Reaper of Souls General Discussion - Page 78
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rezoacken
Canada2719 Posts
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AskJoshy
United States1625 Posts
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crms
United States11933 Posts
Perhaps I haven't read enough but I know they have bounties and more flexible waypoints and other stuff to allow 'more' farming but what are we farming for? It wouldn't be strength because you'll clear all the hard content well before you reach some apex of strength. It's not for competition because there are no ladders or PvP (yet). There is also no dynamic character building because you only need 1 of each class to do it all. I guess I'm still lost as to where the replay-ability comes into this game. It seems D3 Devs want 'loot' to be the endgame but loot itself can't be an endgame if it's not dynamic or interesting. There is no endgame to get 1% more crit or 100 more strength. There needs to be purposeful loot farming or some sort of competitive drive. I feel this is what PoE does well. Maps are dynamic challenging content that can actually kill you, the races are highly variable and competitive, the multiple ladder modes, and PvP ladders and tournaments (soon). All of this combined with an insanely deep skill tree that leads to what seems like limitless build and character development choices. I mean new crazy ass builds come out weekly that utilize certain nodes or unique synergies. I don't feel there is anything at all comparable in d3 yet. It's a shame we can't have the PoE game design with D3 UI and play-ability. Character movement, attacking etc,. is much, much more satisfying than PoE (as it should, small indie team vs Blizzard) but the superficial improvements of d3 aren't enough to make me play the game for years to come and that really sucks. I don't want to play d3 for 20-30hrs and feel content that I got my moneys worth. When I imagine d3, I imagine it as a stable of my gaming ecosystem for the next decade until d4. | ||
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Najda
United States3765 Posts
In regards to PoE, I think it's too complicated, while D3 is too simple. I tried playing PoE and there were too many options and zero guidance so I felt completely lost, and then didn't really care enough to figure it out. Maybe I'm too casual but I guarantee most people are more casual than that. I hate to be one of those people to compare it to D2 but I feel the leveling in that game, or to compare it to another, Ragnarok Online, did it right. There is a very clear skill tree that you can progress through and the stat gain is far more obvious while still remaining customizable. I don't know much about the ladder modes or races of PoE but they do seem interesting and I would like to see alternative game modes added to D3, and especially ladders. | ||
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dAPhREAk
Nauru12397 Posts
if they keep the current difficulty and insane loot drop, the game will be boring in less than a month (i.e., after you have leveled all six char classes to 70). i didn't like the initial d3 release where getting gear and progressing was insanely difficult and stupid, but i also dont like this pre-beta since progression is too fast and gear drops are insane. i watched kripp last night and he said "no point in enchanting this weapon, i will just wait for the next drop." they need to tweak and find that middle ground. it is just a pre-beta though. lets all reserve judgment. | ||
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Sek-Kuar
Czech Republic593 Posts
D2 endgame was mainly about reaching max level/PvP/item perfectionism. They (for some unknown reason) totally removed item perfectionism as an option, now they are removing leveling to max level as option and PvP... Well who knows. Overall with choices they made so far I dont even think there can be some endgame. The stupidest thing is removing paragon level cap. Most healthly (ie not totally addcited) players play for some goal... whether its beating inferno or reaching max level or whatever. But with level cap removed I guess they expect players to play 2000 hours to reach paragon 1264 and after that play another 50 hours to reach 1265 LOL. Thats totally random. No goal at all. "Play 1000 hours to increase one of your stats from random number to another totally random number" that seems to be their philosophy. People kept playing D2 either to reach perfect items, or max level or for PvP - mostly as combination of all of this. But ever since release there was only max level goal (which was nothing before paragons) and now they gonna get rid even of that last one.. There is no endgame without goal and purpose. And we choose that each of us as we like. So what are you going to play for in RoS? To make your char perfect? You cant do that in D3... You can find upgrade, but your stats will always be random. To reach max level? You cant do that in RoS... To try new builds like you could in D2? Well GL with that changing skills take 10 seconds and most of the time you dont even have to change items... | ||
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rezoacken
Canada2719 Posts
But from what I've seen (may be wrong) you can get the gear fairly easily to go to the next level in RoS. | ||
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Sek-Kuar
Czech Republic593 Posts
On November 23 2013 05:33 rezoacken wrote: You mean you can't get gear without being in the difficulty where this gear is required, so you have to rely on cheap tricks to get it ? That was D3 1.0. But from what I've seen (may be wrong) you can get the gear fairly easily to go to the next level in RoS. But thats all thanks to CB. Just as current D3 is all about crit% and critdmg, RoS seems to be all about CB only. Since they announced that they are trying get rid of those things stopping build/item diversification, we can expect massive CB nerfs before final version. Just to clarify for those not watching many streams, CB (=crushing blow) is the only way to play RoS. Char with 1M DPS, 400k HP, 1k+ AR and 15k+ armor can not even touch Torment(1) difficulty, but char with half of those stats but CB on every gear piece can farm Torment(6). | ||
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Douillos
France3195 Posts
I would find especially stupid because I remember an interview saying that they didn't want life steal to be so powerful, giving you the possibility to forget but all stats and get through because of high dps and LS. If crushing blow replaces life steal, then we are in front of a very stupid thought process. Still, I do believe that this pre-beta is very important and that blizzard is learning as the situation is playing out. And what I can assure you is that adventure mode is extremely fun and is if they are able to balance end game with several builds/playstyles per class, we will have a great game. I think comparing to PoE is a mistake, we have an arcade aRPG against a simulation aRPG (analogy with racing games). Diablo 3 will never be as deep, PoE will never be as hands-on lets rape shit fun. | ||
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Sverigevader
Sweden388 Posts
On November 23 2013 05:22 Sek-Kuar wrote: The stupidest thing is removing paragon level cap. Most healthly (ie not totally addcited) players play for some goal... whether its beating inferno or reaching max level or whatever. But with level cap removed I guess they expect players to play 2000 hours to reach paragon 1264 and after that play another 50 hours to reach 1265 LOL. Thats totally random. No goal at all. "Play 1000 hours to increase one of your stats from random number to another totally random number" that seems to be their philosophy. People kept playing D2 either to reach perfect items, or max level or for PvP - mostly as combination of all of this. But ever since release there was only max level goal (which was nothing before paragons) and now they gonna get rid even of that last one.. There is no endgame without goal and purpose. And we choose that each of us as we like. So what are you going to play for in RoS? To make your char perfect? You cant do that in D3... You can find upgrade, but your stats will always be random. To reach max level? You cant do that in RoS... To try new builds like you could in D2? Well GL with that changing skills take 10 seconds and most of the time you dont even have to change items... Edit: Trying to find the source for it but I seem to have lost it. Oh Ok I was wrong, any points after Paragon 800 can only be applied to the Core Stat tab. So there is somewhat of a goal to reach. Core stat points are so high now that even +10 str doesn't make much difference. Edit2: Yeah Crushing Blows are so fucking retarded right now. If they MUST keep it, make it so that it only works on whites and is much less effective... | ||
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Rowa
Belgium962 Posts
The health globes are so beautiful, you could draw things in this, its very artsy. Too bad it will get nerfed though ![]() | ||
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BeaSteR
Sweden328 Posts
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DODswe4
Sweden2157 Posts
I find the idea of crushing blows cool, but they are either to big of a % of their health of to easy to get, something need to change | ||
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Andre
Slovenia3523 Posts
Start copying PoE, or better yet remember diablo 2 -_- Why were nephalem trials removed? that sounded like a fun way to play endgame, with different kinds of challenges; maybe add in scoreboards as well for achieving certain times etc. | ||
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Najda
United States3765 Posts
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Taguchi
Greece1575 Posts
Much rather they get rid of the boss spawn timer and just add a boss at the end of each rift level - I'd also enjoy more difficulty/reward after each level but this is getting into too complicated territory for Blizzard tastes so I won't hold my breath. | ||
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dAPhREAk
Nauru12397 Posts
On November 23 2013 19:15 BeaSteR wrote: its so hard to find this part of the forum on teamliquid.. I have to use the search all the time. Why does it not show up under Sports? you have to check it in the filters. click customize sidebar and then click the diablo 3 box,. | ||
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Gorsameth
Netherlands22196 Posts
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rezoacken
Canada2719 Posts
-To make leveling to max a bit longer -To make the difference in strength between L60 and max level more sensical. Currently it's just ridiculous the difference in gear between 60 and 70. This would smooth the progression in character power instead of doubling your strength from one level to the next. | ||
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Gorsameth
Netherlands22196 Posts
On November 24 2013 05:16 rezoacken wrote: I'm starting to think they should add like 20levels between current L60 and L70. For two reasons: -To make leveling to max a bit longer -To make the difference in strength between L60 and max level more sensical. Currently it's just ridiculous the difference in gear between 60 and 70. This would smooth the progression in character power instead of doubling your strength from one level to the next. Its sad to see how a lot of the mistakes being made in D3 with stat scaling have already been made in WoW. Sad to see em do the same again even after recognizing it. | ||
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