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Reaper of Souls General Discussion - Page 82

Forum Index > Diablo 3
Post a Reply
Prev 1 80 81 82 83 84 95 Next
chaos021
Profile Joined March 2012
United States258 Posts
Last Edited: 2014-01-23 06:05:50
January 23 2014 06:05 GMT
#1621
So I read a lot of Travis Day's responses. The idea that there's a timer on which legendary equipment drops just blows my mind. They're not actually worried about the quality of drops because they think enchanting fixes that. I honestly don't think anyone at Blizzard even understands the concept of an aRPG.

Can someone just give me Diablo 2 with updated graphics and UIs? I'd pay $$$ for that.
Rowa
Profile Joined July 2010
Belgium962 Posts
January 23 2014 17:23 GMT
#1622
Well then they make it simple, log in, launch a game and watch a movie on the side, move your mouse every 10 mins or so, after 2 hours, play and find the timed legendary.

Rinse and repeat.
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 23 2014 20:07 GMT
#1623
i like the idea of my chances of legends dropping increasing as time goes on. not sure why that would be a problem for other people; not sure why you would leave your game on and watch a movie (moving your mouse every few minutes) either since that sounds incredibly boring. also, my chances of finding a legend with my current character in vanilla without the timer is basically a few legends every less than an hour run, so it really doesn't affect me and i doubt it affects most hardcore players in the least bit.

blizzard is smartly targeting people who have limited time or don't grind. they want to find legends too.
chaos021
Profile Joined March 2012
United States258 Posts
January 23 2014 22:13 GMT
#1624
On January 24 2014 05:07 dAPhREAk wrote:
i like the idea of my chances of legends dropping increasing as time goes on. not sure why that would be a problem for other people; not sure why you would leave your game on and watch a movie (moving your mouse every few minutes) either since that sounds incredibly boring. also, my chances of finding a legend with my current character in vanilla without the timer is basically a few legends every less than an hour run, so it really doesn't affect me and i doubt it affects most hardcore players in the least bit.

blizzard is smartly targeting people who have limited time or don't grind. they want to find legends too.


Except most legendary equipment you find sucks. Tell me where they fixed that part.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 24 2014 00:19 GMT
#1625
On January 24 2014 07:13 chaos021 wrote:
Show nested quote +
On January 24 2014 05:07 dAPhREAk wrote:
i like the idea of my chances of legends dropping increasing as time goes on. not sure why that would be a problem for other people; not sure why you would leave your game on and watch a movie (moving your mouse every few minutes) either since that sounds incredibly boring. also, my chances of finding a legend with my current character in vanilla without the timer is basically a few legends every less than an hour run, so it really doesn't affect me and i doubt it affects most hardcore players in the least bit.

blizzard is smartly targeting people who have limited time or don't grind. they want to find legends too.


Except most legendary equipment you find sucks. Tell me where they fixed that part.

did you just jump to an entirely different issue?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 24 2014 01:58 GMT
#1626
A lot of people will always complain that their drops sucks. The same way that everyone complains how all the other races are OP, and that strategy that other people use is abusive.

If there would be "a lot of good drops", then by definition, they wouldn't be that good, because everyone would have them. They would be standard.... If you make near the BIS drop often, then everyone will run around with near identical gear of these best items, and people will complain about that.

If you make them drop less often, to make them more desirable, then you get people complain about "all drops are crap", as they didn't get that really good drop that imaginary person X got, but 10 other people, playing as much as X, didn't get.

Bottom line, people whine a lot.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 24 2014 02:15 GMT
#1627
On January 24 2014 02:23 Rowa wrote:
Well then they make it simple, log in, launch a game and watch a movie on the side, move your mouse every 10 mins or so, after 2 hours, play and find the timed legendary.

Rinse and repeat.

this was just confirmed false. you cant go afk.

http://us.battle.net/d3/en/forum/topic/11307900907?page=23#451
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
January 24 2014 04:04 GMT
#1628
Just got the Friends and Family beta invite attached to my account 2 hours ago. Anyone else get in today? I'm not really sure if they do waves of invites or what for this stage of beta.
Writer
chaos021
Profile Joined March 2012
United States258 Posts
January 24 2014 05:17 GMT
#1629
On January 24 2014 09:19 dAPhREAk wrote:
Show nested quote +
On January 24 2014 07:13 chaos021 wrote:
On January 24 2014 05:07 dAPhREAk wrote:
i like the idea of my chances of legends dropping increasing as time goes on. not sure why that would be a problem for other people; not sure why you would leave your game on and watch a movie (moving your mouse every few minutes) either since that sounds incredibly boring. also, my chances of finding a legend with my current character in vanilla without the timer is basically a few legends every less than an hour run, so it really doesn't affect me and i doubt it affects most hardcore players in the least bit.

blizzard is smartly targeting people who have limited time or don't grind. they want to find legends too.


Except most legendary equipment you find sucks. Tell me where they fixed that part.

did you just jump to an entirely different issue?


I'm not sure what you mean, but it was part of my gripe below. I guess I didn't explicitly say it as such, but that's what I meant.

On January 23 2014 15:05 chaos021 wrote:
So I read a lot of Travis Day's responses. The idea that there's a timer on which legendary equipment drops just blows my mind. They're not actually worried about the quality of drops because they think enchanting fixes that. I honestly don't think anyone at Blizzard even understands the concept of an aRPG.

Can someone just give me Diablo 2 with updated graphics and UIs? I'd pay $$$ for that.

PJFrylar
Profile Blog Joined October 2010
United States350 Posts
January 24 2014 14:25 GMT
#1630
On January 24 2014 13:04 Valiver wrote:
Just got the Friends and Family beta invite attached to my account 2 hours ago. Anyone else get in today? I'm not really sure if they do waves of invites or what for this stage of beta.


Yeah me too, but so far none of my friends I've talked to this morning got it. Maybe participation in the beta fell off and they are looking to bolster numbers a bit or something.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
January 27 2014 14:41 GMT
#1631
This isn't friends and family beta. That ended a while ago, this is just a "regular" closed beta, although I think it is smaller.

Regarding the "legendary timer" thing, you could tell this is something they didn't really want to mention, because the internet would instantly take it the wrong way. As the blue said, this is something only about 1% of players will ever encounter, and they probably won't know it. It is just there to stop that really unlucky percentage of players from going hours and hours of grinding with no reward (which is bound to happen in a pure rng drop system). It (hopefully) isn't something that can be gamed, and it isn't a core part of the loot system in any way. It is just a safety net.

They recently buffed the legendary drop rates and the game feels a lot better. I played just as much this weekend as when I first got in the beta. Don't buy into all the doom and gloom hype from the MVPs: They are still playing the game and will almost definitely buy it. Don't get me wrong, there are still issues that need fixing. I want to see their solution to the split farming problem, and I'd like to see it soon. The end game also needs something besides rifts and bounties, perhaps this is where "devils hand" comes in (it isn't implemented in the beta yet).

About a week ago, I was on the fence about buying it, but the recent patched helped a lot. If the next couple of patches see this sort of improvement, the game should be pretty solid for release, and they can tweak it from there.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Assault_1
Profile Joined April 2009
Canada1950 Posts
Last Edited: 2014-02-09 21:07:09
February 09 2014 21:06 GMT
#1632
On January 27 2014 23:41 HardlyNever wrote:
This isn't friends and family beta. That ended a while ago, this is just a "regular" closed beta, although I think it is smaller.

Regarding the "legendary timer" thing, you could tell this is something they didn't really want to mention, because the internet would instantly take it the wrong way. As the blue said, this is something only about 1% of players will ever encounter, and they probably won't know it. It is just there to stop that really unlucky percentage of players from going hours and hours of grinding with no reward (which is bound to happen in a pure rng drop system). It (hopefully) isn't something that can be gamed, and it isn't a core part of the loot system in any way. It is just a safety net.

They recently buffed the legendary drop rates and the game feels a lot better. I played just as much this weekend as when I first got in the beta. Don't buy into all the doom and gloom hype from the MVPs: They are still playing the game and will almost definitely buy it. Don't get me wrong, there are still issues that need fixing. I want to see their solution to the split farming problem, and I'd like to see it soon. The end game also needs something besides rifts and bounties, perhaps this is where "devils hand" comes in (it isn't implemented in the beta yet).

About a week ago, I was on the fence about buying it, but the recent patched helped a lot. If the next couple of patches see this sort of improvement, the game should be pretty solid for release, and they can tweak it from there.

TBH I hope no one buys the expansion.. some things just dont deserve a second chance
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 09 2014 21:24 GMT
#1633
On February 10 2014 06:06 Assault_1 wrote:
Show nested quote +
On January 27 2014 23:41 HardlyNever wrote:
This isn't friends and family beta. That ended a while ago, this is just a "regular" closed beta, although I think it is smaller.

Regarding the "legendary timer" thing, you could tell this is something they didn't really want to mention, because the internet would instantly take it the wrong way. As the blue said, this is something only about 1% of players will ever encounter, and they probably won't know it. It is just there to stop that really unlucky percentage of players from going hours and hours of grinding with no reward (which is bound to happen in a pure rng drop system). It (hopefully) isn't something that can be gamed, and it isn't a core part of the loot system in any way. It is just a safety net.

They recently buffed the legendary drop rates and the game feels a lot better. I played just as much this weekend as when I first got in the beta. Don't buy into all the doom and gloom hype from the MVPs: They are still playing the game and will almost definitely buy it. Don't get me wrong, there are still issues that need fixing. I want to see their solution to the split farming problem, and I'd like to see it soon. The end game also needs something besides rifts and bounties, perhaps this is where "devils hand" comes in (it isn't implemented in the beta yet).

About a week ago, I was on the fence about buying it, but the recent patched helped a lot. If the next couple of patches see this sort of improvement, the game should be pretty solid for release, and they can tweak it from there.

TBH I hope no one buys the expansion.. some things just dont deserve a second chance

why not just hope that they make an amazing game? such negativity.
Assault_1
Profile Joined April 2009
Canada1950 Posts
Last Edited: 2014-02-10 00:53:01
February 10 2014 00:38 GMT
#1634
On February 10 2014 06:24 dAPhREAk wrote:
Show nested quote +
On February 10 2014 06:06 Assault_1 wrote:
On January 27 2014 23:41 HardlyNever wrote:
This isn't friends and family beta. That ended a while ago, this is just a "regular" closed beta, although I think it is smaller.

Regarding the "legendary timer" thing, you could tell this is something they didn't really want to mention, because the internet would instantly take it the wrong way. As the blue said, this is something only about 1% of players will ever encounter, and they probably won't know it. It is just there to stop that really unlucky percentage of players from going hours and hours of grinding with no reward (which is bound to happen in a pure rng drop system). It (hopefully) isn't something that can be gamed, and it isn't a core part of the loot system in any way. It is just a safety net.

They recently buffed the legendary drop rates and the game feels a lot better. I played just as much this weekend as when I first got in the beta. Don't buy into all the doom and gloom hype from the MVPs: They are still playing the game and will almost definitely buy it. Don't get me wrong, there are still issues that need fixing. I want to see their solution to the split farming problem, and I'd like to see it soon. The end game also needs something besides rifts and bounties, perhaps this is where "devils hand" comes in (it isn't implemented in the beta yet).

About a week ago, I was on the fence about buying it, but the recent patched helped a lot. If the next couple of patches see this sort of improvement, the game should be pretty solid for release, and they can tweak it from there.

TBH I hope no one buys the expansion.. some things just dont deserve a second chance

why not just hope that they make an amazing game? such negativity.

Nah, beta is out and game still sucks. They're focusing on like balancing classes, changing monster density etc. Wheres the important shit like pvp/leaderboards/ladder/game list/character builds etc. These were all part of D2 15 years ago. Please don't tell me these are hard to implement, even my free iPhone games have leaderboards. And here's pvp they had back in 2010:
+ Show Spoiler +


also bind on account is dumb. They go from trading instantly with anyone to not trading with anyone at all. Is this really the best they can come up with.. they need to stop implementing random shit and think really hard about what the game needs. IMO the gold auction house (not the stupid rmah) did it's job perfectly, and people blamed it for the game being bad, but I bet if the rest of the game didn't suck the gold auction house wouldve been a great asset.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 10 2014 02:48 GMT
#1635
On February 10 2014 09:38 Assault_1 wrote:
Show nested quote +
On February 10 2014 06:24 dAPhREAk wrote:
On February 10 2014 06:06 Assault_1 wrote:
On January 27 2014 23:41 HardlyNever wrote:
This isn't friends and family beta. That ended a while ago, this is just a "regular" closed beta, although I think it is smaller.

Regarding the "legendary timer" thing, you could tell this is something they didn't really want to mention, because the internet would instantly take it the wrong way. As the blue said, this is something only about 1% of players will ever encounter, and they probably won't know it. It is just there to stop that really unlucky percentage of players from going hours and hours of grinding with no reward (which is bound to happen in a pure rng drop system). It (hopefully) isn't something that can be gamed, and it isn't a core part of the loot system in any way. It is just a safety net.

They recently buffed the legendary drop rates and the game feels a lot better. I played just as much this weekend as when I first got in the beta. Don't buy into all the doom and gloom hype from the MVPs: They are still playing the game and will almost definitely buy it. Don't get me wrong, there are still issues that need fixing. I want to see their solution to the split farming problem, and I'd like to see it soon. The end game also needs something besides rifts and bounties, perhaps this is where "devils hand" comes in (it isn't implemented in the beta yet).

About a week ago, I was on the fence about buying it, but the recent patched helped a lot. If the next couple of patches see this sort of improvement, the game should be pretty solid for release, and they can tweak it from there.

TBH I hope no one buys the expansion.. some things just dont deserve a second chance

why not just hope that they make an amazing game? such negativity.

Nah, beta is out and game still sucks. They're focusing on like balancing classes, changing monster density etc. Wheres the important shit like pvp/leaderboards/ladder/game list/character builds etc. These were all part of D2 15 years ago. Please don't tell me these are hard to implement, even my free iPhone games have leaderboards. And here's pvp they had back in 2010:
+ Show Spoiler +
http://www.youtube.com/watch?v=iJQTN9IkDWI


also bind on account is dumb. They go from trading instantly with anyone to not trading with anyone at all. Is this really the best they can come up with.. they need to stop implementing random shit and think really hard about what the game needs. IMO the gold auction house (not the stupid rmah) did it's job perfectly, and people blamed it for the game being bad, but I bet if the rest of the game didn't suck the gold auction house wouldve been a great asset.

doesnt mean you cant hope for something positive.
chaos021
Profile Joined March 2012
United States258 Posts
Last Edited: 2014-02-10 03:01:11
February 10 2014 03:01 GMT
#1636
On February 10 2014 11:48 dAPhREAk wrote:
Show nested quote +
On February 10 2014 09:38 Assault_1 wrote:
On February 10 2014 06:24 dAPhREAk wrote:
On February 10 2014 06:06 Assault_1 wrote:
On January 27 2014 23:41 HardlyNever wrote:
This isn't friends and family beta. That ended a while ago, this is just a "regular" closed beta, although I think it is smaller.

Regarding the "legendary timer" thing, you could tell this is something they didn't really want to mention, because the internet would instantly take it the wrong way. As the blue said, this is something only about 1% of players will ever encounter, and they probably won't know it. It is just there to stop that really unlucky percentage of players from going hours and hours of grinding with no reward (which is bound to happen in a pure rng drop system). It (hopefully) isn't something that can be gamed, and it isn't a core part of the loot system in any way. It is just a safety net.

They recently buffed the legendary drop rates and the game feels a lot better. I played just as much this weekend as when I first got in the beta. Don't buy into all the doom and gloom hype from the MVPs: They are still playing the game and will almost definitely buy it. Don't get me wrong, there are still issues that need fixing. I want to see their solution to the split farming problem, and I'd like to see it soon. The end game also needs something besides rifts and bounties, perhaps this is where "devils hand" comes in (it isn't implemented in the beta yet).

About a week ago, I was on the fence about buying it, but the recent patched helped a lot. If the next couple of patches see this sort of improvement, the game should be pretty solid for release, and they can tweak it from there.

TBH I hope no one buys the expansion.. some things just dont deserve a second chance

why not just hope that they make an amazing game? such negativity.

Nah, beta is out and game still sucks. They're focusing on like balancing classes, changing monster density etc. Wheres the important shit like pvp/leaderboards/ladder/game list/character builds etc. These were all part of D2 15 years ago. Please don't tell me these are hard to implement, even my free iPhone games have leaderboards. And here's pvp they had back in 2010:
+ Show Spoiler +
http://www.youtube.com/watch?v=iJQTN9IkDWI


also bind on account is dumb. They go from trading instantly with anyone to not trading with anyone at all. Is this really the best they can come up with.. they need to stop implementing random shit and think really hard about what the game needs. IMO the gold auction house (not the stupid rmah) did it's job perfectly, and people blamed it for the game being bad, but I bet if the rest of the game didn't suck the gold auction house wouldve been a great asset.

doesnt mean you cant hope for something positive.


Doesn't mean you should hold your breath (in hopes of it not sucking) either.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 10 2014 03:23 GMT
#1637
looks fine to me. i am going to buy it when it comes out and enjoy it.
chaos021
Profile Joined March 2012
United States258 Posts
February 10 2014 06:20 GMT
#1638
On February 10 2014 12:23 dAPhREAk wrote:
looks fine to me. i am going to buy it when it comes out and enjoy it.


And I bet you thought the release of Diablo 3 was fantastic too. Enjoy.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 10 2014 07:30 GMT
#1639
On February 10 2014 15:20 chaos021 wrote:
Show nested quote +
On February 10 2014 12:23 dAPhREAk wrote:
looks fine to me. i am going to buy it when it comes out and enjoy it.


And I bet you thought the release of Diablo 3 was fantastic too. Enjoy.

i did enjoy d3. is that wrong?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 10 2014 10:53 GMT
#1640
I think what I hope for the most is a bit more skill rewarding gameplay. We will see.
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