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source: http://us.battle.net/d3/en/blog/5825330/
// May 23 // MonstersMehtan the Necromancer and his skeletons can no longer be used to kill other monsters which have been kited to their location before or after the "Restless Sands" event
// May 22 // General - Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting)
- Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member
- Resolved over 30 game and service crashes affecting players
ClassesDemon HunterActive Skills Smoke Screen: Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)/Skill Rune - Lingering Fog: Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds) MonkActive Skills Fists of Thunder:/ Skill Rune - Quickening: Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind Mantra of Healing: Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)/Skill Rune - Boon of Protection: A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch. WizardActive Skills Arcane Torrent:/Skill Rune - Cascade: Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill + Number of new missiles generated from this rune will now cap at 10 missiles Energy Armor:/Skill Rune - Force Armor: Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life Items The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100% Players can no longer dual-wield two-handed weapons
// May 18 // ClassesMonkActive Skills Serenity:/Skill Rune - Tranquility: Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second Encounters- Players will no longer remain invulnerable to attacks after defeating Diablo.
- Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.
Items - Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.
QuestsAct I: Players can now always interact with Karyna during the quest and quest step "Trailing the Coven : Talk to Karyna" when they resume from a save. Act II: The Enchantress will now always appear during the quest and quest step "Shadows in the Desert : Disrupt the Hidden Conclave." Act IV: Tyrael will now always be present for the in-game cutscene during the quest and quest step "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire."
Don't worry, Act III is still sadly exp-farmable. Witch Doctors still suck balls and prove to be the most skill-technical class [/self-boast]
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Oops, formatting sucks balls. I'll fix that!
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Not 2 seconds, 1.5 seconds .
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Well, this changes pretty much everything as a DH  Now i need to find new Builds :/
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Roffles
Pitcairn19291 Posts
Oh man, not even 2 seconds on Lingering Fog, but 1.5.
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On May 24 2012 02:27 Zudimi wrote:Well, this changes pretty much everything as a DH  Now i need to find new Builds :/
When I get home I'm gonna try this:+ Show Spoiler + when I get home, thoughts?
Using SS to deny death on those moments you go "Oh fuck".
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Thanks for making this 
The Blizz forums are a mess trying to find an official source with all the info together.
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Fixed the formatting, let me know if it makes sense!
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Well they completely wrecked one of the few viable monk builds for inferno, but it needed to be done. It was clearly not supposed to work the way it did.
It looks like wizards won't be able to do their super low vitality BS build anymore, but I'm not sure if the DH SS nerf was enough. I can still see them soloing content way above their gear level in inferno. We will see I guess.
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Wizards won't be able to do much at all... Force Armor is pretty much complete junk now, forcing us to stack vitality again. And if we want to REALLY survive, we're going to stack a whole ton of it. Even then, Wizards just die so quick. I don't know how they expect us to get past Act 2 Inferno.
I'm gona sit on my bank and wait around while people experiment before I buy a whole new set of gear on the AH. Until then, I am going to have nightmares of Molten/Mortar/Vortex/Jailer
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Is there still a good way to farm equipp/gold fast, except just questing, after they disabled many of the good stuff
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On May 24 2012 02:55 Zudimi wrote: Is there still a good way to farm equipp/gold fast, except just questing, after they disabled many of the good stuff
Funny thing is, they still haven't fixed the Act IV farm yet. It's the best one too.
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On May 24 2012 02:57 unDef wrote:Show nested quote +On May 24 2012 02:55 Zudimi wrote: Is there still a good way to farm equipp/gold fast, except just questing, after they disabled many of the good stuff Funny thing is, they still haven't fixed the Act IV farm yet. It's the best one too.
It's been hit or miss the few times I do it.
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The Act IV farms are good but Act II chest was the best, 30seconds for 6-8 items (3-4 of them being rare) was how many people made millions
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What is clear from this(to me) is that people were not supposed to be advancing in inferno nearly as quickly as they were. They were using unintentional and broken builds/abilities to basically turn invincible because only the most serious grinders are geared enough to be getting through inferno act 1 in a "real" way. Everyone else was just exploiting these loopholes.
I know everyone expected to go through inferno almost as fast as hell, but I don't think that is what Blizzard intended at all. They basically want you to farm act 4 hell or early act 1 inferno for hours and hours to be able to get enough decent gear to progress. Whether this is fun or just "bad game design" is up to you, but it is a Diablo game. It is supposed to be about grinding content for a small chance at getting decent gear.
Personally, I'm on the fence as to whether I want to farm Skeleton King like it is beta again, or just play a different class or take a break all together (I'm currently playing a monk). I'll probably do a mix of all of the above.
Edit: I expect them to continue to play build/content whack-a-mole, as more broken combinations and more exploitable pieces of content are found. Get it while the getting is good I guess...
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On May 24 2012 02:51 unDef wrote: Wizards won't be able to do much at all... Force Armor is pretty much complete junk now, forcing us to stack vitality again. And if we want to REALLY survive, we're going to stack a whole ton of it. Even then, Wizards just die so quick. I don't know how they expect us to get past Act 2 Inferno.
I'm gona sit on my bank and wait around while people experiment before I buy a whole new set of gear on the AH. Until then, I am going to have nightmares of Molten/Mortar/Vortex/Jailer Yea, now wizards have to put up with the same BS that everybody else does.
Glad they fixed the monk stuff. I didn't like the idea of having to abuse glitches to get further in the game.
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So happy with the patch notes. Wizards finally have to come up with a real build and not abuse force armor.
Welcome to the club guys.
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Eh, we can still cast a lot of crystal skins with critical mass. I think all will be fine.
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Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right?
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Oh man, they really fucked demon hunters and wizards lol.
As as DH, this is how I feel right now -
+ Show Spoiler +
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On May 24 2012 03:01 NotSorry wrote: The Act IV farms are good but Act II chest was the best, 30seconds for 6-8 items (3-4 of them being rare) was how many people made millions
Over the weekend (when I actually had time off) I had spent hours upon hours doing both methods. In the end, the Act IV method made me about four million more (140 MF both times only). I could run it about once a minute as a wizard. 80% of the items I sold were 900-1100 damage weapons. If it is Mira, simply remake and re-do. I learned if you position tyrael about 10 yards from an edge, the close range boss will be stuck and there is zero kiting involved. The best part about it, is you can sacrifice as much damage as you want. You literally can have 0 dps and let Tyrael kill the boss. He hits on average about 30k per swing.
The issue people have with Magic Finding is that they get bored, and stop. You cannot get an accurate representation a farming spot unless you have done it at least 50 times. It takes time, just like anything else. You simply cannot do it for 20 minutes, get no items and complain it is a horrible spot.
I am glad they fixed the chest spot though. In my opinion, all "farm" spots need fixed. People who have the time (like me on the weekends) can absolutely exploit the hell out of the market. Prices will go down, yes. But, people will have such easier access to better equiptment and that great feeling when you get an awesome weapon upgraded diminishes, taking away from the game.
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Basically how most people feel:
Happy with the class balance changes.
Not happy with the state of the game.
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Pretty much. As long as having all the vit + resist gear in the world makes you get 2-shot instead of 1-shot, inferno is broken.
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I hope they nerf more and buff inferno a bunch. Inferno was supposed to take months remember? Certainly not 3-4 days.
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While I understand and agree with the DH change to Smokescreen I think it should've come with a reduced discipline cost personally. At 14 Discipline 1 second basically just means it'll be used only as a CC breaker. I'm not even sure I want to run it anymore on DH. I also feel like the Lingering Fog rune is completely worthless now. If I still use Smokescreen I'll probably end up running the improved movespeed rune or the rune that reduces discipline cost.
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On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right?
YOU CAN DO SOMETHING GOOD AND I CAN'T ??
I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ!
I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything(not including brutal affixes obv) to have a chance vs the special packs of demons.
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United States47024 Posts
On May 24 2012 03:19 WirelessWaffle wrote:Show nested quote +On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything just so they can have a chance vs the special packs of demons. I'm pretty sure Blizzard's express intention with Inferno difficulty was exactly this to begin with. They WANT you to have to grind for absurd gear to progress through Inferno.
I'm not sure why this surprises anyone.
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On May 24 2012 03:19 WirelessWaffle wrote:Show nested quote +On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons.
That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison.
EDIT: If you double mob health and damage done, it'll make Inferno "harder". But the point is that there is a cap on what gear you can have.
In WoW terms, imagine if the best gear in game is what was available 2 tiers ago. You can have the best gear in the game, but your tanks will still get obliterated, and even if they survive your dps is so low that you'll hit the enrage timers.
Of course 3-6 months from now they'll nerf stuff across the board and introduce new items that are absurdly broken compared to what's possible in-game today. But the point is right now it's impossible.
Getting like 5k dps and 100k additional effective health by improving "amazing" gear to "best-possible-rolls-in-game" gear isn't even going to let you survive an additional hit.
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On May 24 2012 03:21 Sandster wrote:Show nested quote +On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons. That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison.
Nah man, you just have to wait a few months. Then people will get the super ultra rare drops that will let any class solo Inferno like it's nothing.
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On May 24 2012 03:19 WirelessWaffle wrote:Show nested quote +On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons.
For me at least, it wasn't a feeling of "bring you down to me" as much as "Oh, I chose the wrong class." I was watching my brother and his friend (both wizards) solo farm inferno, while I could barely make it to the crypts with my own admittedly broken monk build. Why bother when I could just play a better class?
It was sort of a similar feeling like when you played D2 for the very first time, and made your own character. You realize you won't be able to progress past a certain point because you chose the wrong build, without having any information otherwise.
At least all the classes have to gear up now. I was just going to level a DH and farm gear for the rest of my classes tbh.
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i uninstalled, game full of exploits that some people were able to abuse for a week, inferno completely broken, classes had broken skills that simply got nerf-hammered in a hotfix...not going to buy a blizzard game again just because its from blizzard.
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On May 24 2012 03:21 Sandster wrote:Show nested quote +On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons. That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison.
That's what I was saying tho, if you stand a chance vs affixes that aren't completely brutal (haven't seen a horde invuln fast yet and don't want to) you will crush everything else to the point of laughability.
I'll edit my first post to say "overgear everything (not including brutal affixes obv)"
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I'm kind of surprised they didn't just change it so you can't attack while smoke screened, so it would still be useful as a get away/defensive play and not as an offensive, go invulnerable and kill as much stuff as you can during that time ability. 1-1.5 seconds may save you with perfect timeing on some things, but it probably won't give you time to get away from fast moving elites or walling enemies with ranged attacks. It certainly wasn't a good design the way they had it, but I don't know that this was the correct solution.
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I feel like they should have tuned Hell to be much more difficult. I think if Hell was very hard, and people really had to work at it and got a real sense of accomplishment from finishing Hell, there wouldn't be near this amount of complaining. Instead people are flying through Nightmare and Hell and getting crushed on Inferno. Inferno is meant to be extremely hard, even unreasonably so. Everything else is probably too easy.
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Wizards can still mass crit so I think they are fine. No vit build wasn't even that good for non boss fights as any DoT killed you. It's a big nerf to boss fights and random 1 hits will occur but with good gear wizards will be fine.
By the way wasn't the 30% damage change for monks and barbarians also changed recently or did i misread that?
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On May 24 2012 03:16 LoLAdriankat wrote: Pretty much. As long as having all the vit + resist gear in the world makes you get 2-shot instead of 1-shot, inferno is broken.
On the contrary, since the intention of inferno is to be as close as possible to impossible without actually being impossible, it's working perfectly (even better now than it was at launch).
Everyone has this expectation that they should be able to complete inferno, which is so not the point of it. You need to be willing to put in the time to farm the acts one by one to progress, and if you don't want to do that you can go and play hell.
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Kinda hard when you need act 3 and act 4 gear to do act 2.
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Lalalaland34491 Posts
I really like the wizard changes, brings it in line with other classes yet not completely making Force Armor useless. Since I only play a wizard I can't comment on the other changes.
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The whole " We nerf this so hard that you can't use it. We'll remake it later" thing is like.. the most stupid and arrogant thing i've ever seen a developper do about a game.
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On May 24 2012 03:20 TheYango wrote:Show nested quote +On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything just so they can have a chance vs the special packs of demons. I'm pretty sure Blizzard's express intention with Inferno difficulty was exactly this to begin with. They WANT you to have to grind for absurd gear to progress through Inferno. I'm not sure why this surprises anyone.
Attempt != progress a significant amount.
I'd say attempt = down leoric with difficulty or maybe get up to butcher and then get mutilated. Right now if they continue the trend of nerf bats people will just be mauling hell difficulty repeatedly until they get enough gear not to get 1 shotted. At which point anything that isn't a tough to brutal affix combo might as well not be in the game cause those mobs will get 1shotted.
So i guess what my thoughts are on this entire thing is that they can either make inferno difficult to the point that no one can get out of new tristram(until a few months from now when people get the gear) or they can make a different difficulty curve so that people can actually do some farming in act one and then see a large jump at a boss at which point they can farm inferno/hell (depending on whether they feel like going god mode or having a challenge) to progress.
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What I hate the most is when they do these ninja hotfixes without saying anything and then post the patch notes when people start raging on their forums..
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Lalalaland34491 Posts
On May 24 2012 03:46 Noocta wrote: The whole " We nerf this so hard that you can't use it. We'll remake it later" thing is like.. the most stupid and arrogant thing i've ever seen a developper do about a game. What, how? It's not like they did it to an entire class. If one skill is breaking the game and they can't figure out a hotfix overnight, should they leave it in until they do? No, take away the broken skill temporarily and take your time to figure out a good fix.
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Lalalaland34491 Posts
On May 24 2012 03:55 darkcloud8282 wrote: What I hate the most is when they do these ninja hotfixes without saying anything and then post the patch notes when people start raging on their forums.. Yeah this I agree with, they really should have released the patchnotes with the patch rather than wait 24 hours for it. No idea why they chose to do it this way.
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Lol at all the wizard complaining. Just go do the crit build. I don't see how they can fix it unless they make it so that the cooldown reduction from crits doesn't apply to defensive spells or something.
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On May 24 2012 03:50 WirelessWaffle wrote:Show nested quote +On May 24 2012 03:20 TheYango wrote:On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything just so they can have a chance vs the special packs of demons. I'm pretty sure Blizzard's express intention with Inferno difficulty was exactly this to begin with. They WANT you to have to grind for absurd gear to progress through Inferno. I'm not sure why this surprises anyone. Attempt != progress a significant amount. I'd say attempt = down leoric with difficulty or maybe get up to butcher and then get mutilated. Right now if they continue the trend of nerf bats people will just be mauling hell difficulty repeatedly until they get enough gear not to get 1 shotted. At which point anything that isn't a tough to brutal affix combo might as well not be in the game cause those mobs will get 1shotted. So i guess what my thoughts are on this entire thing is that they can either make inferno difficult to the point that no one can get out of new tristram(until a few months from now when people get the gear) or they can make a different difficulty curve so that people can actually do some farming in act one and then see a large jump at a boss at which point they can farm inferno/hell (depending on whether they feel like going god mode or having a challenge) to progress.
You do realise that you are describing exactly what the design philosophy was, and exactly how the game is? You're supposed to farm until you don't get 1 shotted.
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can someone pm me the act 4 item run, i know the act2 chest run but that was almost completely nerfed...
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Lalalaland34491 Posts
On May 24 2012 04:23 CustomKal wrote: Lol at all the wizard complaining. Just go do the crit build. I don't see how they can fix it unless they make it so that the cooldown reduction from crits doesn't apply to defensive spells or something. Just set it so it doesn't work off DoT crits.
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On May 24 2012 04:35 dmfg wrote:Show nested quote +On May 24 2012 03:50 WirelessWaffle wrote:On May 24 2012 03:20 TheYango wrote:On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything just so they can have a chance vs the special packs of demons. I'm pretty sure Blizzard's express intention with Inferno difficulty was exactly this to begin with. They WANT you to have to grind for absurd gear to progress through Inferno. I'm not sure why this surprises anyone. Attempt != progress a significant amount. I'd say attempt = down leoric with difficulty or maybe get up to butcher and then get mutilated. Right now if they continue the trend of nerf bats people will just be mauling hell difficulty repeatedly until they get enough gear not to get 1 shotted. At which point anything that isn't a tough to brutal affix combo might as well not be in the game cause those mobs will get 1shotted. So i guess what my thoughts are on this entire thing is that they can either make inferno difficult to the point that no one can get out of new tristram(until a few months from now when people get the gear) or they can make a different difficulty curve so that people can actually do some farming in act one and then see a large jump at a boss at which point they can farm inferno/hell (depending on whether they feel like going god mode or having a challenge) to progress. You do realise that you are describing exactly what the design philosophy was, and exactly how the game is? You're supposed to farm until you don't get 1 shotted.
I got a monk with full inferno act 2/3 level 60 yellow gear and some mobs still wreck me instantly after the nerf to my shield.
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Does anyone know if melee chars have the 30% physical resistance now? Apparently it wasn't working before?
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yahhhhhhh every class gets neff except WD :D self-boost +1!!!
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Update your tooltips blizzard....
Seriously how do you justify making the change but not letting anyone inside the game see it.
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On May 24 2012 04:53 killa_robot wrote: Update your tooltips blizzard....
Seriously how do you justify making the change but not letting anyone inside the game see it. They can hotfix the skill to work it since its server side, but tooltips would require a full patch.
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I rerolled from Barb (60) to a Monk (now 60, beat A1 inferno) and used the FoT/BoP set up for harder parts. Now, it's very very hard to kill certain rare packs, some I can't and just have to run by now. Can still farm A1 pretty good, but I might just level up a DH/Wiz to actually be able to farm. Now by barb, I wouldn't care if he got deleted they're so bad.
This game is actually pretty shit to be honest. Not a blizzard class game. Very disappointed.
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the balance of this game and variety of skill trees per character for this game compared to d2 is actaully crap... i don't understand what they wanted us to do in inferno
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Shouldn't have switched all my gear to non-vitality... I guess that would be a good point to reroll : /
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I can't lie. I'm very much enjoying the Wiz/DH tears. "OMG I die so fast.. how can I even do Act2..." Welcome to Diablo 3 Inferno everyone, we (barbs/monks) have been waiting for you.
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On May 24 2012 07:19 crms wrote: I can't lie. I'm very much enjoying the Wiz/DH tears. "OMG I die so fast.. how can I even do Act2..." Welcome to Diablo 3 Inferno everyone, we (barbs/monks) have been waiting for you.
u must come from an mmo where class envy is rampant. In Diablo everyone plays everything, the accounts are what matters. That nobody can really enjoy inferno is bad for everyone. I personally signed up for hack and slash like diablo 2, but even with a DH you just kite and run and hope nothing touches you so you can farm those boring random blue and yellow drops.
I find this is the wrong direction and i personally am sad that blizzard seems to want it be this way as the hotfix shows.
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I don't mind inferno being tough, if it's designed so that you have to grind several month to have the gears to beat it, so be it. Just nerf the elite mobs and buff the bosses. You would still have to clear elites for the nephalem buff so it wouldn't be pure boss runs even if bosses drop the best gear.
My biggest issue is with the skill trees, what was designed to be more customization ended up being less. Yes you have more choices, but most of them don't work in inferno, so you are limited to like 1 build which is purely stupid. At least in D2 you had choices even if some are better than others, in D3 you have no choice, if you want to play inferno you have 1 build.
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On May 24 2012 07:52 w3jjjj wrote: I don't mind inferno being tough, if it's designed so that you have to grind several month to have the gears to beat it, so be it. Just nerf the elite mobs and buff the bosses. You would still have to clear elites for the nephalem buff so it wouldn't be pure boss runs even if bosses drop the best gear.
My biggest issue is with the skill trees, what was designed to be more customization ended up being less. Yes you have more choices, but most of them don't work in inferno, so you are limited to like 1 build which is purely stupid. At least in D2 you had choices even if some are better than others, in D3 you have no choice, if you want to play inferno you have 1 build.
Saying you are limited to 1 build is a little far. Maybe for some classes. For Witch Doctor at least I have seen more than a few viable builds.
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On May 24 2012 03:18 overt wrote: While I understand and agree with the DH change to Smokescreen I think it should've come with a reduced discipline cost personally. At 14 Discipline 1 second basically just means it'll be used only as a CC breaker. I'm not even sure I want to run it anymore on DH. I also feel like the Lingering Fog rune is completely worthless now. If I still use Smokescreen I'll probably end up running the improved movespeed rune or the rune that reduces discipline cost.
I think it's abusable in one form or another so long as it doesn't have a CD. I'm actually surprised that Inferno was beaten using corpse hopping because I would have thought you could just take a DH, build it purely for movespeed and disc regen, and SS your way from checkpoint to checkpoint. Maybe they did that too, I didn't watch. Though I guess now Vault might be a valid alternative again.
I'm consigned to assuming it'll be months of instability and random changes while they properly test this game. A part of me wants to see a full character reset after balance changes, just before RMAH is ready to go. I doubt it'll happen, but I can hope.
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Oh, that's why the game is suddenly more difficult for my DH.
Thanks Blizzard. Didn't need to actually know you changed the skills or anything.
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Now I wish they just delay the game till June/July to actually release something not at beta state. Even if they manage to fix everything, the damage has been done though.
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i just dont understand why they care about balance all of a sudden for abilities they designed... Force armor wasnt even bugged and was working 100% the way they intended. I saw possible builds like this ever since they unveiled the skill. Just why did no one test it in their testing and go, well maybe this was to easy. Why did they wait until after release?
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On May 24 2012 08:50 KiF1rE wrote: i just dont understand why they care about balance all of a sudden for abilities they designed... Force armor wasnt even bugged and was working 100% the way they intended. I saw possible builds like this ever since they unveiled the skill. Just why did no one test it in their testing and go, well maybe this was to easy. Why did they wait until after release? The cynical view is that this is their testing.
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On May 24 2012 08:50 KiF1rE wrote: i just dont understand why they care about balance all of a sudden for abilities they designed... Force armor wasnt even bugged and was working 100% the way they intended. I saw possible builds like this ever since they unveiled the skill. Just why did no one test it in their testing and go, well maybe this was to easy. Why did they wait until after release? They said it would take months to beat inferno. Blizzard internal testers are ALWAYS shit at games.
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Blizzard needs to hire some real gamers for their internal testers if they want to stick with doing media demos labeled as betas.
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For Sorc, Barb, Monk fix they just could have changed the higher DMG of Mobs in Inferno to Higher Attack Speed.
They took like a decade time to make this game and release it unfinished...
Will really be critical from now on before buying Blizzard games + Show Spoiler +Except of course they release Warcraft 4, they still have to ruin that series for me(The RTS-Part of it that is ;D)
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On May 24 2012 03:09 beef42 wrote: Eh, we can still cast a lot of crystal skins with critical mass. I think all will be fine.
I never got to the point of lol 5k life, so this affects me very minimally. I had to bump my 14k vitality back over 20k and thats about it.
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On May 24 2012 08:45 Caphe wrote: Now I wish they just delay the game till June/July to actually release something not at beta state. Even if they manage to fix everything, the damage has been done though.
honestly, I think they needed at least another 4-6 months of development.
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From the looks of the blue posts it seems like the plan is or always was:
1. Overtune Inferno such that legit victory is highly infeasible 2. See how different classes/players start abusing mechanics/exploits to win 3. Fix the mechanics/exploits 4. Repeat 2, 3 as necessary 5. Re-adjust difficulty
Makes me think they could just make an endless cavern that gets slightly harder every level, so they'd have a more stable difficulty curve instead of a brick wall. Throw in a checkpoint every 10 levels and a boss every 15 or something. That would be a real test of scalability.
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Takes DH's best Inferno ability and basically just guts it completely. Still useful for the occasional and necessary dodge, but some mobs (Leapers, and about anything with Vortex or Tele) just became impossible to solo with a DH, IMO.
What do I build on my DH to compete with these kinds of mobs now? If I wanted to be a life-stealing auto-attacker, I wouldn't have picked a DH, but it seems Blizzard thinks its imbalanced to have a class that can actually avoid attacks. Maybe some Smoke Screen builds were imba... but this seems like a stupid knee-jerk reaction to that.
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On May 24 2012 07:16 NMx.StyX wrote: the balance of this game and variety of skill trees per character for this game compared to d2 is actaully crap... i don't understand what they wanted us to do in inferno
What they wanted was for you to die enough that the RMAH will look more tempting. That's the real motive behind everything Blizzard is doing, as I see it. Don't be a ranged class and just micro like a crazy man -- because we'll nerf you anyways. Be a tank, buy gear, and then we'll let you farm in peace if you still even care.
Alright, I'm done venting on this. Time to start my Monk.
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On May 24 2012 11:37 Leporello wrote: Takes DH's best Inferno ability and basically just guts it completely. Still useful for the occasional and necessary dodge, but some mobs (Leapers, and about anything with Vortex or Tele) just became impossible to solo with a DH, IMO.
What do I build on my DH to compete with these kinds of mobs now? If I wanted to be a life-stealing auto-attacker, I wouldn't have picked a DH, but it seems Blizzard thinks its imbalanced to have a class that can actually avoid attacks. Maybe some Smoke Screen builds were imba... but this seems like a stupid knee-jerk reaction to that.
do what barbs have been doing --> stack resists and get lots of life on hit
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On May 24 2012 03:03 HardlyNever wrote: What is clear from this(to me) is that people were not supposed to be advancing in inferno nearly as quickly as they were. They were using unintentional and broken builds/abilities to basically turn invincible because only the most serious grinders are geared enough to be getting through inferno act 1 in a "real" way. Everyone else was just exploiting these loopholes.
I know everyone expected to go through inferno almost as fast as hell, but I don't think that is what Blizzard intended at all. They basically want you to farm act 4 hell or early act 1 inferno for hours and hours to be able to get enough decent gear to progress. Whether this is fun or just "bad game design" is up to you, but it is a Diablo game. It is supposed to be about grinding content for a small chance at getting decent gear.
Personally, I'm on the fence as to whether I want to farm Skeleton King like it is beta again, or just play a different class or take a break all together (I'm currently playing a monk). I'll probably do a mix of all of the above.
Edit: I expect them to continue to play build/content whack-a-mole, as more broken combinations and more exploitable pieces of content are found. Get it while the getting is good I guess...
Two things I can take away from this and/or respond to.
1 --- Act 1 Inferno is easily soloable up until butcher where you will probably need some help, I am playing a monk and with barely any tweaking of my gear I managed to reach Butcher with ease. After Butcher however, Inferno is insanely impossible without corpse running past mobs for quests.
2 --- Inferno was never suppose to be easy, the only people full clearing it are using buggy builds or other dumb game mechanics like corpse running till they get somewhere important. When Blizz publicly states that Inferno will take months to clear legitly it isn't some sort of public troll it is truth. Everyone with there panties in a bunch needs to relax and just enjoy the games, things will get patched, skills with get patched, it will become slightly more balanced. Reroll or play Hardcore in the meantime
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On May 24 2012 11:32 javy925 wrote:Show nested quote +On May 24 2012 08:45 Caphe wrote: Now I wish they just delay the game till June/July to actually release something not at beta state. Even if they manage to fix everything, the damage has been done though.
honestly, I think they needed at least another 4-6 months of development. All the time in the world wouldn't have helped them if they continued to refuse to do a real beta instead of the media demo they put out. No feedback, no results.
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On May 24 2012 12:19 yurta wrote:Show nested quote +On May 24 2012 03:03 HardlyNever wrote: What is clear from this(to me) is that people were not supposed to be advancing in inferno nearly as quickly as they were. They were using unintentional and broken builds/abilities to basically turn invincible because only the most serious grinders are geared enough to be getting through inferno act 1 in a "real" way. Everyone else was just exploiting these loopholes.
I know everyone expected to go through inferno almost as fast as hell, but I don't think that is what Blizzard intended at all. They basically want you to farm act 4 hell or early act 1 inferno for hours and hours to be able to get enough decent gear to progress. Whether this is fun or just "bad game design" is up to you, but it is a Diablo game. It is supposed to be about grinding content for a small chance at getting decent gear.
Personally, I'm on the fence as to whether I want to farm Skeleton King like it is beta again, or just play a different class or take a break all together (I'm currently playing a monk). I'll probably do a mix of all of the above.
Edit: I expect them to continue to play build/content whack-a-mole, as more broken combinations and more exploitable pieces of content are found. Get it while the getting is good I guess... Two things I can take away from this and/or respond to. 1 --- Act 1 Inferno is easily soloable up until butcher where you will probably need some help, I am playing a monk and with barely any tweaking of my gear I managed to reach Butcher with ease. After Butcher however, Inferno is insanely impossible without corpse running past mobs for quests. 2 --- Inferno was never suppose to be easy, the only people full clearing it are using buggy builds or other dumb game mechanics like corpse running till they get somewhere important. When Blizz publicly states that Inferno will take months to clear legitly it isn't some sort of public troll it is truth. Everyone with there panties in a bunch needs to relax and just enjoy the games, things will get patched, skills with get patched, it will become slightly more balanced. Reroll or play Hardcore in the meantime
The thing i dont get is why do they have to wait for release to start actually WORKING on this game? What were they doing the last 10 years? Many of the issues we ran in were the most obvious flaws possible such as smokescreen Dh and energy armor wizard. Those are not bugs because THEY created the skills and the skills did what they are programed to do. Those were not bugs and yet blizzard didnt even test those? I now hardly doubt blizzard even tested inferno apart from slapping higher numbers on the monsters and deciding they were big enough to be hard/impossible. If a game that just came out after 10 years development needing a patch in the first few days of release then there is a huge problem regarding the legitimate development of this game.
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Blizzard by their own testament never fully tested Inferno mode.
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Can someone elaborate on what the "Act IV farms" are? I'm not quite sure I'm aware of this particular run.
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On May 24 2012 04:23 CustomKal wrote: Lol at all the wizard complaining. Just go do the crit build. I don't see how they can fix it unless they make it so that the cooldown reduction from crits doesn't apply to defensive spells or something. Probably by putting an Internal cooldown on Critical Mass. if you can't get more than 1 second off of cooldowns per 0.5-1 seconds, it makes it degenerate. I'm really surprised they haven't already done this.
You still get shat on by invulnerable minions or shielding elites because when you don't crit, you blow up.
BTW, force armor is still great for this (once you have enough crit to not lean on pinpoint)
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is a force armor build complete shit now?
I've been thinking of making a wizard, my monk is frustratin the shit outa me (why the fuck don't heals scale with my hp!?). I swear the people at blizzard are little bitches. Game is a single player/ co-op and they hotfix the fuck outa it, and the game is super short. I don't get what they expected and what they are trying to do. TBH there isnt much enjoyment and fun to be had with this game.
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On May 24 2012 04:23 CustomKal wrote: Lol at all the wizard complaining. Just go do the crit build. I don't see how they can fix it unless they make it so that the cooldown reduction from crits doesn't apply to defensive spells or something.
I switched off of the crit build with this change, I still have crit gear until I can afford good vit + int but I'm not using the passive.
Diamond Skin + Force armor is what made it so you can stand in the middle and perma freeze people and was insanely broken, with the change to force armor, you can get 1 shot(even with diamond skin on). Standing in the middle of a pack trying to keep them frozen just isn't going to happen your gonna die, and you 100% die vs anything ranged.
There is no reason to use the crit build if you don't have cooldowns on the abilities your using..
I'm back to the blizzard + hydra dot build where I kite and stay in back, and honestly while I can't beat inferno with it probably at least for the moment, we will see if they make more changes it's actually a lot more fun than standing in middle and perma freezing people while being invincible :p.
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On May 24 2012 03:03 aksfjh wrote:Show nested quote +On May 24 2012 02:51 unDef wrote: Wizards won't be able to do much at all... Force Armor is pretty much complete junk now, forcing us to stack vitality again. And if we want to REALLY survive, we're going to stack a whole ton of it. Even then, Wizards just die so quick. I don't know how they expect us to get past Act 2 Inferno.
I'm gona sit on my bank and wait around while people experiment before I buy a whole new set of gear on the AH. Until then, I am going to have nightmares of Molten/Mortar/Vortex/Jailer Yea, now wizards have to put up with the same BS that everybody else does.
No because other classes get abilities that make them viable in inferno, Wizards don't any more.
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i don't see how inferno should be so hard that it takes months of grinding to be able to do
yet it takes a few days to get to max level. so much fail by blizzard. they should just raise the max to 99.............
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On May 24 2012 12:53 JazzNL wrote:Show nested quote +On May 24 2012 03:03 aksfjh wrote:On May 24 2012 02:51 unDef wrote: Wizards won't be able to do much at all... Force Armor is pretty much complete junk now, forcing us to stack vitality again. And if we want to REALLY survive, we're going to stack a whole ton of it. Even then, Wizards just die so quick. I don't know how they expect us to get past Act 2 Inferno.
I'm gona sit on my bank and wait around while people experiment before I buy a whole new set of gear on the AH. Until then, I am going to have nightmares of Molten/Mortar/Vortex/Jailer Yea, now wizards have to put up with the same BS that everybody else does. No because other classes get abilities that make them viable in inferno, Wizards don't any more.
No they don't. Wizard is still the best inferno class.
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On May 24 2012 08:14 GwSC wrote:Show nested quote +On May 24 2012 07:52 w3jjjj wrote: I don't mind inferno being tough, if it's designed so that you have to grind several month to have the gears to beat it, so be it. Just nerf the elite mobs and buff the bosses. You would still have to clear elites for the nephalem buff so it wouldn't be pure boss runs even if bosses drop the best gear.
My biggest issue is with the skill trees, what was designed to be more customization ended up being less. Yes you have more choices, but most of them don't work in inferno, so you are limited to like 1 build which is purely stupid. At least in D2 you had choices even if some are better than others, in D3 you have no choice, if you want to play inferno you have 1 build. Saying you are limited to 1 build is a little far. Maybe for some classes. For Witch Doctor at least I have seen more than a few viable builds.
The only reason there's only 1 build for inferno, is because hardly anyone is geared for inferno and so the only builds that worked were the abusive ones. And now the worst offenders have all been nerfed.
I think it's way too early to talk about build variation, atm it's a race to see "which build requires the least amount of gear".
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Have they done something to aspects, been hours since i've gotten anything worth more than 1.5k at vendor, and by hours I mean not once or two, think i've killed it like 150 times over the night. Could easily be RNG but would love someone to confirm it.
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Wizards got fucked over by abusers and exploiters who ruin the game for themselves and everyone else. If you were running legit gear force armor was a really good skill, now it's shit. The abusers are hellbent on shitting all over critical mass, too.
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Lalalaland34491 Posts
Yeah I'm now debating whether to keep force armor. Atm I'm tempted to say yes.
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On May 24 2012 12:27 [Crimson]Bason wrote:Show nested quote +On May 24 2012 12:19 yurta wrote:On May 24 2012 03:03 HardlyNever wrote: What is clear from this(to me) is that people were not supposed to be advancing in inferno nearly as quickly as they were. They were using unintentional and broken builds/abilities to basically turn invincible because only the most serious grinders are geared enough to be getting through inferno act 1 in a "real" way. Everyone else was just exploiting these loopholes.
I know everyone expected to go through inferno almost as fast as hell, but I don't think that is what Blizzard intended at all. They basically want you to farm act 4 hell or early act 1 inferno for hours and hours to be able to get enough decent gear to progress. Whether this is fun or just "bad game design" is up to you, but it is a Diablo game. It is supposed to be about grinding content for a small chance at getting decent gear.
Personally, I'm on the fence as to whether I want to farm Skeleton King like it is beta again, or just play a different class or take a break all together (I'm currently playing a monk). I'll probably do a mix of all of the above.
Edit: I expect them to continue to play build/content whack-a-mole, as more broken combinations and more exploitable pieces of content are found. Get it while the getting is good I guess... Two things I can take away from this and/or respond to. 1 --- Act 1 Inferno is easily soloable up until butcher where you will probably need some help, I am playing a monk and with barely any tweaking of my gear I managed to reach Butcher with ease. After Butcher however, Inferno is insanely impossible without corpse running past mobs for quests. 2 --- Inferno was never suppose to be easy, the only people full clearing it are using buggy builds or other dumb game mechanics like corpse running till they get somewhere important. When Blizz publicly states that Inferno will take months to clear legitly it isn't some sort of public troll it is truth. Everyone with there panties in a bunch needs to relax and just enjoy the games, things will get patched, skills with get patched, it will become slightly more balanced. Reroll or play Hardcore in the meantime The thing i dont get is why do they have to wait for release to start actually WORKING on this game? What were they doing the last 10 years? Many of the issues we ran in were the most obvious flaws possible such as smokescreen Dh and energy armor wizard. Those are not bugs because THEY created the skills and the skills did what they are programed to do. Those were not bugs and yet blizzard didnt even test those? I now hardly doubt blizzard even tested inferno apart from slapping higher numbers on the monsters and deciding they were big enough to be hard/impossible. If a game that just came out after 10 years development needing a patch in the first few days of release then there is a huge problem regarding the legitimate development of this game.
First they completed the game in about 5-6 years, not 10. No idea where people are getting that idea. Second, making inferno extremely hard, yet balanced, is a task that requires just as much effort as making a new game. There are people who will roll over any content that is thrown at them, except the cheap 1 shot kills that are right now. If it wasn't cheap, people will be farming it by now and blizz doesn't want that, guess why. There are more than 6 million people who bought D3, so if the possibility of someone completing inferno is as low as 1 in a 6 million, which I doubt, then hypothetically someone should be able to do it... and one person already did it.
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On May 24 2012 03:21 Sandster wrote:Show nested quote +On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons. That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison. EDIT: If you double mob health and damage done, it'll make Inferno "harder". But the point is that there is a cap on what gear you can have. In WoW terms, imagine if the best gear in game is what was available 2 tiers ago. You can have the best gear in the game, but your tanks will still get obliterated, and even if they survive your dps is so low that you'll hit the enrage timers. Of course 3-6 months from now they'll nerf stuff across the board and introduce new items that are absurdly broken compared to what's possible in-game today. But the point is right now it's impossible. Getting like 5k dps and 100k additional effective health by improving "amazing" gear to "best-possible-rolls-in-game" gear isn't even going to let you survive an additional hit. FFS people still think they have the best gear already. Let me give you a comparison. You just started on D2 LoD. Within a week, you have found 2 SoJs, a Griffons (perf roll), a Vex (HotO), 3 Ber runes !!! (CoH + Infinity) and an Arach. Does that sound familiar? Of course not, accumulating that kind of gear takes at least a month, and that's after 1.13 where rune drops were increased a lot.
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what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc.
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I cant solo act 4 as monk in hell any longer
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On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc. Blizz has said that you arent supposed to be able to HC inferno.
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On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc. Are you moaning about hardcore being too hardcore? Once people have completed the game on multiple chars on inferno, then hardcore will be possible. That's the point really.
Love the patch notes overall. Spot on Blizzard, well done.
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I play a Demon Hunter and i am happy about the change, im in act 2 inferno and I can do reasonably well. Atleast I can use a lot more builds now.
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On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc.
inferno is not meant as a natural progression from hell. they have stated several times in development that it is end of the endgame content
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On May 24 2012 20:47 noD wrote:I cant solo act 4 as monk in hell any longer  While sad, you probably weren't meant to with your gear in the first place. I have a feeling people were able to get too far into hell/inferno using what amounts to broken builds.
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On May 24 2012 18:16 Kickboxer wrote: Wizards got fucked over by abusers and exploiters who ruin the game for themselves and everyone else. If you were running legit gear force armor was a really good skill, now it's shit. The abusers are hellbent on shitting all over critical mass, too.
Force armor is still good. If you don't have the highest possible resistances/vitality gear it still makes most one shots survivable with diamond skin, and it gets better and better at lower and lower health. You'll just need actual gear to see the results the old force armor had, which was fairly broken considering you only needed two stats to tank almost anything.
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On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc.
How did you not see this coming? There was even an interview where someone asked if inferno was supposed to playable on inferno and the answer was "no, but we're giving players the chance to surprise us".
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I think that the proper way to look at it is... Inferno is not playable on HC.. YET.
Eventually they're gonna make items that are gonna carry you through Inferno.
But seriously, there's no way we were supposed to tear through Normal/Nightmare/Hell as quick as we did... I don't expect Inferno SHOULD be a simple task... The game's been out for a week... stop whining about not 100%'ing it.
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maybe they should have made a serious beta instead of that demo, testing normal until lvl10 is kinda worthless when the mistakes are small details that you only see when the game goes harder
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On May 25 2012 07:16 TurkeyKnight wrote: I think that the proper way to look at it is... Inferno is not playable on HC.. YET.
Eventually they're gonna make items that are gonna carry you through Inferno.
But seriously, there's no way we were supposed to tear through Normal/Nightmare/Hell as quick as we did... I don't expect Inferno SHOULD be a simple task... The game's been out for a week... stop whining about not 100%'ing it.
http://www.twitch.tv/kungentv
He's currently doing InfernoHC on a Barb...
Guys a freak
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On May 24 2012 03:13 unDef wrote:Show nested quote +On May 24 2012 03:01 NotSorry wrote: The Act IV farms are good but Act II chest was the best, 30seconds for 6-8 items (3-4 of them being rare) was how many people made millions Over the weekend (when I actually had time off) I had spent hours upon hours doing both methods. In the end, the Act IV method made me about four million more (140 MF both times only). I could run it about once a minute as a wizard. 80% of the items I sold were 900-1100 damage weapons. If it is Mira, simply remake and re-do. I learned if you position tyrael about 10 yards from an edge, the close range boss will be stuck and there is zero kiting involved. The best part about it, is you can sacrifice as much damage as you want. You literally can have 0 dps and let Tyrael kill the boss. He hits on average about 30k per swing. The issue people have with Magic Finding is that they get bored, and stop. You cannot get an accurate representation a farming spot unless you have done it at least 50 times. It takes time, just like anything else. You simply cannot do it for 20 minutes, get no items and complain it is a horrible spot. I am glad they fixed the chest spot though. In my opinion, all "farm" spots need fixed. People who have the time (like me on the weekends) can absolutely exploit the hell out of the market. Prices will go down, yes. But, people will have such easier access to better equiptment and that great feeling when you get an awesome weapon upgraded diminishes, taking away from the game. What's this farm method? Just killing Izuael I guess? On Inferno?
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On May 25 2012 08:48 CruelZeratul wrote:Show nested quote +On May 24 2012 03:13 unDef wrote:On May 24 2012 03:01 NotSorry wrote: The Act IV farms are good but Act II chest was the best, 30seconds for 6-8 items (3-4 of them being rare) was how many people made millions Over the weekend (when I actually had time off) I had spent hours upon hours doing both methods. In the end, the Act IV method made me about four million more (140 MF both times only). I could run it about once a minute as a wizard. 80% of the items I sold were 900-1100 damage weapons. If it is Mira, simply remake and re-do. I learned if you position tyrael about 10 yards from an edge, the close range boss will be stuck and there is zero kiting involved. The best part about it, is you can sacrifice as much damage as you want. You literally can have 0 dps and let Tyrael kill the boss. He hits on average about 30k per swing. The issue people have with Magic Finding is that they get bored, and stop. You cannot get an accurate representation a farming spot unless you have done it at least 50 times. It takes time, just like anything else. You simply cannot do it for 20 minutes, get no items and complain it is a horrible spot. I am glad they fixed the chest spot though. In my opinion, all "farm" spots need fixed. People who have the time (like me on the weekends) can absolutely exploit the hell out of the market. Prices will go down, yes. But, people will have such easier access to better equiptment and that great feeling when you get an awesome weapon upgraded diminishes, taking away from the game. What's this farm method? Just killing Izuael I guess? On Inferno?
no, you kill the named mobs in the tower...and skip the hard ones. its just like a chest run, but the chest has some hp you need to get down.
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Chat We have input several functions to facilitate chatting and networking, including chat rooms, whispering and replying during conversations, and a font that doesn't require a magnifying glass.
This seems to be suspiciously missing from the patch notes.
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On May 25 2012 09:49 DarkPlasmaBall wrote:Show nested quote +Chat We have input several functions to facilitate chatting and networking, including chat rooms, whispering and replying during conversations, and a font that doesn't require a magnifying glass. This seems to be suspiciously missing from the patch notes. can they make it so that your party is your fucking default? i hate having to change it every time i join a new party on public runs.
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Maybe it's just me, but it feels like blizzard didn't take the effect the AH would have on clearing norm/Nm/hell. I'm playing a legit SP Wizard(No AH, no trades or anything so far) and I'm going fairly steadily through the game (A3 hell ATM). I've ran about 30% MF the entire time to farm drops and at 55 I'm still using yellows from 25-30. I've gotten caught up at points because of being undergeared and I've had to reload a few times when packs with vortex or tele or jailer had bottlenecked a choke I had to pass. Even now I'm mostly using hydra blizz kiting. If I were to use the AH for more than selling rares I'm sure I'd be done with hell. Inferno probably is too hard but if they had made hell like d2 hell there probably wouldn't be this problem with people rushing through hell and abusing AH gear to exploit skills and clear what should be impossible content. Kind of reminds me of hammerdins in d2 but instead of having to farm an enigma over months you just have to hit 60 then spend a day buying gear.
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On May 25 2012 08:47 iinsom wrote:Show nested quote +On May 25 2012 07:16 TurkeyKnight wrote: I think that the proper way to look at it is... Inferno is not playable on HC.. YET.
Eventually they're gonna make items that are gonna carry you through Inferno.
But seriously, there's no way we were supposed to tear through Normal/Nightmare/Hell as quick as we did... I don't expect Inferno SHOULD be a simple task... The game's been out for a week... stop whining about not 100%'ing it. http://www.twitch.tv/kungentvHe's currently doing InfernoHC on a Barb... Guys a freak Shit it's KUNGEN!!
Most legendary WoW tank ever, pretty cool dude.
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On May 24 2012 21:51 Klive5ive wrote:Show nested quote +On May 24 2012 20:41 diehilde wrote: what really bothers me is that hc is completly destroyed by the fact that you know you cant realistically progress in inferno. The group that beat diablo on hell stopped playing and we will do the same. No use sacrificing your 60 hc char to 1 shot bs.I mean if people from Softcore are complaining its impossible, you know you shouldnt touch that shit on hc. Are you moaning about hardcore being too hardcore? Once people have completed the game on multiple chars on inferno, then hardcore will be possible. That's the point really. Love the patch notes overall. Spot on Blizzard, well done. What has completing inferno with multiple chars on softcore to do with hardcore? No items and no gold transfer, so basically all you get is the experience which is helpful, but not the deciding factor. Your deluding yourself by thinking your skills or knowledge as a player matters in diablo. It does not, only time matters. Your better off just playing HC all the time from the get go if you want to beat it, because you will start accumulating the only thing that matters in beating HC: Time played on HC (which translates into gold,items,gems etc. of course).
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Looks like they removed one of the Azmodan quests effectively halving the exp you could farm there previously
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not just removed the 2nd 'adria's betrayal' quest was removed, but azmodan quest gives significantly less exp now. i just solo'd him and the quest popped up with only 22k exp. azmodan farming is dead.
back to iksatu farming for me.
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The normal quest still gave 12k experience, but there was only one of them.
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Is it just me or does it feel Blizzard rushed this game, didn't test enough, or just plain thought they could half ass it because they knew the name "Diablo" slapped onto a game would sell millions itself?
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On May 25 2012 08:47 iinsom wrote:Show nested quote +On May 25 2012 07:16 TurkeyKnight wrote: I think that the proper way to look at it is... Inferno is not playable on HC.. YET.
Eventually they're gonna make items that are gonna carry you through Inferno.
But seriously, there's no way we were supposed to tear through Normal/Nightmare/Hell as quick as we did... I don't expect Inferno SHOULD be a simple task... The game's been out for a week... stop whining about not 100%'ing it. http://www.twitch.tv/kungentvHe's currently doing InfernoHC on a Barb... Guys a freak
Thats hell mode. Look at the HP. Mobs with 75k HP on 4 player >.>
But of course that doesnt stop him from putting INFERNO in the title or anything else.
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On May 25 2012 11:16 mordk wrote:Show nested quote +On May 25 2012 08:47 iinsom wrote:On May 25 2012 07:16 TurkeyKnight wrote: I think that the proper way to look at it is... Inferno is not playable on HC.. YET.
Eventually they're gonna make items that are gonna carry you through Inferno.
But seriously, there's no way we were supposed to tear through Normal/Nightmare/Hell as quick as we did... I don't expect Inferno SHOULD be a simple task... The game's been out for a week... stop whining about not 100%'ing it. http://www.twitch.tv/kungentvHe's currently doing InfernoHC on a Barb... Guys a freak Shit it's KUNGEN!! Most legendary WoW tank ever, pretty cool dude. Wait, the main tank from Nihilum? That guy was my inspiration. :O Glad to see him playing D3.
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On May 26 2012 04:43 Medrea wrote:Show nested quote +On May 25 2012 08:47 iinsom wrote:On May 25 2012 07:16 TurkeyKnight wrote: I think that the proper way to look at it is... Inferno is not playable on HC.. YET.
Eventually they're gonna make items that are gonna carry you through Inferno.
But seriously, there's no way we were supposed to tear through Normal/Nightmare/Hell as quick as we did... I don't expect Inferno SHOULD be a simple task... The game's been out for a week... stop whining about not 100%'ing it. http://www.twitch.tv/kungentvHe's currently doing InfernoHC on a Barb... Guys a freak Thats hell mode. Look at the HP. Mobs with 75k HP on 4 player >.> But of course that doesnt stop him from putting INFERNO in the title or anything else. No need to put hell in the title when he's got to inferno in no-time.
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On May 29 2012 01:15 nam nam wrote:Show nested quote +On May 26 2012 04:43 Medrea wrote:On May 25 2012 08:47 iinsom wrote:On May 25 2012 07:16 TurkeyKnight wrote: I think that the proper way to look at it is... Inferno is not playable on HC.. YET.
Eventually they're gonna make items that are gonna carry you through Inferno.
But seriously, there's no way we were supposed to tear through Normal/Nightmare/Hell as quick as we did... I don't expect Inferno SHOULD be a simple task... The game's been out for a week... stop whining about not 100%'ing it. http://www.twitch.tv/kungentvHe's currently doing InfernoHC on a Barb... Guys a freak Thats hell mode. Look at the HP. Mobs with 75k HP on 4 player >.> But of course that doesnt stop him from putting INFERNO in the title or anything else. No need to put hell in the title when he's got to inferno in no-time.
He is near the end of ACI I inferno now, steadily progressing...
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On May 25 2012 11:11 Mufaa wrote: Maybe it's just me, but it feels like blizzard didn't take the effect the AH would have on clearing norm/Nm/hell. I'm playing a legit SP Wizard(No AH, no trades or anything so far) and I'm going fairly steadily through the game (A3 hell ATM). I've ran about 30% MF the entire time to farm drops and at 55 I'm still using yellows from 25-30. I've gotten caught up at points because of being undergeared and I've had to reload a few times when packs with vortex or tele or jailer had bottlenecked a choke I had to pass. Even now I'm mostly using hydra blizz kiting. If I were to use the AH for more than selling rares I'm sure I'd be done with hell. Inferno probably is too hard but if they had made hell like d2 hell there probably wouldn't be this problem with people rushing through hell and abusing AH gear to exploit skills and clear what should be impossible content. Kind of reminds me of hammerdins in d2 but instead of having to farm an enigma over months you just have to hit 60 then spend a day buying gear. Except the exploited skills have been nerfed and it doesn't work like that anymore.
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Smoke Screen is still good to use with Tactical Advantage passive skill.
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