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StarcracK
Canada49 Posts
just give us more content damn it. | ||
Assault_1
Canada1950 Posts
http://www.ign.com/blogs/rkownage/2012/12/30/the-treeter-awards-2012 http://egamer.co.za/2012/12/egamer-awards-2012-the-most-disappointing-game/ the reveal part at the bottom | ||
Pufftrees
2449 Posts
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ZealotOfAuir
5 Posts
I want Blizzard to add game modes such as Domination, CTF, Team Defender Domination : There are 3 or more positions or flags that needs to be taken control over. 2 teams that consists of maybe something like 6 people? CTF : Straight forward Team Defender : The two teams take turns defending a fortified location. Reaching the final gate and destroying it will result in a victory. After 2 or so rounds, the team who got the closest wins? Something similar to the PvP arena in WoW called Strand of the Ancients. | ||
[F_]aths
Germany3947 Posts
On January 01 2013 07:30 Assault_1 wrote: hey diablo won some awards! http://www.ign.com/blogs/rkownage/2012/12/30/the-treeter-awards-2012 http://egamer.co.za/2012/12/egamer-awards-2012-the-most-disappointing-game/ the reveal part at the bottom Haters gonna hate. The guy with the pindleskil bot made me wanna cry. He called that dedication – to cheat. On January 01 2013 09:44 ZealotOfAuir wrote: PvP wasn't as awesome as I wished, TDM would actually be more interesting than the "Dueling" system they got. I want Blizzard to add game modes such as Domination, CTF, Team Defender Domination : There are 3 or more positions or flags that needs to be taken control over. 2 teams that consists of maybe something like 6 people? CTF : Straight forward Team Defender : The two teams take turns defending a fortified location. Reaching the final gate and destroying it will result in a victory. After 2 or so rounds, the team who got the closest wins? Something similar to the PvP arena in WoW called Strand of the Ancients. How should that work with the current skill set of each class? Gear and skills are made for PvE, not PvP. | ||
Integra
Sweden5626 Posts
On January 01 2013 07:30 Assault_1 wrote: hey diablo won some awards! http://www.ign.com/blogs/rkownage/2012/12/30/the-treeter-awards-2012 http://egamer.co.za/2012/12/egamer-awards-2012-the-most-disappointing-game/ the reveal part at the bottom I never thought I would see the day that a game from Blizzard would win a "worse game of the year" award, nor would I ever believe that I would feel that it was the correct choice to give out the award to Blizzard. God knows they've worked hard for it. EDIT: special mentioning to Diablo3 Lead Designer and Deverloper Jay "Fuck that Loser" Wilson without you Diablo3 would never had gotten these amazing rewards, congrats. | ||
dragonsuper
Liechtenstein222 Posts
User was banned for this post. | ||
Assault_1
Canada1950 Posts
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Technique
Netherlands1542 Posts
On January 02 2013 08:43 dragonsuper wrote: blizzard has done so many errors ... i will never buy a blizzard game in my life anymore Lmao. Like other companies are better. Go buy some ea games, so you can crawl back to blizzard who actually supports their games. | ||
NicolBolas
United States1388 Posts
On January 02 2013 06:57 Integra wrote: I never thought I would see the day that a game from Blizzard would win a "worse game of the year" award, nor would I ever believe that I would feel that it was the correct choice to give out the award to Blizzard. God knows they've worked hard for it. ... what? Are you honestly saying that, with no hyperbole, the worst game made in 2012 was Diablo 3? Without question? However disappointing it may have been, it was still far superior to most of the crap made in 2012. You can easily find some random indie game, or even a AAA release from a studio, that is infinitely less fun than D3. Calling it "worst game of the year" is hyperbole, nothing more. Most disappointing? Maybe. But worst? Not a chance. | ||
Jetaap
France4814 Posts
On January 02 2013 23:20 NicolBolas wrote: ... what? Are you honestly saying that, with no hyperbole, the worst game made in 2012 was Diablo 3? Without question? However disappointing it may have been, it was still far superior to most of the crap made in 2012. You can easily find some random indie game, or even a AAA release from a studio, that is infinitely less fun than D3. Calling it "worst game of the year" is hyperbole, nothing more. Most disappointing? Maybe. But worst? Not a chance. Yeah diablo 3 is far from being a terrible game. It is just massively disapointing after all the hype that surrounded it, and the lack of follow up by blizzard. | ||
Hider
Denmark9391 Posts
On January 03 2013 01:08 Jetaap wrote: Yeah diablo 3 is far from being a terrible game. It is just massively disapointing after all the hype that surrounded it, and the lack of follow up by blizzard. I think developing a RPG is also most more challenging than developing starcraft. Starcraft was basically a "cant fail" formula as BW was such a fantastic game. The RPG genre relies on tricking people into thinking that clicking on monsters is actually fun. D2 did that well, but it was also a different time. With WOW as the main competitor D3 had a much more difficult time. | ||
KiWiKaKi
Canada691 Posts
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Assault_1
Canada1950 Posts
On January 03 2013 01:49 Hider wrote: I think developing a RPG is also most more challenging than developing starcraft. Starcraft was basically a "cant fail" formula as BW was such a fantastic game. The RPG genre relies on tricking people into thinking that clicking on monsters is actually fun. D2 did that well, but it was also a different time. With WOW as the main competitor D3 had a much more difficult time. its the total opposite dude, your having confirmation bias or w/e.. before sc2 and d3 were out I was worried about sc2 because the bar was set so high from the first game, and its really hard to make an rts (personally I think they got lucky balancing bw.. with muta stacking, stop lurker, etc). but for D3 I never even considered it could be bad because theres no way they could mess up an rpg like that. I'm still scratching my head as to how they could go so wrong, the game is over once you kill diablo | ||
Staboteur
Canada1873 Posts
I'm honestly not that concerned about D3 pvp. I remember reading before release that they'd be keeping D3 as mostly a PvE game, with pvp tacked on as an extra element and not a driving feature of the game. While I can imagine a lot of people have high hopes for the pvp of D3, I dont know that those hopes are or ever were realistic. I don't remember being sold D3 as a competitive pvp game, so I'll have a hard time saying I'm disappointed. | ||
Infernal_dream
United States2359 Posts
On January 03 2013 06:35 Assault_1 wrote: its the total opposite dude, your having confirmation bias or w/e.. before sc2 and d3 were out I was worried about sc2 because the bar was set so high from the first game, and its really hard to make an rts (personally I think they got lucky balancing bw.. with muta stacking, stop lurker, etc). but for D3 I never even considered it could be bad because theres no way they could mess up an rpg like that. I'm still scratching my head as to how they could go so wrong, the game is over once you kill diablo The same could be said of D2. I never ever found D2 fun. Gave it many many attempts and just couldn't understand why so many people played it day after day after day. D3 is kinda the same way to me. Randomly play it when I'm bored as hell, but no real investment. The entire game is based on being bored and grinding. Don't see how that's a legitimate excuse to remove TDM. Grinding players is more fun than mobs at least. Even if it's imbalanced as hell. | ||
Wuster
1974 Posts
On January 02 2013 01:21 [F_]aths wrote: Haters gonna hate. The guy with the pindleskil bot made me wanna cry. He called that dedication – to cheat. How should that work with the current skill set of each class? Gear and skills are made for PvE, not PvP. I agree about the IGN blog, that guy just had a lot of conflicting things to say about the game. Bad drops, well why did you bot D2 24/7? Cuz you junked most of the drops dude... Disagree about PvP, they do have abilities and skills for PvP. Monks especially got a bunch of them - Guiding Light, Pacifism, Mantra of Retribution (yes they have minimal PvE uses, but they just scream PvP). Gear doesn't have to be terribly different to make PvP work either; you'd probably favor reduced CC gear more, but everything else you use in PvE you'd use against another player. It's just the huge damage -> hp disparity that has to be overcome (the obvious answer is a PvP aura); and CM wizards of course (but again, PvP aura reducing CC duration). Anyways; I kind of wonder how much of this stems from the Beta - not sure how many of you guys were around then. But about half-way through they announced that they were re-doing *everything*. Overhauled the skill/run system in February. Then, they basically removed half the character stats in January (and consolidated them with pirmary stats and the remaining secondary stats). That's a pretty big change to announce during Beta (among other scrapped things, like the 3rd artisan, limited reforging, changes to the crafting system - crafted blues in Beta were actually really good). The stat consolidation especially speaks to their reluctance to add new types of gear into D3. | ||
Monkeyballs25
531 Posts
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unkkz
Norway2196 Posts
On January 03 2013 07:41 Monkeyballs25 wrote: I think Kripparian predicted this. Due to massive gear imbalances theres no way any sort of structured pvp would work out well. Anyone with half a brain predicted that... | ||
Infernal_dream
United States2359 Posts
But honestly who gives a shit? I would much rather be killing other players (or getting raped by them) vs. still doing the same fucking act3 run that we've been doing since the day the game came out. We literally have not gained a single thing to do. 8 months of the same shit and they say TDM is boring. Lolz. | ||
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