Diablo III - Hotfixes - Page 3
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darkcloud8282
Canada776 Posts
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Firebolt145
Lalalaland34491 Posts
On May 24 2012 03:46 Noocta wrote: The whole " We nerf this so hard that you can't use it. We'll remake it later" thing is like.. the most stupid and arrogant thing i've ever seen a developper do about a game. What, how? It's not like they did it to an entire class. If one skill is breaking the game and they can't figure out a hotfix overnight, should they leave it in until they do? No, take away the broken skill temporarily and take your time to figure out a good fix. | ||
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Firebolt145
Lalalaland34491 Posts
On May 24 2012 03:55 darkcloud8282 wrote: What I hate the most is when they do these ninja hotfixes without saying anything and then post the patch notes when people start raging on their forums.. Yeah this I agree with, they really should have released the patchnotes with the patch rather than wait 24 hours for it. No idea why they chose to do it this way. | ||
CustomKal
Canada749 Posts
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dmfg
United Kingdom591 Posts
On May 24 2012 03:50 WirelessWaffle wrote: Attempt != progress a significant amount. I'd say attempt = down leoric with difficulty or maybe get up to butcher and then get mutilated. Right now if they continue the trend of nerf bats people will just be mauling hell difficulty repeatedly until they get enough gear not to get 1 shotted. At which point anything that isn't a tough to brutal affix combo might as well not be in the game cause those mobs will get 1shotted. So i guess what my thoughts are on this entire thing is that they can either make inferno difficult to the point that no one can get out of new tristram(until a few months from now when people get the gear) or they can make a different difficulty curve so that people can actually do some farming in act one and then see a large jump at a boss at which point they can farm inferno/hell (depending on whether they feel like going god mode or having a challenge) to progress. You do realise that you are describing exactly what the design philosophy was, and exactly how the game is? You're supposed to farm until you don't get 1 shotted. | ||
.Mystic
Canada486 Posts
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Firebolt145
Lalalaland34491 Posts
On May 24 2012 04:23 CustomKal wrote: Lol at all the wizard complaining. Just go do the crit build. I don't see how they can fix it unless they make it so that the cooldown reduction from crits doesn't apply to defensive spells or something. Just set it so it doesn't work off DoT crits. | ||
Ramong
Denmark1706 Posts
On May 24 2012 04:35 dmfg wrote: You do realise that you are describing exactly what the design philosophy was, and exactly how the game is? You're supposed to farm until you don't get 1 shotted. I got a monk with full inferno act 2/3 level 60 yellow gear and some mobs still wreck me instantly after the nerf to my shield. | ||
Xanbatou
United States805 Posts
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BurningSera
Ireland19621 Posts
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killa_robot
Canada1884 Posts
Seriously how do you justify making the change but not letting anyone inside the game see it. | ||
Two_DoWn
United States13684 Posts
On May 24 2012 04:53 killa_robot wrote: Update your tooltips blizzard.... Seriously how do you justify making the change but not letting anyone inside the game see it. They can hotfix the skill to work it since its server side, but tooltips would require a full patch. | ||
Silidons
United States2813 Posts
This game is actually pretty shit to be honest. Not a blizzard class game. Very disappointed. | ||
.Mystic
Canada486 Posts
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HaRuHi
1220 Posts
I guess that would be a good point to reroll : / | ||
crms
United States11933 Posts
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LaNague
Germany9118 Posts
On May 24 2012 07:19 crms wrote: I can't lie. I'm very much enjoying the Wiz/DH tears. "OMG I die so fast.. how can I even do Act2..." Welcome to Diablo 3 Inferno everyone, we (barbs/monks) have been waiting for you. u must come from an mmo where class envy is rampant. In Diablo everyone plays everything, the accounts are what matters. That nobody can really enjoy inferno is bad for everyone. I personally signed up for hack and slash like diablo 2, but even with a DH you just kite and run and hope nothing touches you so you can farm those boring random blue and yellow drops. I find this is the wrong direction and i personally am sad that blizzard seems to want it be this way as the hotfix shows. | ||
w3jjjj
United States760 Posts
My biggest issue is with the skill trees, what was designed to be more customization ended up being less. Yes you have more choices, but most of them don't work in inferno, so you are limited to like 1 build which is purely stupid. At least in D2 you had choices even if some are better than others, in D3 you have no choice, if you want to play inferno you have 1 build. | ||
GwSC
United States1997 Posts
On May 24 2012 07:52 w3jjjj wrote: I don't mind inferno being tough, if it's designed so that you have to grind several month to have the gears to beat it, so be it. Just nerf the elite mobs and buff the bosses. You would still have to clear elites for the nephalem buff so it wouldn't be pure boss runs even if bosses drop the best gear. My biggest issue is with the skill trees, what was designed to be more customization ended up being less. Yes you have more choices, but most of them don't work in inferno, so you are limited to like 1 build which is purely stupid. At least in D2 you had choices even if some are better than others, in D3 you have no choice, if you want to play inferno you have 1 build. Saying you are limited to 1 build is a little far. Maybe for some classes. For Witch Doctor at least I have seen more than a few viable builds. | ||
Fugue
Australia253 Posts
On May 24 2012 03:18 overt wrote: While I understand and agree with the DH change to Smokescreen I think it should've come with a reduced discipline cost personally. At 14 Discipline 1 second basically just means it'll be used only as a CC breaker. I'm not even sure I want to run it anymore on DH. I also feel like the Lingering Fog rune is completely worthless now. If I still use Smokescreen I'll probably end up running the improved movespeed rune or the rune that reduces discipline cost. I think it's abusable in one form or another so long as it doesn't have a CD. I'm actually surprised that Inferno was beaten using corpse hopping because I would have thought you could just take a DH, build it purely for movespeed and disc regen, and SS your way from checkpoint to checkpoint. Maybe they did that too, I didn't watch. Though I guess now Vault might be a valid alternative again. I'm consigned to assuming it'll be months of instability and random changes while they properly test this game. A part of me wants to see a full character reset after balance changes, just before RMAH is ready to go. I doubt it'll happen, but I can hope. ![]() | ||
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