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On November 24 2013 03:36 dAPhREAk wrote:Show nested quote +On November 23 2013 19:15 BeaSteR wrote: its so hard to find this part of the forum on teamliquid.. I have to use the search all the time. Why does it not show up under Sports? you have to check it in the filters. click customize sidebar and then click the diablo 3 box,. there is no diablo 3 box for me oO
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On November 24 2013 06:31 Black Gun wrote:Show nested quote +On November 24 2013 03:36 dAPhREAk wrote:On November 23 2013 19:15 BeaSteR wrote: its so hard to find this part of the forum on teamliquid.. I have to use the search all the time. Why does it not show up under Sports? you have to check it in the filters. click customize sidebar and then click the diablo 3 box,. there is no diablo 3 box for me oO bottom left of the page, scroll all the way down. it says "customize sidebar." click that and then it will have a list where you can check or uncheck boxes like this:
Forum Customization
Select which forums you would like to be visible on the left sidebar. Community General Forum Media & Entertainment Sports Tech Support TL Community TL+ Forum StarCraft 2 StarCraft 2 Tournaments SC2 General StarCraft 2 Strategy SC2 Maps & Custom Games Brood War Brood War Tournaments BW General Brood War Strategy Other Games Other Games Hearthstone TL Mafia Diablo 3 check diablo 3 under Other Games.
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has anyone seen a list of the new reaper of soul legendary affixes and set affixes? i have been enjoying seeing them as dropped, but would like to see all of them in one place if it exists. thanks.
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On November 24 2013 06:34 dAPhREAk wrote:Show nested quote +On November 24 2013 06:31 Black Gun wrote:On November 24 2013 03:36 dAPhREAk wrote:On November 23 2013 19:15 BeaSteR wrote: its so hard to find this part of the forum on teamliquid.. I have to use the search all the time. Why does it not show up under Sports? you have to check it in the filters. click customize sidebar and then click the diablo 3 box,. there is no diablo 3 box for me oO bottom left of the page, scroll all the way down. it says "customize sidebar." click that and then it will have a list where you can check or uncheck boxes like this: Show nested quote +Forum Customization
Select which forums you would like to be visible on the left sidebar. Community General Forum Media & Entertainment Sports Tech Support TL Community TL+ Forum StarCraft 2 StarCraft 2 Tournaments SC2 General StarCraft 2 Strategy SC2 Maps & Custom Games Brood War Brood War Tournaments BW General Brood War Strategy Other Games Other Games Hearthstone TL Mafia Diablo 3 check diablo 3 under Other Games. ty. i was clicking on site settings in the top left...
after watching some streams today, there seem to be too many flashy visual effects on the sceen. looks a bit like late 90s arcade games.
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Caldeum1977 Posts
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Ive looked around but couldnt find it. Anyone seen an overview of the Crusader armor tiers?
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On November 24 2013 06:29 Gorsameth wrote:Show nested quote +On November 24 2013 05:16 rezoacken wrote: I'm starting to think they should add like 20levels between current L60 and L70. For two reasons: -To make leveling to max a bit longer -To make the difference in strength between L60 and max level more sensical. Currently it's just ridiculous the difference in gear between 60 and 70. This would smooth the progression in character power instead of doubling your strength from one level to the next. Its sad to see how a lot of the mistakes being made in D3 with stat scaling have already been made in WoW. Sad to see em do the same again even after recognizing it.
That's even worse than WoW right now. In WoW if you had good gear by the end of the previous expansion you won't switch gear right away, usually you start switching only after some levels and it's minor upgrade. The big jump in power happens when you reach the new max level and start to get blues/epic from max level dungeons. Your dps mostly doubles from one expansion to the next (Approximately something like thatEnd of wotlk: 8-10K, start of cataclysm: 15-20K, end of cataclysm 30-40K start of MoP: 60-70K).
Right now in RoS you have a progression up to 59, you drop some 600dps weapons at best and some square gems and as soon as you hit 60-61 you start droping 1500dps blue weapons and marquises (like 8 level above square). Your dps goes from like 10K at 59 to multiple hundreds in a few levels. And once you are at 70 it goes above a million. Toughness (some cumulative stat of your defenses) goes in the multiple millions. And when you fight you do 7 digits numbers... it looks like crap.
The curve is just beyond ridiculous imo.
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after again watching some streams today, there is just too much ridiculously OP shit going on atm. for example, there are those gloves that make shrine effects last for 1 hour. together with all the cdr gear, an empowered shrine then makes most skills with a cooldown of less than 20 seconds spammable. for example, crusaders can permanently use steel charge to blitz over the map. (thats the horse thingie..) same goes for the ray from above thing that kripp fittingly termed "rape beam": it usually has quite a long cd, as is sensible for a skill of this strength. but because of the combination of those gloves and empowered shrines, you can cast it every 15 or so seconds, while it lasts for about 7 seconds. btw that beam does somehow do ridiculous amounts of damage. it sometimes kills bosses on torment VI who got some 400m hp within 2 seconds... (and thats with 1m base dps.... i guess that truly highend chars in RoS will eventually break 2m dps.)
do i need to mention that having empowered shrines pretty much permanently ... just completely trivializes the resource management aspect of the game?
in all seriousness, these gloves' special effect has to go. to draw a comparison to d2, its like eni, cota and infinity in one single item.
edit: and apparently, the monster selection for nephalem rifts is indeed completely random. which means that a map in rifts can feature goblins as one of the regular monster types. kripp just had a map with about 40 gobs on it, he got 8 legendaries from this one map alone.
at this pace, i really dont see any longevity in RoS. there wont be any challenge left in the game long before anyone comes close to gear perfection.
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Is there video up of that goblin level? Would love to see that ^^
And I must ask: is it real that elites have only 400m hp on T6? Cause w/o CB chars with 1M+ dps deal no dmg at all... I kinda expect some missread, it must be 4b HP otherwise 1M dps must make visible damage...
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... this is f&f beta. stop expecting properly tuned difficulty. If this still is a problem late in beta you can complain but at this point its just stupid. Number tuning is the last thing to happen in the development cycle.
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I agree with other people about CB and difficulty tuning, that's the last of my worries. There is plenty of time to tune the game, there isn't so much time to design an endgame worth playing for more than 20 hours.
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On November 24 2013 21:48 Gorsameth wrote: ... this is f&f beta. stop expecting properly tuned difficulty. If this still is a problem late in beta you can complain but at this point its just stupid. Number tuning is the last thing to happen in the development cycle. ok, fair enough. but those gloves that make shrines last for 1 hours are just too OP. no amount of number tweaking can fix that.
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On November 25 2013 07:50 Black Gun wrote:Show nested quote +On November 24 2013 21:48 Gorsameth wrote: ... this is f&f beta. stop expecting properly tuned difficulty. If this still is a problem late in beta you can complain but at this point its just stupid. Number tuning is the last thing to happen in the development cycle. ok, fair enough. but those gloves that make shrines last for 1 hours are just too OP. no amount of number tweaking can fix that. thats one of the numbers they can tweak. come on man, think.
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On November 25 2013 08:30 dAPhREAk wrote:Show nested quote +On November 25 2013 07:50 Black Gun wrote:On November 24 2013 21:48 Gorsameth wrote: ... this is f&f beta. stop expecting properly tuned difficulty. If this still is a problem late in beta you can complain but at this point its just stupid. Number tuning is the last thing to happen in the development cycle. ok, fair enough. but those gloves that make shrines last for 1 hours are just too OP. no amount of number tweaking can fix that. thats one of the numbers they can tweak. come on man, think. Surely you cant tweak the time on a buff like that, surely! :p
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Balance is irrelevant, the problem I have with the beta right now seems like the same problem D3 has on consoles: You get BiS gear in like 20hrs... You just find so many crazy good items, its not even funny anymore. They have to nerf this extremly, because when you hav godlike gear the game gets boring very fast!
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On November 24 2013 21:48 Gorsameth wrote: ... this is f&f beta. stop expecting properly tuned difficulty. If this still is a problem late in beta you can complain but at this point its just stupid. Number tuning is the last thing to happen in the development cycle.
This applies to everything from drops to leveling time.
This beta is to single out the numerous bugs, missing skills, missing skins on items, missing icons, etc. etc.
The game doesn't even have a release date, and you're all jumping off the boat already :D
60-70 will be longer, drop rates will be tweaked, Scaling will be smoother, but for now, the most important is fixing all the bugs, 'cause there are a shit load of em !
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On November 23 2013 05:22 Sek-Kuar wrote: Well what they want to force as endgame (ie. content far out of reach of most) as they introduced in vanilla D3 everyone hated, at least all except most hardcore players. It does not suit ARPG genre and it was never part of any previous Diablo game before. Current state where you can get all items with all stats on all MPs (available for everyone after resonable time) where higher MPs rewards you with only better chance and so is IMHO perfect.
D2 endgame was mainly about reaching max level/PvP/item perfectionism. They (for some unknown reason) totally removed item perfectionism as an option, now they are removing leveling to max level as option and PvP... Well who knows. Overall with choices they made so far I dont even think there can be some endgame.
The stupidest thing is removing paragon level cap. Most healthly (ie not totally addcited) players play for some goal... whether its beating inferno or reaching max level or whatever. But with level cap removed I guess they expect players to play 2000 hours to reach paragon 1264 and after that play another 50 hours to reach 1265 LOL. Thats totally random. No goal at all.
"Play 1000 hours to increase one of your stats from random number to another totally random number" that seems to be their philosophy.
People kept playing D2 either to reach perfect items, or max level or for PvP - mostly as combination of all of this. But ever since release there was only max level goal (which was nothing before paragons) and now they gonna get rid even of that last one..
There is no endgame without goal and purpose. And we choose that each of us as we like. So what are you going to play for in RoS? To make your char perfect? You cant do that in D3... You can find upgrade, but your stats will always be random. To reach max level? You cant do that in RoS... To try new builds like you could in D2? Well GL with that changing skills take 10 seconds and most of the time you dont even have to change items...
I don't see how the current paragon implementation is different from when I played D2. I remember that D2 had huge penalties to experience as you level up. IIRC, it was 90% at level 90+ on top of the additional penalties based on being higher level than the monster. I created around 5-6 characters that I cleared hell with and I gave up on all of them around the low 70s to high 80s.
Except for the most hardcore of players, the RoS paragon implementation is no different than the vanilla D3 paragon implementation and the D2 level cap implementation. Most of us won't be close on reaching any of them.
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On November 26 2013 00:23 andrewlt wrote:Show nested quote +On November 23 2013 05:22 Sek-Kuar wrote: Well what they want to force as endgame (ie. content far out of reach of most) as they introduced in vanilla D3 everyone hated, at least all except most hardcore players. It does not suit ARPG genre and it was never part of any previous Diablo game before. Current state where you can get all items with all stats on all MPs (available for everyone after resonable time) where higher MPs rewards you with only better chance and so is IMHO perfect.
D2 endgame was mainly about reaching max level/PvP/item perfectionism. They (for some unknown reason) totally removed item perfectionism as an option, now they are removing leveling to max level as option and PvP... Well who knows. Overall with choices they made so far I dont even think there can be some endgame.
The stupidest thing is removing paragon level cap. Most healthly (ie not totally addcited) players play for some goal... whether its beating inferno or reaching max level or whatever. But with level cap removed I guess they expect players to play 2000 hours to reach paragon 1264 and after that play another 50 hours to reach 1265 LOL. Thats totally random. No goal at all.
"Play 1000 hours to increase one of your stats from random number to another totally random number" that seems to be their philosophy.
People kept playing D2 either to reach perfect items, or max level or for PvP - mostly as combination of all of this. But ever since release there was only max level goal (which was nothing before paragons) and now they gonna get rid even of that last one..
There is no endgame without goal and purpose. And we choose that each of us as we like. So what are you going to play for in RoS? To make your char perfect? You cant do that in D3... You can find upgrade, but your stats will always be random. To reach max level? You cant do that in RoS... To try new builds like you could in D2? Well GL with that changing skills take 10 seconds and most of the time you dont even have to change items... I don't see how the current paragon implementation is different from when I played D2. I remember that D2 had huge penalties to experience as you level up. IIRC, it was 90% at level 90+ on top of the additional penalties based on being higher level than the monster. I created around 5-6 characters that I cleared hell with and I gave up on all of them around the low 70s to high 80s. Except for the most hardcore of players, the RoS paragon implementation is no different than the vanilla D3 paragon implementation and the D2 level cap implementation. Most of us won't be close on reaching any of them.
You dont get the point. Point is that "endgame" is something you can not just force, its something that each of us choose based on personal preferences.
You didnt like leveling in D2? Me neither, most I have ever had was lvl 94... But there were people with several 99´s every season, people who started leveling the moment ladder was reseted. And those had their endgame - to reach max level.
People like me didnt care much about level, I rather tryed to make my char perfect. So I have choosen favourite char, favourite build and went for that - I had my endgame too.
And other people wanted to make many builds, get rich or play PvP.
Now - in D3 - you cant go for max level, you cant go for perfection, you cant go for being rich... And experimenting with builds is so much inferior compared to D2... And PvP - not really ATM.
Mistake you make - and unfortunally mistake ppl in Blizzard make - is that they dont understand this freedom concept and rather are trying to find one thing that everyone MUST like, one thing that everyone MUST do, one thing to build endgame around.
As a result of this stupidity there is no endgame at all - nothing to play for once you consider game finished, but to mindlessly do it over and over and over again without any goal or purpose in your actions.
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I don't think you understand where I am coming from. The endgame for the vast majority of people in D3 is the same as the endgame in D2, play until the rate of leveling and getting item upgrades slows down to a point that you don't want to go on.
What D2 has is not more freedom, but more grinding. You just happen to like the grinding that game has. It's something that the most hardcore D2 fans share but not something that a majority of the player base for both games share. D3 allows more experimentation of builds. It's just that it doesn't waste your time whenever you want to experiment. And again, the people who loved D2's style loved grinding new characters, something that we don't all share. I only created one character per class in D2. I would have loved to try new skills but I didn't like the grind.
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On November 26 2013 02:14 andrewlt wrote: I don't think you understand where I am coming from. The endgame for the vast majority of people in D3 is the same as the endgame in D2, play until the rate of leveling and getting item upgrades slows down to a point that you don't want to go on.
What D2 has is not more freedom, but more grinding. You just happen to like the grinding that game has. It's something that the most hardcore D2 fans share but not something that a majority of the player base for both games share. D3 allows more experimentation of builds. It's just that it doesn't waste your time whenever you want to experiment. And again, the people who loved D2's style loved grinding new characters, something that we don't all share. I only created one character per class in D2. I would have loved to try new skills but I didn't like the grind. I totaly agree. Many times I wondered why D2 didnt have a respec system while playing it. Why is the answer to making a mistake that i should restart and spend another X hours just to get back to where I was? I love the new system, It lets you try out fun stuff without being punished for it.
That said I understand and share some of the issues with loot 2.0. Because all loot that drops is for you it makes gearing so so much faster and that does take away from the game. Its a very fine line between to easy and to hard to find gear and im not sure Blizzard will find that right point.
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