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On November 13 2013 05:48 crms wrote: blizzard really hates social interaction it seems with that change and bnet 2.0 in general, what's the purpose of this?
What do you mean? The whole idea of it is to get people playing together more rather than hopping in and out of games, exchanging items, then never talking to that person again.
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So this means goodbye to third party trading as well, right?
It sounds nice, but the "no trading whatsoever" also means that it'll be essentially impossible to plan for a specific build that requires specific (hard to find) items. You have to adapt your build to which legs you find. Which may or may not be a good thing. Although crafting to some extent can make up for this? I still predict a lot of people complaining about wanting to do build X (that happens to be the strongest one for their class) but not finding item Y (that is required for the build) despite having farmed for Z hours.
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On November 13 2013 05:51 Najda wrote:Show nested quote +On November 13 2013 05:48 crms wrote: blizzard really hates social interaction it seems with that change and bnet 2.0 in general, what's the purpose of this? What do you mean? The whole idea of it is to get people playing together more rather than hopping in and out of games, exchanging items, then never talking to that person again.
Do you really want chat channels?
It's been an epic struggle to get the bare minimum of social interaction and community building features since bnet 2.0 was released with WoL. For better or worse, trading in an aRPG is about 50% of the game play if you're trying to acquire wealth and interact with others. This change I can only imagine is a result of the AH removal and to keep black market sites out of the item selling business, it has nothing to do with 'promoting users to play together' I think it'd be pretty naive to think otherwise.
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On November 13 2013 05:53 Cascade wrote:So this means goodbye to third party trading as well, right? It sounds nice, but the "no trading whatsoever" also means that it'll be essentially impossible to plan for a specific build that requires specific (hard to find) items. You have to adapt your build to which legs you find. Which may or may not be a good thing. Although crafting to some extent can make up for this? I still predict a lot of people complaining about wanting to do build X (that happens to be the strongest one for their class) but not finding item Y (that is required for the build) despite having farmed for Z hours.  its only legendaries so far. although legendaries and boa crafted items are the only good items nowadays, so basically, yes, no more third party trading sites.
they do seem to want to eliminate trading altogether, which is kind of lame.
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On November 13 2013 06:04 dAPhREAk wrote:Show nested quote +On November 13 2013 05:53 Cascade wrote:So this means goodbye to third party trading as well, right? It sounds nice, but the "no trading whatsoever" also means that it'll be essentially impossible to plan for a specific build that requires specific (hard to find) items. You have to adapt your build to which legs you find. Which may or may not be a good thing. Although crafting to some extent can make up for this? I still predict a lot of people complaining about wanting to do build X (that happens to be the strongest one for their class) but not finding item Y (that is required for the build) despite having farmed for Z hours.  its only legendaries so far. although legendaries and boa crafted items are the only good items nowadays, so basically, yes, no more third party trading sites. they do seem to want to eliminate trading altogether, which is kind of lame. all legendaries and sets from what I have read.
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This is a great change, I think.
Remembering Diablo 2, I think I've spent more time on d2jsp than in the actual game. I really like the philosophy of getting people to kill monsters for look instead of camping forums.
I think cascade has a very good point about this meaning you can't plan for builds, however. And since there's the character-limit and the lenient skill system, you won't even have the "find-x, create character y"-factor, you had when for instance finding a Zarkarum Herald.
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On November 13 2013 19:28 SixStrings wrote: This is a great change, I think.
Remembering Diablo 2, I think I've spent more time on d2jsp than in the actual game. I really like the philosophy of getting people to kill monsters for look instead of camping forums.
I think cascade has a very good point about this meaning you can't plan for builds, however. And since there's the character-limit and the lenient skill system, you won't even have the "find-x, create character y"-factor, you had when for instance finding a Zarkarum Herald. They could to some extent fix that by having different legs have different drop rates on different mobs. Want to get gear for build X? go to area A and run boss B. Want gear for build Y? Go to area S and run boss T. D2 had a little bit of that, but I get the impression that endgame still was only a few runs (right? mempo and bale? I was pretty casual D2 player).
Not sure if they should have "matching" gear in the same area, in the sense that boss B will be more likely to drop boots, armour and weapon that have good synergy together. Or is it better if you have to look for the boots at boss B, but the armour is more likely found in area S?
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Maybe they should introduce a lengthy, non-luck based process of crafting the most iconic items that enable certain builds.
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I think that's the role of the Mystic; once you find the item that fits you an effectively re-roll it to fit your needs. Of course, that still requires you to find the item however.
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On November 14 2013 01:49 Najda wrote: I think that's the role of the Mystic; once you find the item that fits you an effectively re-roll it to fit your needs. Of course, that still requires you to find the item however. but that can only work with rares and items like that, not with legends or sets.
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On November 14 2013 03:38 Black Gun wrote:Show nested quote +On November 14 2013 01:49 Najda wrote: I think that's the role of the Mystic; once you find the item that fits you an effectively re-roll it to fit your needs. Of course, that still requires you to find the item however. but that can only work with rares and items like that, not with legends or sets. you can reroll on legenderys and sets as well, so you only need to find the item (might still be a problem)
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going from one extreme to the other oO
i dont know....they want to make it more fun by removing the AH because it made it so you grinded for gold (to buy things) and finding items wasnt fun.
Now...you cant trade at all and have to STILL grind gold( i guess?), to get 100 legendrary rerolls for the perfect item.
Tbh, that sounds even worse.
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to be clear, that trading only relates to legendaries/set items. i assume they will allow trading for found rare/blue/white items without limitation. although nobody will want them most likely given how good legendary and account bound crafted items are.
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On November 14 2013 08:40 dAPhREAk wrote: to be clear, that trading only relates to legendaries/set items. i assume they will allow trading for found rare/blue/white items without limitation. although nobody will want them most likely given how good legendary and account bound crafted items are.
in other words: what they plan is total garbage.
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Now.. if they would allow enchanting pre-determined affixes, then EVERYONE would be happy... or allow folks to enchant as much as they want!
(ie - enchant an SoJ to change it from +% sweeping wind to +% Fists of Thunder, etc)
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I don't know why people still bother with Blizzard. All the creative and technical talent is clearly gone.
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I honestly fail to see the purpose of making sets and legendaries untradable like that, I wonder if the yrealize that one of the mai nreasons for D2 living as long as it did was the trading.
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Make all 6 affix legendaries boa and 5 affix ones tradable? Hehe #stupidideas
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That's actually an amazing idea.
Say you want to create a Frozen Orb Wizard, but the build hinges on the new Frostburn gloves. You can make do with the 5 Attribute ones, so you get them via trade, but what you really want are the sixers, so you have an incentive to grind for them.
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