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if they were truly doing what you are saying they are doing, why would they open it up past friends and family? you would think the most glowing appreciation would come from friends and family.
also, closed beta is coming "soon" so that opens it up to a ton of people.
also, the new patch is going on PTR at the same time as closed beta so that opens it up to, well, everyone with a diablo 3 account.
it just appears that they are publicizing their games. with the advent of 24/7 streaming, they want to take advantage of the free publicity. picking the most active d3 players is a no-brainer (they are going to play and stream all the time), picking media is a no-brainer (they are going to write articles).
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Check out this 70 axe... stacking thorns seems like... an extra 9000 dps! lol
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On November 21 2013 08:58 Burrfoot wrote:Check out this 70 axe... stacking thorns seems like... an extra 9000 dps! lol ![[image loading]](http://i.imgur.com/hGEA0Ej.png)
the 9000 dps out of the hundred of thousands or millions of dmg.... doesnt seem to matter at all.
if the thorn dps is added to the base of the weapon dmg it would be too op.
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All that has stuck out today from seeing streams and what not are inflated 'terrible terrible damage' stats. Maybe I'm spoiled by Path of Exile, but I don't see any reason to invest time in this game again.
Hopefully they'll have some competitive end-game via ladders/leagues/pvp that will give a nice change to the stale end game that currently exists.
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The one big flaw I am noticing is that all the items that drops seem to be tailored to the class you are playing. One streamer is playing wizard and all the items he has found has Int or Int/Vit.... Blizzard really over did this therefore you will not find items for your other characters leading to no trade anyway... Im not sure if this is intended or just for the beta...
Nothing too exciting so far. The bounties/adventure/rift can only go so far in adding re-playability. The bigger numbers seem to get more crowed/unreadable. Monsters with 100M+ or even 1Billion hp. Players doing millions of damage with long numbers popping up every where. Bigger stats, bigger dps... I really wish they could have chosen a different pathway to increase difficulty, progression but with Diablo 3's core/foundation is flawed so there are really no other choices but to get bigger numbers.
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On November 21 2013 09:46 Bayyne wrote: All that has stuck out today from seeing streams and what not are inflated 'terrible terrible damage' stats. Maybe I'm spoiled by Path of Exile, but I don't see any reason to invest time in this game again.
Hopefully they'll have some competitive end-game via ladders/leagues/pvp that will give a nice change to the stale end game that currently exists.
Exactly... After the new content is finished and the flashy new skills figured out.... Nothing has changed overall... It will keep the players for a few weeks or a month then its done until the next patch/expansion.
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Well the specifically tailored loot drops is a result of the new Loot 2.0 system. It makes sense for D3 to have that, since re-leveling characters is not necessary as passives, actives, and even the paragon attribute points are infinitely resetable (account wide as well).
Personally, I think I'm with you on the idea that finding items good for other builds,classes is part of the fun of leveling, but that's just not this game. But yes, the new loot drop system is intended as part of the Loot 2.0.
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without having interesting character development or itemization the game will fall into the same problems it's always had. I guess I got my hopes up too fast again for RoS. I won't give up hope just yet though, it's still 'early-ish'.
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I really don't like the new big numbers. It's the same as wow, where player stats went high up to ridiculous levels, which made it just look stupid. In wow they are greatly reducing stat numbers, which I like, but here it just goes up. If previously 1000 dmg took 1% of boss' life, what's the point of making 1 trillion dmg hit take 1% of boss' hp?
Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings.
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I'm fine with exponentially growing numbers. The only real problem with the large numbers is how silly it looks on the screen with 8 digit numbers. They could solve that by having "green damage" or something being worth 1k damage, and then "red damage" being worth 1M. or changing font, or font size or whatever other way to make 345 mean 345000 damage, and 6 mean 6M damage. No one cares about the last 3 digits, and it is cooler to get damage of a new colour for the first time than it is to do damage with 4 digits for the first time.
More fun "achievments", easier to read, less clutter. Go implement. You can thank me with a beta blizzard.
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On November 21 2013 21:19 Cascade wrote:I'm fine with exponentially growing numbers. The only real problem with the large numbers is how silly it looks on the screen with 8 digit numbers. They could solve that by having "green damage" or something being worth 1k damage, and then "red damage" being worth 1M. or changing font, or font size or whatever other way to make 345 mean 345000 damage, and 6 mean 6M damage. No one cares about the last 3 digits, and it is cooler to get damage of a new colour for the first time than it is to do damage with 4 digits for the first time. More fun "achievments", easier to read, less clutter. Go implement. You can thank me with a beta blizzard. 
I like that idea; I feel it would make it a lot easier to see how much damage your doing, since even now it's hard to hell.
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Even if this is some kind of a publicity-stunt it's still a good thing to do on blizzard's part. The beta is as far as I've seen completely open up to the last fight. What this means is that the community can actually pick everything apart. One of the major botches blizzard committed was the D3 beta.
You can avoid a lot of problems if you don't make beta lead up to only the first boss fight. That said, it looks like the game might be the same as before. Sure the changes are nice, but need them ladders asap.
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On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings.
Would not worry about that.. From what I have seen on streams legendaries really dont drop that much...
I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played.
But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........
FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words.
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On November 22 2013 06:28 Sek-Kuar wrote:Show nested quote +On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings. Would not worry about that.. From what I have seen on streams legendaries really dont drop that much... I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played. But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........ FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words. 1: there is lots of places that can roll all resist... but poison resist is a secondery affix so you will never change that into all res, you change primary stats into primary and secondery into secondery, I find the fact that they have seperated them really good. now you can get efficent stats while still having some pick up.
2: from the streams that I have seen progressing goes quite fast. And torment is unlocked at lv70 and peopl play torment 6 at the moment. people ask for a harder game that takes along time to get to the end of, still complaining....
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Hmmm I'd like to know what people think so far of the extension but since only people that loved vanilla were invited I doubt this would be unbiased. If there is any... what do people that were disapointed by vanilla think of the extension ?
Edit: Reasons why I was disapointed by vanilla: shit ambiance, boring farming paths, looting tons of useless stuff and then spend hours on the AH to sell/buy. Game rewarding easy , brainless, farm way more than challenging endeavors.
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I watched like 1/2 Hour of Kripparrian streaming it last night. He seemed pretty unimpressed. He gave up on D3 vanilla quite a while ago.
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My general impressions after watching streams for the last two days...
I like many of the new features. Rifts, sandbox style scaling (going where you want etc), BoA self-found style loot. BUT. It is becoming painfully clear that there are real hurdles that are impossible to overcome with an expansion with the core game itself which cannot be fixed without a complete reboot. Lack of build customization and character progression- essentially no strategic layer or depth to the game. Uninspiring itemization, loot that you could build a character around. Leading to very limited replayability.
This is of course all subjective. Watching one streamer seemingly really enjoying himself, facerolling everything on Torment difficulty with a bugged FoH rune, some people enjoy that style of play... it's just not for me. I need more meat on the bone/challenging and engaging gameplay. Also hard to tell if that was actually a bug or made that way on purpose to test fan reactions and wow-factor. Hard to believe that something like that would slip by unnoticed by the devs even in a beta.
As a disclaimer, I have really turned into a Blizz hater, and had shut down my bnet account. So RoS would have to be really good for me to buy everything all over again, and at the end of the day, from what I've seen, it is definitely not worth it (to me). I've been spoiled by companies such as Stardock that did right by their fans when they screwed up on Elemental and gave them two free games to make up for it. And they more than made up for it with Legendary Heroes imo. The gall of Blizz asking for more money like they are just really rubs me the wrong way, but like I said, I'm a hater.
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On November 22 2013 07:52 screamingpalm wrote: My general impressions after watching streams for the last two days...
I like many of the new features. Rifts, sandbox style scaling (going where you want etc), BoA self-found style loot. BUT. It is becoming painfully clear that there are real hurdles that are impossible to overcome with an expansion with the core game itself which cannot be fixed without a complete reboot. Lack of build customization and character progression- essentially no strategic layer or depth to the game. Uninspiring itemization, loot that you could build a character around. Leading to very limited replayability.
This is of course all subjective. Watching one streamer seemingly really enjoying himself, facerolling everything on Torment difficulty with a bugged FoH rune, some people enjoy that style of play... it's just not for me. I need more meat on the bone/challenging and engaging gameplay. Also hard to tell if that was actually a bug or made that way on purpose to test fan reactions and wow-factor. Hard to believe that something like that would slip by unnoticed by the devs even in a beta.
As a disclaimer, I have really turned into a Blizz hater, and had shut down my bnet account. So RoS would have to be really good for me to buy everything all over again, and at the end of the day, from what I've seen, it is definitely not worth it (to me). is that the crusader lazer beam? because that shit was stupid. see elite/boss, activate beam, instadeath.
it is just a pre-beta though, expecting them to fix everything before a pre-beta is kind of silly.
my biggest issue with the expansion so far are the large numbers. its just becoming ridiculous. also, with items, every single item seems to have massive stats. i dont want to spend weeks farming, but i imagine with the drops i have seen so far, i could finish and get bored of the game in less than a week.
i have been watching kingkongor and his paragon points make everything look easy. i watched kripp, but remarkably he was pretty damn boring to watch because he was so slow (started from basically scratch).
all in all though, i have watched hours of kripp playing PoE and its not even 1/10 as exciting as watching d3 RoS streams. he walks around, does that three part attack and walks away. boring.
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Yeah I certainly expect there to be bugs and all, so I'm not trying to be too harsh with that criticism. But that's a pretty big oversight if not purposely left in. Just can't see how that would slip by if they tested anything before launching it, even for a beta.
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all in all though, i have watched hours of kripp playing PoE and its not even 1/10 as exciting as watching d3 RoS streams. he walks around, does that three part attack and walks away. boring.
Discharge is definitely pretty boring to watch, but it's probably fun to play. I find that to be the case with any ARPG stream. I don't generally like watching D3 or PoE streamers for the game content, it's always about the streamers personality. At least in PoE the vast majority of streamers are HC players so the REEEEP moments are fun. Most major d3 streamers seem to be soft core which is even more boring to watch. All in all, I don't think either game is great for spectators.
RoS looks like a game I will buy to beat and play a couple of weeks max. They still haven't addressed mine and (many) peoples concerns about build and character diversity, character building or interesting itemization. Throw in all the super huge numbers and ridiculousness, I'm less hopefully every day.
I can't give up hope though because i love the franchise too much and will hope for some major changes in the coming weeks/months to really get me back in.
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