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Stone Gauntlets Legendary
356armor 69str 32dex 42vit 30arcane res 1.5% to stun ignores durability lvl 55
Really confused by this item, since it doesn't seem to be all that much to me, yet I've seen variations of it go up to 9m on the eu ah. Then again, I've seen people selling it for 150k too. Any thoughts?
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On May 25 2012 20:00 soverelgne wrote: Stone Gauntlets Legendary
356armor 69str 32dex 42vit 30arcane res 1.5% to stun ignores durability lvl 55
Really confused by this item, since it doesn't seem to be all that much to me, yet I've seen variations of it go up to 9m on the eu ah. Then again, I've seen people selling it for 150k too. Any thoughts? The only reason it would be selling well is because the color of the text on the item. It's a bad item compared to most rares.
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On May 25 2012 19:44 Tobberoth wrote:Show nested quote +On May 25 2012 19:42 whoso wrote:On May 25 2012 11:32 TheRealDudeMan wrote: Ignore the armor rating, see if any base stats are above 100.
i thought unlike in d2 armor is not a useless stat anymore for most classes. am i misinformed? i wouldnt know since im playing dh and dont care about defense anyway. Armor is great, but +armor bonuses are generally very insignificant compared to the armor you naturally get from using items of high ilvl.
Huh. I'm guessing you wouldn't say "ignore resistance, it's insignificant", yet it's the same thing really. So if item A and item B has identical stats, only that item A has +270 armor and item B has 27 resist to all, you would throw item A in the bin and keep item B? Even though they're *exactly* the same...
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On May 25 2012 20:03 Ramanujan wrote:Show nested quote +On May 25 2012 19:44 Tobberoth wrote:On May 25 2012 19:42 whoso wrote:On May 25 2012 11:32 TheRealDudeMan wrote: Ignore the armor rating, see if any base stats are above 100.
i thought unlike in d2 armor is not a useless stat anymore for most classes. am i misinformed? i wouldnt know since im playing dh and dont care about defense anyway. Armor is great, but +armor bonuses are generally very insignificant compared to the armor you naturally get from using items of high ilvl. Huh. I'm guessing you wouldn't say "ignore resistance, it's insignificant", yet it's the same thing really. So if item A and item B has identical stats, only that item A has +270 armor and item B has 27 resist to all, you would throw item A in the bin and keep item B? Even though they're *exactly* the same... Depends on class, because of dimnishing returns. As a wizard, I already have high resistance because of my int, so 27 resist to all would give me less than +270 armor. The opposite is true for barbarians for example, they will already have tons of armor because of str, so +all resist is far higher valued.
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On May 25 2012 20:08 Tobberoth wrote:Show nested quote +On May 25 2012 20:03 Ramanujan wrote:On May 25 2012 19:44 Tobberoth wrote:On May 25 2012 19:42 whoso wrote:On May 25 2012 11:32 TheRealDudeMan wrote: Ignore the armor rating, see if any base stats are above 100.
i thought unlike in d2 armor is not a useless stat anymore for most classes. am i misinformed? i wouldnt know since im playing dh and dont care about defense anyway. Armor is great, but +armor bonuses are generally very insignificant compared to the armor you naturally get from using items of high ilvl. Huh. I'm guessing you wouldn't say "ignore resistance, it's insignificant", yet it's the same thing really. So if item A and item B has identical stats, only that item A has +270 armor and item B has 27 resist to all, you would throw item A in the bin and keep item B? Even though they're *exactly* the same... Depends on class, because of dimnishing returns. As a wizard, I already have high resistance because of my int, so 27 resist to all would give me less than +270 armor. The opposite is true for barbarians for example, they will already have tons of armor because of str, so +all resist is far higher valued.
No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance.
Dota players know this.
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On May 25 2012 21:29 Ramanujan wrote:Show nested quote +On May 25 2012 20:08 Tobberoth wrote:On May 25 2012 20:03 Ramanujan wrote:On May 25 2012 19:44 Tobberoth wrote:On May 25 2012 19:42 whoso wrote:On May 25 2012 11:32 TheRealDudeMan wrote: Ignore the armor rating, see if any base stats are above 100.
i thought unlike in d2 armor is not a useless stat anymore for most classes. am i misinformed? i wouldnt know since im playing dh and dont care about defense anyway. Armor is great, but +armor bonuses are generally very insignificant compared to the armor you naturally get from using items of high ilvl. Huh. I'm guessing you wouldn't say "ignore resistance, it's insignificant", yet it's the same thing really. So if item A and item B has identical stats, only that item A has +270 armor and item B has 27 resist to all, you would throw item A in the bin and keep item B? Even though they're *exactly* the same... Depends on class, because of dimnishing returns. As a wizard, I already have high resistance because of my int, so 27 resist to all would give me less than +270 armor. The opposite is true for barbarians for example, they will already have tons of armor because of str, so +all resist is far higher valued. No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance. Dota players know this.
depends on your definition. It is true that if you have high armor and low resistances that improving resistances does more then improving armor. On itself the bonusses are linear but they are multiplicative with eachother so spreading out IS better. In some sense you can talk about diminishing returns then as your relative improvement goes down if you invest more in something. The example he gave was actually correct, if deciding between +270 armor and +27 resist all should depend on your levels in those categories so don't correct someone if you don't know how it works properly
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On May 25 2012 21:29 Ramanujan wrote: No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance.
Dota players know this. Actually, if my source is correct, the damage reduction multiplier from armor is
Physical damage reduction = Armor / (50 × Monster Level + Armor).
This is a diminishing returns formula if I've ever seen one. What are you the fuck talking about? (Not to mention the stuff about balancing physical dmg reduction against resists, which is also valid of course).
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On May 25 2012 22:10 shoop wrote:Show nested quote +On May 25 2012 21:29 Ramanujan wrote: No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance.
Dota players know this. Actually, if my source is correct, the damage reduction multiplier from armor is Physical damage reduction = Armor / (50 × Monster Level + Armor). This is a diminishing returns formula if I've ever seen one. What are you the fuck talking about? (Not to mention the stuff about balancing physical dmg reduction against resists, which is also valid of course). He meant that if having 100 armor would be 50% dmg reduction and having 200 armor would be 75% dmg reduction, it would look at first look like each point of armor would mean less, it in fact would not. 1 point of armor would reduce incoming dmg by exactly as much, no matter how much you would have it.
Now, I actually don't know if it works that way in D3. Does someone know exactly how armor works?
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![[image loading]](http://i730.photobucket.com/albums/ww309/TheVegasFlow/d2jsp1.png)
Any ideas?
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sell it now, and sell it fast, before people start to figure out that Boots without +12%movement speed just suck
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On May 25 2012 22:10 shoop wrote:Show nested quote +On May 25 2012 21:29 Ramanujan wrote: No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance.
Dota players know this. Actually, if my source is correct, the damage reduction multiplier from armor is Physical damage reduction = Armor / (50 × Monster Level + Armor). This is a diminishing returns formula if I've ever seen one. What are you the fuck talking about? (Not to mention the stuff about balancing physical dmg reduction against resists, which is also valid of course).
What makes you think that is a diminishing returns formula? Since it returns a percent, the denominator being larger than the numerator should be expected. If it ever returned a number greater than or equal to one you would be immune to damage.
The formula itself is useless though even if correct since it doesn't account for other forms of mitigation.
On May 25 2012 21:53 Markwerf wrote:Show nested quote +On May 25 2012 21:29 Ramanujan wrote:On May 25 2012 20:08 Tobberoth wrote:On May 25 2012 20:03 Ramanujan wrote:On May 25 2012 19:44 Tobberoth wrote:On May 25 2012 19:42 whoso wrote:On May 25 2012 11:32 TheRealDudeMan wrote: Ignore the armor rating, see if any base stats are above 100.
i thought unlike in d2 armor is not a useless stat anymore for most classes. am i misinformed? i wouldnt know since im playing dh and dont care about defense anyway. Armor is great, but +armor bonuses are generally very insignificant compared to the armor you naturally get from using items of high ilvl. Huh. I'm guessing you wouldn't say "ignore resistance, it's insignificant", yet it's the same thing really. So if item A and item B has identical stats, only that item A has +270 armor and item B has 27 resist to all, you would throw item A in the bin and keep item B? Even though they're *exactly* the same... Depends on class, because of dimnishing returns. As a wizard, I already have high resistance because of my int, so 27 resist to all would give me less than +270 armor. The opposite is true for barbarians for example, they will already have tons of armor because of str, so +all resist is far higher valued. No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance. Dota players know this. depends on your definition. It is true that if you have high armor and low resistances that improving resistances does more then improving armor. On itself the bonusses are linear but they are multiplicative with eachother so spreading out IS better. In some sense you can talk about diminishing returns then as your relative improvement goes down if you invest more in something. The example he gave was actually correct, if deciding between +270 armor and +27 resist all should depend on your levels in those categories so don't correct someone if you don't know how it works properly
One stat providing better results doesn't mean the other one has diminishing returns though. This is where most people get confused it seems. What you say about relative improvement is spot on though, but you shouldn't take that and jump the diminishing returns river.
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On May 25 2012 22:47 Brockster wrote: sell it now, and sell it fast, before people start to figure out that Boots without +12%movement speed just suck
haha exactly =P, but I think most people know tho, because the prices on AH for boots without movement speed are pretty low, and when it's a higher price most boots seem to have been on AH for hours I always salvage them. I've gotten some insane boots, just no 11-14movement speed 
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Ring: 9-18 damage 86str 66vit 46dex +27 phy res 9% control reduction
Is this of any worth ? Couldnt find damage modifier in the search. But 9-18 is insignificant anyway ? If sb could give me any ideas I would be thankful. Need Gold fast for a new weapon.
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On May 25 2012 23:26 Kenpark wrote: Ring: 9-18 damage 86str 66vit 46dex +27 phy res 9% control reduction
Is this of any worth ? Couldnt find damage modifier in the search. But 9-18 is insignificant anyway ? If sb could give me any ideas I would be thankful. Need Gold fast for a new weapon.
This would only be good for tanks probably, and even as a barb tank you'd probably want that IAS on it, IAS = more life on hits. I don't play barb, but I asume it works that way ?
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On May 25 2012 22:10 shoop wrote:Show nested quote +On May 25 2012 21:29 Ramanujan wrote: No, it wouldn't. I don't know how many times this needs to be said, but THERE IS NO DIMINISHING RETURN in armor or resistance.
Dota players know this. Actually, if my source is correct, the damage reduction multiplier from armor is Physical damage reduction = Armor / (50 × Monster Level + Armor). This is a diminishing returns formula if I've ever seen one. What are you the fuck talking about? (Not to mention the stuff about balancing physical dmg reduction against resists, which is also valid of course).
Then you haven't seen much. The formula is correct, but in no way does it mean that armor has diminishing returns.
But yes, because the way damage reductions are added, 1-(1-x1)(1-x2)(1-x3)...(1-xn), you have to balance your armor and resistances. But I wouldn't say you automatically have higher armor just because the numbers are bigger, because 10 armor is the same as 1 resistance. One Int gives the same protection as one Str.
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This would only be good for tanks probably, and even as a barb tank you'd probably want that IAS on it, IAS = more life on hits. I don't play barb, but I asume it works that way ?
Are there any tank builds ? Can you give me an estimate ? Dunno what to even search for. What are the 3 most important stats, so I could at least look up other rings in the ah. If I search for 80str 60vit 20phy dam red, I only find a handful very expensive rings (500k+).
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On May 25 2012 23:50 Kolean.Tellan wrote:just found a legandary what do you guys think??? http://imgur.com/6na5y
Get rid of it fast. Only worth something because it's legendary.
instant- ~600k market- ~750k squeeze- ~900k
You're on Europe I'm guessing actually. Not sure if same prices.
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On May 25 2012 23:50 Kolean.Tellan wrote:just found a legandary what do you guys think??? http://imgur.com/6na5y Bad roll with stats, your lucky if anyone wants it.
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On May 25 2012 23:58 Blitzkrieg0 wrote:Get rid of it fast. Only worth something because it's legendary. instant- ~600k market- ~750k squeeze- ~900k r you sure i saw slightly lesser rings without a socket between 2 and 5 million. this one has a socket 900k seems really low no?
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