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Wizard - Builds/Discussion - Page 154

Forum Index > Diablo 3
Post a Reply
Prev 1 152 153 154 155 156 267 Next
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 28 2012 15:32 GMT
#3061
Keep movespeed, raise all resist more. You can afford to drop attack speed somewhat.
Skyro
Profile Joined May 2010
United States1823 Posts
June 28 2012 15:43 GMT
#3062
On June 29 2012 00:25 Drake22 wrote:
Guys, I need a suggestion. Farming Act 3, but dying a lot - like 2 full repairs every 10 packs.

I have AO/Hydra build with teleport, force armor, force weapon and MM seeker.
42k hp, 50k dps buffed, 1.9 attack speed, 25% movement speed, 250 all res, 33% crit chance and 204% crit damage.

What should I aim for? Bump all res at a cost of movement speed and dps?


Your all res is very low. I would bump that up first. If you don't want to trade off DPS you can trade off HP first as your HP is a bit high. As for the dying part I'm not sure as you don't elaborate what you are dying to exactly, but with those stats I don't think you should be dying that often. Most of time when you run into packs with bad affixes it is better to just skip them even from just a profit/time ratio not even counting possible repair costs.
noD
Profile Blog Joined August 2010
2230 Posts
June 28 2012 19:28 GMT
#3063
http://us.battle.net/d3/en/calculator/wizard#cRXSOl!YfX!YbZZcb
sitting around 33k dps 35k hp 400-500 all resist, does someone does similar build for act3-4 ?
Not to eager to try it right now ...
Skyro
Profile Joined May 2010
United States1823 Posts
June 28 2012 19:42 GMT
#3064
On June 29 2012 04:28 noD wrote:
http://us.battle.net/d3/en/calculator/wizard#cRXSOl!YfX!YbZZcb
sitting around 33k dps 35k hp 400-500 all resist, does someone does similar build for act3-4 ?
Not to eager to try it right now ...


Are your resists before or after prismatic? If it's after then you may want to consider force armor instead. Also I would highly recommend teleport + fracture + illusionist if you are only going to devote one skill slot to a defensive skill. Teleport can get you out of nearly any jam, not so with diamond skin (and why use the reduce arcane power rune? The only viable rune is the increased absorb amount rune). Also most people don't use AO + blizzard as you can get away with just AO + temporal flux and go for the extra defensive skill. Most people who devote 3 skill slots for offensive skills go for blizz + hydra + either a signature skill (usually MM or piercing orb) or ray of frost (although RoF requires a higher gear level than you have).

But all-in-all if you're saying if those stats are enough to progress in a3-4 it certainly is IMO, but if you're talking about efficiency in farming you'd be better off farming a1 with those stats.
noD
Profile Blog Joined August 2010
2230 Posts
June 28 2012 19:49 GMT
#3065
On June 29 2012 04:42 Skyro wrote:
Show nested quote +
On June 29 2012 04:28 noD wrote:
http://us.battle.net/d3/en/calculator/wizard#cRXSOl!YfX!YbZZcb
sitting around 33k dps 35k hp 400-500 all resist, does someone does similar build for act3-4 ?
Not to eager to try it right now ...


Are your resists before or after prismatic? If it's after then you may want to consider force armor instead. Also I would highly recommend teleport + fracture + illusionist if you are only going to devote one skill slot to a defensive skill. Teleport can get you out of nearly any jam, not so with diamond skin (and why use the reduce arcane power rune? The only viable rune is the increased absorb amount rune). Also most people don't use AO + blizzard as you can get away with just AO + temporal flux and go for the extra defensive skill. Most people who devote 3 skill slots for offensive skills go for blizz + hydra + either a signature skill (usually MM or piercing orb) or ray of frost (although RoF requires a higher gear level than you have).

But all-in-all if you're saying if those stats are enough to progress in a3-4 it certainly is IMO, but if you're talking about efficiency in farming you'd be better off farming a1 with those stats.


I was actually asking if those stats are enough for act3/4 xD
I feel I dont have skills to place teleport in the right time and i pretty much use blizzard + hydra + AOs to try to kill them before i get cornered ... If so i pretty much die =P
But overall I feel my dps is way too low so i have to use 3 attacks I will probably try to use something instead of galvanizing tho
matiK23
Profile Joined May 2011
United States963 Posts
June 28 2012 19:55 GMT
#3066
New to wizards. I plan on rolling a crit mass melee wiz. My question is what is the order of importance when I'm looking for affixes on gear. Obviously crit chance is first, but then I'm a bit hazy on what the next ones are, including LoH.

Thanks in advance.
Without a paddle up shit creek.
Skyro
Profile Joined May 2010
United States1823 Posts
June 28 2012 20:10 GMT
#3067
On June 29 2012 04:49 noD wrote:
Show nested quote +
On June 29 2012 04:42 Skyro wrote:
On June 29 2012 04:28 noD wrote:
http://us.battle.net/d3/en/calculator/wizard#cRXSOl!YfX!YbZZcb
sitting around 33k dps 35k hp 400-500 all resist, does someone does similar build for act3-4 ?
Not to eager to try it right now ...


Are your resists before or after prismatic? If it's after then you may want to consider force armor instead. Also I would highly recommend teleport + fracture + illusionist if you are only going to devote one skill slot to a defensive skill. Teleport can get you out of nearly any jam, not so with diamond skin (and why use the reduce arcane power rune? The only viable rune is the increased absorb amount rune). Also most people don't use AO + blizzard as you can get away with just AO + temporal flux and go for the extra defensive skill. Most people who devote 3 skill slots for offensive skills go for blizz + hydra + either a signature skill (usually MM or piercing orb) or ray of frost (although RoF requires a higher gear level than you have).

But all-in-all if you're saying if those stats are enough to progress in a3-4 it certainly is IMO, but if you're talking about efficiency in farming you'd be better off farming a1 with those stats.


I was actually asking if those stats are enough for act3/4 xD
I feel I dont have skills to place teleport in the right time and i pretty much use blizzard + hydra + AOs to try to kill them before i get cornered ... If so i pretty much die =P
But overall I feel my dps is way too low so i have to use 3 attacks I will probably try to use something instead of galvanizing tho


Yes IMO those stats are enough to progress in act 3/4 (e.g. not to farm, but to "beat" the game). I was farming act 3 with similar stats pre-1.03, but of course that was when ilvl63 items did not drop in lower acts so I did not have the option to farm lower acts if I wanted the best items.

However with those stats I would not recommend you try to dps things down in a3/4 before you get cornored, you simply do not have the DPS for that. I would recommend you replace AO with MM + seeker (or charged blast if you're good at aiming at things off screen), replace diamond skin with teleport + fracture, and replace astral presence with illusionist (you won't need astral presence since you dropped AO) and blizzard kite everything on the edge of your screen. If you can keep things at the edge of your screen it cuts down on a lot of the abilities mobs can target you with. I'm not the biggest fan of galvanizing ward either but that's because I already have substantial life regen on my gear.

Teleport + illusionist is far and away the best defensive skill wizards have in inferno. Illusionist will be proc'ing pretty much every time you are hit in a3/4 so it really isn't all that hard to use. As you use it more and more you'll get a better idea on when and how to use it.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2012-06-28 20:18:33
June 28 2012 20:13 GMT
#3068
On June 29 2012 04:49 noD wrote:
Show nested quote +
On June 29 2012 04:42 Skyro wrote:
On June 29 2012 04:28 noD wrote:
http://us.battle.net/d3/en/calculator/wizard#cRXSOl!YfX!YbZZcb
sitting around 33k dps 35k hp 400-500 all resist, does someone does similar build for act3-4 ?
Not to eager to try it right now ...


Are your resists before or after prismatic? If it's after then you may want to consider force armor instead. Also I would highly recommend teleport + fracture + illusionist if you are only going to devote one skill slot to a defensive skill. Teleport can get you out of nearly any jam, not so with diamond skin (and why use the reduce arcane power rune? The only viable rune is the increased absorb amount rune). Also most people don't use AO + blizzard as you can get away with just AO + temporal flux and go for the extra defensive skill. Most people who devote 3 skill slots for offensive skills go for blizz + hydra + either a signature skill (usually MM or piercing orb) or ray of frost (although RoF requires a higher gear level than you have).

But all-in-all if you're saying if those stats are enough to progress in a3-4 it certainly is IMO, but if you're talking about efficiency in farming you'd be better off farming a1 with those stats.


I was actually asking if those stats are enough for act3/4 xD
I feel I dont have skills to place teleport in the right time and i pretty much use blizzard + hydra + AOs to try to kill them before i get cornered ... If so i pretty much die =P
But overall I feel my dps is way too low so i have to use 3 attacks I will probably try to use something instead of galvanizing tho

500 resist w/o prismatic is ok. i do just fine with 8-900 resists buffed.

Use temporal Flux then you won't need blizzard to slow them. you'll never get "skill" to place teleport if you never use it. it's a pretty fucking simple GTFO button, and even if you fk up the mobs most likely will attack your images (from fracture) anyways.

35k dps is not that low and 35k hp is good. my dps is only 45k now and a3 feels easy.
noD
Profile Blog Joined August 2010
2230 Posts
June 28 2012 22:05 GMT
#3069
Thanks for the input!
My resistances are 500-600 WITH prism fml ;(
@Skyro u simply blizzard + hydra kite forever with teleport ?
btw:
I get to chose either one of those gloves since I'm poor so I have to switch between damage or protection, which one would u guys pick?
[image loading]

Skyro
Profile Joined May 2010
United States1823 Posts
June 28 2012 22:32 GMT
#3070
When I was undergeared I kited pretty much all elite packs in a3/4 with blizz/hydra/MM (seeker).

As for the gloves personally I would choose the DPS one. Gloves have a lot of DPS stats so I generally tend to look for ones with heavy DPS stats, while I focus on defensive stats on slots that do not have many offensive stats (belt, pants, chest, boots, shoulders). You'll get more bang for your buck this way generally speaking.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
June 29 2012 00:00 GMT
#3071
prismatic isn't even really worth it until you have 700+ resists imo.
Skyro
Profile Joined May 2010
United States1823 Posts
June 29 2012 00:10 GMT
#3072
On June 29 2012 09:00 Nizaris wrote:
prismatic isn't even really worth it until you have 700+ resists imo.


The "breakpoint" of when prismatic becomes worth it depends on your effective HP (e.g. you have to factor in your armor and HP as well). I have like 38K HP and I think 6k armor and ~500-600 resists and prismatic is definitely better than force.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 29 2012 00:29 GMT
#3073
Umm, really depends on your gear AND what you're farming. Regardless, because of the way resistances and armor scale, even if you don't have much resistances you'll gain a lot of % reduction through prismatic armor. A 200 >300 jump is bigger than a 600 > 700 jump.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 29 2012 00:37 GMT
#3074
On June 29 2012 09:00 Nizaris wrote:
prismatic isn't even really worth it until you have 700+ resists imo.

Pre-nerf, it was better than FA in some parts of act 3 when I had 600+.

Post-patch? Lower.
Phael
Profile Joined May 2010
United States281 Posts
June 29 2012 00:50 GMT
#3075
Prismatic beats force armor -if- the survivability you have with it on is higher than with force armor (really simple, yes, but it's not easy to determine.)

Lets say you have a basic 30k hp 4000 armor 400 resist all wizard (with force armor) in act3 -

About 75% of all attacks hit you for less than 35% of your max hp - melees from white mobs, some lower damage elites, most arrow shots/spear chucks. 20% of attacks hit you for more than 35% of your max hp, and are reduced by some amount - stuff like shaman/morlok fireballs, larger melee hits, etc. 5% of attacks cap out force armor, meaning they hit you for more than 135% of your hp.
So in summary, force armor does nothing for 75% of the attacks, but those are small. It does a fairly large reduction on the remaining 25%.

Now lets put on prismatic armor.

About 80% of all attacks hit you for less than 35% now, and the ones that did hit for less previously will get reduced even further. The remaining 20% of attacks will hit you for more than 35% of your max hp, oftentimes 1-shotting you when you would've previously survived with force.

It boils down to this: Prismatic is superior against small attacks, force armor is superior against big attacks. When your resists and armor are low, force is better because most attacks that hit you count as "big attacks", whereas when your defense starts getting more and more beefier, prismatic becomes better, since it further reduces attacks that don't trigger force armor.

It comes down to your farm location of choice, skill in avoiding big, foreshadowed hits, and current gear - roughly in that order of importance.

To put some rough numbers on it though, I believe prismatic will serve you better once you have 100*act# amount of resists (100 for act1, 200 for act2, etc.) assuming you have any awareness at avoiding big shots.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2012-06-29 01:08:35
June 29 2012 00:51 GMT
#3076
I'm using what people are now calling the wicked wind build. Wicked Wind is what makes the build works so I guess it makes sense. I don't know if I'm using the most popular one right now or what. I've thought of this build on my own and it works well. I know that thousands of other people should have known about it by now, so I checked around to see whats it called.

Anyways, I only got about 50 hours on my wizard and already in act III inferno. To my surprise, I can solo most elites and Elite(s). Together. At the same time.

Heres a video showing just that.



Wicked Wind has a high hit frequency. I chose the last rune for the bomb also because of the high frequency.

Anyways, the key is to keep diamond skin up at a high frequency because if two hits are stacked on you in millisecs, you're dead. You're suppose to diamon skin between every hit that may end your diamond skin.

I do not use any Signature skills.

I used resist teleportation to teleport inside hoards away from the arcane attacks. I still need practice because if timed correctly, I can dodge them easily. Sadly, blizzard buffed repairs to the point where I can't do that easily. It's just that while I'm using my other skill, tapping teleportation does not always work. If you use too many skills at once, not all of them will go off. So its that timing that needs to be perfected. Also, I need to hold down the move button in order to do this which I sometimes forget. Teleporting by clicking on a monster won't get you where you want sadly. I don't know why blizz coded it like that.

Or I can just get more arcane resist. arcane sanctuary does so much damage in act 2 for some reason. As you can see, it didn't phase me at all in act 1.

Anyways, I hope this will open up some people's eyes as how effective it can be. Especially in parties where you already have tanks and you can easily start up the combination.

You don't need high crit chance to pull this off either since the high attack frequency of wicked wind the explosive bomb makes up for it. Budget wise, i'd go less crit chance and more into damage if I had to choose of course. It's like high attack speed all over again. You can also get a lot of crit boosts from your runes.



Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Phael
Profile Joined May 2010
United States281 Posts
June 29 2012 00:59 GMT
#3077
Nice, new critical mass build using another high frequency spell. Any wagers on how soon tornado gets changed to a dot effect not unlike blizzard? :s
noD
Profile Blog Joined August 2010
2230 Posts
June 29 2012 01:13 GMT
#3078
On June 29 2012 09:51 Lokian wrote:
I'm using what people are now calling the wicked wind build. Wicked Wind is what makes the build works so I guess it makes sense. I don't know if I'm using the most popular one right now or what. I've thought of this build on my own and it works well. I know that thousands of other people should have known about it by now, so I checked around to see whats it called.

Anyways, I only got about 50 hours on my wizard and already in act III inferno. To my surprise, I can solo most elites and Elite(s). Together. At the same time.

Heres a video showing just that.

http://www.youtube.com/watch?v=royP1XXhx-c

Wicked Wind has a high hit frequency. I chose the last rune for the bomb also because of the high frequency.

Anyways, the key is to keep diamond skin up at a high frequency because if two hits are stacked on you in millisecs, you're dead. You're suppose to diamon skin between every hit that may end your diamond skin.

I do not use any Signature skills.

I used resist teleportation to teleport inside hoards away from the arcane attacks. I still need practice because if timed correctly, I can dodge them easily. Sadly, blizzard buffed repairs to the point where I can't do that easily. It's just that while I'm using my other skill, tapping teleportation does not always work. If you use too many skills at once, not all of them will go off. So its that timing that needs to be perfected. Also, I need to hold down the move button in order to do this which I sometimes forget. Teleporting by clicking on a monster won't get you where you want sadly. I don't know why blizz coded it like that.

Or I can just get more arcane resist. arcane sanctuary does so much damage in act 2 for some reason. As you can see, it didn't phase me at all in act 1.

Anyways, I hope this will open up some people's eyes as how effective it can be. Especially in parties where you already have tanks and you can easily start up the combination.

You don't need high crit chance to pull this off either since the high attack frequency of wicked wind the explosive bomb makes up for it. Budget wise, i'd go less crit chance and more into damage if I had to choose of course. It's like high attack speed all over again. You can also get a lot of crit boosts from your runes.





care to tell the runes of each ?
alQahira
Profile Joined June 2011
United States511 Posts
June 29 2012 01:47 GMT
#3079
Any build ideas for Cydaea? She is kicking my ass. So many spiders... I have 40k dps 40k hp 3500 armor and 500 resists all unbuffed and I can't seem to kill the spiders fast enough. Also after she first goes up it seems like she only stays down for 10 sec, then leaves and summons more spiders. I have 34% crit in case there is some critical mass build that would be useful. Meteor maybe?
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 29 2012 02:09 GMT
#3080
Idk, you should be fine with prismatic armor, diamond skin, and teleport. I use archon for my runthroughs though and there's nothing better than that for cydaea.
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