• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:32
CEST 11:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
#1: Maru - Greatest Players of All Time RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder ASL20 Pre-season Tier List ranking! BSL Polish World Championship 2025 20-21 September BW General Discussion ASL Season 20 Ro24 Groups
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 515 users

Demon Hunter - Builds/Discussion - Page 64

Forum Index > Diablo 3
Post a Reply
Prev 1 62 63 64 65 66 195 Next
TheMango
Profile Joined April 2007
United States1967 Posts
Last Edited: 2012-06-07 17:15:37
June 07 2012 17:12 GMT
#1261
On June 08 2012 02:02 ZasZ. wrote:
Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain?


I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc

If you're advocating vault over SS, should be obvious why SS is far superior

edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps.
Moderator
Thrill
Profile Blog Joined May 2007
2599 Posts
June 07 2012 17:14 GMT
#1262
On June 08 2012 02:11 HeadHunterzzzz wrote:
hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!


sry for my english if it's bad!


You're not supposed to be successful in 3rd act inferno with that gear.

Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress.
HeadHunterzzzz
Profile Joined June 2012
24 Posts
June 07 2012 17:43 GMT
#1263
soz, yeah left click is hungering.. (soooo bad english lawl).. so i can drop out vault for? rly dunno...
darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 07 2012 17:58 GMT
#1264
Changing your skill build will not help you if you can't deal enough damage/kite
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-06-07 18:14:43
June 07 2012 18:13 GMT
#1265
On June 08 2012 02:14 Thrill wrote:
Show nested quote +
On June 08 2012 02:11 HeadHunterzzzz wrote:
hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!


sry for my english if it's bad!


You're not supposed to be successful in 3rd act inferno with that gear.

Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress.


I think the gear is enough, at least if he is willing to skip some of the elites. Spike Trap would be my suggestion (replace vault) and possibly tactical advantage (lets you kite in shorter distances/turn mobs around). The burst from spike trap helps a lot to take out mobs in small areas and with all the doorways/narrow passages it's quite good vs the elites there.

On June 08 2012 02:12 TheMango wrote:
Show nested quote +
On June 08 2012 02:02 ZasZ. wrote:
Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain?


I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc

If you're advocating vault over SS, should be obvious why SS is far superior

edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps.

ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time.

Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap.
Logo
HeadHunterzzzz
Profile Joined June 2012
24 Posts
June 07 2012 18:26 GMT
#1266
well with 80k dmg i can kill ppl but with not enought space to kite (like in this dungeon) is nearly impossible to do enought dmg ..maybe with 3SS + prep combo i can do it!now trying.. ty bro!
Duvon
Profile Joined October 2011
Sweden2360 Posts
June 07 2012 18:29 GMT
#1267
This is a game and hobby, meant for fun. To me, efficiency comes second. I'll be fine just beating hell with obviously gimped builds.

http://us.battle.net/d3/en/calculator/demon-hunter#aRgTjP!YTe!aZYZYc
"Amazon", attacking skillset similar to D2.

http://us.battle.net/d3/en/calculator/demon-hunter#ZhegVY!eVX!bbcYZc
Knifes / melee.

We'll see how it goes.
Nothing is impossible, only some things for some people.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 07 2012 18:29 GMT
#1268
On June 08 2012 02:14 Thrill wrote:
Show nested quote +
On June 08 2012 02:11 HeadHunterzzzz wrote:
hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!


sry for my english if it's bad!


You're not supposed to be successful in 3rd act inferno with that gear.

Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress.

80k damage is plenty for the keep... you can probably wipe an elite pack if you just stack damage caltrops and spike traps in a doorway, no kiting needed. Or you can just do the old SS + NT spam, and drag them near the entrance so you can pop out to recover discipline.

On June 08 2012 03:13 Logo wrote:
Show nested quote +
On June 08 2012 02:12 TheMango wrote:
On June 08 2012 02:02 ZasZ. wrote:
Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain?


I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc

If you're advocating vault over SS, should be obvious why SS is far superior

edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps.

ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time.

Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap.

I don't use mark/bat either, since I don't really mind shooting hungering arrow to regain hatred. I stopped using Vault as an escape, but I like it for kiting. Often, I'll end up kiting a mob the entire length of the level, and vault lets me dash past and start kiting again the other way. I'm pretty undergeared so I find it's necessary to get those extra laps around the level. The 15 second cooldown isn't that bad, it only feels that way because DHs aren't used to having cooldowns.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
architecture
Profile Blog Joined May 2008
United States643 Posts
June 07 2012 18:38 GMT
#1269
On June 08 2012 01:07 Logo wrote:
Show nested quote +
On June 08 2012 00:26 architecture wrote:
On June 08 2012 00:09 Logo wrote:
On June 08 2012 00:06 architecture wrote:
On June 07 2012 23:41 Logo wrote:
On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You can play a more mobile DH if you want... I almost never stand still and ss spam but rather kite to doorways/chokes and use spike traps (3 130k crits hurt and that's with shitty gear) then nether spam when they hit the traps (so the tentacles hit while sharpshooter buff is still up). Run away, rinse, repeat.

I mean sure if you gear out to the point where you can kill everything in 1.5s-3s so you can just ss and face tank it then ya that's a little less interesting... but at that point you've 'beaten' the game so what do you expect?

The only real way we've been lied to is that vault pretty much sucks because of its cast time and buggy nature.


Which act are you on.


III, killing the siege equipment now. Had to stop for a little to get a good xbow (went from 830dps to 1100 with +100dex) and some better armor (gave me another 5-8k damage), but with that new gear the mobs at my current area aren't too difficult other than some of the nastier elite packs. I just haven't had time to progress yet, I keep getting distracted by the Cavern of Frost.

My build is the standard Hunger, Nether, SS, Prep core with Caltrops (2s immobilize) and Spike Trap Scatter. I know people like rain of vengence and what not, but I find Spike trap works more consistently for me as an way to keep enemies off me because I can be more mobile while kiting (spike trap is good DPS with low time commitment) vs champions and vs trash packs you can put it infront of you to blow up anything that leaps in or tries to get close to you. Vault is unusable for me (I really don't know how people do it) so that's not an alternative for the slot either.

I also have 65k damage (with sharpshooter) with only +40% attack speed (all armor/quiver) which is an important distinction perhaps since spike trap doesn't really benefit from high IAS unless it works like hydra (does it?).


Spike traps aren't bad but don't really dent elites in a meaningful way. I have 50k without sharpshooter on (110k with) and I can't even do elites effectively without zerging with ss spam. There's only maybe 20-30% of elite packs where I can expect to down them without dying. Rest is just zerging. Good luck running away from lickers and phasebeasts.


Tentacles that 2hit do 310% weapon damage (155% twice) for 10 hatred. A 3x hit on spike trap is 825% weapon damage for 30 (or 275%/10 hatred so only a bit worse hatred efficiency) . Spike trap with scatter is a slightly longer attack animation, but it's maybe only 1.5x the length so to me it seems like more dps. If you gear for very high IAS then I don't think Spike trap is necessarily worth it, but if you have a more moderate amount (like my 40%) and gear with a focus on crit damage, dex, and that sort of thing boosting your damage they'll deal serious damage. Even ss spam face tanking you can just drop traps at your feet (I do this to goblins actually) and deal some hefty AoE.


You theorycraft too much. You need to progress a bit further. The rest of the act gets pretty brutal, especially when you go into hell. Lickers are also in the keep.

For 1-2m, you can easily have twice the DPS that you have right now. Dropping spike traps on goblins is the least of your concern. There's no white mob that gives remotely a headache with proper dps.

All that matters is how well you clear elites, and all your theorycraft is just bullshit.
tpfkan
architecture
Profile Blog Joined May 2008
United States643 Posts
June 07 2012 18:41 GMT
#1270
On June 08 2012 03:29 starfries wrote:
Show nested quote +
On June 08 2012 02:14 Thrill wrote:
On June 08 2012 02:11 HeadHunterzzzz wrote:
hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!


sry for my english if it's bad!


You're not supposed to be successful in 3rd act inferno with that gear.

Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress.

80k damage is plenty for the keep... you can probably wipe an elite pack if you just stack damage caltrops and spike traps in a doorway, no kiting needed. Or you can just do the old SS + NT spam, and drag them near the entrance so you can pop out to recover discipline.

Show nested quote +
On June 08 2012 03:13 Logo wrote:
On June 08 2012 02:12 TheMango wrote:
On June 08 2012 02:02 ZasZ. wrote:
Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain?


I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc

If you're advocating vault over SS, should be obvious why SS is far superior

edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps.

ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time.

Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap.

I don't use mark/bat either, since I don't really mind shooting hungering arrow to regain hatred. I stopped using Vault as an escape, but I like it for kiting. Often, I'll end up kiting a mob the entire length of the level, and vault lets me dash past and start kiting again the other way. I'm pretty undergeared so I find it's necessary to get those extra laps around the level. The 15 second cooldown isn't that bad, it only feels that way because DHs aren't used to having cooldowns.


Mark/bat is sorta cheesy, for bosses or something. You can burst down belial/azmodan in practical no time with those. Unfortunately mark/bat is pretty useless for getting 5NV off elites.

Then again, nothing is particularly useful against all elites other than ss spam. Gloom is possibly useful against reflect, but it depends heavily on the mob.
tpfkan
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-06-07 18:51:36
June 07 2012 18:46 GMT
#1271
On June 08 2012 03:38 architecture wrote:
Show nested quote +
On June 08 2012 01:07 Logo wrote:
On June 08 2012 00:26 architecture wrote:
On June 08 2012 00:09 Logo wrote:
On June 08 2012 00:06 architecture wrote:
On June 07 2012 23:41 Logo wrote:
On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You can play a more mobile DH if you want... I almost never stand still and ss spam but rather kite to doorways/chokes and use spike traps (3 130k crits hurt and that's with shitty gear) then nether spam when they hit the traps (so the tentacles hit while sharpshooter buff is still up). Run away, rinse, repeat.

I mean sure if you gear out to the point where you can kill everything in 1.5s-3s so you can just ss and face tank it then ya that's a little less interesting... but at that point you've 'beaten' the game so what do you expect?

The only real way we've been lied to is that vault pretty much sucks because of its cast time and buggy nature.


Which act are you on.


III, killing the siege equipment now. Had to stop for a little to get a good xbow (went from 830dps to 1100 with +100dex) and some better armor (gave me another 5-8k damage), but with that new gear the mobs at my current area aren't too difficult other than some of the nastier elite packs. I just haven't had time to progress yet, I keep getting distracted by the Cavern of Frost.

My build is the standard Hunger, Nether, SS, Prep core with Caltrops (2s immobilize) and Spike Trap Scatter. I know people like rain of vengence and what not, but I find Spike trap works more consistently for me as an way to keep enemies off me because I can be more mobile while kiting (spike trap is good DPS with low time commitment) vs champions and vs trash packs you can put it infront of you to blow up anything that leaps in or tries to get close to you. Vault is unusable for me (I really don't know how people do it) so that's not an alternative for the slot either.

I also have 65k damage (with sharpshooter) with only +40% attack speed (all armor/quiver) which is an important distinction perhaps since spike trap doesn't really benefit from high IAS unless it works like hydra (does it?).


Spike traps aren't bad but don't really dent elites in a meaningful way. I have 50k without sharpshooter on (110k with) and I can't even do elites effectively without zerging with ss spam. There's only maybe 20-30% of elite packs where I can expect to down them without dying. Rest is just zerging. Good luck running away from lickers and phasebeasts.


Tentacles that 2hit do 310% weapon damage (155% twice) for 10 hatred. A 3x hit on spike trap is 825% weapon damage for 30 (or 275%/10 hatred so only a bit worse hatred efficiency) . Spike trap with scatter is a slightly longer attack animation, but it's maybe only 1.5x the length so to me it seems like more dps. If you gear for very high IAS then I don't think Spike trap is necessarily worth it, but if you have a more moderate amount (like my 40%) and gear with a focus on crit damage, dex, and that sort of thing boosting your damage they'll deal serious damage. Even ss spam face tanking you can just drop traps at your feet (I do this to goblins actually) and deal some hefty AoE.


You theorycraft too much. You need to progress a bit further. The rest of the act gets pretty brutal, especially when you go into hell. Lickers are also in the keep.

For 1-2m, you can easily have twice the DPS that you have right now. Dropping spike traps on goblins is the least of your concern. There's no white mob that gives remotely a headache with proper dps.

All that matters is how well you clear elites, and all your theorycraft is just bullshit.


I don't know what AH you're looking at, but any item that costs <1mil for me is only at most +10-20 dex over what I have now if I can even find anything with the comparable ias/crit modifiers. I might be able to hit 80k dps with 2mil if I upgrade my rings/ammy (weakest gear right now), but the past few times I've checked the AH I haven't seen anything economical for those slots.

You can be all high and mighty and claim I'm not far enough until I've cleared the game, but so far switching to Spike trap has been the biggest shift down in difficulty I've had in all of Inferno (I was using rain of veng before that) and has been really handy in all the elite packs I've cleared since like 1/2 way through act 2. It was originally the snakes that caused me to switch, since they're invis so often the burst of spike trap felt like the best way to DPS them.

The only reason I mentioned goblins is because it's the only thing I face tank like that. Everything else I kite. Anything I can't kite I probably can't kill with only a crappy 60k dps, but there are some exceptions (and in those cases spike trap is still a big part of my combat plan).
I'm using theorycraft to backup my own in game observations.

Of course if you're offering to donate 5 million to me so I can boost my dps and gear and see the ultimate truth that spike trap isn't awesome then I'm prepared to make that sacrifice.
Logo
i99
Profile Joined February 2012
United States362 Posts
June 07 2012 18:47 GMT
#1272
I farm inferno ponies which is a3/a4 and I love having vault. its so nice to use up all your vault prep then value again with the 50% off rune and teleport across the map. Anyways I feel like I have all the skills I need anyways, ss,prep,caltrops,
starfries
Profile Blog Joined July 2009
Canada3508 Posts
Last Edited: 2012-06-07 18:52:36
June 07 2012 18:49 GMT
#1273
On June 08 2012 03:41 architecture wrote:
Show nested quote +
On June 08 2012 03:29 starfries wrote:
On June 08 2012 02:14 Thrill wrote:
On June 08 2012 02:11 HeadHunterzzzz wrote:
hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!


sry for my english if it's bad!


You're not supposed to be successful in 3rd act inferno with that gear.

Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress.

80k damage is plenty for the keep... you can probably wipe an elite pack if you just stack damage caltrops and spike traps in a doorway, no kiting needed. Or you can just do the old SS + NT spam, and drag them near the entrance so you can pop out to recover discipline.

On June 08 2012 03:13 Logo wrote:
On June 08 2012 02:12 TheMango wrote:
On June 08 2012 02:02 ZasZ. wrote:
Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain?


I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc

If you're advocating vault over SS, should be obvious why SS is far superior

edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps.

ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time.

Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap.

I don't use mark/bat either, since I don't really mind shooting hungering arrow to regain hatred. I stopped using Vault as an escape, but I like it for kiting. Often, I'll end up kiting a mob the entire length of the level, and vault lets me dash past and start kiting again the other way. I'm pretty undergeared so I find it's necessary to get those extra laps around the level. The 15 second cooldown isn't that bad, it only feels that way because DHs aren't used to having cooldowns.


Mark/bat is sorta cheesy, for bosses or something. You can burst down belial/azmodan in practical no time with those. Unfortunately mark/bat is pretty useless for getting 5NV off elites.

Then again, nothing is particularly useful against all elites other than ss spam. Gloom is possibly useful against reflect, but it depends heavily on the mob.

Caltrops is pretty useful too. I find it hard to believe a lot of people don't use it, I think it's incredibly good.

edit: and spike traps is really good on some maps (like the keep), I dunno why you're hating
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-06-07 18:53:49
June 07 2012 18:52 GMT
#1274
On June 07 2012 17:35 AngryFarmer wrote:
Show nested quote +
On June 07 2012 17:27 Medrea wrote:
On June 07 2012 16:45 AngryFarmer wrote:
On June 07 2012 16:24 Medrea wrote:
Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility.


How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow


What? Read it again...


Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping


Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS.

Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over.

On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers.

Stretch those SC2 stutter step muscles.
twitch.tv/medrea
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-06-07 18:55:00
June 07 2012 18:53 GMT
#1275
On June 08 2012 03:46 Logo wrote:
Show nested quote +
On June 08 2012 03:38 architecture wrote:
On June 08 2012 01:07 Logo wrote:
On June 08 2012 00:26 architecture wrote:
On June 08 2012 00:09 Logo wrote:
On June 08 2012 00:06 architecture wrote:
On June 07 2012 23:41 Logo wrote:
On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You can play a more mobile DH if you want... I almost never stand still and ss spam but rather kite to doorways/chokes and use spike traps (3 130k crits hurt and that's with shitty gear) then nether spam when they hit the traps (so the tentacles hit while sharpshooter buff is still up). Run away, rinse, repeat.

I mean sure if you gear out to the point where you can kill everything in 1.5s-3s so you can just ss and face tank it then ya that's a little less interesting... but at that point you've 'beaten' the game so what do you expect?

The only real way we've been lied to is that vault pretty much sucks because of its cast time and buggy nature.


Which act are you on.


III, killing the siege equipment now. Had to stop for a little to get a good xbow (went from 830dps to 1100 with +100dex) and some better armor (gave me another 5-8k damage), but with that new gear the mobs at my current area aren't too difficult other than some of the nastier elite packs. I just haven't had time to progress yet, I keep getting distracted by the Cavern of Frost.

My build is the standard Hunger, Nether, SS, Prep core with Caltrops (2s immobilize) and Spike Trap Scatter. I know people like rain of vengence and what not, but I find Spike trap works more consistently for me as an way to keep enemies off me because I can be more mobile while kiting (spike trap is good DPS with low time commitment) vs champions and vs trash packs you can put it infront of you to blow up anything that leaps in or tries to get close to you. Vault is unusable for me (I really don't know how people do it) so that's not an alternative for the slot either.

I also have 65k damage (with sharpshooter) with only +40% attack speed (all armor/quiver) which is an important distinction perhaps since spike trap doesn't really benefit from high IAS unless it works like hydra (does it?).


Spike traps aren't bad but don't really dent elites in a meaningful way. I have 50k without sharpshooter on (110k with) and I can't even do elites effectively without zerging with ss spam. There's only maybe 20-30% of elite packs where I can expect to down them without dying. Rest is just zerging. Good luck running away from lickers and phasebeasts.


Tentacles that 2hit do 310% weapon damage (155% twice) for 10 hatred. A 3x hit on spike trap is 825% weapon damage for 30 (or 275%/10 hatred so only a bit worse hatred efficiency) . Spike trap with scatter is a slightly longer attack animation, but it's maybe only 1.5x the length so to me it seems like more dps. If you gear for very high IAS then I don't think Spike trap is necessarily worth it, but if you have a more moderate amount (like my 40%) and gear with a focus on crit damage, dex, and that sort of thing boosting your damage they'll deal serious damage. Even ss spam face tanking you can just drop traps at your feet (I do this to goblins actually) and deal some hefty AoE.


You theorycraft too much. You need to progress a bit further. The rest of the act gets pretty brutal, especially when you go into hell. Lickers are also in the keep.

For 1-2m, you can easily have twice the DPS that you have right now. Dropping spike traps on goblins is the least of your concern. There's no white mob that gives remotely a headache with proper dps.

All that matters is how well you clear elites, and all your theorycraft is just bullshit.


I don't know what AH you're looking at, but any item that costs <1mil for me is only at most +10-20 dex over what I have now if I can even find anything with the comparable ias/crit modifiers. I might be able to hit 80k dps with 2mil if I upgrade my rings/ammy (weakest gear right now), but the past few times I've checked the AH I haven't seen anything economical for those slots.

You can be all high and mighty and claim I'm not far enough until I've cleared the game, but so far switching to Spike trap has been the biggest shift down in difficulty I've had in all of Inferno (I was using rain of veng before that) and has been really handy in all the elite packs I've cleared since like 1/2 way through act 2. It was originally the snakes that caused me to switch, since they're invis so often the burst of spike trap felt like the best way to DPS them.

I'm using theorycraft to backup my own in game observations.

Of course if you're offering to donate 5million to me so I can boost my dps and gear and see the ultimate truth that spike trap isn't awesome then I'm prepared to make that sacrifice.


Dex/IAS blue rings are really cheap. Your weapon should have socket/crit modifier and decent AS. Getting 1.8-2+ AS is a huge DPS gain. My guess is that your AS is fairly low right now. You should be able to put either IAS or crit dmg on every piece. Obviously both is bis, but that's very expensive. But with just 1 additional stat, DH is absurdly easy to gear to progress.

If someone came in here and started spouting off about his great allresist DH builds for A1, wouldn't you have the same reaction.
tpfkan
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-06-07 18:56:04
June 07 2012 18:55 GMT
#1276
On June 08 2012 03:52 Medrea wrote:
Show nested quote +
On June 07 2012 17:35 AngryFarmer wrote:
On June 07 2012 17:27 Medrea wrote:
On June 07 2012 16:45 AngryFarmer wrote:
On June 07 2012 16:24 Medrea wrote:
Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility.


How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow


What? Read it again...


Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping


Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS.

Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over.

Show nested quote +
On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers.

Stretch those SC2 stutter step muscles.


How do you kite lickers/phasebeasts/angels/fast?
tpfkan
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 07 2012 18:57 GMT
#1277
On June 08 2012 03:52 Medrea wrote:
Show nested quote +
On June 07 2012 17:35 AngryFarmer wrote:
On June 07 2012 17:27 Medrea wrote:
On June 07 2012 16:45 AngryFarmer wrote:
On June 07 2012 16:24 Medrea wrote:
Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility.


How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow


What? Read it again...


Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping


Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS.

Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over.
.


This is a little false I think, or at least not the whole picture. I'm pretty sure IAS reduces the uncancelable attack animation frames (or at least it really really feels that way) meaning that with higher IAS you aren't locked into your attack as long which can be a pretty big boost to survivability. You can also just stutterstep even faster to keep up your dps in a lot of cases.
Logo
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 07 2012 18:57 GMT
#1278
On June 08 2012 03:55 architecture wrote:
Show nested quote +
On June 08 2012 03:52 Medrea wrote:
On June 07 2012 17:35 AngryFarmer wrote:
On June 07 2012 17:27 Medrea wrote:
On June 07 2012 16:45 AngryFarmer wrote:
On June 07 2012 16:24 Medrea wrote:
Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility.


How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow


What? Read it again...


Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping


Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS.

Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over.

On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers.

Stretch those SC2 stutter step muscles.


How do you kite lickers/phasebeasts/angels/fast?


Or worse mobs that are already fast that also have fast.
Abstracts, the too long didn't read of the educated world.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
June 07 2012 18:58 GMT
#1279
On June 08 2012 03:55 architecture wrote:
Show nested quote +
On June 08 2012 03:52 Medrea wrote:
On June 07 2012 17:35 AngryFarmer wrote:
On June 07 2012 17:27 Medrea wrote:
On June 07 2012 16:45 AngryFarmer wrote:
On June 07 2012 16:24 Medrea wrote:
Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility.


How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow


What? Read it again...


Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping


Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS.

Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over.

On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers.

Stretch those SC2 stutter step muscles.


How do you kite lickers/phasebeasts/angels/fast?


Use vault with the move speed passive and the tumble rune, smokescreen afterwards. Discretion is the better part of valor. Some times, living to grab a stack of NV off the next elite pack is a win.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 07 2012 18:58 GMT
#1280
On June 08 2012 03:55 architecture wrote:
Show nested quote +
On June 08 2012 03:52 Medrea wrote:
On June 07 2012 17:35 AngryFarmer wrote:
On June 07 2012 17:27 Medrea wrote:
On June 07 2012 16:45 AngryFarmer wrote:
On June 07 2012 16:24 Medrea wrote:
Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility.


How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow


What? Read it again...


Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping


Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS.

Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over.

On June 07 2012 23:31 Thrill wrote:
Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.

Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.

GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.


You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers.

Stretch those SC2 stutter step muscles.


How do you kite lickers/phasebeasts/angels/fast?

Actually, if you stutter step to the side, lickers will often miss you. And it's always better than standing still since you get the same number of attacks off but you get to move.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Prev 1 62 63 64 65 66 195 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SC2Nice 40
StarCraft: Brood War
Rain 14554
Bisu 805
Jaedong 683
ggaemo 373
actioN 296
Larva 214
Zeus 89
sorry 56
Backho 37
Sharp 35
[ Show more ]
NaDa 27
scan(afreeca) 24
Rush 23
yabsab 22
Aegong 22
Mini 21
SilentControl 14
soO 14
ajuk12(nOOB) 12
Bale 11
Noble 10
IntoTheRainbow 5
Hm[arnc] 4
Dota 2
XaKoH 404
XcaliburYe315
Counter-Strike
olofmeister1093
shoxiejesuss736
allub241
Other Games
gofns6606
summit1g6518
FrodaN3796
singsing1251
ceh9575
Happy329
Pyrionflax190
Fuzer 133
Mew2King64
SortOf44
rGuardiaN37
QueenE5
Organizations
Other Games
gamesdonequick640
StarCraft: Brood War
UltimateBattle 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta35
• LUISG 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Summer Champion…
1h 28m
The PondCast
1d
WardiTV Summer Champion…
1d 1h
Replay Cast
1d 14h
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.