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Diablo III - Hotfixes - Page 4

Forum Index > Diablo 3
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Prev 1 2 3 4 5 6 7 Next All
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
May 23 2012 23:40 GMT
#61
Oh, that's why the game is suddenly more difficult for my DH.

Thanks Blizzard. Didn't need to actually know you changed the skills or anything.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 23 2012 23:45 GMT
#62
Now I wish they just delay the game till June/July to actually release something not at beta state. Even if they manage to fix everything, the damage has been done though.
Terran
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
May 23 2012 23:50 GMT
#63
i just dont understand why they care about balance all of a sudden for abilities they designed... Force armor wasnt even bugged and was working 100% the way they intended. I saw possible builds like this ever since they unveiled the skill. Just why did no one test it in their testing and go, well maybe this was to easy. Why did they wait until after release?
IRL_Sinister
Profile Blog Joined May 2011
Ireland621 Posts
May 23 2012 23:53 GMT
#64
Sucks as a Monk :<
Fugue
Profile Blog Joined August 2010
Australia253 Posts
May 24 2012 00:25 GMT
#65
On May 24 2012 08:50 KiF1rE wrote:
i just dont understand why they care about balance all of a sudden for abilities they designed... Force armor wasnt even bugged and was working 100% the way they intended. I saw possible builds like this ever since they unveiled the skill. Just why did no one test it in their testing and go, well maybe this was to easy. Why did they wait until after release?

The cynical view is that this is their testing.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
May 24 2012 00:32 GMT
#66
On May 24 2012 08:50 KiF1rE wrote:
i just dont understand why they care about balance all of a sudden for abilities they designed... Force armor wasnt even bugged and was working 100% the way they intended. I saw possible builds like this ever since they unveiled the skill. Just why did no one test it in their testing and go, well maybe this was to easy. Why did they wait until after release?

They said it would take months to beat inferno. Blizzard internal testers are ALWAYS shit at games.
"God fights on the side with the best artillery." - Napoleon Bonaparte
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 24 2012 01:01 GMT
#67
Blizzard needs to hire some real gamers for their internal testers if they want to stick with doing media demos labeled as betas.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
HaRuHi
Profile Blog Joined November 2010
1220 Posts
May 24 2012 01:40 GMT
#68
For Sorc, Barb, Monk fix they just could have changed the higher DMG of Mobs in Inferno to Higher Attack Speed.

They took like a decade time to make this game and release it unfinished...

Will really be critical from now on before buying Blizzard games
+ Show Spoiler +
Except of course they release Warcraft 4, they still have to ruin that series for me(The RTS-Part of it that is ;D)
Mysticesper
Profile Joined January 2011
United States1183 Posts
May 24 2012 02:22 GMT
#69
On May 24 2012 03:09 beef42 wrote:
Eh, we can still cast a lot of crystal skins with critical mass. I think all will be fine.


I never got to the point of lol 5k life, so this affects me very minimally. I had to bump my 14k vitality back over 20k and thats about it.
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-05-24 02:32:37
May 24 2012 02:32 GMT
#70
On May 24 2012 08:45 Caphe wrote:
Now I wish they just delay the game till June/July to actually release something not at beta state. Even if they manage to fix everything, the damage has been done though.


honestly, I think they needed at least another 4-6 months of development.
♪~( ̄。 ̄)
Fugue
Profile Blog Joined August 2010
Australia253 Posts
May 24 2012 02:36 GMT
#71
From the looks of the blue posts it seems like the plan is or always was:

1. Overtune Inferno such that legit victory is highly infeasible
2. See how different classes/players start abusing mechanics/exploits to win
3. Fix the mechanics/exploits
4. Repeat 2, 3 as necessary
5. Re-adjust difficulty

Makes me think they could just make an endless cavern that gets slightly harder every level, so they'd have a more stable difficulty curve instead of a brick wall.
Throw in a checkpoint every 10 levels and a boss every 15 or something. That would be a real test of scalability.
Leporello
Profile Joined January 2011
United States2845 Posts
May 24 2012 02:37 GMT
#72
Takes DH's best Inferno ability and basically just guts it completely. Still useful for the occasional and necessary dodge, but some mobs (Leapers, and about anything with Vortex or Tele) just became impossible to solo with a DH, IMO.

What do I build on my DH to compete with these kinds of mobs now? If I wanted to be a life-stealing auto-attacker, I wouldn't have picked a DH, but it seems Blizzard thinks its imbalanced to have a class that can actually avoid attacks. Maybe some Smoke Screen builds were imba... but this seems like a stupid knee-jerk reaction to that.
Big water
Leporello
Profile Joined January 2011
United States2845 Posts
May 24 2012 02:42 GMT
#73
On May 24 2012 07:16 NMx.StyX wrote:
the balance of this game and variety of skill trees per character for this game compared to d2 is actaully crap... i don't understand what they wanted us to do in inferno


What they wanted was for you to die enough that the RMAH will look more tempting. That's the real motive behind everything Blizzard is doing, as I see it. Don't be a ranged class and just micro like a crazy man -- because we'll nerf you anyways. Be a tank, buy gear, and then we'll let you farm in peace if you still even care.

Alright, I'm done venting on this. Time to start my Monk.
Big water
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-05-24 02:49:21
May 24 2012 02:44 GMT
#74
On May 24 2012 11:37 Leporello wrote:
Takes DH's best Inferno ability and basically just guts it completely. Still useful for the occasional and necessary dodge, but some mobs (Leapers, and about anything with Vortex or Tele) just became impossible to solo with a DH, IMO.

What do I build on my DH to compete with these kinds of mobs now? If I wanted to be a life-stealing auto-attacker, I wouldn't have picked a DH, but it seems Blizzard thinks its imbalanced to have a class that can actually avoid attacks. Maybe some Smoke Screen builds were imba... but this seems like a stupid knee-jerk reaction to that.


do what barbs have been doing --> stack resists and get lots of life on hit
♪~( ̄。 ̄)
yurta
Profile Joined June 2011
Canada91 Posts
May 24 2012 03:19 GMT
#75
On May 24 2012 03:03 HardlyNever wrote:
What is clear from this(to me) is that people were not supposed to be advancing in inferno nearly as quickly as they were. They were using unintentional and broken builds/abilities to basically turn invincible because only the most serious grinders are geared enough to be getting through inferno act 1 in a "real" way. Everyone else was just exploiting these loopholes.

I know everyone expected to go through inferno almost as fast as hell, but I don't think that is what Blizzard intended at all. They basically want you to farm act 4 hell or early act 1 inferno for hours and hours to be able to get enough decent gear to progress. Whether this is fun or just "bad game design" is up to you, but it is a Diablo game. It is supposed to be about grinding content for a small chance at getting decent gear.

Personally, I'm on the fence as to whether I want to farm Skeleton King like it is beta again, or just play a different class or take a break all together (I'm currently playing a monk). I'll probably do a mix of all of the above.

Edit: I expect them to continue to play build/content whack-a-mole, as more broken combinations and more exploitable pieces of content are found. Get it while the getting is good I guess...


Two things I can take away from this and/or respond to.

1 --- Act 1 Inferno is easily soloable up until butcher where you will probably need some help, I am playing a monk and with barely any tweaking of my gear I managed to reach Butcher with ease. After Butcher however, Inferno is insanely impossible without corpse running past mobs for quests.

2 --- Inferno was never suppose to be easy, the only people full clearing it are using buggy builds or other dumb game mechanics like corpse running till they get somewhere important. When Blizz publicly states that Inferno will take months to clear legitly it isn't some sort of public troll it is truth. Everyone with there panties in a bunch needs to relax and just enjoy the games, things will get patched, skills with get patched, it will become slightly more balanced. Reroll or play Hardcore in the meantime
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 24 2012 03:24 GMT
#76
On May 24 2012 11:32 javy925 wrote:
Show nested quote +
On May 24 2012 08:45 Caphe wrote:
Now I wish they just delay the game till June/July to actually release something not at beta state. Even if they manage to fix everything, the damage has been done though.


honestly, I think they needed at least another 4-6 months of development.

All the time in the world wouldn't have helped them if they continued to refuse to do a real beta instead of the media demo they put out. No feedback, no results.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
[Crimson]Bason
Profile Joined October 2008
China161 Posts
May 24 2012 03:27 GMT
#77
On May 24 2012 12:19 yurta wrote:
Show nested quote +
On May 24 2012 03:03 HardlyNever wrote:
What is clear from this(to me) is that people were not supposed to be advancing in inferno nearly as quickly as they were. They were using unintentional and broken builds/abilities to basically turn invincible because only the most serious grinders are geared enough to be getting through inferno act 1 in a "real" way. Everyone else was just exploiting these loopholes.

I know everyone expected to go through inferno almost as fast as hell, but I don't think that is what Blizzard intended at all. They basically want you to farm act 4 hell or early act 1 inferno for hours and hours to be able to get enough decent gear to progress. Whether this is fun or just "bad game design" is up to you, but it is a Diablo game. It is supposed to be about grinding content for a small chance at getting decent gear.

Personally, I'm on the fence as to whether I want to farm Skeleton King like it is beta again, or just play a different class or take a break all together (I'm currently playing a monk). I'll probably do a mix of all of the above.

Edit: I expect them to continue to play build/content whack-a-mole, as more broken combinations and more exploitable pieces of content are found. Get it while the getting is good I guess...


Two things I can take away from this and/or respond to.

1 --- Act 1 Inferno is easily soloable up until butcher where you will probably need some help, I am playing a monk and with barely any tweaking of my gear I managed to reach Butcher with ease. After Butcher however, Inferno is insanely impossible without corpse running past mobs for quests.

2 --- Inferno was never suppose to be easy, the only people full clearing it are using buggy builds or other dumb game mechanics like corpse running till they get somewhere important. When Blizz publicly states that Inferno will take months to clear legitly it isn't some sort of public troll it is truth. Everyone with there panties in a bunch needs to relax and just enjoy the games, things will get patched, skills with get patched, it will become slightly more balanced. Reroll or play Hardcore in the meantime


The thing i dont get is why do they have to wait for release to start actually WORKING on this game? What were they doing the last 10 years? Many of the issues we ran in were the most obvious flaws possible such as smokescreen Dh and energy armor wizard. Those are not bugs because THEY created the skills and the skills did what they are programed to do. Those were not bugs and yet blizzard didnt even test those? I now hardly doubt blizzard even tested inferno apart from slapping higher numbers on the monsters and deciding they were big enough to be hard/impossible. If a game that just came out after 10 years development needing a patch in the first few days of release then there is a huge problem regarding the legitimate development of this game.
superstartran
Profile Joined March 2010
United States4013 Posts
May 24 2012 03:37 GMT
#78
Blizzard by their own testament never fully tested Inferno mode.
zachMEISTER
Profile Joined December 2010
United States625 Posts
May 24 2012 03:43 GMT
#79
Can someone elaborate on what the "Act IV farms" are? I'm not quite sure I'm aware of this particular run.
psillypsybic!
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 24 2012 03:44 GMT
#80
On May 24 2012 04:23 CustomKal wrote:
Lol at all the wizard complaining. Just go do the crit build. I don't see how they can fix it unless they make it so that the cooldown reduction from crits doesn't apply to defensive spells or something.

Probably by putting an Internal cooldown on Critical Mass. if you can't get more than 1 second off of cooldowns per 0.5-1 seconds, it makes it degenerate. I'm really surprised they haven't already done this.

You still get shat on by invulnerable minions or shielding elites because when you don't crit, you blow up.

BTW, force armor is still great for this (once you have enough crit to not lean on pinpoint)
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