I've been thinking of making a wizard, my monk is frustratin the shit outa me (why the fuck don't heals scale with my hp!?). I swear the people at blizzard are little bitches. Game is a single player/ co-op and they hotfix the fuck outa it, and the game is super short. I don't get what they expected and what they are trying to do. TBH there isnt much enjoyment and fun to be had with this game.
Diablo III - Hotfixes - Page 5
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veliuz
9 Posts
I've been thinking of making a wizard, my monk is frustratin the shit outa me (why the fuck don't heals scale with my hp!?). I swear the people at blizzard are little bitches. Game is a single player/ co-op and they hotfix the fuck outa it, and the game is super short. I don't get what they expected and what they are trying to do. TBH there isnt much enjoyment and fun to be had with this game. | ||
BlueBird.
United States3889 Posts
On May 24 2012 04:23 CustomKal wrote: Lol at all the wizard complaining. Just go do the crit build. I don't see how they can fix it unless they make it so that the cooldown reduction from crits doesn't apply to defensive spells or something. I switched off of the crit build with this change, I still have crit gear until I can afford good vit + int but I'm not using the passive. Diamond Skin + Force armor is what made it so you can stand in the middle and perma freeze people and was insanely broken, with the change to force armor, you can get 1 shot(even with diamond skin on). Standing in the middle of a pack trying to keep them frozen just isn't going to happen your gonna die, and you 100% die vs anything ranged. There is no reason to use the crit build if you don't have cooldowns on the abilities your using.. I'm back to the blizzard + hydra dot build where I kite and stay in back, and honestly while I can't beat inferno with it probably at least for the moment, we will see if they make more changes it's actually a lot more fun than standing in middle and perma freezing people while being invincible :p. | ||
JazzNL
182 Posts
On May 24 2012 03:03 aksfjh wrote: Yea, now wizards have to put up with the same BS that everybody else does. No because other classes get abilities that make them viable in inferno, Wizards don't any more. | ||
akalarry
United States1978 Posts
yet it takes a few days to get to max level. so much fail by blizzard. they should just raise the max to 99............. | ||
Medrea
10003 Posts
On May 24 2012 12:53 JazzNL wrote: No because other classes get abilities that make them viable in inferno, Wizards don't any more. No they don't. Wizard is still the best inferno class. | ||
dmfg
United Kingdom591 Posts
On May 24 2012 08:14 GwSC wrote: Saying you are limited to 1 build is a little far. Maybe for some classes. For Witch Doctor at least I have seen more than a few viable builds. The only reason there's only 1 build for inferno, is because hardly anyone is geared for inferno and so the only builds that worked were the abusive ones. And now the worst offenders have all been nerfed. I think it's way too early to talk about build variation, atm it's a race to see "which build requires the least amount of gear". | ||
Mammel
Finland189 Posts
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Kickboxer
Slovenia1308 Posts
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Firebolt145
Lalalaland34491 Posts
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Inex
Bulgaria443 Posts
On May 24 2012 12:27 [Crimson]Bason wrote: The thing i dont get is why do they have to wait for release to start actually WORKING on this game? What were they doing the last 10 years? Many of the issues we ran in were the most obvious flaws possible such as smokescreen Dh and energy armor wizard. Those are not bugs because THEY created the skills and the skills did what they are programed to do. Those were not bugs and yet blizzard didnt even test those? I now hardly doubt blizzard even tested inferno apart from slapping higher numbers on the monsters and deciding they were big enough to be hard/impossible. If a game that just came out after 10 years development needing a patch in the first few days of release then there is a huge problem regarding the legitimate development of this game. First they completed the game in about 5-6 years, not 10. No idea where people are getting that idea. Second, making inferno extremely hard, yet balanced, is a task that requires just as much effort as making a new game. There are people who will roll over any content that is thrown at them, except the cheap 1 shot kills that are right now. If it wasn't cheap, people will be farming it by now and blizz doesn't want that, guess why. There are more than 6 million people who bought D3, so if the possibility of someone completing inferno is as low as 1 in a 6 million, which I doubt, then hypothetically someone should be able to do it... and one person already did it. | ||
m00nchile
Slovenia240 Posts
On May 24 2012 03:21 Sandster wrote: That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison. EDIT: If you double mob health and damage done, it'll make Inferno "harder". But the point is that there is a cap on what gear you can have. In WoW terms, imagine if the best gear in game is what was available 2 tiers ago. You can have the best gear in the game, but your tanks will still get obliterated, and even if they survive your dps is so low that you'll hit the enrage timers. Of course 3-6 months from now they'll nerf stuff across the board and introduce new items that are absurdly broken compared to what's possible in-game today. But the point is right now it's impossible. Getting like 5k dps and 100k additional effective health by improving "amazing" gear to "best-possible-rolls-in-game" gear isn't even going to let you survive an additional hit. FFS people still think they have the best gear already. Let me give you a comparison. You just started on D2 LoD. Within a week, you have found 2 SoJs, a Griffons (perf roll), a Vex (HotO), 3 Ber runes !!! (CoH + Infinity) and an Arach. Does that sound familiar? Of course not, accumulating that kind of gear takes at least a month, and that's after 1.13 where rune drops were increased a lot. | ||
diehilde
Germany1596 Posts
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noD
2230 Posts
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Two_DoWn
United States13684 Posts
On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc. Blizz has said that you arent supposed to be able to HC inferno. | ||
Klive5ive
United Kingdom6056 Posts
On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc. Are you moaning about hardcore being too hardcore? Once people have completed the game on multiple chars on inferno, then hardcore will be possible. That's the point really. Love the patch notes overall. Spot on Blizzard, well done. | ||
OneThreeOne
Norway86 Posts
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Terranist
United States2496 Posts
On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc. inferno is not meant as a natural progression from hell. they have stated several times in development that it is end of the endgame content | ||
aksfjh
United States4853 Posts
On May 24 2012 20:47 noD wrote: I cant solo act 4 as monk in hell any longer ![]() While sad, you probably weren't meant to with your gear in the first place. I have a feeling people were able to get too far into hell/inferno using what amounts to broken builds. | ||
rd
United States2586 Posts
On May 24 2012 18:16 Kickboxer wrote: Wizards got fucked over by abusers and exploiters who ruin the game for themselves and everyone else. If you were running legit gear force armor was a really good skill, now it's shit. The abusers are hellbent on shitting all over critical mass, too. Force armor is still good. If you don't have the highest possible resistances/vitality gear it still makes most one shots survivable with diamond skin, and it gets better and better at lower and lower health. You'll just need actual gear to see the results the old force armor had, which was fairly broken considering you only needed two stats to tank almost anything. | ||
dmfg
United Kingdom591 Posts
On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc. How did you not see this coming? There was even an interview where someone asked if inferno was supposed to playable on inferno and the answer was "no, but we're giving players the chance to surprise us". | ||
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