Wizard - Builds/Discussion - Page 153
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Entertaining
Canada793 Posts
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BeMannerDuPenner
Germany5638 Posts
On June 27 2012 11:47 Wein wrote: U guys are farming act 1? I am feeling a bit loss right now, 40k dmg, 600 resist, 4k armor and 28k hp (stats buffed), im getting owned by elites pretty bad on act 3. Since i hate act 2 mobs (wasps and other shits), im farming act 1 for hours and hours... I need a good weapon with critical chance and LoH but the price is always increasing x_x your life is quite low and the dmg not really high. but overall you should be able to kill most act3 packs with proper kiting. remember that 12%movement sped is mandatory. my stats are bit above and i cant take big hits from act3 either, but its usually enough not to die. oh and: On June 27 2012 09:06 BeMannerDuPenner wrote: scrap the oh. just bought a new one: 88-344 dmg 72int 78vit 8.5crit also 36str,113 dex and 16%mf +5.2k buffed dmg and +1.5k life. paid 10m,seems like a pretty good deal to me? any comments on new oh? normal price? | ||
Chylith
Canada167 Posts
QUOTE]On June 27 2012 11:39 Itsmedudeman wrote: On June 27 2012 11:26 Chylith wrote: + Show Spoiler + On June 27 2012 11:07 Itsmedudeman wrote: Wand is preferable but hardly necessary. The only advantage you gain from a wand is certain +arcane power stats that may come along and a single target 100% weapon dmg attack when you're out of arcane pool without a signature spell. Just realize that your 1 hand and off hand will probably cost around 30-40 mill in total. I'd browse 2 handers as well. As for andy's, I'm personally against it. Feels like it's just easier to get a high crit, high int helm for cheaper. I don't even think 250 int/5% crit would cost that much less than a good andys. Maybe if you go a 2 hander you could go an andys for the attack speed. Well, maybe not 5% crit, but 4%? In any case, a high int andys is like 8 mill or so I think, and an int andys alone is 3.5 mill. @Wein I can get through act 3 pretty comfortably with relatively similar stats(57k dps/200k crit hits so maybe a tad higher) but I'm farming act 1 since I feel it's way way more efficient, at least until they raise the droprates in act 3 a bit. Act2 is absolute hell on earth so I wouldn't bother with it personally. ;p And as for wep, you don't need LoH like someone already said but you should be able to find a good 1k+ dps 2h w/ at least 50% crit chance and socket for less than 500k if you look for a bit, what's your current wep/what dmg and crit chance are you looking for? I miiight have a pretty decent spare one. *edit* yay I suck at quoting people... and @person above me the OH looks pretty decent but about av/a lil above av price. for that much extra life and dmg seems like a worthwhile investment to me though. ;p | ||
Wein
Brazil452 Posts
I dont like that much hydra/blizz builds, takes too long to kill stuff, i was thinking in some build involving orb and LoH or life steal for better survival. This is viable with high critical? | ||
Wein
Brazil452 Posts
On June 27 2012 11:59 Chylith wrote: [+ Show Spoiler + QUOTE]On June 27 2012 11:39 Itsmedudeman wrote: On June 27 2012 11:26 Chylith wrote: + Show Spoiler + On June 27 2012 11:07 Itsmedudeman wrote: Wand is preferable but hardly necessary. The only advantage you gain from a wand is certain +arcane power stats that may come along and a single target 100% weapon dmg attack when you're out of arcane pool without a signature spell. Just realize that your 1 hand and off hand will probably cost around 30-40 mill in total. I'd browse 2 handers as well. As for andy's, I'm personally against it. Feels like it's just easier to get a high crit, high int helm for cheaper. I don't even think 250 int/5% crit would cost that much less than a good andys. Maybe if you go a 2 hander you could go an andys for the attack speed. Well, maybe not 5% crit, but 4%? In any case, a high int andys is like 8 mill or so I think, and an int andys alone is 3.5 mill. @Wein I can get through act 3 pretty comfortably with relatively similar stats(57k dps/200k crit hits so maybe a tad higher) but I'm farming act 1 since I feel it's way way more efficient, at least until they raise the droprates in act 3 a bit. Act2 is absolute hell on earth so I wouldn't bother with it personally. ;p And as for wep, you don't need LoH like someone already said but you should be able to find a good 1k+ dps 2h w/ at least 50% crit chance and socket for less than 500k if you look for a bit, what's your current wep/what dmg and crit chance are you looking for? I miiight have a pretty decent spare one. I have a 1h 950 DPS (no critical), just finished to buy the rest of the CC gears, gonna start to look for weapons right now. I dont have much time to play (i play 2~3 hours a day) so i was thinking in some weapon in the range of 2~3m to start and then buy a better weap later on. | ||
Chylith
Canada167 Posts
For survivability you're best off just having decent movespeed(at least 12%) and kiting/using diamond skins and/or teleport w/ fracture when nessesary. If you want healing stuff, go for life regeneration. If you can get 600+ it's pretty amazing, much better than LoH or lifesteal could be for most wizards anyways. ;p This is the build I'm currently using, pretty standard but I find it quite a bit of fun. http://us.battle.net/d3/en/calculator/wizard#clRQSO!YXU!YbbYZY The blizzard may seem a bit redundant with venom hydra there but I find it really helps on invulnerable minion packs and with kiting sometimes. I might switch it out for diamond skins and just use orb/hydra though but I'm not really dieing much right now. You could try something like it with decent crit dmg/crit chance? ;p Should work well. *edit* Oh, Yeah you could definitly improve that. for 1.5 mill it should be veryyy easy to get a good 2 hander with 1k+ dmg at least 60% crit and an empty socket which you can put a star emerald in. I'm pretty sure I've got a spare in storage I could sell you for like 30k that'd be a decent improvement over your current wep if you want actually. | ||
Wein
Brazil452 Posts
I dont have any IAS on my gears so 2h could be a pain to kit properly (i have boots with 12% mov speed). Especially since i play on 300+ ms =( | ||
Chylith
Canada167 Posts
I switched from 1h/source to 2h and found it to be a lot better though. I'll likely switch back when I can afford something insane in the way of 1200 dmg wep and 100-350+ OH w/ sockets and crit chance/dmg but that'll still be more for the added stats of a really good OH rather than kiting. Still, test it out, best way to find out these things. =o | ||
Inflexion
Canada560 Posts
I personally think suvivability will be pretty key. Placing more emphasis on it than DPS compared to PvE. I will be play 2v2 with a DH so I think my role will be more of CC/assist with burst role than main damage dealer. I see our team running a setup where we CC until we see an opening and then hunter has 100% on sharpshooter - we communicate and then burst someone down. I will try to aim for 1k+ resists, 50k+ hp, as high armor possible, 40k buffed dps + 15k+ extra life from health globe (I think this will be a huge factor because of the fact that there are 4 health globes that spawn in the center of the map and wizards will have the most mobility to grab them with CC/teleport). I'm envisioning my build to be Prismatic armor (obviously for damage reduction), Frost Nova with Cold Snap (AOE stun), Diamond skin with Crystal Shell (absolute life saver I imagine), Teleport with Wormhole (instant cast that allows you to seperate/close distance over screen lengths?), Magic Missle with Seeker (no need to aim will be constant dps), Arcane Orb with Obliteration (this is where I am at a lost... I think any channeling ability spells disaster as you're just a sitting duck and any leap+teleport+stun burst combo on you means you're dead) - arcane orb with obliteration seems the most logical as it is quick to cast with huge burst potential Illustionist (completely OP as anything that hits you means you're free to wormhole teleport away) Arcane Dynamo (cast seeker until you have 5 stacks of this - coordinate burst with my DH and launch a giant orb or death) Can't decide between Cold Blooded or Evocation Evocation means all defense cooldowns are up more often, which means a lot of suvivability or Coldblooded means if my DH slows the intended target or if they are caught in a frost nova = 20% damage boost combined with arcane dynamo means coordinated burst death What are you thoughts? How should we wizards be gearing? EDIT: I'm pretty sure that it will be 1hand+shield combo rather than 1hand/offhand or 2hander. | ||
Kambing
United States1176 Posts
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monx
Canada1400 Posts
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Littlemuff
United Kingdom301 Posts
On June 27 2012 21:50 monx wrote: how much armor should i have minimally to be able to do act 2 without too much of a problem? With Energy Armor with Prismatic armor active i have 4756 armor and 536 all resist and im having no problems at all. Im only half way through though. | ||
monx
Canada1400 Posts
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hyped
United States135 Posts
On June 27 2012 11:07 Itsmedudeman wrote: Wand is preferable but hardly necessary. The only advantage you gain from a wand is certain +arcane power stats that may come along and a single target 100% weapon dmg attack when you're out of arcane pool without a signature spell. I'm using a 2h currently so I was curious about this, how often to do you guys with wands and ap on crit find yourself trying to proc ap versus just kiting while waiting for ap to regen? I figured it as just a plus when youre feeling lazy, thinking standing still to proc ap would be too dangerous in higher acts. Wands tend to be more expensive so I'd rather avoid buying one unless you guys with wand experience think theyre worth it. | ||
Dfgj
Singapore5922 Posts
On June 28 2012 03:59 hyped wrote: I'm using a 2h currently so I was curious about this, how often to do you guys with wands and ap on crit find yourself trying to proc ap versus just kiting while waiting for ap to regen? I figured it as just a plus when youre feeling lazy, thinking standing still to proc ap would be too dangerous in higher acts. Wands tend to be more expensive so I'd rather avoid buying one unless you guys with wand experience think theyre worth it. I used to melee stuff with my 2h all the time when I had no AP. I imagine with a wand I'd definitely be firing away. | ||
Rofllisk
45 Posts
My first character to reach 60 was a DH. When I finished Hell, I had around 700k gold, so I spent almost everything on gear, putting me around 30k+ dps, 20k hp. Finished Act 1 okay, but got brutally raped in Act 2 by white mobs after Maghda. Tried to do Maghda runs with 4-5 deaths just getting to her. Next day patch 1.0.3 hits, and a couple runs later I'm left with a broken equipment and 10k gold, unable to pay for repairs. So I make a Wizard, get to 60 with less than 1M gold, grab some gear (20k dps, 20k hp), and... get from "fallen star" quest to killing Maghda. Without. Freaking. Dying. Once. Please help. Build: MM/Hydra/Blizzard with teleport and no force weapon. Glass cannon. Overall: 21k hp, 23k dps, 1392 int, 24.50% crit, 139% critdmg, 0.9 aspd, 3093 armor, 425-460 res. Right now I have troubles at the very end of Act 2 and wonder, what gear should I have to start Act 3 nicely? I heard about 30-40k hp and damage, I just don't know what exactly I should upgrade to get there. My gear: Weapon: 1k dps, 140 int, 436 LoH, 45% critdmg Helm: 125 int, 4.5% crit, 13% hp (slot) Chest: 113 int, 126 vit, 57 allres Belt: 80 int, 50 allres, 6% hp Pants: 139 int, 129 vit, 38 allres Boots: 125 int, 66 vit, 12% runspd Shoulders: 82 int, 60 allres, 7% hp Gloves: 89 int, 7.5% crit, 23% critdmg Bracers: 80 int, 29 vit, 42 allres, 4.5% crit Amulet: 121 int, 248 armor Rings: 62 allres, 21% critdmg and 111 int, 24 allres Am I aiming for the right stats (generally and on gear pieces)? Which stats am I lacking the most? Which of the items are OK for Act 3, and which of them should be replaced ASAP? Please note that I don't have time to play several hours a day, so no 50M items, please. I can maybe farm 1-2M in a week at most, so around that price range. | ||
Ryps
Romania2740 Posts
On June 28 2012 06:50 Rofllisk wrote: + Show Spoiler + My first character to reach 60 was a DH. When I finished Hell, I had around 700k gold, so I spent almost everything on gear, putting me around 30k+ dps, 20k hp. Finished Act 1 okay, but got brutally raped in Act 2 by white mobs after Maghda. Tried to do Maghda runs with 4-5 deaths just getting to her. Next day patch 1.0.3 hits, and a couple runs later I'm left with a broken equipment and 10k gold, unable to pay for repairs. So I make a Wizard, get to 60 with less than 1M gold, grab some gear (20k dps, 20k hp), and... get from "fallen star" quest to killing Maghda. Without. Freaking. Dying. Once. Please help. Build: MM/Hydra/Blizzard with teleport and no force weapon. Glass cannon. Overall: 21k hp, 23k dps, 1392 int, 24.50% crit, 139% critdmg, 0.9 aspd, 3093 armor, 425-460 res. Right now I have troubles at the very end of Act 2 and wonder, what gear should I have to start Act 3 nicely? I heard about 30-40k hp and damage, I just don't know what exactly I should upgrade to get there. My gear: Weapon: 1k dps, 140 int, 436 LoH, 45% critdmg Helm: 125 int, 4.5% crit, 13% hp (slot) Chest: 113 int, 126 vit, 57 allres Belt: 80 int, 50 allres, 6% hp Pants: 139 int, 129 vit, 38 allres Boots: 125 int, 66 vit, 12% runspd Shoulders: 82 int, 60 allres, 7% hp Gloves: 89 int, 7.5% crit, 23% critdmg Bracers: 80 int, 29 vit, 42 allres, 4.5% crit Amulet: 121 int, 248 armor Rings: 62 allres, 21% critdmg and 111 int, 24 allres Am I aiming for the right stats (generally and on gear pieces)? Which stats am I lacking the most? Which of the items are OK for Act 3, and which of them should be replaced ASAP? Please note that I don't have time to play several hours a day, so no 50M items, please. I can maybe farm 1-2M in a week at most, so around that price range. I like to think this is a pretty good guide, Ive finished inferno some time ago using it and it was good. Try to buy items that gives the most stats overall instead of speding all your gold on 1 top item. http://www.teamliquid.net/forum/viewmessage.php?topic_id=338053¤tpage=149#2966 Your amulet isnt too good, and critdmg on rings without atack speed or crit chance isnt good either. 30k hp, 30k dmg 300-500res is good for starting 3rd act. | ||
IamPryda
United States1186 Posts
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Itsmedudeman
United States19229 Posts
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Drake22
United Kingdom35 Posts
I have AO/Hydra build with teleport, force armor, force weapon and MM seeker. 42k hp, 50k dps buffed, 1.9 attack speed, 25% movement speed, 250 all res, 33% crit chance and 204% crit damage. What should I aim for? Bump all res at a cost of movement speed and dps? | ||
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