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On May 24 2012 03:01 NotSorry wrote: The Act IV farms are good but Act II chest was the best, 30seconds for 6-8 items (3-4 of them being rare) was how many people made millions
Over the weekend (when I actually had time off) I had spent hours upon hours doing both methods. In the end, the Act IV method made me about four million more (140 MF both times only). I could run it about once a minute as a wizard. 80% of the items I sold were 900-1100 damage weapons. If it is Mira, simply remake and re-do. I learned if you position tyrael about 10 yards from an edge, the close range boss will be stuck and there is zero kiting involved. The best part about it, is you can sacrifice as much damage as you want. You literally can have 0 dps and let Tyrael kill the boss. He hits on average about 30k per swing.
The issue people have with Magic Finding is that they get bored, and stop. You cannot get an accurate representation a farming spot unless you have done it at least 50 times. It takes time, just like anything else. You simply cannot do it for 20 minutes, get no items and complain it is a horrible spot.
I am glad they fixed the chest spot though. In my opinion, all "farm" spots need fixed. People who have the time (like me on the weekends) can absolutely exploit the hell out of the market. Prices will go down, yes. But, people will have such easier access to better equiptment and that great feeling when you get an awesome weapon upgraded diminishes, taking away from the game.
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Basically how most people feel:
Happy with the class balance changes.
Not happy with the state of the game.
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Pretty much. As long as having all the vit + resist gear in the world makes you get 2-shot instead of 1-shot, inferno is broken.
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I hope they nerf more and buff inferno a bunch. Inferno was supposed to take months remember? Certainly not 3-4 days.
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While I understand and agree with the DH change to Smokescreen I think it should've come with a reduced discipline cost personally. At 14 Discipline 1 second basically just means it'll be used only as a CC breaker. I'm not even sure I want to run it anymore on DH. I also feel like the Lingering Fog rune is completely worthless now. If I still use Smokescreen I'll probably end up running the improved movespeed rune or the rune that reduces discipline cost.
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On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right?
YOU CAN DO SOMETHING GOOD AND I CAN'T ??
I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ!
I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything(not including brutal affixes obv) to have a chance vs the special packs of demons.
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United States47024 Posts
On May 24 2012 03:19 WirelessWaffle wrote:Show nested quote +On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything just so they can have a chance vs the special packs of demons. I'm pretty sure Blizzard's express intention with Inferno difficulty was exactly this to begin with. They WANT you to have to grind for absurd gear to progress through Inferno.
I'm not sure why this surprises anyone.
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On May 24 2012 03:19 WirelessWaffle wrote:Show nested quote +On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons.
That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison.
EDIT: If you double mob health and damage done, it'll make Inferno "harder". But the point is that there is a cap on what gear you can have.
In WoW terms, imagine if the best gear in game is what was available 2 tiers ago. You can have the best gear in the game, but your tanks will still get obliterated, and even if they survive your dps is so low that you'll hit the enrage timers.
Of course 3-6 months from now they'll nerf stuff across the board and introduce new items that are absurdly broken compared to what's possible in-game today. But the point is right now it's impossible.
Getting like 5k dps and 100k additional effective health by improving "amazing" gear to "best-possible-rolls-in-game" gear isn't even going to let you survive an additional hit.
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On May 24 2012 03:21 Sandster wrote:Show nested quote +On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons. That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison.
Nah man, you just have to wait a few months. Then people will get the super ultra rare drops that will let any class solo Inferno like it's nothing.
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On May 24 2012 03:19 WirelessWaffle wrote:Show nested quote +On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons.
For me at least, it wasn't a feeling of "bring you down to me" as much as "Oh, I chose the wrong class." I was watching my brother and his friend (both wizards) solo farm inferno, while I could barely make it to the crypts with my own admittedly broken monk build. Why bother when I could just play a better class?
It was sort of a similar feeling like when you played D2 for the very first time, and made your own character. You realize you won't be able to progress past a certain point because you chose the wrong build, without having any information otherwise.
At least all the classes have to gear up now. I was just going to level a DH and farm gear for the rest of my classes tbh.
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i uninstalled, game full of exploits that some people were able to abuse for a week, inferno completely broken, classes had broken skills that simply got nerf-hammered in a hotfix...not going to buy a blizzard game again just because its from blizzard.
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On May 24 2012 03:21 Sandster wrote:Show nested quote +On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything to have a chance vs the special packs of demons. That's the point. You can't overgear the content. Even with godly act 4 gear, people will get pulverized if they run into mobs with bad affixes in acts 2 and 3. The bosses are hilariously easy in comparison.
That's what I was saying tho, if you stand a chance vs affixes that aren't completely brutal (haven't seen a horde invuln fast yet and don't want to) you will crush everything else to the point of laughability.
I'll edit my first post to say "overgear everything (not including brutal affixes obv)"
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I'm kind of surprised they didn't just change it so you can't attack while smoke screened, so it would still be useful as a get away/defensive play and not as an offensive, go invulnerable and kill as much stuff as you can during that time ability. 1-1.5 seconds may save you with perfect timeing on some things, but it probably won't give you time to get away from fast moving elites or walling enemies with ranged attacks. It certainly wasn't a good design the way they had it, but I don't know that this was the correct solution.
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I feel like they should have tuned Hell to be much more difficult. I think if Hell was very hard, and people really had to work at it and got a real sense of accomplishment from finishing Hell, there wouldn't be near this amount of complaining. Instead people are flying through Nightmare and Hell and getting crushed on Inferno. Inferno is meant to be extremely hard, even unreasonably so. Everything else is probably too easy.
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Wizards can still mass crit so I think they are fine. No vit build wasn't even that good for non boss fights as any DoT killed you. It's a big nerf to boss fights and random 1 hits will occur but with good gear wizards will be fine.
By the way wasn't the 30% damage change for monks and barbarians also changed recently or did i misread that?
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On May 24 2012 03:16 LoLAdriankat wrote: Pretty much. As long as having all the vit + resist gear in the world makes you get 2-shot instead of 1-shot, inferno is broken.
On the contrary, since the intention of inferno is to be as close as possible to impossible without actually being impossible, it's working perfectly (even better now than it was at launch).
Everyone has this expectation that they should be able to complete inferno, which is so not the point of it. You need to be willing to put in the time to farm the acts one by one to progress, and if you don't want to do that you can go and play hell.
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Kinda hard when you need act 3 and act 4 gear to do act 2.
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Lalalaland34491 Posts
I really like the wizard changes, brings it in line with other classes yet not completely making Force Armor useless. Since I only play a wizard I can't comment on the other changes.
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The whole " We nerf this so hard that you can't use it. We'll remake it later" thing is like.. the most stupid and arrogant thing i've ever seen a developper do about a game.
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On May 24 2012 03:20 TheYango wrote:Show nested quote +On May 24 2012 03:19 WirelessWaffle wrote:On May 24 2012 03:13 w3jjjj wrote: Misery loves company, funny how non wizard people are so happy that now wizards must suffer like they do. If everyone suffers then it's equality right? YOU CAN DO SOMETHING GOOD AND I CAN'T ?? I don't want buffs to bring me to your level, I WANT YOU TO SUFFER! I AM THE LORD OF QQ! I understand the change on the change on the wizard (being able to be a tank with a glass cannon build is dumb) but I really hope they toss some buffs around so people can actually attempt inferno after hell without farming for a week so they overgear everything just so they can have a chance vs the special packs of demons. I'm pretty sure Blizzard's express intention with Inferno difficulty was exactly this to begin with. They WANT you to have to grind for absurd gear to progress through Inferno. I'm not sure why this surprises anyone.
Attempt != progress a significant amount.
I'd say attempt = down leoric with difficulty or maybe get up to butcher and then get mutilated. Right now if they continue the trend of nerf bats people will just be mauling hell difficulty repeatedly until they get enough gear not to get 1 shotted. At which point anything that isn't a tough to brutal affix combo might as well not be in the game cause those mobs will get 1shotted.
So i guess what my thoughts are on this entire thing is that they can either make inferno difficult to the point that no one can get out of new tristram(until a few months from now when people get the gear) or they can make a different difficulty curve so that people can actually do some farming in act one and then see a large jump at a boss at which point they can farm inferno/hell (depending on whether they feel like going god mode or having a challenge) to progress.
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