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On May 25 2012 23:55 Kenpark wrote:Show nested quote +This would only be good for tanks probably, and even as a barb tank you'd probably want that IAS on it, IAS = more life on hits. I don't play barb, but I asume it works that way ? Are there any tank builds ? Can you give me an estimate ? Dunno what to even search for. What are the 3 most important stats, so I could at least look up other rings in the ah. If I search for 80str 60vit 20phy dam red, I only find a handful very expensive rings (500k+).
This video has good advice for gearing a barb for inferno, it seems a high + life on hit weapon is also a major plus:
+ Show Spoiler +
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On May 26 2012 00:00 Kolean.Tellan wrote:Show nested quote +On May 25 2012 23:58 Blitzkrieg0 wrote:On May 25 2012 23:50 Kolean.Tellan wrote:just found a legandary what do you guys think??? http://imgur.com/6na5y Get rid of it fast. Only worth something because it's legendary. instant- ~600k market- ~750k squeeze- ~900k r you sure i saw slightly lesser rings without a socket between 2 and 5 million. this one has a socket 900k seems really low no?
We're looking at different auction houses. I'm on US.
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On May 25 2012 15:15 xrayEU wrote:I picked up Natalya´s Gaze yesterday and i beleive that the stats aren't that bad so i think i could get a good amount for it. What's your thoughts on this item? On EU btw... Umm..am I seeing this right. "Increase discipline regeneration by 0 per second."?
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On May 26 2012 00:06 Gijian wrote:Show nested quote +On May 25 2012 15:15 xrayEU wrote:I picked up Natalya´s Gaze yesterday and i beleive that the stats aren't that bad so i think i could get a good amount for it. What's your thoughts on this item? On EU btw... http://i.imgur.com/QllvJ.jpg Umm..am I seeing this right. "Increase discipline regeneration by 0 per second."?
The regeneration is probably <1 and it didn't round up. That appears to be a unique benefit though so there's no way to compare it to anything else.
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Last night found a 1030 DPS 1 Hander for a barb and a 1200 25% IAS 2H. What are these worth?
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On May 26 2012 00:30 AbusiveElbow wrote: Last night found a 1030 DPS 1 Hander for a barb and a 1200 25% IAS 2H. What are these worth? need full stats and server to be sure
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![[image loading]](http://img254.imageshack.us/img254/151/axey.jpg)
For Wizard it's really good, price?
Anyone wants to buy it?
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On May 26 2012 00:57 TLChronos wrote:![[image loading]](http://img254.imageshack.us/img254/151/axey.jpg) For Wizard it's really good, price? Anyone wants to buy it?  Good stats, shit dps. Something like 2m I'd say. Sell it fast, 900-1.1k dps weapon prices have dropped like 1000% in few days, and don't think they're done yet.
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![[image loading]](http://i.imgur.com/qnzAi.jpg)
Goddam int / dex. How much would this be? A few hundred thousand? A million?
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yo. found an exalted phantom bow plan a few days ago and found out today that its usually traded for several 100k. im thinking about keeping and trying my luck with the artisan myself but so far the hole artisan thing has been nothing but a dissapointment to me so im not sure...what would you say?
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![[image loading]](http://i.imgur.com/awIbS.png)
Tell me what you think ? :p
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Sorry to be off-topic with theorycraft, but I just have to reply.
On May 25 2012 23:44 Ramanujan wrote:Show nested quote +On May 25 2012 22:10 shoop wrote:On May 25 2012 21:29 Ramanujan wrote: No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance.
Dota players know this. Actually, if my source is correct, the damage reduction multiplier from armor is Physical damage reduction = Armor / (50 × Monster Level + Armor). This is a diminishing returns formula if I've ever seen one. What are you the fuck talking about? (Not to mention the stuff about balancing physical dmg reduction against resists, which is also valid of course). Then you haven't seen much. The formula is correct, but in no way does it mean that armor has diminishing returns. But yes, because the way damage reductions are added, 1-(1-x1)(1-x2)(1-x3)...(1-xn), you have to balance your armor and resistances. But I wouldn't say you automatically have higher armor just because the numbers are bigger, because 10 armor is the same as 1 resistance. One Int gives the same protection as one Str.
Diminishing returns means that going from 200 to 201 armor would not be as helpful as going from 100 to 101 armor. Let's see if this the case.
Suppose you're hit for 100 damage and your armor is your only defense. For simplicity let's say monster level is 2. Then according to the formula,
armor ; absorbed damage 100 ; 100*(100/200) = 50 101 ; 100*(101/201) = 50.249 200 ; 100*(200/300) = 66.6 (diabolical!) 201 ; 100*(201/301) = 66.778
So going from 100 armor to 101, adding a point reduces damage by 0.249, whereas going from 200 to 201 reduces damage by only 0.178. (I'm ignoring the fact that damage gets rounded, if you are worried by that, simply assume the attack did 10000 damage.)
Now, I'm not saying that there is a point where adding more armor is not useful. More armor is always going to help. But it is just not true that going from 10000 armor to 10100 is as helpful as going from 0 to 100.
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Why I only got 10k in my stash T__T woudl so buy some fo those item for my tank sorc
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On May 26 2012 00:57 TLChronos wrote:![[image loading]](http://img254.imageshack.us/img254/151/axey.jpg) For Wizard it's really good, price? Anyone wants to buy it?  I would if I coudl T_T
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United States47024 Posts
On May 26 2012 03:23 shoop wrote: So going from 100 armor to 101, adding a point reduces damage by 0.249, whereas going from 200 to 201 reduces damage by only 0.178. (I'm ignoring the fact that damage gets rounded, if you are worried by that, simply assume the attack did 10000 damage.)
Now, I'm not saying that there is a point where adding more armor is not useful. More armor is always going to help. But it is just not true that going from 10000 armor to 10100 is as helpful as going from 0 to 100.
The thing is, % damage reduction is a misleading way to look at the gain of increased armor--this is because higher % damage reductions are equivalent to MUCH higher EHP increases. Going from 55%->56% damage reduction is much more significant than going from 0%->1%. To illustrate this, suppose that going from 0-100 armor gave you 1% damage reduction, and that was the same at all armor values. Then that would mean going from 9900 armor to 10000 would be going from 99% damage reduction to 100% damage reduction--which is an INFINITE EHP increase because going from 99% damage reduction to 100% damage reduction means you now take 0 damage.
The proper way to analyze defensive stats is in terms of their EHP increase--which, in the case of armor IS indeed linear. This corresponds similarly to the EHP increase from Vitality, which is also likewise linear.
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On May 26 2012 03:32 TheYango wrote:Show nested quote +On May 26 2012 03:23 shoop wrote: So going from 100 armor to 101, adding a point reduces damage by 0.249, whereas going from 200 to 201 reduces damage by only 0.178. (I'm ignoring the fact that damage gets rounded, if you are worried by that, simply assume the attack did 10000 damage.)
Now, I'm not saying that there is a point where adding more armor is not useful. More armor is always going to help. But it is just not true that going from 10000 armor to 10100 is as helpful as going from 0 to 100.
The thing is, % damage reduction is a misleading way to look at the gain of increased armor--this is because higher % damage reductions are equivalent to MUCH higher EHP increases. Going from 55%->56% damage reduction is much more significant than going from 0%->1%. To illustrate this, suppose that going from 0-100 armor gave you 1% damage reduction, and that was the same at all armor values. Then that would mean going from 9900 armor to 10000 would be going from 99% damage reduction to 100% damage reduction--which is an INFINITE EHP increase because going from 99% damage reduction to 100% damage reduction means you now take 0 damage. The proper way to analyze defensive stats is in terms of their EHP increase--which, in the case of armor IS indeed linear. This corresponds similarly to the EHP increase from Vitality, which is also likewise linear.
Is the multiplier known for Diablo 3? (1% in LoL and 6% in WC3). Not sure I have to proper term here. I know it is much smaller, but I couldn't figure out a way to reverse engineer it myself.
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Shoulders 292 armor +206 strength +65 intelligence +76 vitality +41 poison resistance +56 resistance to all elements
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DH/Monk Amulet: 65 Dex 201 Vitality 53% Increased Crit Damage 29% Magic Find
Didn't go on the AH for 3.75mm buyout, so not sure what I should be looking for
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Catyoul
France2377 Posts
Nice shield or what ? On Europe.
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got these 3 AS rings and need some opinions on them. :>
![[image loading]](http://i49.tinypic.com/2dh9x53.jpg)
/edit added the vodoo mask. totally confused about this since i cant find ANYTHING comparable in the ah and dont know anything about witchdocs.
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