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On November 22 2013 06:39 DODswe4 wrote:Show nested quote +On November 22 2013 06:28 Sek-Kuar wrote:On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings. Would not worry about that.. From what I have seen on streams legendaries really dont drop that much... I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played. But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........ FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words. 1: there is lots of places that can roll all resist... but poison resist is a secondery affix so you will never change that into all res, you change primary stats into primary and secondery into secondery, I find the fact that they have seperated them really good. now you can get efficent stats while still having some pick up. 2: from the streams that I have seen progressing goes quite fast. And torment is unlocked at lv70 and peopl play torment 6 at the moment. people ask for a harder game that takes along time to get to the end of, still complaining....
Well if thats true pls link me stream. I must confess I was searching for some crusader stream so maybe it was delayed due to leveling needed but from what I have seen nearly 1M DPS is not enough to kill white mobs on torment(1) in under 10 sec - not to mentin that you get 1shooted with almost 1/3M HP and 1k+ all res and massive armor.
So let me elaborate my previous: after vanilla D3 came out people started complaining about a lot of things that never ever existed in Diablo series before - game difficulty, need to Act/gear progress etc. So devs literally spent last severals months tuning it and D3 eventually became true hack&slash game. With hundreds and thousands mobs slayed every hour, and not some stupid weird fantasy-with-sword-constant-kiting-counter-strike genre. Last few months they kept tuning game that all dificulties all acts are at about same farmable level, removed stupid retarded things that do no belong to aRPG genre like ACT-gear checks and made it that all acts and all MPs can give all items. That was what people asked for. That was what people loved about D2.
And now, after few months of work (with good results) they once again go back to that concept that everyone hated and complained about... Im speechless... I honestly have no words for that... How retarded must one be to spend almost year fixing problem so that he can broke it when it starts working?!?
They seriously have no idea what people want - its like when people said "D2 was too easy" and they made it that you die in 2-3 hits from basic mobs... In D2 you could easily take 200-300 hits from basic mobs with average PvE sorceress and then you had 16 pots in belt.
They are totally clueless about what people want. When people say "hey D2 is too easy because I can take 4000 hits before dying" they understand it as "hey I want D3 where I die in 2 hits". But people never asked for that. Nobody. Ever.
And people are not asking for harder game now. Thats just how retarded and clueless devs are... People keep asking for endgame. And for those dull idiots in Blizzard asking for endgame apparently means exactly same thing as asking for making game harder... So they are returning to what they once tried and everyone hated - and what they spent almost year trying to fix and remove from game.
IM JUST FUCKING SPEECHLESS. UNBELIEVABLE.
D2 was easy. And yet it had some sorf of engame and system that kept players there for 10 years despite massive dupe & bots problems. But then - again - D2 had ladder seasons, interesting crafting, more itemization, more builds (both skill and itemwise) and most importantly "endgame" in terms of item & char perfectionism and PvP.
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Thanks, didnt see that before.
What I have noticed immidiately though are 2 things. First despite what they were announcing health drops/regains are even worse in that barb gameplay than in current state. And second is obviously that crushing blow is new crit%/critdmg as that is the only thing that lets you play... That barb has lower everything that what I have seen on other streams (lol at 450 all res) and yet he can farm thanks to CB - Blizzard once again achieved nothing but no room for any item or character customization.
Just as I said before, everything they announced their focus on they made worse, everything else is going to be much worse. I just cant believe how can they keep failing so hard, I could not fail like that even on purpose LOL.
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On November 22 2013 10:05 Sek-Kuar wrote:Thanks, didnt see that before. What I have noticed immidiately though are 2 things. First despite what they were announcing health drops/regains are even worse in that barb gameplay than in current state. And second is obviously that crushing blow is new crit%/critdmg as that is the only thing that lets you play... That barb has lower everything that what I have seen on other streams (lol at 450 all res) and yet he can farm thanks to CB - Blizzard once again achieved nothing but no room for any item or character customization. Just as I said before, everything they announced their focus on they made worse, everything else is going to be much worse. I just cant believe how can they keep failing so hard, I could not fail like that even on purpose LOL. Actually what lets him survive is the belt togheter with hes mace. Belt makes ignore pain last for 60secunds (30s cd) so he ahve an extra 65% damage reduction and the mace makes it drop lots and lots of health orbs. but yeah I can see both items getting changed
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What's the PH on items? And what does crushing blow do?
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On November 22 2013 10:35 Najda wrote: What's the PH on items? And what does crushing blow do? placeholder
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Did they announce any plan for a ladder system ? With no AH I don't see any excuse not to do it
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On November 22 2013 12:44 rezoacken wrote: Did they announce any plan for a ladder system ? With no AH I don't see any excuse not to do it
Last I heard (around blizzcon) they were still testing with implementation and there was no final word on if it would make it to the final product.
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Ok. I just think its a shame not to do it since it brings people back into the game cyclically. And it's pretty easy to do. Really see no disadvantage to it.
From what I've seen in Kripp stream I'm excited for everything they've added that reward you for playing the game and doing stuff. However the stat system looks retarded with the crazy numbers making way too big a difference from one item to the next. And the cleave between pre-60 items and post-60 looks ridiculous. I mean, he had a nice progression before 60 and as soon as he hit 60 the stats on dropped items doubled and all gems became useless since he was getting marquises.
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Caldeum1977 Posts
On November 22 2013 13:57 rezoacken wrote: Ok. I just think its a shame not to do it since it brings people back into the game cyclically. And it's pretty easy to do. Really see no disadvantage to it.
From what I've seen in Kripp stream I'm excited for everything they've added that reward you for playing the game and doing stuff. However the stat system looks retarded with the crazy numbers making way too big a difference from one item to the next. And the cleave between pre-60 items and post-60 looks ridiculous. I mean, he had a nice progression before 60 and as soon as he hit 60 the stats on dropped items doubled and all gems became useless since he was getting marquises. Wait a second you mean to tell me that marquises gems were dropping? Dropping from monsters? I really hope that doesn't go live if that's the case.
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Marquise gems drops all the time and from what i've seen you can get imperial gems from bags (one step better then marquise, there is even better gems to craft)
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Caldeum1977 Posts
Man everything I see from this beta makes me want to not play anymore knowing how irrelevant most of the progress is now. If in the expansion I can just get a marquise gem to drop that is at current worth between 80-100mil gold? I watched a little of Krip's stream and his new crusader with a shield is at 322k dps in 2 days. That's almost the dps of my DH (granted not my best character but still a lot of time put into it) and honestly Krip plays so slowly it bugs me. Anybody who plays faster could be at like 400k. Makes me want to just cash out and have fun playing the game from scratch on ladder when it comes out.
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On November 22 2013 08:32 Sek-Kuar wrote:Show nested quote +On November 22 2013 06:39 DODswe4 wrote:On November 22 2013 06:28 Sek-Kuar wrote:On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings. Would not worry about that.. From what I have seen on streams legendaries really dont drop that much... I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played. But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........ FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words. 1: there is lots of places that can roll all resist... but poison resist is a secondery affix so you will never change that into all res, you change primary stats into primary and secondery into secondery, I find the fact that they have seperated them really good. now you can get efficent stats while still having some pick up. 2: from the streams that I have seen progressing goes quite fast. And torment is unlocked at lv70 and peopl play torment 6 at the moment. people ask for a harder game that takes along time to get to the end of, still complaining.... Well if thats true pls link me stream. I must confess I was searching for some crusader stream so maybe it was delayed due to leveling needed but from what I have seen nearly 1M DPS is not enough to kill white mobs on torment(1) in under 10 sec - not to mentin that you get 1shooted with almost 1/3M HP and 1k+ all res and massive armor. So let me elaborate my previous: after vanilla D3 came out people started complaining about a lot of things that never ever existed in Diablo series before - game difficulty, need to Act/gear progress etc. So devs literally spent last severals months tuning it and D3 eventually became true hack&slash game. With hundreds and thousands mobs slayed every hour, and not some stupid weird fantasy-with-sword-constant-kiting-counter-strike genre. Last few months they kept tuning game that all dificulties all acts are at about same farmable level, removed stupid retarded things that do no belong to aRPG genre like ACT-gear checks and made it that all acts and all MPs can give all items. That was what people asked for. That was what people loved about D2. And now, after few months of work (with good results) they once again go back to that concept that everyone hated and complained about... Im speechless... I honestly have no words for that... How retarded must one be to spend almost year fixing problem so that he can broke it when it starts working?!? They seriously have no idea what people want - its like when people said "D2 was too easy" and they made it that you die in 2-3 hits from basic mobs... In D2 you could easily take 200-300 hits from basic mobs with average PvE sorceress and then you had 16 pots in belt. They are totally clueless about what people want. When people say "hey D2 is too easy because I can take 4000 hits before dying" they understand it as "hey I want D3 where I die in 2 hits". But people never asked for that. Nobody. Ever. And people are not asking for harder game now. Thats just how retarded and clueless devs are... People keep asking for endgame. And for those dull idiots in Blizzard asking for endgame apparently means exactly same thing as asking for making game harder... So they are returning to what they once tried and everyone hated - and what they spent almost year trying to fix and remove from game. IM JUST FUCKING SPEECHLESS. UNBELIEVABLE. D2 was easy. And yet it had some sorf of engame and system that kept players there for 10 years despite massive dupe & bots problems. But then - again - D2 had ladder seasons, interesting crafting, more itemization, more builds (both skill and itemwise) and most importantly "endgame" in terms of item & char perfectionism and PvP.
Man you are such a blinded D3 hater, I don't even know why you still even come to d3 threads. Actually you are the same with all blizz' games. Stop hurting yourself, go find something else to do.
A lot of people are a bit surprised that people on the beta for only a few days are raping max difficulty, and I agree. It's stupid, people want to farm, but need some incentive to get the best gear. If you insta gib everything with easy found gear, whats the incentive. Just check out King Kong's stream, he makes it look to easy.
I think if Blizz can continue with the same difficulty as now, it's perfect (mp10 is reserved to the best, but most can farm up to mp7-8).
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On November 22 2013 23:44 Douillos wrote:Show nested quote +On November 22 2013 08:32 Sek-Kuar wrote:On November 22 2013 06:39 DODswe4 wrote:On November 22 2013 06:28 Sek-Kuar wrote:On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings. Would not worry about that.. From what I have seen on streams legendaries really dont drop that much... I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played. But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........ FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words. 1: there is lots of places that can roll all resist... but poison resist is a secondery affix so you will never change that into all res, you change primary stats into primary and secondery into secondery, I find the fact that they have seperated them really good. now you can get efficent stats while still having some pick up. 2: from the streams that I have seen progressing goes quite fast. And torment is unlocked at lv70 and peopl play torment 6 at the moment. people ask for a harder game that takes along time to get to the end of, still complaining.... Well if thats true pls link me stream. I must confess I was searching for some crusader stream so maybe it was delayed due to leveling needed but from what I have seen nearly 1M DPS is not enough to kill white mobs on torment(1) in under 10 sec - not to mentin that you get 1shooted with almost 1/3M HP and 1k+ all res and massive armor. So let me elaborate my previous: after vanilla D3 came out people started complaining about a lot of things that never ever existed in Diablo series before - game difficulty, need to Act/gear progress etc. So devs literally spent last severals months tuning it and D3 eventually became true hack&slash game. With hundreds and thousands mobs slayed every hour, and not some stupid weird fantasy-with-sword-constant-kiting-counter-strike genre. Last few months they kept tuning game that all dificulties all acts are at about same farmable level, removed stupid retarded things that do no belong to aRPG genre like ACT-gear checks and made it that all acts and all MPs can give all items. That was what people asked for. That was what people loved about D2. And now, after few months of work (with good results) they once again go back to that concept that everyone hated and complained about... Im speechless... I honestly have no words for that... How retarded must one be to spend almost year fixing problem so that he can broke it when it starts working?!? They seriously have no idea what people want - its like when people said "D2 was too easy" and they made it that you die in 2-3 hits from basic mobs... In D2 you could easily take 200-300 hits from basic mobs with average PvE sorceress and then you had 16 pots in belt. They are totally clueless about what people want. When people say "hey D2 is too easy because I can take 4000 hits before dying" they understand it as "hey I want D3 where I die in 2 hits". But people never asked for that. Nobody. Ever. And people are not asking for harder game now. Thats just how retarded and clueless devs are... People keep asking for endgame. And for those dull idiots in Blizzard asking for endgame apparently means exactly same thing as asking for making game harder... So they are returning to what they once tried and everyone hated - and what they spent almost year trying to fix and remove from game. IM JUST FUCKING SPEECHLESS. UNBELIEVABLE. D2 was easy. And yet it had some sorf of engame and system that kept players there for 10 years despite massive dupe & bots problems. But then - again - D2 had ladder seasons, interesting crafting, more itemization, more builds (both skill and itemwise) and most importantly "endgame" in terms of item & char perfectionism and PvP. Man you are such a blinded D3 hater, I don't even know why you still even come to d3 threads. Actually you are the same with all blizz' games. Stop hurting yourself, go find something else to do. A lot of people are a bit surprised that people on the beta for only a few days are raping max difficulty, and I agree. It's stupid, people want to farm, but need some incentive to get the best gear. If you insta gib everything with easy found gear, whats the incentive. Just check out King Kong's stream, he makes it look to easy. I think if Blizz can continue with the same difficulty as now, it's perfect (mp10 is reserved to the best, but most can farm up to mp7-8).
No trading means that's not gonna happen, what you get is basically what console got as d3 classic, loot bonanza and great fun for about 30-40hr of gameplay, then it grinds down to a halt, you get bored and just move on if you're most people (not the case with d2 or poe!).
You better like the cartoony graphics, bashing monsters in the face and seeing light shows and large numbers on screen cuz thats all there's gonna be, if you're in it for the itemhunt/finesse/replayability/build theorycrafting you're gonna be surprised.
Things could change obviously but I wouldn't count on it.
As an aside, most uniques are pretty disappointing to me, they're just +proc effect orange text with a very few cool exceptions you can base a char's survivability or build after. Granted the item designers don't have all that much to work with other than procs and more stats, d3 simplistic approach means there are no interconnected game systems that could be tapped in the item design process so probably not their fault. How fun would it be to have a simple separation between attack and spellpower eg, then a unique comes along that converts one to the other and soooo many new build possibilities are opened up just through that. But it's all tied into weapon damage so no can do. Oh well.
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On November 23 2013 00:35 Taguchi wrote:Show nested quote +On November 22 2013 23:44 Douillos wrote:On November 22 2013 08:32 Sek-Kuar wrote:On November 22 2013 06:39 DODswe4 wrote:On November 22 2013 06:28 Sek-Kuar wrote:On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings. Would not worry about that.. From what I have seen on streams legendaries really dont drop that much... I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played. But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........ FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words. 1: there is lots of places that can roll all resist... but poison resist is a secondery affix so you will never change that into all res, you change primary stats into primary and secondery into secondery, I find the fact that they have seperated them really good. now you can get efficent stats while still having some pick up. 2: from the streams that I have seen progressing goes quite fast. And torment is unlocked at lv70 and peopl play torment 6 at the moment. people ask for a harder game that takes along time to get to the end of, still complaining.... Well if thats true pls link me stream. I must confess I was searching for some crusader stream so maybe it was delayed due to leveling needed but from what I have seen nearly 1M DPS is not enough to kill white mobs on torment(1) in under 10 sec - not to mentin that you get 1shooted with almost 1/3M HP and 1k+ all res and massive armor. So let me elaborate my previous: after vanilla D3 came out people started complaining about a lot of things that never ever existed in Diablo series before - game difficulty, need to Act/gear progress etc. So devs literally spent last severals months tuning it and D3 eventually became true hack&slash game. With hundreds and thousands mobs slayed every hour, and not some stupid weird fantasy-with-sword-constant-kiting-counter-strike genre. Last few months they kept tuning game that all dificulties all acts are at about same farmable level, removed stupid retarded things that do no belong to aRPG genre like ACT-gear checks and made it that all acts and all MPs can give all items. That was what people asked for. That was what people loved about D2. And now, after few months of work (with good results) they once again go back to that concept that everyone hated and complained about... Im speechless... I honestly have no words for that... How retarded must one be to spend almost year fixing problem so that he can broke it when it starts working?!? They seriously have no idea what people want - its like when people said "D2 was too easy" and they made it that you die in 2-3 hits from basic mobs... In D2 you could easily take 200-300 hits from basic mobs with average PvE sorceress and then you had 16 pots in belt. They are totally clueless about what people want. When people say "hey D2 is too easy because I can take 4000 hits before dying" they understand it as "hey I want D3 where I die in 2 hits". But people never asked for that. Nobody. Ever. And people are not asking for harder game now. Thats just how retarded and clueless devs are... People keep asking for endgame. And for those dull idiots in Blizzard asking for endgame apparently means exactly same thing as asking for making game harder... So they are returning to what they once tried and everyone hated - and what they spent almost year trying to fix and remove from game. IM JUST FUCKING SPEECHLESS. UNBELIEVABLE. D2 was easy. And yet it had some sorf of engame and system that kept players there for 10 years despite massive dupe & bots problems. But then - again - D2 had ladder seasons, interesting crafting, more itemization, more builds (both skill and itemwise) and most importantly "endgame" in terms of item & char perfectionism and PvP. Man you are such a blinded D3 hater, I don't even know why you still even come to d3 threads. Actually you are the same with all blizz' games. Stop hurting yourself, go find something else to do. A lot of people are a bit surprised that people on the beta for only a few days are raping max difficulty, and I agree. It's stupid, people want to farm, but need some incentive to get the best gear. If you insta gib everything with easy found gear, whats the incentive. Just check out King Kong's stream, he makes it look to easy. I think if Blizz can continue with the same difficulty as now, it's perfect (mp10 is reserved to the best, but most can farm up to mp7-8). No trading means that's not gonna happen, what you get is basically what console got as d3 classic, loot bonanza and great fun for about 30-40hr of gameplay, then it grinds down to a halt, you get bored and just move on if you're most people (not the case with d2 or poe!). You better like the cartoony graphics, bashing monsters in the face and seeing light shows and large numbers on screen cuz thats all there's gonna be, if you're in it for the itemhunt/finesse/replayability/build theorycrafting you're gonna be surprised. Things could change obviously but I wouldn't count on it. As an aside, most uniques are pretty disappointing to me, they're just +proc effect orange text with a very few cool exceptions you can base a char's survivability or build after. Granted the item designers don't have all that much to work with other than procs and more stats, d3 simplistic approach means there are no interconnected game systems that could be tapped in the item design process so probably not their fault. How fun would it be to have a simple separation between attack and spellpower eg, then a unique comes along that converts one to the other and soooo many new build possibilities are opened up just through that. But it's all tied into weapon damage so no can do. Oh well.
Where did this no trade come out of? BoP is not complete, IIRC you have 2 hours to trade, which means that you can trade inside a group of friends/clans. Or we might have some really fun flash sales on d2jsp...
I think a lot of people are speaking out of their ass and theorycrafting about an unfinished expansion... But if you had tried it (like me) then you'd know that it's all going in the right direction, and with proper feedback from the testers, shit should get balanced. I don't think blizz are stupid enough to make a game that only has 40 hrs replay-ability. Dont forget Consoles and PC are completely different gamers.
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On November 23 2013 00:40 Douillos wrote:Show nested quote +On November 23 2013 00:35 Taguchi wrote:On November 22 2013 23:44 Douillos wrote:On November 22 2013 08:32 Sek-Kuar wrote:On November 22 2013 06:39 DODswe4 wrote:On November 22 2013 06:28 Sek-Kuar wrote:On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings. Would not worry about that.. From what I have seen on streams legendaries really dont drop that much... I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played. But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........ FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words. 1: there is lots of places that can roll all resist... but poison resist is a secondery affix so you will never change that into all res, you change primary stats into primary and secondery into secondery, I find the fact that they have seperated them really good. now you can get efficent stats while still having some pick up. 2: from the streams that I have seen progressing goes quite fast. And torment is unlocked at lv70 and peopl play torment 6 at the moment. people ask for a harder game that takes along time to get to the end of, still complaining.... Well if thats true pls link me stream. I must confess I was searching for some crusader stream so maybe it was delayed due to leveling needed but from what I have seen nearly 1M DPS is not enough to kill white mobs on torment(1) in under 10 sec - not to mentin that you get 1shooted with almost 1/3M HP and 1k+ all res and massive armor. So let me elaborate my previous: after vanilla D3 came out people started complaining about a lot of things that never ever existed in Diablo series before - game difficulty, need to Act/gear progress etc. So devs literally spent last severals months tuning it and D3 eventually became true hack&slash game. With hundreds and thousands mobs slayed every hour, and not some stupid weird fantasy-with-sword-constant-kiting-counter-strike genre. Last few months they kept tuning game that all dificulties all acts are at about same farmable level, removed stupid retarded things that do no belong to aRPG genre like ACT-gear checks and made it that all acts and all MPs can give all items. That was what people asked for. That was what people loved about D2. And now, after few months of work (with good results) they once again go back to that concept that everyone hated and complained about... Im speechless... I honestly have no words for that... How retarded must one be to spend almost year fixing problem so that he can broke it when it starts working?!? They seriously have no idea what people want - its like when people said "D2 was too easy" and they made it that you die in 2-3 hits from basic mobs... In D2 you could easily take 200-300 hits from basic mobs with average PvE sorceress and then you had 16 pots in belt. They are totally clueless about what people want. When people say "hey D2 is too easy because I can take 4000 hits before dying" they understand it as "hey I want D3 where I die in 2 hits". But people never asked for that. Nobody. Ever. And people are not asking for harder game now. Thats just how retarded and clueless devs are... People keep asking for endgame. And for those dull idiots in Blizzard asking for endgame apparently means exactly same thing as asking for making game harder... So they are returning to what they once tried and everyone hated - and what they spent almost year trying to fix and remove from game. IM JUST FUCKING SPEECHLESS. UNBELIEVABLE. D2 was easy. And yet it had some sorf of engame and system that kept players there for 10 years despite massive dupe & bots problems. But then - again - D2 had ladder seasons, interesting crafting, more itemization, more builds (both skill and itemwise) and most importantly "endgame" in terms of item & char perfectionism and PvP. Man you are such a blinded D3 hater, I don't even know why you still even come to d3 threads. Actually you are the same with all blizz' games. Stop hurting yourself, go find something else to do. A lot of people are a bit surprised that people on the beta for only a few days are raping max difficulty, and I agree. It's stupid, people want to farm, but need some incentive to get the best gear. If you insta gib everything with easy found gear, whats the incentive. Just check out King Kong's stream, he makes it look to easy. I think if Blizz can continue with the same difficulty as now, it's perfect (mp10 is reserved to the best, but most can farm up to mp7-8). No trading means that's not gonna happen, what you get is basically what console got as d3 classic, loot bonanza and great fun for about 30-40hr of gameplay, then it grinds down to a halt, you get bored and just move on if you're most people (not the case with d2 or poe!). You better like the cartoony graphics, bashing monsters in the face and seeing light shows and large numbers on screen cuz thats all there's gonna be, if you're in it for the itemhunt/finesse/replayability/build theorycrafting you're gonna be surprised. Things could change obviously but I wouldn't count on it. As an aside, most uniques are pretty disappointing to me, they're just +proc effect orange text with a very few cool exceptions you can base a char's survivability or build after. Granted the item designers don't have all that much to work with other than procs and more stats, d3 simplistic approach means there are no interconnected game systems that could be tapped in the item design process so probably not their fault. How fun would it be to have a simple separation between attack and spellpower eg, then a unique comes along that converts one to the other and soooo many new build possibilities are opened up just through that. But it's all tied into weapon damage so no can do. Oh well. Where did this no trade come out of? BoP is not complete, IIRC you have 2 hours to trade, which means that you can trade inside a group of friends/clans. Or we might have some really fun flash sales on d2jsp... I think a lot of people are speaking out of their ass and theorycrafting about an unfinished expansion... But if you had tried it (like me) then you'd know that it's all going in the right direction, and with proper feedback from the testers, shit should get balanced. I don't think blizz are stupid enough to make a game that only has 40 hrs replay-ability. Dont forget Consoles and PC are completely different gamers. you can only trade for 2h with the people who was in the group when you got your legendery
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On November 23 2013 00:40 Douillos wrote:
Where did this no trade come out of? BoP is not complete, IIRC you have 2 hours to trade, which means that you can trade inside a group of friends/clans. Or we might have some really fun flash sales on d2jsp...
I mostly solo. As it is right now, I absolutely can never trade a unique to anyone at all, ever.
Loot will be plentiful or it will be scarce. Scarce means I need to spend more hours playing to find stuff. No trade means I get to be VERY frustrated when I find shit I don't want but is very rare and powerful, so even though I won the lotto I don't get to have my stuff. If loot is plentiful, I'll find everything myself in a short time with no problem and I'll be done with the game. They even diminished the worth of MF in finding uniques, only 10% of the MF stat counts towards unique drops - this means everyone will find pretty much the same amount.
Guess what Blizzard, the people who slash game systems in the name of simplistic design, will do, oh informed one! Or don't, the writing's on the wall for whoever wants to read it.
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On November 22 2013 23:44 Douillos wrote:Show nested quote +On November 22 2013 08:32 Sek-Kuar wrote:On November 22 2013 06:39 DODswe4 wrote:On November 22 2013 06:28 Sek-Kuar wrote:On November 21 2013 21:08 ViperPL wrote: Other new features look interesting enough, so I'm still cautiously optimistic about RoS. I hope loot 2.0 won't make getting good items too easy, like on the console. Let's see what more info beta brings. Would not worry about that.. From what I have seen on streams legendaries really dont drop that much... I dont play SC so no idea what it will do there, but I expect HC become pretty much unplayable. You will probably need to play 150++ hours to find enough legends to even be able to start playing one char... And thanks to smart drops you probably wont be able to switch chars until 1000++ hours played. But NVM. What cough my eye the most were 2 things: 1) Mythic seems really lame to me. Not that she can not make items better, its just that I expect much more than this crap... When replacing one affix on item you can only reroll predermined set of affixes, not random (possible affixes are listed). So when you roll item with poison res, you can not reroll it with AllR, but only with shit like fire/cold res, gold find and HP after kill... So far I havent seen single possible AllRes reroll. Overall it seems like you can only replace shit with shit and - possibly - good with good. As I said - huge disappointment. 2) It seems like they are back with that most utterly retarded concept from vanilla D3 that you need to farm for X time on Y difficulty to be able to proceed to Y+1 difficulty. Yes, some legendaries seems to be specific for Torment (highest) dif etc, so expect that you will be forced to farm 300 hours on master to farm 1000 hours on expert to farm 2000 hours on torment(1) ... to start playing on toment(6). Like that people already didnt very loudly express that nobody want this shitty ideas........ FFS people working in Blizzard must really be most stupid people on this planet. I can tell you right now that in current state RoS is going to make few minor things on softcore little better for price of creating masses of new and huge problems... And hardcore will go back to 1.02 state. Unless they change everything, gonna be an epic fail - mark my words. 1: there is lots of places that can roll all resist... but poison resist is a secondery affix so you will never change that into all res, you change primary stats into primary and secondery into secondery, I find the fact that they have seperated them really good. now you can get efficent stats while still having some pick up. 2: from the streams that I have seen progressing goes quite fast. And torment is unlocked at lv70 and peopl play torment 6 at the moment. people ask for a harder game that takes along time to get to the end of, still complaining.... Well if thats true pls link me stream. I must confess I was searching for some crusader stream so maybe it was delayed due to leveling needed but from what I have seen nearly 1M DPS is not enough to kill white mobs on torment(1) in under 10 sec - not to mentin that you get 1shooted with almost 1/3M HP and 1k+ all res and massive armor. So let me elaborate my previous: after vanilla D3 came out people started complaining about a lot of things that never ever existed in Diablo series before - game difficulty, need to Act/gear progress etc. So devs literally spent last severals months tuning it and D3 eventually became true hack&slash game. With hundreds and thousands mobs slayed every hour, and not some stupid weird fantasy-with-sword-constant-kiting-counter-strike genre. Last few months they kept tuning game that all dificulties all acts are at about same farmable level, removed stupid retarded things that do no belong to aRPG genre like ACT-gear checks and made it that all acts and all MPs can give all items. That was what people asked for. That was what people loved about D2. And now, after few months of work (with good results) they once again go back to that concept that everyone hated and complained about... Im speechless... I honestly have no words for that... How retarded must one be to spend almost year fixing problem so that he can broke it when it starts working?!? They seriously have no idea what people want - its like when people said "D2 was too easy" and they made it that you die in 2-3 hits from basic mobs... In D2 you could easily take 200-300 hits from basic mobs with average PvE sorceress and then you had 16 pots in belt. They are totally clueless about what people want. When people say "hey D2 is too easy because I can take 4000 hits before dying" they understand it as "hey I want D3 where I die in 2 hits". But people never asked for that. Nobody. Ever. And people are not asking for harder game now. Thats just how retarded and clueless devs are... People keep asking for endgame. And for those dull idiots in Blizzard asking for endgame apparently means exactly same thing as asking for making game harder... So they are returning to what they once tried and everyone hated - and what they spent almost year trying to fix and remove from game. IM JUST FUCKING SPEECHLESS. UNBELIEVABLE. D2 was easy. And yet it had some sorf of engame and system that kept players there for 10 years despite massive dupe & bots problems. But then - again - D2 had ladder seasons, interesting crafting, more itemization, more builds (both skill and itemwise) and most importantly "endgame" in terms of item & char perfectionism and PvP. Man you are such a blinded D3 hater, I don't even know why you still even come to d3 threads. Actually you are the same with all blizz' games. Stop hurting yourself, go find something else to do. A lot of people are a bit surprised that people on the beta for only a few days are raping max difficulty, and I agree. It's stupid, people want to farm, but need some incentive to get the best gear. If you insta gib everything with easy found gear, whats the incentive. Just check out King Kong's stream, he makes it look to easy. I think if Blizz can continue with the same difficulty as now, it's perfect (mp10 is reserved to the best, but most can farm up to mp7-8).
First, I really do think you are confusing me with someone else, but NVM about that.
Second, you dont get any of what I wrote. OFC that current state of game where all MPs can give same items is perfect and exactly as it should be - but it was nothing like that when D3 come out. They had to spent last year balancing and fixing this. And now in RoS, they are turning away from this concept (as soon as it started working) and going back to system from 1.00 D3 which everyone hated.
You can believe whatever they want but they are clueless about what people want.
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