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Reaper of Souls General Discussion - Page 78

Forum Index > Diablo 3
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Prev 1 76 77 78 79 80 95 Next
rezoacken
Profile Joined April 2010
Canada2719 Posts
November 22 2013 17:57 GMT
#1541
I'm not so sure. People want a lot of different and opposite things. Hard vs Easy ? Rewarding vs Farmfest ? These are things players have very opposite opinions on.
Either we are alone in the Universe or we are not. Both are equally terrifying.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
November 22 2013 18:01 GMT
#1542
I made a condensed video of the Act I Bounties on Expert, showing male and female crusaders, if anyone would like to have a look:

Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2013-11-22 18:12:54
November 22 2013 18:09 GMT
#1543
I'm still mostly confused on what they think end game is going to be.

Perhaps I haven't read enough but I know they have bounties and more flexible waypoints and other stuff to allow 'more' farming but what are we farming for? It wouldn't be strength because you'll clear all the hard content well before you reach some apex of strength. It's not for competition because there are no ladders or PvP (yet). There is also no dynamic character building because you only need 1 of each class to do it all. I guess I'm still lost as to where the replay-ability comes into this game.

It seems D3 Devs want 'loot' to be the endgame but loot itself can't be an endgame if it's not dynamic or interesting. There is no endgame to get 1% more crit or 100 more strength. There needs to be purposeful loot farming or some sort of competitive drive.

I feel this is what PoE does well. Maps are dynamic challenging content that can actually kill you, the races are highly variable and competitive, the multiple ladder modes, and PvP ladders and tournaments (soon). All of this combined with an insanely deep skill tree that leads to what seems like limitless build and character development choices. I mean new crazy ass builds come out weekly that utilize certain nodes or unique synergies. I don't feel there is anything at all comparable in d3 yet.

It's a shame we can't have the PoE game design with D3 UI and play-ability. Character movement, attacking etc,. is much, much more satisfying than PoE (as it should, small indie team vs Blizzard) but the superficial improvements of d3 aren't enough to make me play the game for years to come and that really sucks.

I don't want to play d3 for 20-30hrs and feel content that I got my moneys worth. When I imagine d3, I imagine it as a stable of my gaming ecosystem for the next decade until d4.

http://i.imgur.com/fAUOr2c.png | Fighting games are great
Najda
Profile Joined June 2010
United States3765 Posts
November 22 2013 18:46 GMT
#1544
The 'endgame' is just perfecting your gear to be able to clear the highest difficulty, and then you can do it again with different gear builds if that really turns out to be a viable/interesting thing to do.

In regards to PoE, I think it's too complicated, while D3 is too simple. I tried playing PoE and there were too many options and zero guidance so I felt completely lost, and then didn't really care enough to figure it out. Maybe I'm too casual but I guarantee most people are more casual than that. I hate to be one of those people to compare it to D2 but I feel the leveling in that game, or to compare it to another, Ragnarok Online, did it right. There is a very clear skill tree that you can progress through and the stat gain is far more obvious while still remaining customizable.

I don't know much about the ladder modes or races of PoE but they do seem interesting and I would like to see alternative game modes added to D3, and especially ladders.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 22 2013 18:56 GMT
#1545
they need a ladder and challenges like poe (the one hour games, etc.). they could also modify that to make it fun like a one hour game where your char starts at level 70 with basic gear. that is the only way to keep the game dynamic. adventure mode and bounties are just grind.

if they keep the current difficulty and insane loot drop, the game will be boring in less than a month (i.e., after you have leveled all six char classes to 70). i didn't like the initial d3 release where getting gear and progressing was insanely difficult and stupid, but i also dont like this pre-beta since progression is too fast and gear drops are insane. i watched kripp last night and he said "no point in enchanting this weapon, i will just wait for the next drop." they need to tweak and find that middle ground.

it is just a pre-beta though. lets all reserve judgment.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
Last Edited: 2013-11-22 20:23:32
November 22 2013 20:22 GMT
#1546
Well what they want to force as endgame (ie. content far out of reach of most) as they introduced in vanilla D3 everyone hated, at least all except most hardcore players. It does not suit ARPG genre and it was never part of any previous Diablo game before. Current state where you can get all items with all stats on all MPs (available for everyone after resonable time) where higher MPs rewards you with only better chance and so is IMHO perfect.

D2 endgame was mainly about reaching max level/PvP/item perfectionism. They (for some unknown reason) totally removed item perfectionism as an option, now they are removing leveling to max level as option and PvP... Well who knows. Overall with choices they made so far I dont even think there can be some endgame.

The stupidest thing is removing paragon level cap. Most healthly (ie not totally addcited) players play for some goal... whether its beating inferno or reaching max level or whatever. But with level cap removed I guess they expect players to play 2000 hours to reach paragon 1264 and after that play another 50 hours to reach 1265 LOL. Thats totally random. No goal at all.

"Play 1000 hours to increase one of your stats from random number to another totally random number" that seems to be their philosophy.

People kept playing D2 either to reach perfect items, or max level or for PvP - mostly as combination of all of this. But ever since release there was only max level goal (which was nothing before paragons) and now they gonna get rid even of that last one..

There is no endgame without goal and purpose. And we choose that each of us as we like. So what are you going to play for in RoS?
To make your char perfect? You cant do that in D3... You can find upgrade, but your stats will always be random.
To reach max level? You cant do that in RoS...
To try new builds like you could in D2? Well GL with that changing skills take 10 seconds and most of the time you dont even have to change items...
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
rezoacken
Profile Joined April 2010
Canada2719 Posts
November 22 2013 20:33 GMT
#1547
You mean you can't get gear without being in the difficulty where this gear is required, so you have to rely on cheap tricks to get it ? That was D3 1.0.
But from what I've seen (may be wrong) you can get the gear fairly easily to go to the next level in RoS.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
November 22 2013 20:42 GMT
#1548
On November 23 2013 05:33 rezoacken wrote:
You mean you can't get gear without being in the difficulty where this gear is required, so you have to rely on cheap tricks to get it ? That was D3 1.0.
But from what I've seen (may be wrong) you can get the gear fairly easily to go to the next level in RoS.


But thats all thanks to CB. Just as current D3 is all about crit% and critdmg, RoS seems to be all about CB only. Since they announced that they are trying get rid of those things stopping build/item diversification, we can expect massive CB nerfs before final version.

Just to clarify for those not watching many streams, CB (=crushing blow) is the only way to play RoS. Char with 1M DPS, 400k HP, 1k+ AR and 15k+ armor can not even touch Torment(1) difficulty, but char with half of those stats but CB on every gear piece can farm Torment(6).
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Douillos
Profile Joined May 2010
France3195 Posts
November 22 2013 21:03 GMT
#1549
I think I do not know enough yet about the expansion as I have only started to touch it yesterday. If what you say about crushing blow is true Sek-kuar, then you are totally right: we have to worry.

I would find especially stupid because I remember an interview saying that they didn't want life steal to be so powerful, giving you the possibility to forget but all stats and get through because of high dps and LS. If crushing blow replaces life steal, then we are in front of a very stupid thought process.

Still, I do believe that this pre-beta is very important and that blizzard is learning as the situation is playing out.

And what I can assure you is that adventure mode is extremely fun and is if they are able to balance end game with several builds/playstyles per class, we will have a great game.
I think comparing to PoE is a mistake, we have an arcade aRPG against a simulation aRPG (analogy with racing games). Diablo 3 will never be as deep, PoE will never be as hands-on lets rape shit fun.



Look a giraffe! Look a fist!!
Sverigevader
Profile Joined March 2010
Sweden388 Posts
Last Edited: 2013-11-22 22:23:53
November 22 2013 22:13 GMT
#1550
On November 23 2013 05:22 Sek-Kuar wrote:
The stupidest thing is removing paragon level cap. Most healthly (ie not totally addcited) players play for some goal... whether its beating inferno or reaching max level or whatever. But with level cap removed I guess they expect players to play 2000 hours to reach paragon 1264 and after that play another 50 hours to reach 1265 LOL. Thats totally random. No goal at all.

"Play 1000 hours to increase one of your stats from random number to another totally random number" that seems to be their philosophy.

People kept playing D2 either to reach perfect items, or max level or for PvP - mostly as combination of all of this. But ever since release there was only max level goal (which was nothing before paragons) and now they gonna get rid even of that last one..

There is no endgame without goal and purpose. And we choose that each of us as we like. So what are you going to play for in RoS?
To make your char perfect? You cant do that in D3... You can find upgrade, but your stats will always be random.
To reach max level? You cant do that in RoS...
To try new builds like you could in D2? Well GL with that changing skills take 10 seconds and most of the time you dont even have to change items...


Just to clarify, at a certain point you don't get any points to spend when you increase your paragon level. It's just for show. So there is "technically" a goal to strive for with paragon points.

Edit: Trying to find the source for it but I seem to have lost it.

Oh Ok I was wrong, any points after Paragon 800 can only be applied to the Core Stat tab.

So there is somewhat of a goal to reach. Core stat points are so high now that even +10 str doesn't make much difference.

Edit2: Yeah Crushing Blows are so fucking retarded right now. If they MUST keep it, make it so that it only works on whites and is much less effective...
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
Rowa
Profile Joined July 2010
Belgium962 Posts
November 22 2013 23:50 GMT
#1551
http://www.twitch.tv/cdxliv

The health globes are so beautiful, you could draw things in this, its very artsy. Too bad it will get nerfed though
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
BeaSteR
Profile Joined May 2009
Sweden328 Posts
November 23 2013 10:15 GMT
#1552
its so hard to find this part of the forum on teamliquid.. I have to use the search all the time. Why does it not show up under Sports?
Greed is good
DODswe4
Profile Joined July 2011
Sweden2157 Posts
November 23 2013 10:22 GMT
#1553
subscribe to the thread is my way of finding it.

I find the idea of crushing blows cool, but they are either to big of a % of their health of to easy to get, something need to change
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
November 23 2013 10:43 GMT
#1554
So endgame still looks boring atm.

Start copying PoE, or better yet remember diablo 2 -_-

Why were nephalem trials removed? that sounded like a fun way to play endgame, with different kinds of challenges; maybe add in scoreboards as well for achieving certain times etc.
You must gather your party before venturing forth.
Najda
Profile Joined June 2010
United States3765 Posts
November 23 2013 13:17 GMT
#1555
Nephalem trials were changed to be the rift things I believe.
Taguchi
Profile Joined February 2003
Greece1575 Posts
November 23 2013 18:21 GMT
#1556
Rifts were pretty sad, I think someone said they go up to 10 levels deep or something but from what I've seen you can spawn the boss as early as level 2 and then you're left wondering whether you should continue without a proper goal just as a sightseeing tour or do the proper thing farming wise and hop on the next one.

Much rather they get rid of the boss spawn timer and just add a boss at the end of each rift level - I'd also enjoy more difficulty/reward after each level but this is getting into too complicated territory for Blizzard tastes so I won't hold my breath.
Great minds might think alike, but fastest hands rule the day~
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2013-11-23 18:41:29
November 23 2013 18:36 GMT
#1557
On November 23 2013 19:15 BeaSteR wrote:
its so hard to find this part of the forum on teamliquid.. I have to use the search all the time. Why does it not show up under Sports?

you have to check it in the filters. click customize sidebar and then click the diablo 3 box,.
Gorsameth
Profile Joined April 2010
Netherlands22196 Posts
November 23 2013 18:58 GMT
#1558
CB being to good is a non-issue. This is F&F beta time. Balance comes later, this is the time for game breaking bugs to be fixed.
It ignores such insignificant forces as time, entropy, and death
rezoacken
Profile Joined April 2010
Canada2719 Posts
November 23 2013 20:16 GMT
#1559
I'm starting to think they should add like 20levels between current L60 and L70. For two reasons:
-To make leveling to max a bit longer
-To make the difference in strength between L60 and max level more sensical. Currently it's just ridiculous the difference in gear between 60 and 70. This would smooth the progression in character power instead of doubling your strength from one level to the next.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Gorsameth
Profile Joined April 2010
Netherlands22196 Posts
November 23 2013 21:29 GMT
#1560
On November 24 2013 05:16 rezoacken wrote:
I'm starting to think they should add like 20levels between current L60 and L70. For two reasons:
-To make leveling to max a bit longer
-To make the difference in strength between L60 and max level more sensical. Currently it's just ridiculous the difference in gear between 60 and 70. This would smooth the progression in character power instead of doubling your strength from one level to the next.

Its sad to see how a lot of the mistakes being made in D3 with stat scaling have already been made in WoW. Sad to see em do the same again even after recognizing it.
It ignores such insignificant forces as time, entropy, and death
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