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United States1967 Posts
On June 08 2012 02:02 ZasZ. wrote: Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain?
I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc
If you're advocating vault over SS, should be obvious why SS is far superior 
edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps.
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On June 08 2012 02:11 HeadHunterzzzz wrote: hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!
sry for my english if it's bad!
You're not supposed to be successful in 3rd act inferno with that gear.
Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress.
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soz, yeah left click is hungering.. (soooo bad english lawl).. so i can drop out vault for? rly dunno...
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Changing your skill build will not help you if you can't deal enough damage/kite
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On June 08 2012 02:14 Thrill wrote:Show nested quote +On June 08 2012 02:11 HeadHunterzzzz wrote: hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!
sry for my english if it's bad! You're not supposed to be successful in 3rd act inferno with that gear. Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress.
I think the gear is enough, at least if he is willing to skip some of the elites. Spike Trap would be my suggestion (replace vault) and possibly tactical advantage (lets you kite in shorter distances/turn mobs around). The burst from spike trap helps a lot to take out mobs in small areas and with all the doorways/narrow passages it's quite good vs the elites there.
On June 08 2012 02:12 TheMango wrote:Show nested quote +On June 08 2012 02:02 ZasZ. wrote: Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain? I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc If you're advocating vault over SS, should be obvious why SS is far superior  edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps. ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time.
Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap.
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well with 80k dmg i can kill ppl but with not enought space to kite (like in this dungeon) is nearly impossible to do enought dmg ..maybe with 3SS + prep combo i can do it!now trying.. ty bro!
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On June 08 2012 02:14 Thrill wrote:Show nested quote +On June 08 2012 02:11 HeadHunterzzzz wrote: hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!
sry for my english if it's bad! You're not supposed to be successful in 3rd act inferno with that gear. Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress. 80k damage is plenty for the keep... you can probably wipe an elite pack if you just stack damage caltrops and spike traps in a doorway, no kiting needed. Or you can just do the old SS + NT spam, and drag them near the entrance so you can pop out to recover discipline.
On June 08 2012 03:13 Logo wrote:Show nested quote +On June 08 2012 02:12 TheMango wrote:On June 08 2012 02:02 ZasZ. wrote: Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain? I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc If you're advocating vault over SS, should be obvious why SS is far superior  edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps. ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time. Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap. I don't use mark/bat either, since I don't really mind shooting hungering arrow to regain hatred. I stopped using Vault as an escape, but I like it for kiting. Often, I'll end up kiting a mob the entire length of the level, and vault lets me dash past and start kiting again the other way. I'm pretty undergeared so I find it's necessary to get those extra laps around the level. The 15 second cooldown isn't that bad, it only feels that way because DHs aren't used to having cooldowns.
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On June 08 2012 01:07 Logo wrote:Show nested quote +On June 08 2012 00:26 architecture wrote:On June 08 2012 00:09 Logo wrote:On June 08 2012 00:06 architecture wrote:On June 07 2012 23:41 Logo wrote:On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever. You can play a more mobile DH if you want... I almost never stand still and ss spam but rather kite to doorways/chokes and use spike traps (3 130k crits hurt and that's with shitty gear) then nether spam when they hit the traps (so the tentacles hit while sharpshooter buff is still up). Run away, rinse, repeat. I mean sure if you gear out to the point where you can kill everything in 1.5s-3s so you can just ss and face tank it then ya that's a little less interesting... but at that point you've 'beaten' the game so what do you expect? The only real way we've been lied to is that vault pretty much sucks because of its cast time and buggy nature. Which act are you on. III, killing the siege equipment now. Had to stop for a little to get a good xbow (went from 830dps to 1100 with +100dex) and some better armor (gave me another 5-8k damage), but with that new gear the mobs at my current area aren't too difficult other than some of the nastier elite packs. I just haven't had time to progress yet, I keep getting distracted by the Cavern of Frost. My build is the standard Hunger, Nether, SS, Prep core with Caltrops (2s immobilize) and Spike Trap Scatter. I know people like rain of vengence and what not, but I find Spike trap works more consistently for me as an way to keep enemies off me because I can be more mobile while kiting (spike trap is good DPS with low time commitment) vs champions and vs trash packs you can put it infront of you to blow up anything that leaps in or tries to get close to you. Vault is unusable for me (I really don't know how people do it) so that's not an alternative for the slot either. I also have 65k damage (with sharpshooter) with only +40% attack speed (all armor/quiver) which is an important distinction perhaps since spike trap doesn't really benefit from high IAS unless it works like hydra (does it?). Spike traps aren't bad but don't really dent elites in a meaningful way. I have 50k without sharpshooter on (110k with) and I can't even do elites effectively without zerging with ss spam. There's only maybe 20-30% of elite packs where I can expect to down them without dying. Rest is just zerging. Good luck running away from lickers and phasebeasts. Tentacles that 2hit do 310% weapon damage (155% twice) for 10 hatred. A 3x hit on spike trap is 825% weapon damage for 30 (or 275%/10 hatred so only a bit worse hatred efficiency) . Spike trap with scatter is a slightly longer attack animation, but it's maybe only 1.5x the length so to me it seems like more dps. If you gear for very high IAS then I don't think Spike trap is necessarily worth it, but if you have a more moderate amount (like my 40%) and gear with a focus on crit damage, dex, and that sort of thing boosting your damage they'll deal serious damage. Even ss spam face tanking you can just drop traps at your feet (I do this to goblins actually) and deal some hefty AoE.
You theorycraft too much. You need to progress a bit further. The rest of the act gets pretty brutal, especially when you go into hell. Lickers are also in the keep.
For 1-2m, you can easily have twice the DPS that you have right now. Dropping spike traps on goblins is the least of your concern. There's no white mob that gives remotely a headache with proper dps.
All that matters is how well you clear elites, and all your theorycraft is just bullshit.
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On June 08 2012 03:29 starfries wrote:Show nested quote +On June 08 2012 02:14 Thrill wrote:On June 08 2012 02:11 HeadHunterzzzz wrote: hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!
sry for my english if it's bad! You're not supposed to be successful in 3rd act inferno with that gear. Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress. 80k damage is plenty for the keep... you can probably wipe an elite pack if you just stack damage caltrops and spike traps in a doorway, no kiting needed. Or you can just do the old SS + NT spam, and drag them near the entrance so you can pop out to recover discipline. Show nested quote +On June 08 2012 03:13 Logo wrote:On June 08 2012 02:12 TheMango wrote:On June 08 2012 02:02 ZasZ. wrote: Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain? I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc If you're advocating vault over SS, should be obvious why SS is far superior  edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps. ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time. Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap. I don't use mark/bat either, since I don't really mind shooting hungering arrow to regain hatred. I stopped using Vault as an escape, but I like it for kiting. Often, I'll end up kiting a mob the entire length of the level, and vault lets me dash past and start kiting again the other way. I'm pretty undergeared so I find it's necessary to get those extra laps around the level. The 15 second cooldown isn't that bad, it only feels that way because DHs aren't used to having cooldowns.
Mark/bat is sorta cheesy, for bosses or something. You can burst down belial/azmodan in practical no time with those. Unfortunately mark/bat is pretty useless for getting 5NV off elites.
Then again, nothing is particularly useful against all elites other than ss spam. Gloom is possibly useful against reflect, but it depends heavily on the mob.
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On June 08 2012 03:38 architecture wrote:Show nested quote +On June 08 2012 01:07 Logo wrote:On June 08 2012 00:26 architecture wrote:On June 08 2012 00:09 Logo wrote:On June 08 2012 00:06 architecture wrote:On June 07 2012 23:41 Logo wrote:On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever. You can play a more mobile DH if you want... I almost never stand still and ss spam but rather kite to doorways/chokes and use spike traps (3 130k crits hurt and that's with shitty gear) then nether spam when they hit the traps (so the tentacles hit while sharpshooter buff is still up). Run away, rinse, repeat. I mean sure if you gear out to the point where you can kill everything in 1.5s-3s so you can just ss and face tank it then ya that's a little less interesting... but at that point you've 'beaten' the game so what do you expect? The only real way we've been lied to is that vault pretty much sucks because of its cast time and buggy nature. Which act are you on. III, killing the siege equipment now. Had to stop for a little to get a good xbow (went from 830dps to 1100 with +100dex) and some better armor (gave me another 5-8k damage), but with that new gear the mobs at my current area aren't too difficult other than some of the nastier elite packs. I just haven't had time to progress yet, I keep getting distracted by the Cavern of Frost. My build is the standard Hunger, Nether, SS, Prep core with Caltrops (2s immobilize) and Spike Trap Scatter. I know people like rain of vengence and what not, but I find Spike trap works more consistently for me as an way to keep enemies off me because I can be more mobile while kiting (spike trap is good DPS with low time commitment) vs champions and vs trash packs you can put it infront of you to blow up anything that leaps in or tries to get close to you. Vault is unusable for me (I really don't know how people do it) so that's not an alternative for the slot either. I also have 65k damage (with sharpshooter) with only +40% attack speed (all armor/quiver) which is an important distinction perhaps since spike trap doesn't really benefit from high IAS unless it works like hydra (does it?). Spike traps aren't bad but don't really dent elites in a meaningful way. I have 50k without sharpshooter on (110k with) and I can't even do elites effectively without zerging with ss spam. There's only maybe 20-30% of elite packs where I can expect to down them without dying. Rest is just zerging. Good luck running away from lickers and phasebeasts. Tentacles that 2hit do 310% weapon damage (155% twice) for 10 hatred. A 3x hit on spike trap is 825% weapon damage for 30 (or 275%/10 hatred so only a bit worse hatred efficiency) . Spike trap with scatter is a slightly longer attack animation, but it's maybe only 1.5x the length so to me it seems like more dps. If you gear for very high IAS then I don't think Spike trap is necessarily worth it, but if you have a more moderate amount (like my 40%) and gear with a focus on crit damage, dex, and that sort of thing boosting your damage they'll deal serious damage. Even ss spam face tanking you can just drop traps at your feet (I do this to goblins actually) and deal some hefty AoE. You theorycraft too much. You need to progress a bit further. The rest of the act gets pretty brutal, especially when you go into hell. Lickers are also in the keep. For 1-2m, you can easily have twice the DPS that you have right now. Dropping spike traps on goblins is the least of your concern. There's no white mob that gives remotely a headache with proper dps. All that matters is how well you clear elites, and all your theorycraft is just bullshit.
I don't know what AH you're looking at, but any item that costs <1mil for me is only at most +10-20 dex over what I have now if I can even find anything with the comparable ias/crit modifiers. I might be able to hit 80k dps with 2mil if I upgrade my rings/ammy (weakest gear right now), but the past few times I've checked the AH I haven't seen anything economical for those slots.
You can be all high and mighty and claim I'm not far enough until I've cleared the game, but so far switching to Spike trap has been the biggest shift down in difficulty I've had in all of Inferno (I was using rain of veng before that) and has been really handy in all the elite packs I've cleared since like 1/2 way through act 2. It was originally the snakes that caused me to switch, since they're invis so often the burst of spike trap felt like the best way to DPS them.
The only reason I mentioned goblins is because it's the only thing I face tank like that. Everything else I kite. Anything I can't kite I probably can't kill with only a crappy 60k dps, but there are some exceptions (and in those cases spike trap is still a big part of my combat plan). I'm using theorycraft to backup my own in game observations.
Of course if you're offering to donate 5 million to me so I can boost my dps and gear and see the ultimate truth that spike trap isn't awesome then I'm prepared to make that sacrifice.
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I farm inferno ponies which is a3/a4 and I love having vault. its so nice to use up all your vault prep then value again with the 50% off rune and teleport across the map. Anyways I feel like I have all the skills I need anyways, ss,prep,caltrops,
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On June 08 2012 03:41 architecture wrote:Show nested quote +On June 08 2012 03:29 starfries wrote:On June 08 2012 02:14 Thrill wrote:On June 08 2012 02:11 HeadHunterzzzz wrote: hello there! i'm a DH at inferno's 3rd act at "the breached keep" mission.. first of all i have 80k dmg, 16k hp and like no res (I think i dont need hp/res coz i die with 1shot from like the 3rd act in hell...). in this dungeon is near like impossible to kite and since i'm 1shot 1kill it's impossible to do.. skill: vault smoke screen caltrops preparation; SS elem arrow;passive: steady aim archery and sharpshooters.. any suggestion? i'm raging so hard guys help me!
sry for my english if it's bad! You're not supposed to be successful in 3rd act inferno with that gear. Diablo 3 is based on gearchecks to slow progression - the idea is that you farm what you can until you're strong enough to progress. 80k damage is plenty for the keep... you can probably wipe an elite pack if you just stack damage caltrops and spike traps in a doorway, no kiting needed. Or you can just do the old SS + NT spam, and drag them near the entrance so you can pop out to recover discipline. On June 08 2012 03:13 Logo wrote:On June 08 2012 02:12 TheMango wrote:On June 08 2012 02:02 ZasZ. wrote: Why are people hating on Vault so much? Granted, I'm only in A2 Hell on my DH, and don't have move speed % on my boots yet, but it seems to be the go-to skill for keeping distance, along with Caltrops. I haven't really noticed it being that buggy, care to explain? I think vault is situational, for certain farm runs and bosses like diablo, it might be useful. It also depends on your style. However, I think it comes down to this: 6 ability slots, normally people have 1.) left click hungering, 2.) right click nether. 3.) SS 4.) prep 5.) mark or bat companion 6.) is where its your preference - I've seen vault, impale, caltrops, gloom, etc If you're advocating vault over SS, should be obvious why SS is far superior  edit: Also, since SS is a must, vault shouldnt be used that often, as with a +8 discipline item equipped, you have exactly enough discipline for the 3 SS + prep combo, which is a must to dps down certain elite mobs. You just wont use vault often in Act2 inferno and on and will instead be depending on SS for both escape and dps. ehhhh... overthinking it imo. Vault is unreliable (buggy), has a cast time, and takes discipline (or is only useful every 15s). Even with 8 skill slots or something I'd still be hesitant to take it because why would I give room to a skill that I can't even rely on to do anything. Like 25% of the time I use it, it just gets me killed by 2nd vaulting me into monsters or getting me stuck in an animation cast time. Am I the only one who doesn't like mark/bat? I never find hatred consumption on Tentacles to be enough to need extra regen and I'd much rather have Spike Trap. I don't use mark/bat either, since I don't really mind shooting hungering arrow to regain hatred. I stopped using Vault as an escape, but I like it for kiting. Often, I'll end up kiting a mob the entire length of the level, and vault lets me dash past and start kiting again the other way. I'm pretty undergeared so I find it's necessary to get those extra laps around the level. The 15 second cooldown isn't that bad, it only feels that way because DHs aren't used to having cooldowns. Mark/bat is sorta cheesy, for bosses or something. You can burst down belial/azmodan in practical no time with those. Unfortunately mark/bat is pretty useless for getting 5NV off elites. Then again, nothing is particularly useful against all elites other than ss spam. Gloom is possibly useful against reflect, but it depends heavily on the mob. Caltrops is pretty useful too. I find it hard to believe a lot of people don't use it, I think it's incredibly good.
edit: and spike traps is really good on some maps (like the keep), I dunno why you're hating
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On June 07 2012 17:35 AngryFarmer wrote:Show nested quote +On June 07 2012 17:27 Medrea wrote:On June 07 2012 16:45 AngryFarmer wrote:On June 07 2012 16:24 Medrea wrote: Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility. How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow What? Read it again... Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping
Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS.
Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over.
On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever.
You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers.
Stretch those SC2 stutter step muscles.
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On June 08 2012 03:46 Logo wrote:Show nested quote +On June 08 2012 03:38 architecture wrote:On June 08 2012 01:07 Logo wrote:On June 08 2012 00:26 architecture wrote:On June 08 2012 00:09 Logo wrote:On June 08 2012 00:06 architecture wrote:On June 07 2012 23:41 Logo wrote:On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever. You can play a more mobile DH if you want... I almost never stand still and ss spam but rather kite to doorways/chokes and use spike traps (3 130k crits hurt and that's with shitty gear) then nether spam when they hit the traps (so the tentacles hit while sharpshooter buff is still up). Run away, rinse, repeat. I mean sure if you gear out to the point where you can kill everything in 1.5s-3s so you can just ss and face tank it then ya that's a little less interesting... but at that point you've 'beaten' the game so what do you expect? The only real way we've been lied to is that vault pretty much sucks because of its cast time and buggy nature. Which act are you on. III, killing the siege equipment now. Had to stop for a little to get a good xbow (went from 830dps to 1100 with +100dex) and some better armor (gave me another 5-8k damage), but with that new gear the mobs at my current area aren't too difficult other than some of the nastier elite packs. I just haven't had time to progress yet, I keep getting distracted by the Cavern of Frost. My build is the standard Hunger, Nether, SS, Prep core with Caltrops (2s immobilize) and Spike Trap Scatter. I know people like rain of vengence and what not, but I find Spike trap works more consistently for me as an way to keep enemies off me because I can be more mobile while kiting (spike trap is good DPS with low time commitment) vs champions and vs trash packs you can put it infront of you to blow up anything that leaps in or tries to get close to you. Vault is unusable for me (I really don't know how people do it) so that's not an alternative for the slot either. I also have 65k damage (with sharpshooter) with only +40% attack speed (all armor/quiver) which is an important distinction perhaps since spike trap doesn't really benefit from high IAS unless it works like hydra (does it?). Spike traps aren't bad but don't really dent elites in a meaningful way. I have 50k without sharpshooter on (110k with) and I can't even do elites effectively without zerging with ss spam. There's only maybe 20-30% of elite packs where I can expect to down them without dying. Rest is just zerging. Good luck running away from lickers and phasebeasts. Tentacles that 2hit do 310% weapon damage (155% twice) for 10 hatred. A 3x hit on spike trap is 825% weapon damage for 30 (or 275%/10 hatred so only a bit worse hatred efficiency) . Spike trap with scatter is a slightly longer attack animation, but it's maybe only 1.5x the length so to me it seems like more dps. If you gear for very high IAS then I don't think Spike trap is necessarily worth it, but if you have a more moderate amount (like my 40%) and gear with a focus on crit damage, dex, and that sort of thing boosting your damage they'll deal serious damage. Even ss spam face tanking you can just drop traps at your feet (I do this to goblins actually) and deal some hefty AoE. You theorycraft too much. You need to progress a bit further. The rest of the act gets pretty brutal, especially when you go into hell. Lickers are also in the keep. For 1-2m, you can easily have twice the DPS that you have right now. Dropping spike traps on goblins is the least of your concern. There's no white mob that gives remotely a headache with proper dps. All that matters is how well you clear elites, and all your theorycraft is just bullshit. I don't know what AH you're looking at, but any item that costs <1mil for me is only at most +10-20 dex over what I have now if I can even find anything with the comparable ias/crit modifiers. I might be able to hit 80k dps with 2mil if I upgrade my rings/ammy (weakest gear right now), but the past few times I've checked the AH I haven't seen anything economical for those slots. You can be all high and mighty and claim I'm not far enough until I've cleared the game, but so far switching to Spike trap has been the biggest shift down in difficulty I've had in all of Inferno (I was using rain of veng before that) and has been really handy in all the elite packs I've cleared since like 1/2 way through act 2. It was originally the snakes that caused me to switch, since they're invis so often the burst of spike trap felt like the best way to DPS them. I'm using theorycraft to backup my own in game observations. Of course if you're offering to donate 5million to me so I can boost my dps and gear and see the ultimate truth that spike trap isn't awesome then I'm prepared to make that sacrifice.
Dex/IAS blue rings are really cheap. Your weapon should have socket/crit modifier and decent AS. Getting 1.8-2+ AS is a huge DPS gain. My guess is that your AS is fairly low right now. You should be able to put either IAS or crit dmg on every piece. Obviously both is bis, but that's very expensive. But with just 1 additional stat, DH is absurdly easy to gear to progress.
If someone came in here and started spouting off about his great allresist DH builds for A1, wouldn't you have the same reaction.
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On June 08 2012 03:52 Medrea wrote:Show nested quote +On June 07 2012 17:35 AngryFarmer wrote:On June 07 2012 17:27 Medrea wrote:On June 07 2012 16:45 AngryFarmer wrote:On June 07 2012 16:24 Medrea wrote: Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility. How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow What? Read it again... Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS. Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over. Show nested quote +On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever. You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers. Stretch those SC2 stutter step muscles.
How do you kite lickers/phasebeasts/angels/fast?
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On June 08 2012 03:52 Medrea wrote:Show nested quote +On June 07 2012 17:35 AngryFarmer wrote:On June 07 2012 17:27 Medrea wrote:On June 07 2012 16:45 AngryFarmer wrote:On June 07 2012 16:24 Medrea wrote: Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility. How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow What? Read it again... Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS. Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over. .
This is a little false I think, or at least not the whole picture. I'm pretty sure IAS reduces the uncancelable attack animation frames (or at least it really really feels that way) meaning that with higher IAS you aren't locked into your attack as long which can be a pretty big boost to survivability. You can also just stutterstep even faster to keep up your dps in a lot of cases.
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On June 08 2012 03:55 architecture wrote:Show nested quote +On June 08 2012 03:52 Medrea wrote:On June 07 2012 17:35 AngryFarmer wrote:On June 07 2012 17:27 Medrea wrote:On June 07 2012 16:45 AngryFarmer wrote:On June 07 2012 16:24 Medrea wrote: Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility. How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow What? Read it again... Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS. Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over. On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever. You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers. Stretch those SC2 stutter step muscles. How do you kite lickers/phasebeasts/angels/fast?
Or worse mobs that are already fast that also have fast.
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On June 08 2012 03:55 architecture wrote:Show nested quote +On June 08 2012 03:52 Medrea wrote:On June 07 2012 17:35 AngryFarmer wrote:On June 07 2012 17:27 Medrea wrote:On June 07 2012 16:45 AngryFarmer wrote:On June 07 2012 16:24 Medrea wrote: Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility. How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow What? Read it again... Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS. Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over. On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever. You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers. Stretch those SC2 stutter step muscles. How do you kite lickers/phasebeasts/angels/fast?
Use vault with the move speed passive and the tumble rune, smokescreen afterwards. Discretion is the better part of valor. Some times, living to grab a stack of NV off the next elite pack is a win.
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On June 08 2012 03:55 architecture wrote:Show nested quote +On June 08 2012 03:52 Medrea wrote:On June 07 2012 17:35 AngryFarmer wrote:On June 07 2012 17:27 Medrea wrote:On June 07 2012 16:45 AngryFarmer wrote:On June 07 2012 16:24 Medrea wrote: Crossbows are better because of the crit damage + sharpshooter synergy. Also bows with too fast of an attack speed cripple your ability to stutter step, making crossbows better for mobility. How can lower attack speeds cripple your ability to stutter step. You just wait for longer than your bow cooldown to shoot. If the bow has better stats then it's def better than xbow What? Read it again... Sry i meant fast attack speeds. I don't get how fast attack speeds cripple your stutterstepping Because you have to remain still, more often, to make good on your DPS? Slow weapons allow you to be more mobile while pumping out the entirety of your DPS. Who cares if you have a 3.0 attack speed. If you have to remain still while pushing it out your just gonna fall over. On June 07 2012 23:31 Thrill wrote: Still really fucking hate DH. Your dps is punished immensely for doing anything but standing still, pumping SS and nether tentacles.
Worst class design i've ever seen in any game. You have to knowingly gimp yourself to make any bossfight entertaining and hardcore is completely unplayable past act 1 inferno regardless of spec and gear.
GG Blizz, fun class. Supposed to be the most mobile and skill based, in reality the most mindless piece of shit ever. You dont have to stand still to do damage. Only when you actually do the shot. You can run in between attack timers. Stretch those SC2 stutter step muscles. How do you kite lickers/phasebeasts/angels/fast? Actually, if you stutter step to the side, lickers will often miss you. And it's always better than standing still since you get the same number of attacks off but you get to move.
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