio of trading D2JSP people etc. My original point was that I do not think that most people will not trade much without the AH, in chat channle or on JSP. | ||
|
Wuster
1974 Posts
On October 05 2013 08:39 killa_robot wrote: If you think player to player trade will make up for the loss of the auction house, then you never understood it's appeal to begin with. I'm not sure Blizzard wants to fulfill that void actually. My reasoning is pretty simple, they put in the RMAH because D2 players said it would be nice if they could do their money trading somehow in game. What got implemented was the RMAH, which instead of a marketplace was an AH that automated and streamlined everything. Of course there was also a Gold AH, because they probably figured if we're sold on RMAH, then Gold AH makes sense for everyone esle, plus we avoid the P2W label. Turns out the Gold AH had massive, massive side effects on the game play experience for reasons everyone posting here knows by now. The main issue is why did this happen when trading / selling gear in D2 never destroyed gameplay? I think it's because Blizzard made it too easy for players to do that in game. The only way to keep this activity from taking over the game would be to introduce mmo-style gear-binding (they attempted to that with the Hellfire Ring, Demonic Essence gear) or to make this a niche activity within the player base (which it definitely was in D2). I don't thik they want to go further with the gear-binding approach, so it seems like they *can't* reintroduce some mass-trading mechanism because it'll stop being niche once it's part of the actual game-client. | ||
|
Sek-Kuar
Czech Republic593 Posts
On October 05 2013 17:47 Cascade wrote: I referred to the majority of players that played soon after (with a few years) of release. The people that still stuck around after a decade (which I guess is a small fraction of the players that bought the game) will be more hardcore, and will likely have a much higher ratio of trading D2JSP people etc. My original point was that I do not think that most people will not trade much without the AH, in chat channle or on JSP. Which, OBVIOUSLY, will just make current problems even worse. Cant believe people are so *** to not understand this. | ||
|
Sek-Kuar
Czech Republic593 Posts
| ||
|
FakeSteve[TPR]
Valhalla18444 Posts
edit: in regards to something said on the last page, Enigma IS super easy to farm by yourself. Countess runs! | ||
|
Grovbolle
Denmark3813 Posts
On October 16 2013 08:58 FakeSteve[TPR] wrote: Wait, D3 still doesn't have PvP?! edit: in regards to something said on the last page, Enigma IS super easy to farm by yourself. Countess runs! It depends on your definition on PvP. | ||
|
WolfintheSheep
Canada14127 Posts
On September 21 2013 10:11 TheRabidDeer wrote: TL is blowing my mind on what D2 was for other people... There was apparently a huge PvP population and very few people traded. How did people PvP with found gear against all of the enigma's/runeword items/super gear? There was a huge PvP population. The majority were chaotic pubs where anything goes and everyone except that one guy used less than optimal gear (or even builds). Honestly, "runeword items/super gear" were hardly a limiting factor...they were better, but not on the scale of D3 itemization. Enigma was honestly the only item that could make or break anything in D2. | ||
|
radscorpion9
Canada2252 Posts
Unfortunately, at this point there are just too many new games to go back and try it out. Was fun while it lasted tho'! | ||
|
Redox
Germany24794 Posts
Now the game basically forces me to deal with all the random idiots on the internet I dont want to know anything about. Auction house was a way to sell and buy stuff without all the bs that comes with directly trading with other players. I played Path of Exile for some time but stopped it becasue the only way to get anything done there is to barter with other players, which I didnt want to do. | ||
|
Callynn
Netherlands917 Posts
On October 19 2013 10:51 Redox wrote: For me this change is terrible. I dont want to barter with other players, talk to them etc. I dont want to play a MMORPG. Now the game basically forces me to deal with all the random idiots on the internet I dont want to know anything about. Auction house was a way to sell and buy stuff without all the bs that comes with directly trading with other players. I played Path of Exile for some time but stopped it becasue the only way to get anything done there is to barter with other players, which I didnt want to do. Actually in most MMORPGs you have an auction house. I understand your point on one end, but on the other - diablo 2 simply had a much more rewarding feeling upon striking a good deal. See, whether you have an auction house or a bartering system, there is always someone who will dislike one of them. I don't like to play an economy/stockmarket game, you don't like to play barter. However, the improved loot 2.0 should drastically improve the stuff you are getting without the need for barter anyway. I have played hardcore without ever using the auction house to give myself a greater challenge, and I enjoy it just fine. You could do the same without using barter in the future. | ||
| ||


![[image loading]](http://jimcofer.com/personal/wp-content/uploads/2012/01/stella_liebeck_burned_by_mcdonalds_coffee.jpg)

