On September 23 2013 13:13 dartoo wrote: Hmm...interesting hange:
…we’ve removed the innate bonuses granted by Paragon levels, and players will now earn Paragon Points every time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure.
Removed innate bonuses? So does that mean mf gear is going to be important again? will we have to carry an mf set to swap again. I quite liked the additional mf granted by the paragon levels :/
No need for MF gear specifically, MF falls under adventure category:
If the data mined thread is to be trusted. Not sure what the 2+ bit is all about, but maybe each point gives 1% MF. So if want MF it is now a choice, you can have it on gear, as paragon passives or not at all. Did they say if there was a cap on how much you could put into one stat?
"- What category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in "Core Stat," Paragon level 2 gives you a point to in "Offensive," Paragon level 3 gives you a point to spend in "Defensive," and Paragon level 4 gives you a point to spend in "Utility" (or "Adventure"). Each Paragon level past that follows the same pattern. "
Meaning you won't be able to spent points as you want between categories, so if you want to max MF with paragon you would need Paragon 200 to have 50 points in it in its category.
That's pretty stupid. Screw grinding 200 levels just so I can have 50 points in increased pick up radius... No, seriously, I was pretty stoked for Paragon 2.0 up till now, but it just looks like it's gonna be a shitfest.
I'm curious: Since Inferno's meant to be a flat difficulty level, how do you think inferno scale at release? I'd imagine it will need to be scaled to character level 70/item level 70+, but does that mean everyone can't immediately go to even Inferno Act 1 when they start off in RoS and have to grind it out in Act 5 Hell till they hit 70?
The other solution would be to just make Act 5 Inferno higher mlvl than Act 1-4 but then that reopens the can of problems where no one will ever run Act 1-4, which was what Blizzard attempted to fix by making mlvl and density similar across act 1-4.
On September 28 2013 18:45 thekoalaz wrote: I'm curious: Since Inferno's meant to be a flat difficulty level, how do you think inferno scale at release? I'd imagine it will need to be scaled to character level 70/item level 70+, but does that mean everyone can't immediately go to even Inferno Act 1 when they start off in RoS and have to grind it out in Act 5 Hell till they hit 70?
The other solution would be to just make Act 5 Inferno higher mlvl than Act 1-4 but then that reopens the can of problems where no one will ever run Act 1-4, which was what Blizzard attempted to fix by making mlvl and density similar across act 1-4.
I was also wondering. The most logical option seem to be that Inferno starts at lvl70 and they rescale everything according to that.
Or they make inferno scale from 60 to 70, and make a new difficulty "diabolic" that is for lvl 70, scaling a bit for the buffs you get from paragon lvls.
With the added content I'd imagine it's expected to hit 70 by inferno on a new character now, which means us level 60s will most likely have to grind to 70 in A5 hell. Although with the possible addition of ladder seasons some of us will be starting at level 1 anyway.
On September 28 2013 22:22 Najda wrote: With the added content I'd imagine it's expected to hit 70 by inferno on a new character now, which means us level 60s will most likely have to grind to 70 in A5 hell. Although with the possible addition of ladder seasons some of us will be starting at level 1 anyway.
Ladder season would start at least a month after the game release.
On September 28 2013 22:22 Najda wrote: With the added content I'd imagine it's expected to hit 70 by inferno on a new character now, which means us level 60s will most likely have to grind to 70 in A5 hell. Although with the possible addition of ladder seasons some of us will be starting at level 1 anyway.
Depends if/how they change the leveling curve in the current Acts. It could very well be that us 60s will need to progress from Act1/2 Hell.
Right now with 60 1-30 normal 30-50 nightmare 50-60 hell
It's so nice and tidy.
But with 70: 1-35 (extra 5) 35-58 (extra 3) 58-70 (extra 2)
On September 29 2013 03:17 WolfintheSheep wrote: Sounds like the Trifecta stats are going to be capped at very low amounts. 40% CC, 250% CD...can't remember IAS.
Generally sounds like a good idea. Now we won't need them on every single item, so now there's room for all the new, interesting mods.
socialism in work. there can be no high end players, everyone must be the same! instead of forcing people to use the new mods, they should just make the new mods good enough that people will choose to use them. weak stuff in my mind.
On September 28 2013 22:22 Najda wrote: With the added content I'd imagine it's expected to hit 70 by inferno on a new character now, which means us level 60s will most likely have to grind to 70 in A5 hell. Although with the possible addition of ladder seasons some of us will be starting at level 1 anyway.
Depends if/how they change the leveling curve in the current Acts. It could very well be that us 60s will need to progress from Act1/2 Hell.
Right now with 60 1-30 normal 30-50 nightmare 50-60 hell
It's so nice and tidy.
But with 70: 1-35 (extra 5) 35-58 (extra 3) 58-70 (extra 2)
That's what I'm gussing anyway.
Nightmare starts at level 25
I think the new levels will be 30 for NM then 55 or 60 for hell. People who have good gear at level 60 will be able to do A5 Hell in mp0 at least even though the monsters will be near level 70 and I'm sure it'd be more fun to grind new content than the same old stuff unless you're hardcore and don't want to risk dieing to it.
On September 29 2013 03:17 WolfintheSheep wrote: Sounds like the Trifecta stats are going to be capped at very low amounts. 40% CC, 250% CD...can't remember IAS.
Generally sounds like a good idea. Now we won't need them on every single item, so now there's room for all the new, interesting mods.
socialism in work. there can be no high end players, everyone must be the same! instead of forcing people to use the new mods, they should just make the new mods good enough that people will choose to use them. weak stuff in my mind.
The new high end players will be the ones that have all gear going to a specific thing rather than most players who will have semi-piecemeal gear since finding specific stuff will be more difficult without the AH.
On September 29 2013 03:17 WolfintheSheep wrote: Sounds like the Trifecta stats are going to be capped at very low amounts. 40% CC, 250% CD...can't remember IAS.
Generally sounds like a good idea. Now we won't need them on every single item, so now there's room for all the new, interesting mods.
socialism in work. there can be no high end players, everyone must be the same! instead of forcing people to use the new mods, they should just make the new mods good enough that people will choose to use them. weak stuff in my mind.
Those are just item caps. Paragon Points can still bring those values up if you hit the item caps. Or so I assume, as the string description noted "...from items." There's also potential for mods that can break those caps in various ways as well (Ex: There's a mod that gives you 100% CC if you stay below 30% HP.).
On September 29 2013 03:17 WolfintheSheep wrote: Sounds like the Trifecta stats are going to be capped at very low amounts. 40% CC, 250% CD...can't remember IAS.
Generally sounds like a good idea. Now we won't need them on every single item, so now there's room for all the new, interesting mods.
socialism in work. there can be no high end players, everyone must be the same! instead of forcing people to use the new mods, they should just make the new mods good enough that people will choose to use them. weak stuff in my mind.
Haha, "everyone must be the same". Everyone already is the same.
If they didn't cap it, the core of itemization would still be Main Stat/Vit/AR/CC/CD/IAS on every single item slot. I'd much rather a system where the "necessary" mods are easily reachable so the rest of the gear can be played with.
Hah, there was leaked video for 15mins on youtube about new RoS features, but they took it down. I guess we'll see it again tomorrow or sometime during blizzcon. It looked really nice.
Really....? thats the best they could come up with? Still the same shit just big and bigger numbers and some gimmick effects nothing exciting. If thats the direction ROS is going in terms of itemization there is no hope...